kd-11
8dfea032f2
rsx: Remove deprecated do_method path that has been superceded by c++ inheritance for many years
2019-12-29 13:49:46 +03:00
Megamouse
ef6f565dbd
silence some annoying warnings
2019-12-28 15:40:57 +01:00
Emmanuel Gil Peyrot
9b77febd10
RSX: Remove two empty cpp files
2019-12-23 00:02:57 +03:00
linkmauve
e9c5c6e6bf
Move input to its own directory ( #7126 )
2019-12-22 17:39:42 +01:00
Eladash
db4041e079
Implement rounded_div
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Round-to-nearest integral based division, optimized for unsigned integral.
Used in sceNpTrophyGetGameProgress.
Do not allow signed values for aligned_div(), align().
2019-12-20 14:47:04 +03:00
Emmanuel Gil Peyrot
e30173a835
rsx: Make X11 optional on Linux
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This makes it possible to build rpcs3 on a pure Wayland system, without
the Xlib installed.
2019-12-20 10:48:03 +00:00
Nekotekina
321f7e7197
Fix missing-braces warnings
2019-12-13 03:21:43 +03:00
kd-11
73236efe58
vk: Remove some outdated code ( #7060 )
2019-12-12 16:29:55 +03:00
Eladash
6a926daee7
rsx: Delay FIFO recovery point creation if is in in_begin_end scope ( #7080 )
2019-12-12 15:38:56 +03:00
Eladash
7260af032e
rsx: Ignore or recover from unknown primitives
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This also fixes a bug when recovering FIFO or creating such recovery point inside in_begin_end == true scope.
2019-12-11 00:11:12 +03:00
Nekotekina
835892aa51
C-style cast cleanup VII
2019-12-05 02:10:15 +03:00
Nekotekina
d2fd3c6bc4
Commit 377e7d2a73
2019-12-04 21:32:08 +03:00
Nekotekina
377e7d2a73
C-style cast cleanup VI
2019-12-04 17:56:22 +03:00
scribam
2eaaf5b132
vk: Add sampleRateShading to the list of device enabled features
2019-12-04 12:59:38 +03:00
Nekotekina
185c067d5b
C-style cast cleanup V
2019-12-03 17:23:00 +03:00
Nekotekina
28eacc616a
C-style cast cleanup III
2019-12-01 00:32:44 +03:00
Nekotekina
5b9df53c13
C-style cast cleanup (partial)
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Replace C-style casts with C++ casts.
2019-11-29 00:35:23 +03:00
Megamouse
f2b530823b
overlays: add dynamic switch for perf overlay
2019-11-27 10:34:03 +01:00
kd-11
8ca53f9c84
rsx: Remember to min-max the anchor indices of a polygon or triangle fan
2019-11-24 19:01:57 +03:00
kd-11
429a76a140
rsx: Remove redundant check
2019-11-23 16:11:18 +03:00
kd-11
41e7d2aa0a
rsx: Select correct image aspect for blit engine targets.
2019-11-19 13:18:15 +03:00
kd-11
fd751e3e7b
rsx: Improve blit format mismatch detection
2019-11-19 13:18:15 +03:00
kd-11
41c3180276
rsx: Fix invalid format checks for DMA sections which are typeless
2019-11-19 13:18:15 +03:00
kd-11
9dab0575fa
rsx: Add missing format check for the RTV<->DSV transfer case
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- TODO: Rewrite resource handling routines
2019-11-18 13:17:00 +03:00
kd-11
4a0e1c79ed
rsx: Improve format validation for blit engine
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- Check all possible cases where format mismatch is possible.
- Warn if a slow path is going to be taken. Should help with future
optimizations.
