Megamouse
2b18813115
input: fix pressure sensitivity button
2021-08-09 01:05:15 +02:00
Megamouse
430fd759fe
sys_net: add missing range checks
2021-08-08 21:06:07 +02:00
Eladash
0556837e3b
kernel_explorer: Fix VM object formatting ( #10666 )
...
* kernel_explorer: Fix VM object formatting
* kernel-explorer: Fix type of tree_item_names
unordered_map is completely unordered.. while with array-alike type (such as initializer_list) you can control the order of elements.
* kernel_explorer: Add control data ptr info (lwcond/lwmutex)
* kernel_explorer: Restrict lwmutex data reading furthher
2021-08-07 21:38:03 +02:00
Megamouse
d4802cc766
input: Add pressure sensitivity button
2021-08-07 21:03:34 +02:00
kd-11
0031c41630
rsx: Check all attachments when generating pipeline hash key
2021-08-07 19:38:39 +03:00
kd-11
f745971cc8
rsx: Fix coordinate scaling for shadow access ( #10668 )
...
- For shadow2DProj the 3rd coordinate is actually the depth value, do not scale
2021-08-06 22:49:50 +01:00
kd-11
456b649b19
vk: Do not force check for successful texture cache load
...
The following set of conditions can fail
1. We hit a RTT owned texture
2. The texture is invalidated (failed memory integrity test) and set to write/read-through
In this situation, RTT overlap check will skip this surface, and a match can be found in texture cache if WCB/WDB is enabled.
The incoming hit however has no managed payload. This is expected behavior, the search should load from CPU.
2021-08-06 22:07:23 +03:00
Matias Moran
4035dcf8e3
ui: fix spacing on gpu tab
...
just changed back what didn't seem important from kd's changes lol
2021-08-06 19:43:03 +03:00
kd-11
dff5707e19
Formatting fix
2021-08-06 17:18:48 +03:00
kd-11
0f5603a4bc
Disable warnings around 3rdparty header
2021-08-06 17:18:48 +03:00
kd-11
a4c1fcb59a
Fix 3rdparty imports for case-sensitive platforms (fixes *NIX build)
2021-08-06 17:18:48 +03:00
kd-11
d0a824996b
vk: Add basic support for FSR 1.0
...
- Only implemented for image upscaling.
- Disabled by default. Emulators cannot ensure upscalers are injected at the right rendering step.
- GUI integration not implemented.
2021-08-06 17:18:48 +03:00
kd-11
69b34693f0
vk: Simplify compute job cleanup on exit
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- Just call destroy automatically on object destruct
2021-08-06 17:18:48 +03:00
kd-11
9a63ed6c50
vk: Unbind global renderer if it is destroyed
2021-08-06 17:18:48 +03:00
kd-11
6f6eda6413
vk/device: Formatting fixes only (EOL)
2021-08-06 17:18:48 +03:00
Nekotekina
86d2316089
sys_net/NP: set some init dependencies
...
Ensure finalization order of network threads.
This should prevent some crashes.
