Elad Ashkenazi
5668b1bd7a
PPU Loader: Fixup stack alignment after envp fix
2023-08-12 02:03:24 +03:00
Eladash
eae1c5afdd
PPU Loader: Fix main()'s envp
2023-08-11 05:07:27 +03:00
Eladash
4bbe885f35
LV2/cellPad: Implement priority-based connection updates
2023-08-10 09:31:49 +03:00
Eladash
a2416bf7f5
cellPad: Fix max_connect in GetInfo
...
This value is saved and loaded from cellPadInit as is.
2023-08-10 09:31:49 +03:00
kd-11
58e9e54b7f
rsx: Remove unused code (argb<->bgra modifier) and refactor a bit
2023-08-09 00:25:50 +03:00
kd-11
767979ea44
rsx: Implement image copy between 2D -> 3C/CUBE with scaling support.
2023-08-09 00:25:50 +03:00
Eladash
df24305698
PPU/Debugger: Fix op_branch_targets
2023-08-08 10:22:05 +03:00
Eladash
cdc0441405
PPU: Fixup interpreter and analyzer
2023-08-08 10:22:05 +03:00
Eladash
edf4f7eacc
PPU/Patches: Fix CALLOC patch with interpreter
2023-08-07 19:01:38 +03:00
Eladash
8e75e940dd
cellSaveData: Fix check 58, implement checks 77 and 76
2023-08-07 19:01:38 +03:00
Eladash
d694600146
PPU Loader: Fixup virtual load for non PRX
2023-08-07 19:01:38 +03:00
Eladash
0989f62256
cellGame: Add some LV2 sleep
...
Those functions are supposed to take a really long time, and in this time the caller PPU waits for VSH.
2023-08-07 10:56:15 +03:00
Eladash
63f045ef2e
Add some error checking to sys_fs_chmod
2023-08-07 10:56:15 +03:00
Eladash
91b68f3b45
PPU Analyzer: Fixup verify_func
2023-08-07 06:48:44 +03:00
Eladash
39910885d9
PPU: fix leak when precompiling SELF files
2023-08-06 21:37:10 +03:00
Eladash
506ec0f947
PPU Loader: Fix imports/exports in virtual mode
2023-08-06 21:37:10 +03:00
Eladash
c96f3a877f
PPU Analyzer: Add more function constraints
2023-08-06 21:37:10 +03:00
Eladash
2a0278fbb1
Fixup SPU/PPU Cache Abortion
2023-08-06 21:37:10 +03:00
Eladash
ee869a49f4
PPU Precompilation Fixup
2023-08-06 10:38:40 +03:00
Megamouse
343ba8733b
Merge xfloat options
2023-08-06 09:30:53 +03:00
Eladash
e6009794ee
vm.cpp: Fixup race in range_lock_internal
2023-08-06 08:26:17 +03:00
Eladash
971c12b937
Fixup log message in sys_memory_allocate
2023-08-06 08:26:17 +03:00
Eladash
849af08ee9
System.cpp: Fixup spu.log/tty.log dumping
2023-08-06 08:26:17 +03:00
Eladash
6547fa9cc3
PPU LLVM: Fixup VSH Precompilation
2023-08-06 08:26:17 +03:00
Eladash
4eaa03e9ba
PPU: A few more minor bugfixes
2023-08-06 08:26:17 +03:00
Eladash
d0b3891002
PPU LLVM Cache Fixup
2023-08-06 08:26:17 +03:00
Eladash
e25936c1f1
PPU LLVM/RawSPU: Fixup MMIO crossing-out
2023-08-06 08:26:17 +03:00
Ani
6672499dde
vk: Fix detection of RADV on get_driver_vendor()
...
Since Mesa 22.2.0 (2022-09-21), commit
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11027/diffs?commit_id=f06da59fd75d7ce7708d159753fcdbc11de16f9e ,
the deviceName property has included the name of the GPU, thus
invalidating our previous method of detecting RADV as a driver vendor
Before: "AMD RADV NAVY_FLOUNDER"
After: "AMD Radeon RX 6700M (RADV NAVI22)"
Before: "AMD RADV RENOIR"
After: "AMD Radeon Graphics (RADV RENOIR)"
2023-08-06 01:08:06 +02:00
Whatcookie
d4cf12bc17
LV2: Improve sys_timer_usleep by using CPU usermode waiting
...
