Commit graph

13577 commits

Author SHA1 Message Date
kd-11 867153c5ea vk: Drop obsolete ANV workaround 2023-10-25 20:06:04 +03:00
kd-11 0612b52881 rsx: Add note explaining padding behavior in linear-swizzle conversion fallback code. 2023-10-25 20:06:04 +03:00
Megamouse a4d8091625 Reduce log level for missing gamecontrollerdb.txt to warning 2023-10-25 07:13:12 +02:00
Megamouse aa9f364dc6 cellPhotoImport: better log channel name for string search in logs 2023-10-25 07:13:12 +02:00
Megamouse 7cb4521082 overlays/media_list_dialog: Fix path logging 2023-10-25 07:13:12 +02:00
Megamouse 07da8d5e36 cellPhotoDecodeFromFile: allow decoding files inside dev_hdd1 2023-10-25 07:13:12 +02:00
Eladash eb407e3b5c SPU/MFC: Add block has to command history 2023-10-24 22:14:12 +03:00
brian218 23cb67e0a1 [Bugfix] USIO: Fixed switch-kind buttons got released when game window lost focus 2023-10-21 02:24:16 +02:00
Megamouse b3864f2d10 cellSaveData: Fix SAVEDATA_OP_LIST_DELETE
- The savedata parameter checks were missing conditions for SAVEDATA_OP_LIST_DELETE (and the unimplemented import/export functions)
- This caused the 'delete savedata' menu entry in Bonk's Adventure to be inaccessible since we always returned an error no matter the arguments.
- Additionally, the game uses an asterisk as prefix to load the savedata list, which is actually a valid thing to do based on the disassembly for this exact function (and maybe others?). I only report the savedata for the current title ID for now though, since I fear I'll accidentally delete some other savedata.
2023-10-16 21:19:44 +02:00
Elad Ashkenazi 927685fd63 VFS: fix rename 2023-10-16 14:47:50 +03:00
oltolm 50df01d00e llvm: add support for LLVM 17 2023-10-13 14:27:48 +02:00
Megamouse 7bb94227be Qt: allow to use zipped logs in config checker 2023-10-13 09:30:42 +02:00
Megamouse 76629e1b52 Qt: Allow to use .gz files in Log viewer
Log viewer can open .gz files
Log viewer can save log as .gz
Refactored most instances of zip and unzip code to seperate functions
2023-10-13 07:45:16 +02:00
kd-11 e95cff0bde rsx: Detiler improvements
- Detile on blit src read
- Improve blit engine integration
2023-10-12 15:25:47 +03:00
Elad Ashkenazi 9dca70ec9e PPU Loader: Fix relocation offset verification
Kernel aligns segment memory to 256 bytes internally.
2023-10-12 13:53:30 +03:00
Megamouse 982e09a486 Qt: Remember last game window position and visibility
- Remembers the last game window geometry and tries to apply it on boot
- Remembers the last minimized/maximized/windowed/fullscreen state and tries to apply it on boot
- All existing game window settings keep priority
- Should work with multi-monitor setups as well
- Ignored if the user forced a different screen with cli commands
2023-10-09 11:20:21 +02:00
Megamouse 2a0fa53c0d GL: check QOpenGlContext::create result 2023-10-06 08:42:26 +02:00
Megamouse 9fce70809e Input: Fix "," key in keyboard pad handler 2023-10-06 03:12:16 +02:00
Eladash d335d356ca IdManager.h: Savestate fix part 2 2023-10-05 05:07:46 +03:00
Eladash b2e969eb8f Savestates: Fix rsxaudio 2023-10-05 05:07:46 +03:00
Eladash 6db8b84048 Improve savestate version mismatch message 2023-10-05 05:07:46 +03:00
Eladash 0240a7d43d sys_fs: Savestate fixup 2023-10-05 05:07:46 +03:00
Eladash c3f1d39563 Improve vfs::host::rename 2023-10-03 15:50:46 +03:00
Eladash ce3d7f90fd VFS: Fix recursive locking 2023-10-03 05:32:39 +03:00
Eladash 4b827a8d9c sys_fs: Optimize concurrent file reads 2023-10-02 21:18:08 +03:00
Eladash f07e17f6aa sceNp: Cut inactive time of DrmIsAvailable in half 2023-10-02 21:18:08 +03:00
Eladash 257b0f0d69 Improve lv2_file::file_view::read 2023-10-02 15:38:58 +03:00
Eladash dd518fcafb Savestates/sys_fs: Fix file saving 2023-10-02 15:38:58 +03:00
Eladash 020bff1485 Savestates: add sys_rsxaudio 2023-10-02 15:38:58 +03:00
Eladash 96d31cf64e IdManager.h: Savestate fix 2023-10-02 15:38:58 +03:00
Malcolm Jestadt d1bea790f3 SPU LLVM: Optimize GB/GBH/GBB with a GFNI path
- Abuses GFNI to extract bits from bytes, from 5->2 instructions in most cases
2023-10-01 23:05:28 +03:00
Eladash 5baec6cb58 Add Savestate-Compatible mode 2023-10-01 12:00:41 +03:00
Eladash 948ee96f1a SPU LLVM: Fix savestates 2023-10-01 12:00:41 +03:00
Eladash 099c74481d Savestates: Optimize SPU pausing 2023-10-01 12:00:41 +03:00
kd-11 2381e33236 Add config to the UI 2023-09-27 14:52:59 +03:00
kd-11 09476fa6e5 Add the tiling toggle to core 2023-09-27 14:52:59 +03:00
kd-11 061c10ea69 vk: Fix memory initialization order in RCB/RDB path 2023-09-27 14:52:59 +03:00
kd-11 cb21fefbd9 rsx: Fix bpp when working with DMA-only (null) memory sections 2023-09-27 14:52:59 +03:00
kd-11 c1c3be8b4e rsx: Skip CPU optimization if writing to tiled region 2023-09-27 14:52:59 +03:00
kd-11 41ff76a6af msvc: Tabs to spaces 2023-09-27 14:52:59 +03:00
kd-11 a95e87d14d rsx::io_buffer cleanup 2023-09-27 14:52:59 +03:00
kd-11 725bad0963 vk: Revert more debugging code 2023-09-27 14:52:59 +03:00
kd-11 e31859a5ed vk: Remove debug visualization code 2023-09-27 14:52:59 +03:00
kd-11 ab99400f9d vk: Restore CPU fallback on the upload path 2023-09-27 14:52:59 +03:00
kd-11 603e549c85 Fix msvc filters 2023-09-27 14:52:59 +03:00
kd-11 1e09bfca09 Fix linux build 2023-09-27 14:52:59 +03:00
kd-11 59812b947a vk: Load DMA before decode operation 2023-09-27 14:52:59 +03:00
kd-11 ca054644ef rsx/vk: Support ingesting pre-processed GPU data as texture input 2023-09-27 14:52:59 +03:00
kd-11 bef7d793d3 rsx: Make the texture source an io-buffer 2023-09-27 14:52:59 +03:00
kd-11 ffc61e01f7 rsx/vk: Support mismatched pitch (padded) and fix the overscan problem 2023-09-27 14:52:59 +03:00