Vincent Lejeune
e086b7a522
Remove cull/front face
2015-10-13 00:04:13 +02:00
Vincent Lejeune
dd1afe85ae
Remove alpha func
2015-10-13 00:04:13 +02:00
Vincent Lejeune
73535e0c04
remove m_surface*
2015-10-13 00:04:12 +02:00
Vincent Lejeune
16311b36b0
Remove viewport clip
2015-10-13 00:04:11 +02:00
Vincent Lejeune
537187687d
Remove blend
2015-10-13 00:04:10 +02:00
Vincent Lejeune
403f585a19
Remove color mask
2015-10-13 00:04:10 +02:00
Vincent Lejeune
71552f7ffe
Remove logic Op
2015-10-13 00:04:09 +02:00
Vincent Lejeune
b2a7f0fd11
Remove stencil
2015-10-13 00:04:08 +02:00
Vincent Lejeune
529efd6ac8
Remove depth
2015-10-13 00:04:07 +02:00
Vincent Lejeune
bf474f0cdb
remove m_ for textures
2015-10-13 00:04:06 +02:00
Vincent Lejeune
d27f6c8fa7
Use rsx::limits values
2015-10-13 00:04:05 +02:00
Vincent Lejeune
3de47c201c
RSX: Create a rsx namespace.
...
Put get_address inside.
2015-10-13 00:04:04 +02:00
Vincent Lejeune
e3e5b46cbf
Remove m_ prefix on some members of RSXThread
2015-10-13 00:04:03 +02:00
Vincent Lejeune
ceab44b9ab
d3d12: Remove D3DGSFrame
2015-10-13 00:04:02 +02:00
Vincent Lejeune
0138a95567
RSX: Remove using namespace ps3 in header
2015-10-13 00:04:02 +02:00
Vincent Lejeune
f483c3b9ca
Revert "Merge pull request #1245 from DHrpcs3/master"
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This reverts commit 5feba39ff7 , reversing
changes made to ebf28f8da0 .
2015-10-09 20:04:20 +02:00
DH
86720f90cd
rsx: 🧵 initialize flip_status
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Fixed clear_surface (OpenGL)
Enabled some RSXDebugger features (disasm and textures/buffers view)
Minor improvements
2015-10-06 01:22:21 +03:00
DH
4fdeeace66
D3D12Renderer: fixed some compilation errors
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Removed GSFrameBase2 and D3DGSFrame.
Added frame for NullRender.
Minor improvements and fixes
2015-10-05 13:03:23 +03:00
DH
1e7ded2163
rsx::thread moved from rsx2 branch
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TODO: cellResc module & RsxDebugger disabled, DX12 renderer not compilable
2015-10-05 12:56:05 +03:00
Vincent Lejeune
2f211e4e5a
d3d12: Move adapter's description to settings.
2015-10-05 00:24:56 +02:00
Nekotekina
cd71125277
Git version fixed
2015-10-04 23:05:46 +03:00
Zangetsu38
893a4e34a1
Little fix correct path for Game Data
2015-09-28 19:11:17 +02:00
Zangetsu38
f27e77c7e0
Adding the icon on window GL and DX12
2015-09-27 00:36:44 +02:00
Nekotekina
8ae3401ffa
Some things improved
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shared_mutex_t implemented
GUI Emu Callbacks rewritten
fxm::import, fxm::import_always implemented
cellMsgDialog rewritten
Emu.CallAfter improved (returns std::future)
2015-09-22 16:48:21 +03:00
Nekotekina
4e62ec7458
PKG Installer fixed, u128 improved
2015-09-22 13:28:32 +03:00
Nekotekina
91c98a9533
Fix issue #1223
2015-09-16 21:31:41 +03:00
Raul Tambre
8204737efa
Implement GetLicenseArea, category improvements
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Also fixed newlines, CellSailEvent, fixed CellMusic changes, fixed
console_write, fixed L10n changes and removed the login dialog for now,
until a more proper implementation.