2021-08-06 10:41:40 +03:00
Nekotekina
064fc81697
Fix warnings
2021-08-06 10:41:40 +03:00
Megamouse
b7e4de6ea5
Qt: purge gui settings
2021-08-05 22:56:38 +02:00
Megamouse
a146aabcaf
cellGem: Disable Alignment Checks
2021-08-05 13:10:08 +02:00
Eladash
9ecb6c4e34
Fix sys_spu_thread_group_create
2021-08-05 08:12:34 +03:00
Megamouse
3ccfb86e1b
cellGem: use existing constant for sphere radius
2021-08-05 02:26:20 +02:00
Megamouse
9c21f43df6
cellGem: fix Deadstorm Pirates regression
2021-08-05 02:02:34 +02:00
Megamouse
87c07679e1
cellGem: add calibration logic with 0.5 second delay
2021-08-05 02:02:34 +02:00
Megamouse
6de4c27b32
cellGem: fix controller connection check
2021-08-05 02:02:34 +02:00
Megamouse
995e9b5f9f
cellGem: reset struct on controller reset
2021-08-05 02:02:34 +02:00
Megamouse
e03f323fdd
cellGem: add some more checks
2021-08-05 02:02:34 +02:00
Megamouse
f2bca2ef67
cellGem: set cellGemGetCameraState values
2021-08-05 02:02:34 +02:00
Megamouse
0b88d5f077
cellGem: implement cellGemHSVtoRGB
2021-08-05 02:02:34 +02:00
Eladash
9f67e00e40
sys_spu: Add one more limiting SPU threads creation condition
2021-08-04 21:39:57 +03:00
Eladash
9d71369b2c
Fixup HLE lwmutex
2021-08-04 21:39:57 +03:00
Megamouse
2dd0f488a1
cellGem: cellGemPrepareVideoConvert update
2021-08-04 20:28:34 +02:00
Megamouse
dd7f24b20e
cellGem: fix mouse positions
2021-08-04 20:28:34 +02:00
Megamouse
ccb7531289
cellGem: update cellGemGetState
2021-08-04 20:28:34 +02:00
Megamouse
4d0179174a
cellGem: add more mouse buttons
2021-08-04 20:28:34 +02:00
Megamouse
3ddcf60a11
cellGem: add some more error checks
2021-08-04 20:28:34 +02:00
Megamouse
3b581aaf94
cellGem: disable tracking in cellGemForceRGB
2021-08-04 20:28:34 +02:00
Megamouse
0c68a6afdd
cellGem: improve hue handling
2021-08-04 20:28:34 +02:00
Megamouse
fd29382290
cellGem: fix fake move calibration status flag
...
Apparently OCCURRED means that there are flags to be checked, while SUCCEEDED means that everything went smoothly.
2021-08-04 20:28:34 +02:00
Megamouse
1d3f91a1b8
cellGem: add ext_id and SHARP_SHOOTER_DEVICE_ID
2021-08-04 20:28:34 +02:00
Megamouse
999252a806
cellGem: fix typos, add some comments and reorder
2021-08-04 20:28:34 +02:00
kd-11
da3c9948e6
rsx: Revert use of std::has_single_bit
...
- Zero is not a power of 2 in this situation, and we do not want to treat it as such
2021-08-04 20:28:25 +03:00
kd-11
daa8265a47
rsx: Fix interpreter texture fetch
2021-08-04 20:28:25 +03:00
Eladash
f807ebf9ba
PPU: Improve accuracy of "Accurate PPU 128 reservations" mode
2021-08-04 18:18:59 +03:00
Eladash
8c3a4c260e
Bugfix of sys_lwmutex_destroy
2021-08-04 09:03:17 +03:00
Eladash
06f4dfb9f1
SPU: Implement sys_spu_initialize and limit of physical SPU threads
2021-08-04 08:26:32 +03:00
Megamouse
af89eb5404
ppu compilation: fix facepalm (double increase)
2021-08-03 08:39:57 +02:00
Megamouse
dc0a086400
sys_prx_unload_module: fix log message
2021-08-03 08:39:57 +02:00
kd-11
8aec943093
Use c++20 has_single_bit for POT test
2021-08-03 00:36:04 +03:00
kd-11
99b6963fab
rsx: Improve unnormalized coordinate sampling
...
- Improve rounding when sampling nearest neighbour. This is mostly a problem with NVIDIA
- Implement unnormalized 3D sampling
2021-08-03 00:36:04 +03:00
kd-11
b3c65b7bca
rsx: Implement vtc encoding for NVIDIA OpenGL support
2021-08-03 00:36:04 +03:00
kd-11
0ec526c5f1
rsx: Do not use VTC tiling on NPOT textures
...
- Seems to be ignored for 'normal' textures. Mostly verified through games.
2021-08-03 00:36:04 +03:00
Emmanuel Gil Peyrot
8af694da2e
Crypto/ec: Make internal functions static
...
This reduces the size of the stripped .o by 3 KiB, and the non-stripped
one by 21 KiB, when not doing LTO.
2021-08-01 12:21:17 +03:00
Nekotekina
05d1b3605e
Fixup for SPU Debug mode (bad SHA1)
...
Should fix crashes due to read out of bounds.
