Commit graph

7658 commits

Author SHA1 Message Date
Nekotekina 9b22661c19 fs: improve mountpoint detection
Properly handle . and .. path components in mountpoint detection.
Remove app_home mountpoint and use mountpoint from argv[0] instead.
Add dev_root mountpoint for special purposes.
2020-10-02 12:32:35 +03:00
Nekotekina 0ac3dbfec9 Improve Trophy Installer robustness
Relax paranoidal mount point locking and temp dir creation mechanism.
It was incompatible with a setup where user directory is symlinked.
Instead, create temp dir as close to target as possible (see savedata).
2020-10-01 22:00:57 +03:00
Eladash 56cebd99c2
SPU: Simplify logging of MFC commands (#9004) 2020-10-01 19:52:39 +03:00
Eladash 04c3d8d1bb Set max PPU threads to 100 2020-10-01 19:51:56 +03:00
Eladash 7fdf3dd760 cellSpurs: Add CellSpursJobOpcode definitions 2020-10-01 18:16:13 +03:00
Eladash 1f28bee86a cellSpurs: Add error codes formatting (unused) 2020-10-01 18:16:13 +03:00
Eladash aed560b630 Implemnt various HLE CellSpurs functions 2020-10-01 18:16:13 +03:00
Eladash 871b15f6e1
PPU: fixup for Accurate 128-byte reservations (#8998) 2020-10-01 18:15:07 +03:00
Megamouse 5226076676 Emu: use vulkan as default renderer 2020-10-01 09:19:13 +02:00
Megamouse 531eb04fd7 cellGameSetParamString: fix string sizes 2020-09-29 08:44:25 +02:00
Eladash f4ca6f02a1 PPU: Implement support for 128-byte reservations coherency 2020-09-28 22:34:42 +03:00
Eladash 3f7eba19c8 PPU: Upgrade reservations to 8-byte always 2020-09-28 22:34:42 +03:00
kd-11 04ff7913b4 rsx/codegen: Workaround for borked hardware
- Bitwise or does not evaluate correctly for some hardware.
  Substitute with subtraction instead.
2020-09-28 22:18:36 +03:00
Eladash 09cddc84be SPU/PPU: Implement Atomic Cache Line Stores 2020-09-27 20:09:21 +03:00
kd-11 9baef8c705 rsx: Emit simpler fragment program code
- Optimize clamp16
- Use bfe instead of shift-and
2020-09-27 18:56:04 +03:00
kd-11 a14a358b73 rsx: Optimize vertex decoder to generate simpler code
- Significantly improves compilation speed by simplifying most of the code and doing something similar to LICM.
  * Actual decoding is now vectorized and performed in one step rather than in a loop.
  * Switches inside loops are removed and replaced with simple comparison. Generates much nicer (and smaller) GCN bytecode.
2020-09-27 18:56:04 +03:00
kd-11 259844f4f3 vk: Disable spirv optimizer
- I've not found it to be very useful and it just breaks good code right now.
  TODO: Re-enable when things improve.
2020-09-27 18:56:04 +03:00
Eladash 53c8ed6a63 vm: Fix stack memory release, always reset memory flags 2020-09-26 21:48:12 +03:00
Eladash f22348a9f9 sys_memory: Improve sys_memory_get_page_attribute for stack 2020-09-26 21:48:12 +03:00
Eladash 83d71519e0 Implement HLE sys_config stack allocation 2020-09-26 21:48:12 +03:00
Eladash 0f67c68993
sys_mmapper: return ENOMEM on memory greater than UINT32_MAX (#8982) 2020-09-26 18:06:06 +01:00
Eladash b79d236bfa
cellSearch: use std::hash (#8981) 2020-09-26 17:28:19 +01:00
Eladash 3b11f22062 MSVC bug workaround 2020-09-25 13:26:08 +03:00
Eladash 6164b3d2e2 Compilation fix 2020-09-24 21:00:23 +03:00
Eladash c806da51f8
Implement cellGameDeleteGameData (#8962) 2020-09-24 20:13:19 +03:00
Eladash 183aa31319 cellSysCache: Global hdd1 lock
Take advantage of recursive locking.
2020-09-24 18:06:51 +03:00
Eladash 7b3c0a69f3 kernel-explorer: Implement Filesystem Destcriptors information 2020-09-24 18:06:51 +03:00
Eladash b8fa6fb4c4 Win32 FS: Rewrite (fix) vfs::host::rename 2020-09-24 18:06:51 +03:00
kd-11 9ea478008c vk: Properly initialize float64 support for SPIRV 2020-09-24 01:30:21 +03:00
Bevan Weiss 20f1eb865b Update rpcs3/Emu/system_config.h
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2020-09-23 21:15:45 +02:00
Bevan Weiss 53212ba7a9 Core: Add date/time offset capability for console time
Provides a setting which can be applied per game, and allows for a custom date/time to be set.
The console time will then apply this as an offset to the computer wallclock.

