Megamouse
8e83fd7d50
Qt/overlays: expose qt_video_source_wrapper as emu callback
2025-03-31 18:27:54 +02:00
Megamouse
fac1cc57d7
Overlays: set layouts dirty if children are dirty
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This fixes updates of widget items in lists.
Only set text dirty if it changed.
Properly mark spacers as compiled.
2025-03-31 18:27:54 +02:00
Megamouse
6511e0f3e6
cellSaveData: properly initialize SaveDataEntry
2025-03-31 12:21:40 +02:00
Megamouse
781da9dc59
input: disable pad vibration after no new data was sent for 3 seconds
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This is supposedly how the lib does it.
2025-03-30 20:42:15 +02:00
Megamouse
596e6cc2c3
Add VulkanMemoryAllocator v2.3.0 submodule
2025-03-28 20:41:41 +01:00
elad335
9c99e75939
SPU Debug: WrDec and LSA view
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Report the last written value to WrDec.
2025-03-28 19:56:54 +03:00
elad335
047f71b434
PPU/cellSpurs: MGS4: Fix cellSpursAddUrgentCommand race condition
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cellSpursAddUrgentCommand searches in 4 slots for an empty slot to put the command at.
At first, it seems to do so unordered.
Meanwhile, on SPU side, it expects an order between all the commands because it pops them it in FIFO manner.
Not keeping track of how many commands are queued in total.
After second observation of cellSpursAddUrgentCommand, something odd comes takes places here.
Usually, reservation loops are individual and are expected to be closed without any changes of the previous loop affected by the proceeding one.
But in this case, after a single failure, the entire operayion is reset, a loop of 4 reservation operations suddenly is reset completely.
This makes one wonder if it the HW expects sometjing else here, perhaps it caches the reservation internally here?
After some adjustments to LDARX and STDCX to cache the reservation between succeeding loops, Metal Gear Solid 4 no longer freezes!
2025-03-28 19:56:54 +03:00
elad335
91b1ec6d5c
SPU LLVM: Dump some funcs
2025-03-28 19:56:54 +03:00
Ani
a7df3cfb40
config: Set default Driver Wake-Up Delay to 0
2025-03-28 18:46:41 +03:00
Megamouse
949a80dc0a
Loader: deny boot if the firmware is too old
2025-03-28 18:18:09 +03:00
Ani
32a8bcf525
config: Increase max vblank rate to 6000
2025-03-28 10:47:23 +03:00
Megamouse
a469bfd4da
overlays: hide friends list in home menu if rpcn is not configured
2025-03-27 18:08:30 +01:00
Megamouse
b8236e183c
cellMic: log ALCenum error string
2025-03-27 00:51:15 +01:00
RipleyTom
324af04426
Set PSN to disconnected when net status is disconnected
2025-03-25 21:46:38 +01:00
Megamouse
1b5d9a34df
overlays/rpcn: Create list even if rpcn connection failed
2025-03-25 18:40:25 +01:00
Malcolm Jestadt
c52920755a
SPU LLVM: Don't use vperm2b256to128 outside of CPUTranslator.h
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- The vperm2b function uses vperm2b256to128 when it's ideal
2025-03-25 10:42:02 +02:00
kd-11
ff135384ef
Fix for GCC builds
2025-03-24 17:00:07 +03:00
kd-11
a51602018e
rsx: Code cleanup and fix fragment texture dirty trigger
2025-03-24 17:00:07 +03:00
kd-11
1616942943
rsx: Always execute pre-draw pipeline analysis regardless of flags
2025-03-24 17:00:07 +03:00
kd-11
ba7b7b65a1
rsx: Bypass sampling cache logic when dealing with host generated textures
2025-03-24 17:00:07 +03:00