2021-08-01 10:12:08 +03:00
Nekotekina
286e154d05
SPU Profiler: adjust accumulation logic
...
Don't append trampoline time to verification time.
2021-08-01 09:59:00 +03:00
Eladash
a0c1b250b6
Fix HLE LWMutex setting - Implement dynamic initialization of HLE functions
2021-07-31 21:47:22 +03:00
Megamouse
6527eef655
System: add progress update on existing modules
...
This could cause dialogs to seemingly finish at e.g. 50/100 modules because the existing modules weren't accounted for.
2021-07-31 16:06:18 +02:00
Eladash
f39a0a5fbe
Debugger: Add some error pop-ups for invalid operations
...
* Show error window when setting breakpoints on these conditions:
- SPU/RSX are selected. (not supported)
- When using non-interpreters decoders.
- Non-executable memory is specified.
* Do not allow instruction stepping for non-interpreters decoders.
* Clear breakpoints when the game is stopped.
* Fix setting breakpoints on HLE functions.
2021-07-31 15:27:30 +02:00
Eladash
a06a93d5ba
Fix sys_storage_read
2021-07-30 17:22:43 +03:00
kd-11
f6e4cc14a2
vk: Fix a few incorrectly calculated scratch buffer sizes
2021-07-30 12:43:21 +03:00
Nekotekina
658b4f70ef
Fix some warnings
2021-07-30 09:31:36 +03:00
Nekotekina
fc5840cda6
SPU Cache: allow to dump cache upon startup
...
Print also some stats (if SPU Debug is enabled).
2021-07-30 09:21:11 +03:00
Nekotekina
2f6db5802f
Fix CPU Profiler regression
2021-07-30 09:21:11 +03:00
ibancel
77c191df42
Qt: add fullscreen mouse lock setting
2021-07-29 22:55:55 +02:00
Eladash
d85bb3f4eb
vm_ptr.h: Improve try_read() ( #10627 )
2021-07-29 21:14:29 +03:00
Jan Beich
3a6399aaaa
vm_native: add workaround for FreeBSD 12
...
rpcs3/util/vm_native.cpp:302:16: error: no member named 'memfd_create' in the global namespace
m_file = ::memfd_create_("2M", c_mfd_huge_2mb);
~~^
rpcs3/util/vm_native.cpp:34:23: note: expanded from macro 'memfd_create_'
#define memfd_create_ memfd_create
^
rpcs3/util/vm_native.cpp:308:15: error: no member named 'memfd_create' in the global namespace
m_file = ::memfd_create_("", 0);
~~^
rpcs3/util/vm_native.cpp:34:23: note: expanded from macro 'memfd_create_'
#define memfd_create_ memfd_create
^
2021-07-29 20:48:10 +03:00
Jan Beich
de6f3b5653
vm_native: enable memfd_create on FreeBSD
2021-07-29 20:48:10 +03:00
Megamouse
0262076bfe
Qt: move java mode setting to advanced tab
2021-07-29 12:42:04 +02:00
Megamouse
7aca2785b6
Qt: abort batch PPU compilation on dialog cancel
2021-07-29 10:18:20 +02:00
Megamouse
6dc35a3772
Qt: add nullptr checks in msg_dialog_frame
2021-07-29 10:18:20 +02:00
Megamouse
2efc4812d7
Qt/System: reset boot path after directory scan
...
This should fix the "Play" Button after batch compiling PPU caches.
Previously you would start the last compiled game, which was kinda weird.
2021-07-29 10:18:20 +02:00
Megamouse
bb9c063e80
Remove unused ppu_initialize declaration
2021-07-29 10:18:20 +02:00
Megamouse
22e51e1615
System: add vsh.self when scanning vsh/module
2021-07-29 10:18:20 +02:00
Megamouse
03a46a499e
System: make IsPathInsideDir a member function
2021-07-29 10:18:20 +02:00
Megamouse
f0e01ceb8f
Qt: compile vsh/module instead of vsh.self
2021-07-29 10:18:20 +02:00
Megamouse
c2c74982c4
Qt: fix vsh ppu compilation and add compile stage
...
It was aborted immediately (hilarious).