* Linux: set timerslack to minimum value
- Linux delays the wakeup of threads to save power, this feature isn't needed for this application
* Utils: Add detection for waitpkg and monitorx extensions
- These instructions are used for user mode wait instructions
* lv2: Use user mode wait instructions instead of yielding when appropriate
2023-08-05 11:49:30 +03:00
trigger
51a8d2235c
osk: ignore input based on ignore_device_events
2023-08-04 21:32:04 +02:00
kd-11
26ecd88074
rsx: Rebuild shader texture state if we detect a silent mismatch
2023-08-04 19:23:06 +03:00
Eladash
744a1528cc
Optimize memory usage of ELF loader
...
Do not duplicate shdr memory when it is present in phdr.
2023-08-03 16:19:55 +03:00
Eladash
bb92154145
Auto-dump decrypted binaries if PPU debug is enabled
2023-08-03 16:19:55 +03:00
Eladash
9f625de51a
vm.cpp/Non-TSX: Fixup potential deadlock
2023-08-03 15:04:37 +03:00
Eladash
06c9b95e09
PPU LLVM/SPU/Non-TSX: Obnoxiously responsive and obedient PPU for SPU requests
2023-08-03 15:04:37 +03:00
trigger
0f3dfec7f2
direct return in ppu_check
2023-08-03 12:35:06 +03:00
Ivan Chikish
d34287b2cc
Linux: use futex_waitv syscall for atomic waiting
...
In order to make this possible, some unnecessary features were removed.
2023-08-02 21:46:06 +03:00
Megamouse
bb2d7063c4
Update ffmpeg
2023-08-02 08:21:47 +02:00
Megamouse
ef12da774e
rsx: fix register_vertex_printer value func
2023-07-31 23:14:02 +02:00
Megamouse
d119cf6e96
Qt6 port
2023-07-31 20:03:24 +03:00
Megamouse
9b3a878c18
cellAudioIn: reduce log spam
...
Some logs I've seen are 20% filled with this stuff.
2023-07-31 13:19:55 +03:00
Megamouse
365b264656
cellMsgDialogAbort: do not return CELL_MSGDIALOG_ERROR_DIALOG_NOT_OPENED
2023-07-31 13:19:55 +03:00
Eladash
b12edf70bb
Optimize RSX Debugger
2023-07-31 11:55:31 +03:00
Whatcookie
fd6829f757
SPU LLVM: AVX-512 optimization for CFLTU ( #14384 )
...
- Takes advantage of vrangeps and the new float to uint instructions from AVX-512
- Down from 6 to 3 instructions
TODO: Somehow ensure that this is what llvm outputs using CreateFPToUI?
2023-07-29 09:01:01 +03:00
Talkashie
dabb2cc9a0
Fix typos, improve consistency
...
Fixes typos where spelling or grammar is objectively wrong.
Changes wording and capitalization in some areas to be more consistent with other areas.
2023-07-28 13:09:06 +03:00
Whatcookie
4ecb06c901
SPU LLVM: Optimize common SFI+ROTQMBY pattern
2023-07-28 10:26:40 +03:00
Elad Ashkenazi
9265ff53d0
Include spu.log inside RPCS3.log when SPU Debug is true
2023-07-27 19:15:32 +03:00
Eladash
75ad56338b
SPU/Non-TSX: Implement cuncurrent reservations
2023-07-27 02:50:01 +03:00
Eladash
db24ce7708
SPU/MFC: Format command more consistently
2023-07-27 02:50:01 +03:00
Eladash
2d45ecff22
cellSaveData: Adjust to non-TSX
2023-07-27 02:50:01 +03:00
Elad Ashkenazi
5d98f3866c
Log TTY output after emulation have been stopped
2023-07-26 17:56:44 +03:00
Elad Ashkenazi
106f31db6a
sceNpTrophy: Minor UB fixup
...
id.data[9] is char while isprint should accept u8.