This allows for games which look at the console time to determine their gameplay to be adjusted.
2020-09-23 21:15:45 +02:00
Eladash 3372409590
cellGameContentPermit: Fix missing PARAM.SFO writeback (#8934) 2020-09-23 20:35:06 +03:00
Morgan Creekmore 4fe2951509 Fixed formatting 2020-09-23 20:27:30 +03:00
Morgan Creekmore ff8a94714f Add additional NV4097 methods to gcm_printing 2020-09-23 20:27:30 +03:00
Morgan Creekmore b45d6fee2d Fix methods_name indentation 2020-09-23 20:27:30 +03:00
Morgan Creekmore f44e696edf Added missing NV methods for gcm_printing 2020-09-23 20:27:30 +03:00
Eladash 5a049322ed HLE: Always return empty paths if game content does not exist in cellGameContentPermit 2020-09-23 20:24:21 +03:00
Eladash bfa78870cb SPU: Fix unregistered channels in RCHCNT
Shouldn't throw exception on realhw.
2020-09-22 19:47:47 +03:00
Eladash ad37259ccc SPU: Implement many missing channel counts 2020-09-22 19:47:47 +03:00
Eladash 418968d974 sceNpTrophy: Add logging of commSign 2020-09-22 19:46:52 +03:00
Eladash 89905bc1c4 sceNpTrophyRegisterContext: Implement SCE_NP_TROPHY_STATUS_NOT_INSTALLED 2020-09-22 19:46:52 +03:00
Eladash 3a96d99187 sceNpTrophyRegisterContext: Atomically create trophy data 2020-09-22 19:46:52 +03:00
kd-11 a50ea09053 rsx: Properly pass format_class information during RTV/DSV resource barrier
- Also takes the opportunity to remove repeating code in a minor refactor.
2020-09-22 12:19:54 +03:00
kd-11 d012abd924 vk: Improve image transfer and scaling
- Handle typeless src and dst with aliased typeless format
- Optimize typeless transfers by only dealing with affected texels.
  * Eliminates redundant dst->typeless transfer of full image (very expensive)
  * Eliminates full src->typeless transfer of full image and replaces with only affected region
  * Requires significantly smaller output buffers, saving on VRAM cost
2020-09-22 12:19:54 +03:00
kd-11 7ed82c0791 rsx: Always force typeless copy if memory is crossing aspect boundary 2020-09-22 12:19:54 +03:00
Eladash cf61198fe3
HLE: Implement ERROR_BROKEN in cellGameDataCheck (#8945) 2020-09-22 10:30:31 +02:00
Megamouse 5d50602397 Qt/Input: fix default pad handler
We accidentally always saved keyboard to Player 1 if null was selected.
The new code will only apply keyboard by default if the config file was not found.
2020-09-22 06:59:38 +02:00
Megamouse 0b42cf06f8 sceNpTrophyCreateContext: improve commId logging 2020-09-21 15:32:02 +02:00
Megamouse 4c4be331f5 HLE: Fix sceNpTrophyCreateContext
fixes #7431 Soldner-X
Assuming that a SceNpCommunicationId should have a format like "TEST12345", then there is no need to delete termination characters after we already created a truncated string with 9 characters + null terminator.
The current behaviour does not work at all, because in case that we actually have a non-null termination character, deleteTerminateChar will step over the last x chars in the already truncated ID until it forcefully finds a character of its liking. eg. term='2': "TEST12345" => "TEST1" => "TEST1_00"
2020-09-21 15:32:02 +02:00
Megamouse 511e9920c2 patch_engine: Apply patch when APP_VER is unknown 2020-09-21 11:59:57 +02:00