RipleyTom
40ff182c31
Fix p2p binding to vport 0
2025-03-23 06:08:09 +01:00
Megamouse
b4f453f687
overlays: don't check for hdd dirs if we play a disc game
2025-03-21 20:47:45 +01:00
Megamouse
fda51920b7
overlays: prefer overlay_picture over content_icon
2025-03-21 20:47:45 +01:00
Megamouse
1ae1288a88
overlays: Look for the overlay in the same dir as the background
2025-03-21 20:47:45 +01:00
Megamouse
6fb0e991ea
overlays: Don't use ICON0.PNG from hdd0 if the game is a disc game
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ICON0.PNG is not supposed to be updateable, so we can ignore the hdd0 dir for disc games in that case
2025-03-21 20:47:45 +01:00
Megamouse
650176fac7
overlays: Simplify game content search
2025-03-21 20:47:45 +01:00
Megamouse
95aad6ceb5
overlays: adjust size and position of overlay image
2025-03-21 20:47:45 +01:00
Megamouse
7cd5d812d2
overlays: add background overlay image
2025-03-21 20:47:45 +01:00
Megamouse
b2ff24453c
overlays: fix background image logic
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Also make the path getter more generic
2025-03-21 20:47:45 +01:00
Megamouse
12eacfa67b
overlays: use std::string instead of raw path argument
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It will be converted to string anyway
2025-03-21 20:47:45 +01:00
Megamouse
1a51ce1e66
SPU: Add Disable SPU GETLLAR Spin Optimization checkbox
2025-03-18 09:30:28 +02:00
Megamouse
ec29650029
Fix warning
2025-03-17 23:11:31 +01:00
Megamouse
42ba0b6271
Qt: Use localized game icons and titles
2025-03-17 00:47:43 +01:00
kd-11
a1fa8dd701
config: Revert default shader compiler to async with draw-skip
2025-03-16 16:48:20 +01:00
kd-11
aea1efd5f2
rsx: Fix instancing constants lookup layout when running interpreter
2025-03-16 16:33:39 +03:00
kd-11
5ae05e26c4
vk: Implement instancing when running in interpreter mode
2025-03-16 16:33:39 +03:00
kd-11
023221bd3b
gl: Reimplement driver capabilities detection in a more sane way
2025-03-16 16:33:39 +03:00
kd-11
14575f3efd
rsx: Always initialize CC register in FP interpreter
2025-03-16 16:33:39 +03:00
kd-11
9f3eb33d80
gl: Double instancing buffer size to improve frametimes
2025-03-16 16:33:39 +03:00
kd-11
225d0b9482
gl: Support transform instancing in the shader interpreter
2025-03-16 16:33:39 +03:00
kd-11
65c0d3d425
gl: Add support for hardware instancing
2025-03-16 16:33:39 +03:00
kd-11
3d3fc2f3cd
rsx: Fix cache invalidation when instancing state changes
2025-03-16 16:33:39 +03:00
Malcolm Jestadt
f9a72e8d75
SPU LLVM: Preserve sign on inf to NaN conversion in spu_re_acc with vfixupimmps
2025-03-15 10:46:08 +02:00
Attila Fidan
7b212e0e57
sys_usbd: Fix null pointer deref on destruction
2025-03-13 01:36:09 +01:00
kd-11
b2ed787c3a
rsx: Invalidate program cache hint if the current vertex or fragment program is re-evaluated
2025-03-12 15:36:29 +03:00
Megamouse
3a71da35a9
Fix redundant forward declaration warning
2025-03-12 01:08:49 +01:00
DH
db945f6aed
android: do not invalidate swapchain on VK_SUBOPTIMAL_KHR
...
Workaround
2025-03-10 21:09:27 +01:00
Megamouse
b3f5ed55a1
Set vulkan to default renderer whenever we have vulkan support
2025-03-10 21:09:27 +01:00
DH
95d0cb18e4
Coding style issues fixes
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Thanks @Megamouse
2025-03-10 21:09:27 +01:00
DH
cac068dad9
rsx: implement android swapchain
2025-03-10 21:09:27 +01:00