2023-07-26 17:56:44 +03:00
brian218
9a5bdc9b4f
sys_fs: Updated sys_fs_fcntl(0xc0000015&0xc000001c)'s error handling according to real hardware testing
2023-07-26 13:10:51 +03:00
brian218
0b829be798
sys_fs: Fixed up sys_fs_fcntl(0xc0000007) aka cellFsArcadeHddSerialNumber according to real hardware testing
2023-07-26 13:10:51 +03:00
Megamouse
94bb75fb7c
sceNpTrophy: Check if a trophy configuration file exists before starting the install process
2023-07-25 22:00:19 +02:00
Eladash
7d84d0f83e
sceNpTrophy: Initial commSign checking of CreateContext
2023-07-25 21:40:35 +03:00
oltolm
bc40b61ef1
rename fs::stat to fs::get_stat
2023-07-25 12:15:08 +03:00
Megamouse
73c3d5fc81
Fix config path in Emu.Restart()
2023-07-25 11:12:16 +03:00
Megamouse
13575029c0
cellSaveData: add some more error logging
2023-07-25 11:12:16 +03:00
brian218
ea016382f2
Fixed Emu.Restart(graceful=false) no longer worked after #14038
2023-07-25 09:48:11 +03:00
Eladash
782344eed8
Debugger: Make break-all non-default
2023-07-24 17:07:15 +03:00
Eladash
9d3e626b55
Minor ppu_initialize fix
2023-07-24 17:07:15 +03:00
Eladash
a6e8b9037a
ppu: Make install function log message trace
2023-07-24 17:07:15 +03:00
brian218
c9f91ecee9
USIO: Added support for Tekken Tag Tournament 2 Live Monitor edition
2023-07-24 08:39:14 +02:00
brian218
a975b4937a
USIO: Added support for Tekken Tag Tournament 2
2023-07-23 20:23:00 +02:00
Eladash
fce8e0fef0
Savestates: Facilitate multi slots
2023-07-23 17:58:54 +03:00
Eladash
3bbc2c1f4c
PPU Analyzer: Fixup get_ptr()
2023-07-23 17:58:54 +03:00
Eladash
99671b754f
Add ppu_module::get_ref() to ease debugging
2023-07-23 17:58:54 +03:00
Eladash
9fc5f6271b
Update SPU reservation notifier mask
2023-07-23 17:58:54 +03:00
Eladash
c44cddabfa
CPUThread.cpp: Fix use of cpu_counter::add
...
This also fixes a crash when saving savestate because main thread uses cpu_counter::suspend_all which adds cuncurrency.
2023-07-23 17:58:54 +03:00
Eladash
9ff91c29f2
Invalidate Savestates
2023-07-23 17:58:54 +03:00
brian218
70b124cfa0
USIO: Fixed BACKUP MEMORY ERROR for some games ( #14248 )
2023-07-23 12:17:49 +03:00
Megamouse
568e7481d8
sys_fs: use path instead of u8path
...
Japanese PS3 games often use unicode paths which hard crash the std::filesystem::string() method.
wstring() would work in these cases, but I guess we can just use path() instead of u8path().
2023-07-20 07:22:07 +03:00
Darkhost1999
a0297933ce
Create Missing Paths for Dev_USB/HDD0 and mms
...
In addiytion, fix 2 warnings.
2023-07-19 12:01:44 +03:00
Eladash
50dad6801b
SPU LLVM: Use get_known_bits() in SHUFB
2023-07-18 22:27:45 +03:00
Malcolm Jestadt
ee7475a9d4
SPU LLVM: Handle SHUFB special cases with a lookup table
...
- Needs 3 instructions to handle the special cases, since x86 lacks an 8 bit simd shift instruction
2023-07-18 22:27:45 +03:00
Megamouse
db029ed29f
Fix default renderer when creating a brand new config
2023-07-17 09:35:26 +02:00
Elad Ashkenazi
41d38975f7
Savestates/sys_fs: Utilize fs::file::get_id to fix an old bug
2023-07-17 08:09:09 +03:00
Eladash
eecadab387
Implement fs::file::get_id()
...
File descripor ID with 2 provided ways to compare between them:
1. is_mirror_of():
Test if identical:
For example: when LHS writes one byte to a file at X offset, RHS file be able to read that exact byte at X offset)
2. is_coherent_with():
Test if both files point to the same file:
For example: if a file descriptor pointing to the complete file exists and is being truncated to 0 bytes from non-
-zero size state: this has to affect both RHS and LHS files.
