kd-11
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88e13d8326
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rsx: Don't crash when invalid buffer is allocated for a shader
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2025-01-10 04:34:28 +03:00 |
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kd-11
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3ef8046f5c
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rsx: Fix fragment constants decoding for non-x86 platforms
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2024-08-09 15:09:26 +03:00 |
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Megamouse
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59c58aa3cf
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fix some warnings
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2023-12-30 19:07:35 +01:00 |
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kd-11
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9a2d4fe46b
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rsx: Relocatable transform constants
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2022-03-26 16:10:18 +03:00 |
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kd-11
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3e09b97f58
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rsx: Minor optimization; avoid preparing unused vertex streams
- Also discards unused program state variables
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2021-09-28 17:43:15 +03:00 |
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kd-11
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2c7c1c501d
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rsx: Implement support for extended vertex programs
- Some games are kinda pushing it with RSX register space and spilling VP data into adjacent unused space.
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2021-06-28 10:52:05 +03:00 |
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Ani
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a49446c9e9
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Replace gsl::span for std::span (c++20) (#7531)
* Replace gsl::span for std::span (c++20)
* Replace gsl::byte with std::byte
Co-authored-by: Bevan Weiss <bevan.weiss@gmail.com>
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2021-05-30 17:10:46 +03:00 |
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kd-11
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c5a06dab0a
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rsx: Refactor program texture state handling to be persistent across shader swaps
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2021-05-15 23:51:12 +03:00 |
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