2019-11-18 13:17:00 +03:00
kd-11
c415578e79
vk: Clamp buffer row length to never be less than declared width
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- Fixes some games with broken textures
2019-11-18 13:17:00 +03:00
kd-11
2408922806
rsx: Do not ignore clamping for some routines that do not have implied range
2019-11-18 13:17:00 +03:00
kd-11
c10aa360b1
rsx: Remove more deprecated methods
2019-11-18 13:17:00 +03:00
Megamouse
a17a5a76a0
overlays: avoid division by zero
2019-11-15 14:53:18 +01:00
Megamouse
fb96047d2f
overlays: add settings for overlay graphs
2019-11-15 14:53:18 +01:00
Megamouse
dd1707bd46
overlays: fix center options when graphs are shown
2019-11-15 14:53:18 +01:00
Megamouse
d6b0361a02
overlays: perf_metrics_overlay to seperate header
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this is done to prevent severe conflicts with upcoming changes
2019-11-15 14:53:18 +01:00
Anuskuss
7e31c30133
Intel iGPU needs workaround on Windows
2019-11-15 12:08:16 +03:00
Nick Renieris
cc59d319e1
overlay: Performance graphs
2019-11-12 20:43:09 +01:00
kd-11
8234bdb8f0
vk: Check for heap change events after a grow to avoid spec violations
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- Avoid referencing the old buffer in stale views. Status can be set
globally if requested during heap creation.
2019-11-10 17:53:12 +03:00
kd-11
5968427a2f
vk: Initialize queries before use
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- The spec does not guarantee that queries are initialized. In fact, it
now says all queries must be reset before they are used for the first
time.
2019-11-10 17:53:12 +03:00
kd-11
8ea9bc9874
vk: Reduce memory allocation sizes of default heaps
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- The heaps will grow as desired, no need to overallocate to cater to
the most resource-hungry games
2019-11-10 17:53:12 +03:00
kd-11
0a32d478df
vk: Enable auto-growing of the data heaps for the performance case
2019-11-10 17:53:12 +03:00
kd-11
357e0d2097
vk: Implement explicit runtime flags to manage events like heap sync
2019-11-10 17:53:12 +03:00
kd-11
f359342721
rsx: Implement mutable ring buffers with grow support
2019-11-10 17:53:12 +03:00
kd-11
5f39a594ac
rsx: Clean up some unused legacy methods unnecessary after d3d removal
2019-11-10 17:53:12 +03:00
Emmanuel Gil Peyrot
56f82d2701
rsx: Wrap gsl::span definition into Utilities/span.h
2019-11-09 20:00:50 +01:00
Emmanuel Gil Peyrot
f76720ceb0
Remove extraneous ::narrow<int>() calls
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GSL’s gsl::span didn’t use the correct type for its index_type, which is
why they were needed.
2019-11-09 19:30:06 +01:00
Emmanuel Gil Peyrot
72cdf0b04c
Replace gsl::span’s implementation with tcbrindle’s
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This implementation optimises correctly on all relevant compilers,
unlike GSL’s which gave extremely slow code on any compiler other than
MSVC.
Supersedes #6948 .
2019-11-09 19:30:06 +01:00
Emmanuel Gil Peyrot
ef368c5171
rsx: Replace gsl::byte with C++17’s std::byte
2019-11-09 19:30:05 +01:00
kd-11
7072489a6e
rsx: Implement point sprite coordinate generation
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- When the point sprite flag is set, overrides the input similar to the
2D mask. The returned X and Y values are always the gl_PointCoord values
for the fragment.
- Stacks with the 2D mask to override the z and w coordinates.
2019-11-09 12:50:53 +03:00
kd-11
63673b1a9f
rsx: Implement full color remap for the D24S8->ARGB8 converter
2019-11-08 19:11:59 +03:00
kd-11
8d1505752f
rsx: Validate depth test setup to avoid address contention
2019-11-07 11:32:44 +03:00
kd-11
508ffcb775
vk: Compute kernel fixups
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- Adhere to workgroup count limits as exposed by the GPU vendor.
They already execute properly even when going beyond the limits but this removes validation noise.
- Fix invocation counts for deswizzle kernel. The count was incorrect if blocksize was not 4, causing a bunch of useless work to be done.
2019-11-05 22:07:22 +03:00
kd-11
99d71fdc2a
vk: Implement layer batching for the GPU swizzle decoder
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- Handles all LODs per layer meaning cubemaps are now fully handled in 6 passes instead of 6 * (log2(width)) passes.
- Handles all LODs of a 3D texture in one pass as well.
- The improvements do warrant dropping down the number of allowed compute invocations a bit
2019-11-05 22:07:22 +03:00