2023-07-17 08:09:09 +03:00
Eladash
e27e6c0b2d
Implement PPU usleep control setting hack
2023-07-17 07:17:11 +03:00
Eladash
1371bf89e0
PPU LLVM: Allow to abort OVL analysis in the middle
2023-07-15 08:26:28 +03:00
Eladash
3b8f8d7fc8
PPU LLVM: Improve precompilation time
2023-07-15 08:26:28 +03:00
Eladash
083b4f0d3b
Patches: Fix potential RPCS3 crashes due to invalid patches
2023-07-13 07:38:46 +03:00
Eladash
c0280b43f2
PPU/Debugger: View the currently used CR field content in register panel
2023-07-12 13:22:06 +03:00
kd-11
eee7bf0c97
vk: Don't load depth-stencil textures on the transfer queue
2023-07-12 03:20:08 +03:00
oltolm
0c94606fcf
Make compile with msvc, clang and gcc on Windows
2023-07-11 21:40:30 +03:00
kd-11
bff6e0d277
rsx: Don't assert when surface and texture cache overlap lockable memory
...
- It's not a serious enough problem and the root cause is understood.
2023-07-11 04:09:30 +03:00
kd-11
c325017675
rsx: Preserve the texcoord transform around destructive modifications
2023-07-11 04:09:30 +03:00
Elad Ashkenazi
4b12c9a9fc
Force inherit BDVD/PS3_GAME across game updates ( #14159 )
2023-07-11 00:30:02 +03:00
kd-11
0d57744efa
rsx: Fix AMD shader codegen
2023-07-10 22:44:40 +03:00
Elad Ashkenazi
e882d64d8a
SPU/PPU Debugger: Add decimal mode to registers panel
2023-07-10 19:06:57 +03:00
Eladash
16f910e350
sys_fs: Fix log levels
2023-07-10 12:39:26 +03:00
Megamouse
e2c2ef9788
Write config.yml if it doesn't exist or is empty on boot
2023-07-10 00:50:19 +02:00
kd-11
a98b4adead
rsx: Fix projected coordinates calculation again
2023-07-09 19:33:48 +03:00
kd-11
186fe53279
rsx: Fix the default shadow codegen path
2023-07-09 19:33:48 +03:00
kd-11
c9917c826a
Fix typo
2023-07-09 19:33:48 +03:00
kd-11
aedebecae2
rsx: Reimplement projected texturing
2023-07-09 19:33:48 +03:00
Eladash
482dd0e8f8
SPU: Remove wrong clamp in MFC_Size
...
Just crashes real MFC.
2023-07-09 13:33:03 +03:00
Eladash
cae2e7de80
LV2: Log allocated guest VM addresses
2023-07-09 13:33:03 +03:00
Eladash
a98174be85
Logs re-enable on Emu.Kill() fixup
2023-07-09 13:33:03 +03:00
Eladash
b68cfbf794
Fix spu_thread::dump_callstack_list regression
...
TODO: Fix in PPU [properly!]
2023-07-09 13:33:03 +03:00
Eladash
17d8f2884e
Debug fixes
2023-07-09 13:33:03 +03:00
Megamouse
c30c9b2168
Home menu: improve Anisotropic Filter Override value labels
2023-07-08 13:42:05 +02:00
Megamouse
358735a199
Home menu: add optional special label overrides
2023-07-08 13:42:05 +02:00
Megamouse
d909bbc297
Home menu: set vblank step size to 30
2023-07-08 13:42:05 +02:00
Megamouse
2adb2f82d7
Home menu: move advanced video options to advanced menu
2023-07-08 13:42:05 +02:00
Elad Ashkenazi
1219e5c244
SPU: Fix static interpreter requirement with interrupts
...
Removed a wrong condition in PPU LLVM as a fixup.
