Commit graph

376 commits

Author SHA1 Message Date
Megamouse
b08829817f PS Move: fix calibration logging 2024-12-13 08:55:52 +01:00
Megamouse
585f47c2d9 PS Move: Disable Fusion gain (no more drift) 2024-12-13 08:55:52 +01:00
Megamouse
56a254ba9c move tracker: ignore sporadic shape and position changes
The tracker may get a random result for a couple of frames occasionally.
Just report the last known position and shape instead.
2024-12-12 16:52:47 +01:00
Megamouse
55ead61ea8 move tracker: ignore sporadic invalid results
The tracker may fail for a couple of frames occasionally.
Just report the last known position instead.
2024-12-12 16:52:47 +01:00
Megamouse
a31ebc248e cellGem: implement quaternion transformation 2024-12-11 18:56:53 +01:00
Megamouse
3d11b6efa3 cellGem: try to map accelerometer and gyro 2024-12-11 18:56:53 +01:00
Megamouse
a8b0c0be07 cellGem: calculate distance from sphere to camera 2024-11-29 05:39:11 +01:00
Megamouse
b89f7515fd Qt: show warning if ps move tracking is not supported 2024-11-16 15:10:20 +01:00
Megamouse
4df58494a0 Fix compilation 2024-11-16 09:45:31 +01:00
Megamouse
f16dfd8ca2 Add HAVE_OPENCV preprocessor flag 2024-11-16 09:45:31 +01:00
Megamouse
b89cc9b973 cellGem: implement real ps move handler 2024-11-16 09:45:31 +01:00
Megamouse
c3729d06d0 Qt: Replace some instances of QMap, QPair and QList 2024-11-14 20:50:33 +01:00
Megamouse
2262ac1684 Qt: Replace QMap with std::map
This should reduce the amount of string conversions during list refreshes
2024-11-06 09:34:32 +01:00
Megamouse
7b92cbcb9a input: use std::array for sticks, sensors and motors
We always have the same amount of those.
So using a vector has always been a bit confusing.
2024-10-15 01:50:22 +02:00
Megamouse
c882f0baf0 input: fix segfault caused by lockless std::move of stick vector
The copy assignment seems to fix this
2024-10-15 01:50:22 +02:00
Megamouse
96e495c61d Qt/Overlays: Add home menu shortcut to game window 2024-10-01 03:25:36 +02:00
Megamouse
e58a89af2d Qt: Enable game window shortcuts 2024-09-27 17:57:49 +02:00
Megamouse
18a99a7d8f input: use static hid singleton for init and exit 2024-09-23 21:59:01 +02:00
Megamouse
e5a526e4d6 input: enable squircle settings in keyboard pad handler
Clamp squircled values to radius 1.
Also set kb and evdev default to 8000 as the others
2024-09-14 17:20:07 +02:00
552eden
b4ff988bd8 Add support for SHRED dongle
changed support from ride dongle to ride + shred dongle
2024-09-05 18:23:51 +02:00
Megamouse
fd6ebe2895 Qt/input: Don't report two direction trigger values unless actually requested
Fixes a bug where you could map LT- even if you weren't pressing ALT before.
2024-08-18 10:49:26 +02:00
Megamouse
08f81160cc Input: Abbreviate some variable names and add min output interval
The abbreviation allows for easier diff between handlers.
2024-08-18 10:49:26 +02:00
Megamouse
9a071746ed input: log send_output_report hid error
Maybe helps to figure out some issues
2024-08-18 10:49:26 +02:00
RipleyTom
50446e425d evdev: don't warn on disabled motion device 2024-08-15 08:58:09 +03:00
Megamouse
4d5897d519 keyboard: only map single buttons
key combos are not really supported at the moment
2024-08-13 20:58:04 +02:00
Megamouse
93c21103aa xinput: allow to map triggers as positive or negative 2024-08-13 20:14:30 +02:00
Megamouse
ff6a4bb72d Qt/input: add shortcut for toggling emulated mouse and keyboard 2024-08-12 23:19:23 +02:00
Megamouse
cb122819ae evdev: try to fix first call behaviour
We don't have all the events in the first call to get_next_button_press.
So we have to set all the buttons to max on the first call.
We also have to make sure that we don't manipulate the values if we just
want to know the connection status.
2024-08-11 00:56:07 +02:00
Megamouse
f2ef0966eb input: add analog limiter 2024-08-10 12:07:57 +02:00
Megamouse
2806348f73 evdev: simplify get_next_button_press 2024-08-09 20:01:50 +02:00
Megamouse
b95aa7a28c mmjoy: simplify get_next_button_press 2024-08-09 20:01:50 +02:00
Megamouse
326375ad9a Qt/input: clear min_button_values if we want to get the blacklist 2024-08-09 20:01:50 +02:00
Megamouse
16a6915525 Qt/input: ignore button press values unless they increase 2024-08-09 20:01:50 +02:00
Megamouse
28781d9bfb Qt/input: move preview_values into callback 2024-08-09 20:01:50 +02:00
Megamouse
60b90075ac input: ignore mouse handler events until initialized
And revert the now obsolete reload requests
2024-08-08 22:34:20 +02:00
Megamouse
bc23615508 Input: fix initial mouse config reload 2024-08-08 22:34:20 +02:00
Megamouse
548cc074f4 input: log all config file content if used 2024-08-08 22:34:20 +02:00
Megamouse
56b6b7e732 raw_mouse: Fix button map out of bounds access
- Reload the mouse config when the index changes.
- Clear the button map before reloading the config.
- Check if the button really is in the map.
2024-08-01 01:17:01 +02:00
Megamouse
30f49a61df DS4/DualSense/SDL: add touchpad support 2024-07-31 08:45:25 +02:00
Megamouse
34506daff6 input: log used pad config 2024-07-22 22:44:42 +02:00
Florin9doi
33d2b27b91 USB: Top Shot Fearmaster device emulation 2024-07-19 22:10:11 +02:00
Florin9doi
088b594fa8 USB: Top Shot Elite device emulation 2024-07-19 22:10:11 +02:00
Florin9doi
a1a38b7b39 USB: Move uDraw GameTablet config from IO to Pads 2024-07-19 22:10:11 +02:00
Florin9doi
a1d2a72a78 USB: GunCon3 updates
-Process the mouse buttons even when x/y_max aren't yet determined.
 -Allows to start the calibration without shaking the mouse before.
-Extend support to 4 players. The games can't use more than 2, but it
allows more flexibility to mix DS3 and GC3.
-Avoid OOB for unsupported Pads
2024-07-07 18:34:52 +02:00
Florin9doi
58d27a9438 Pad: Simplify is_fake_pad logic 2024-07-07 18:34:52 +02:00
Megamouse
f0713c8940 Input/Overlays: show pressure intensity toggle hint 2024-07-06 19:58:53 +02:00
Megamouse
d23ac6f598 input: move player_id to pad struct 2024-07-06 19:58:53 +02:00
Megamouse
20f906bf9b input: add battery LED flag and some getters 2024-07-06 18:55:48 +02:00
Megamouse
1a61a7a39f input: allow running pad thread without emulation 2024-07-06 18:55:48 +02:00
Megamouse
289b70d276 input: implement HidDevice::close
Preparing for further ps move additions down the line.
2024-06-30 12:51:24 +02:00