2021-07-29 10:18:20 +02:00
Megamouse
c390c02acb
Qt: Compile entire sys folder for firmware
2021-07-29 10:18:20 +02:00
Megamouse
56d46b5a49
Qt: disable VSH boot if not installed
2021-07-29 10:18:20 +02:00
Megamouse
0a7a12bbff
RSX: fix 'Working buffer not big enough'
2021-07-27 23:59:12 +02:00
kd-11
ace187cdd0
vk: Fix scratch allocation when doing GPU deswizzle
...
- We have to use double the memory because the transformation does not occur in-place like normal bswap
2021-07-27 19:56:31 +03:00
kd-11
c54ddabe0b
vk: Handle out of memory errors that are deferred during texture binding
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- Set out-of-memory flag if we have a failure to build a subresource.
- Mark textures as requiring reload in case of references to invalid data.
- TODO: This is overly complicated and can be handled better with a smart restructure.
2021-07-27 10:52:21 +03:00
kd-11
e5029c532b
vk: Fix comparison between composite memory types
2021-07-27 10:52:21 +03:00
kd-11
a4cd9e022a
vk: Force explicit minimum size declaration for scratch buffers
2021-07-27 10:52:21 +03:00
kd-11
99bbcd15e1
vk: Fix undefined format class for typeless helpers
2021-07-27 10:52:21 +03:00
kd-11
9d11c8cbb5
vk: Allow creating temporary subresources to fail if we run out of memory.
2021-07-27 10:52:21 +03:00
kd-11
92d1534917
rsx: Set composite images upload context based on their actual contents
2021-07-27 10:52:21 +03:00
kd-11
abd8bbd6ef
vk: Allocate enough scratch memory for GPU deswizzle
...
- Forgot to take alignment into account.
2021-07-27 10:52:21 +03:00
kd-11
13abe785a9
vk: Try to spread memory usage evenly across compatible types if possible
...
- Avoids running into budget constraints if you just dump everything into one heap
2021-07-27 10:52:21 +03:00
kd-11
6a9d1edee1
vk: Fix use-after-free hazard by checking if we're faulting from within the texture cache
...
- If we're using the texture cache, DO NOT delete resources.
2021-07-25 20:55:09 +03:00
kd-11
69bdbe97a8
vk: Make use of multi-pool memory types
2021-07-25 20:55:09 +03:00
kd-11
de7ed1cbe9
vk: Scrap minimum scratch buffer size and just allocate what is requested.
2021-07-25 20:55:09 +03:00
kd-11
7d3bbd3cf7
vk: Dynamically select panic boundaries based on resolution scale
2021-07-25 20:55:09 +03:00
kd-11
59e7379010
vk: Implement heap aggregation
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- Aggregate heaps of same type under one object and allow allocator to try each matching type.
2021-07-25 20:55:09 +03:00
Eladash
be9be6e5c9
Make sys_prx_unload_module use success type logging
2021-07-24 14:23:47 +03:00
Megamouse
867f0e1f02
fix warning
2021-07-23 00:09:46 +02:00
Megamouse
202aed560b
Qt: add option to auto install updates
2021-07-23 00:09:46 +02:00
Megamouse
737b0dfd42
Qt: use last window state when leaving fullscreen
2021-07-21 02:39:26 +02:00
Megamouse
66371457fd
Qt: fix game window positions if the window is bigger than the screen
...
If the screen was smaller than the game window, then the window would pop up top right offscreen.
The fix itself was really simple and obvious from the beginning, just some missing clamping.
But I figured it might be less confusing if I add some prosa.
Especially because it took me a couple of hours to figure out why I made it so complex in the first place.
Btw, there might still be some offset to the left occasionally, but that seems to be an upstream issue
2021-07-21 01:15:01 +02:00
kd-11
0502f7881f
vk: Disable async texture streaming on all NVIDIA cards
2021-07-20 23:00:00 +03:00
Megamouse
50354253c8
replace some random Emu.Pause with fatal errors
2021-07-20 19:47:00 +02:00
Megamouse
954d83b6a0
Qt: fix BatchCreatePPUCaches cancel
2021-07-20 09:46:51 +02:00