2023-07-07 22:39:49 +03:00
Megamouse
4aec48c2ca
Only silence logging during gameplay
2023-07-07 18:28:34 +02:00
Eladash
c21cdb8055
Implement PPU LV2 debug
2023-07-07 16:03:08 +03:00
Eladash
05824e6acd
UX: Option to pause emulation when RPCS3 is not focused
2023-07-07 14:38:32 +03:00
Eladash
598fe85243
PPU LLVM/RawSPU: Implement MMIO violation elimination pass
2023-07-06 19:46:36 +03:00
kd-11
e7ac84fca3
rsx: Fine-tune the subimage view bezel dimensions
2023-07-06 14:06:30 +03:00
kd-11
b9ea6be842
rsx: Fix AA factor calculation
2023-07-06 14:06:30 +03:00
kd-11
d46dbc0fa8
rsx: Fill section dimensions when converting atlas op to copy op
2023-07-06 14:06:30 +03:00
Sanjay Govind
8f178b2c29
sys_usbd: Implement support for Santroller devices
2023-07-05 23:54:37 +02:00
kd-11
d41fe80b8e
Clamp MSAA sampling weights to avoid clipping
2023-07-05 02:51:04 +03:00
kd-11
465c421707
rsx: Wrap MSAA coordinates before texelFetch
2023-07-04 23:41:12 +03:00
kd-11
79e000f63d
rsx: Fix virtual coordinate clamping
2023-07-04 09:31:51 +03:00
kd-11
10af0e8c93
vk: Disable anisotropy if the anisotropic level is meaningless
2023-07-04 09:31:51 +03:00
kd-11
d13cf0e29a
rsx: Fix shader interpreter
...
- It broke ages ago
2023-07-04 09:31:51 +03:00
kd-11
1671922f7e
rsx: Fix shader interpreter compilation
2023-07-04 09:31:51 +03:00
kd-11
c9da795bf3
rsx: Fix vp codegen when unrestricted depth range extension is absent
2023-07-04 09:31:51 +03:00
kd-11
69eb1401a9
vk/gl: Fix debug overlay stats
2023-07-04 09:31:51 +03:00
kd-11
aa06ac119f
rsx: Fix sampled descriptor address corruption
2023-07-04 09:31:51 +03:00
kd-11
1afee59c95
rsx: Insert missing texture barrier
2023-07-04 09:31:51 +03:00
kd-11
4decad6f6b
rsx: Force compatibility checks when applying fast-path optimizations
2023-07-04 09:31:51 +03:00
kd-11
a37f786a37
rsx: Properly fill in the cyclic ref field for framebuffer references
2023-07-04 09:31:51 +03:00
kd-11
8f98e572e1
rsx: Use designated initializer for the dangerous copy_region_descriptor type
...
- We need to move more dangerous braced initializations to c++20
- Also adds a base address variable which will come in handy
2023-07-04 09:31:51 +03:00
kd-11
c818f8af82
vk: Fix namespace pollution in sync module
2023-07-04 09:31:51 +03:00
kd-11
fac8bcc20c
rsx: Formatting and tidying changes
2023-07-04 09:31:51 +03:00
kd-11
1d004f2788
rsx: Lower single-image-blit to a scaled coordinate fetch
2023-07-04 09:31:51 +03:00
kd-11
cef4ea786a
rsx: Trivially detect single-image-blit transfer operations
2023-07-04 09:31:51 +03:00
kd-11
8ebf24d8e7
vk: Do not clear memory if we're going to overwrite it with a copy anyway
2023-07-04 09:31:51 +03:00
kd-11
69b02f7e46
rsx: Implement atlas trivialization pass
...
- Decompose sequences of copies into the minimally required set.
This does 2 things:
a. Reduces GPU workload by doing less transfers
b. Allows the clipping optimization to kick in and skip a ton of GPU work
2023-07-04 09:31:51 +03:00
kd-11
b788e05396
rsx: Implement GPU copy ellision through coordinate transform
...
- TODO: Some corner cases still exist where format may not be a match after a cache merge.
2023-07-04 09:31:51 +03:00
kd-11
5dc4e74c98
rsx: Minor optimization to speed up texture state sync a bit given the larger structure in use now
2023-07-04 09:31:51 +03:00
kd-11
436ef1cff6
rsx: Fix shader compilation when texture ops are referenced
2023-07-04 09:31:51 +03:00
kd-11
d77a78cdf1
rsx: Rework texture coordinate handling to support clamping and a more sane scale-bias setup
2023-07-04 09:31:51 +03:00
kd-11
66cb855db0
rsx: Fix fragment program codegen
2023-07-04 09:31:51 +03:00
kd-11
fb3aa9628d
rsx: Migrate vertex fetch out of the cpp file
2023-07-04 09:31:51 +03:00
kd-11
89c81d9f22
rsx: Switch common codegen to use the glsl scripts
2023-07-04 09:31:51 +03:00
kd-11
cffcfad42a
rsx: Add the glsl files
...