2015-09-13 10:26:01 +03:00
Raul Tambre
cd7fbae583
Implement NetStartDialogLoadAsync, L10N additions
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Also improved cellPadPeriphGetInfo
2015-09-10 17:13:31 +03:00
Nekotekina
cbe83ad8dd
Various fixes
2015-09-08 13:47:00 +03:00
Raul Tambre
de97c8e20f
Add RPCS3 version to logging
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Also fixed the link pointing to the RPCS3 forum.
2015-09-07 20:13:42 +03:00
Raul Tambre
09673c928c
cellVideoOut accuracy improved, logging additions
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Now basic settings are logged in the start of every log, to help devs in
determining possible problems, when users test or try to run certain
games.
2015-09-07 20:00:58 +03:00
Nekotekina
817fec9684
SPU Cleanup
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SPURecompiler improved
Old SPU decoder removed
SPU Interpreters merged
2015-09-02 00:38:44 +03:00
Vincent Lejeune
60d5dd40f7
PPU/LLVM: Fix unsigned/signed type comparaison warning
2015-09-01 18:58:12 +03:00
Nekotekina
ce494f8847
fmt::by_value, fmt::Format removed
2015-08-24 21:22:42 +03:00
Nekotekina
73b108765e
fs:: const renaming, fs::g_tls_error stub
2015-08-24 21:22:39 +03:00
Nekotekina
eb63558c6d
KernelExplorer improved
2015-08-24 21:22:34 +03:00
Nekotekina
c6bdedf3b0
sleep_queue_t moved to SleepQueue.cpp, cleanup
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Used ARMv7Thread instead of ARMv7Context in PSV HLE functions and
callbacks. However, interpreter still uses ARMv7Context.
Various PSV functions partially implemented:
sceKernelCreateEventFlag
sceKernelDeleteEventFlag
sceKernelOpenEventFlag
sceKernelCloseEventFlag
sceKernelWaitEventFlag
sceKernelWaitEventFlagCB
sceKernelPollEventFlag
sceKernelSetEventFlag
sceKernelClearEventFlag
sceKernelCancelEventFlag
sceKernelGetEventFlagInfo
sceKernelCreateSema
sceKernelDeleteSema
sceKernelCreateMutex
sceKernelDeleteMutex
sceKernelCreateCond
sceKernelDeleteCond
2015-08-24 21:22:30 +03:00
Nekotekina
dd665e7363
ID manager simplified
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ID manager refactoring, redundant "type" information removed
2015-08-24 21:22:19 +03:00
Nekotekina
9e5daa1737
IdManager improved, added Fixed ID mechanism
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Fixed UB in get_current_id()
2015-08-24 21:22:15 +03:00
O1L
c0b90d01bd
Add LLVM Debug / Release configurations for gui solution. Disable some DX12-only options on non-DX12 builds
2015-08-24 20:54:35 +03:00
O1L
6ae7f450f1
Compilation fix
2015-08-24 00:23:31 +03:00
O1L
3c27bf0a6a
Gui: separate 'Settings' code from MainFrame.cpp, minor cleanup
2015-08-24 00:23:30 +03:00
Vincent Lejeune
be1511bd7a
d3d12: Add a d2d overlay to display debug text
2015-08-16 23:00:55 +02:00
Zangetsu38
732eef6c02
Update with master and Fixed Conflict
2015-08-14 19:35:58 +02:00
Raul Tambre
850416d530
Merge pull request #1169 from vlj/d3d12
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Implement a d3d12 backend
2015-08-14 17:44:27 +03:00
Zangetsu38
5e9eb9c3bb
Fix correct size setting windows.
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And other small change
2015-08-12 17:41:46 +02:00
vlj
cb14697aa0
d3d12: Honor adaptater selection + debug output layer
2015-08-12 00:25:39 +02:00
vlj
6e8b94a7e1
Add config option for d3d debug layer and adaptater
2015-08-12 00:25:39 +02:00
raven02
1471afcfe6
D3DGS naming fix
2015-08-12 00:25:31 +02:00
vlj
5e7531b9bf
d3d12: Use ifdef to guard code
2015-08-12 00:23:08 +02:00