- Generated from inline strings in GLSLCommon.cpp
2023-07-04 09:31:51 +03:00
Eladash
21f5976d35
cellSpurs: Implement ShutdownTaskset and WorkloadFlagReceiver2
2023-07-02 19:01:13 +03:00
Megamouse
44801c50f3
Input: update buttons on pressure button toggle
2023-07-01 08:56:10 +02:00
Megamouse
6a1fb8cb73
Input: fix multibutton mousepress (sticks only)
2023-07-01 08:56:10 +02:00
Megamouse
8e8cefb3f6
Input: fix multibutton mousepress (buttons only)
2023-07-01 08:56:10 +02:00
kd-11
931a2c516f
vk/rsx: Fix build errors and warnings
2023-06-30 18:38:14 +03:00
kd-11
2f9e1cf4df
vk: Get rid of some spammy debug code
2023-06-30 18:38:14 +03:00
kd-11
68d1c38f3b
vk: Minor refactor to make early-exit branches trivial and easier to read
2023-06-30 18:38:14 +03:00
kd-11
c4acea6c82
vk: Fix some regressions in synchronization2 behavior
2023-06-30 18:38:14 +03:00
kd-11
7ebabddfe0
vk: Fix GPU hang
2023-06-30 18:38:14 +03:00
kd-11
a047ddffc0
vk: Restructure gpu labels and add them as an event backend
2023-06-30 18:38:14 +03:00
kd-11
92992a5406
vk: Use pipeline barriers for proper event sync
2023-06-30 18:38:14 +03:00
Eladash
f87db1ac14
System.cpp: Do not hold the watchdog forever for PPU LLVM compilation cancel
...
Protects against the case in which the LLVM workers deadlock themselves.
2023-06-29 12:12:56 +03:00
Eladash
363e498462
Remove overlay hack for PPU LLVM OVL precompilation
2023-06-29 12:12:56 +03:00
Eladash
a03dd44924
Empty kill and init callback before calling them
2023-06-29 12:12:56 +03:00
Eladash
554b27a82a
PPU LLVM: Implement SELF precompilation
...
Do not use PS3 memory for precompilation.
2023-06-28 18:34:33 +03:00
Eladash
7062ead4fd
PPU LLVM: Precompile all disc game data including PRX etc
...
Even if there is no EBOOT.BIN.
2023-06-28 18:34:33 +03:00
Eladash
5f2f084091
Savestate/IDM: Do not save unsavable containers
2023-06-28 18:34:33 +03:00
Eladash
a560121775
Fix Create PPU Cache
2023-06-28 18:34:33 +03:00
Dark
b0a346709e
RB3MidiGuitar.cpp: Support 5-Fret play
...
Rock Band 3 has support for playing the regular guitar mode with the
Pro Guitar. While the real MPA does not support this, the game accepts
it just fine so there's no harm in emulating it.
2023-06-27 20:11:10 +02:00
Megamouse
7b64cd2a8e
input/overlays: add option to lock overlay input to player one
2023-06-27 19:36:05 +02:00
kd-11
9ecfecb83e
Constify
2023-06-27 16:41:30 +03:00
kd-11
ec4565263d
Dump extensions info to the log
2023-06-27 16:41:30 +03:00
kd-11
ed1da364e5
vk: Fix a bunch of corner cases when syncing GPU and host memory
2023-06-27 16:41:30 +03:00
kd-11
942dbbc8fa
vk: Add explicit sync when doing copy_image_to_buffer
2023-06-27 16:41:30 +03:00
kd-11
3e8f9cbbf2
Add flags to handle sync domain with v2 events
2023-06-27 16:41:30 +03:00
kd-11
322b5dac79
Properly enable synchronization2 feature
2023-06-27 16:41:30 +03:00
kd-11
5a85fee3f1
Silence logspam about unused parameter
2023-06-27 16:41:30 +03:00
kd-11
ca472b6750
Silence log spam about copy ellision
2023-06-27 16:41:30 +03:00
Eladash
d34b3190f7
Make stopping emulation not pause or crash UI
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* Make the UI and main thread available when stopping emulation.
* Make BlockingCallFromMainThread always execute, preventing bugs when it unexpectedly did not.
* Add error code for when starting emulation when Emu.Kill() is in progress.
2023-06-26 20:48:38 +02:00
Eladash
4f5348c7d4
Fix properly RSX replay thread stop bug
2023-06-26 20:48:38 +02:00
brian218
70ce7ee106
sys_fs: Fixed up one of sys_fs_unmount()'s error codes to match real system behavior
2023-06-25 09:08:20 +02:00
brian218
cf4ae38699
sys_fs: Implemented get_normalized_path()
2023-06-25 09:08:20 +02:00
kd-11
0a0ef50caf
Try to fix build
2023-06-23 15:21:17 +03:00
kd-11
e20f1587cd
Workaround for old compilers
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Xcode is not yet c++20 compliant
2023-06-23 15:21:17 +03:00
kd-11
715e3856f2
vk: Update async compute (fast) to use the new sync API
2023-06-22 14:59:58 +03:00
kd-11
850166eca1
vk: Reimplement events using synchronization2 extension
2023-06-22 14:59:58 +03:00
Eladash
441fbd63bb
Fix PPU debug setting with PPU interpreter
2023-06-20 18:18:24 +03:00
Eladash
073b723c09
Fix Create PPU Cache
2023-06-19 13:59:56 +03:00
RipleyTom
e2bced978e
Move connect workaround to connect interface
2023-06-18 01:04:01 +02:00
kd-11
d5654d64d5
Nicer variable names
2023-06-16 15:29:36 +03:00
kd-11
06459eb37b
vk: Latch query copy requests to reduce number of vulkan commands used
2023-06-16 15:29:36 +03:00
Megamouse
d08fea551e
progress dialog fix
2023-06-16 10:30:27 +02:00
Megamouse
ec9e8916b1
evdev: don't release buttons while other buttons are still pressed
2023-06-15 22:39:30 +02:00
Megamouse
d3be8ee2b7
input: allow multiple key codes per button
2023-06-15 22:39:30 +02:00
Megamouse
16f869fe5a
logging: minor trace optimizations
2023-06-15 19:48:15 +02:00
Ani
5f8f86b5a7
Settings: Add Output Scaling to Home Menu
2023-06-15 01:22:15 +02:00
Ani
a78117e094
Settings: Enable hot-reloading of Output Scaling
2023-06-15 01:22:15 +02:00
Ani
f08d3e12ca
Settings: Remove PPU Interpreter (dynamic)
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It has been unimplemented for a long while, so no point in displaying
it, it can be added once the feature is implemented again
2023-06-15 01:22:15 +02:00
Ani
57b9130cf7
Settings: Add Show PPU compilation hint
2023-06-15 01:22:15 +02:00
Ani
cce699a465
Settings: Enable Full Width AVX-512 by default
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It is only known to cause performance hits in old Skylake-X AVX-512 CPUs
as opposed to the other AVX-512 enabled CPUs, so it should be enabled as
default
2023-06-15 01:22:15 +02:00
Megamouse
d662a39a12
PPUAnalyser: fix std::move nonsense
2023-06-14 11:05:00 +03:00
kd-11
49c6c2c529
vk: Do not hard-sync on first sign of fragmentation
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- It is very likely that the resource would be available if we just waited a while for the GPU queue to clear.
- Instead of also discarding the current work, first check if we can get by without a hard sync.
2023-06-14 01:12:11 +03:00
kd-11
29f3eec957
vk: On pool recovery, rescan the subpool table in case a new pool really cannot be created
2023-06-14 01:12:11 +03:00
kd-11
c1d875d841
vk: Handle VK_ERROR_FRAGMENTATION when allocating descriptor pools
2023-06-14 01:12:11 +03:00
Megamouse
d28e3c4f08
np_handler: fix warning: check socket in discover_ip_address
2023-06-13 18:08:51 +02:00
Megamouse
cedfb95f9b
Loader: remove dead code
2023-06-12 19:35:15 +02:00
Megamouse
b436d2a7f4
input: add controller index to SDL controllers
2023-06-12 18:05:34 +02:00
RipleyTom
5d7e75c5d8
Fix EINVAL returned on connect call to connecting socket
2023-06-11 15:42:22 +02:00