kd-11
a69f19a9ab
rsx/decompilers: Avoid std::endl like the plague. It adds extra processing overhead
2017-06-29 13:13:19 +03:00
kd-11
d7662e54cc
rsx/fp: Do not swizzle shadow lookups
2017-06-29 13:13:19 +03:00
kd-11
459a7ba5a2
rsx: Avoid using push_back/emplace_back on empty STL containers
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- Reckless management of STL containers causes significant slowdown
- Also reorders vertex compare steps to fail quickly on simpler checks
2017-06-29 13:13:19 +03:00
kd-11
9cb58a47cd
gl: Avoid creating surface copies when strict mode is disabled.
2017-06-29 13:13:19 +03:00
kd-11
3651e67a25
vk: Fix mapping of output colors to render target ranges
2017-06-29 13:13:19 +03:00
kd-11
8a0f6f1cbc
gl: Fix legacy ring buffer address alignment
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- Should always return a base address aligned to the buffers alignment.
- Fixes renderdoc crashes when capturing
2017-06-29 13:13:19 +03:00
kd-11
1887e2460f
rsx: Use loose memory protection on textures since they're almost guaranteed to be wholly moved when changing. Speedup.
2017-06-29 13:13:19 +03:00
kd-11
6e578c4fde
rsx: Initialize declared but unset varying variables to all ones
2017-06-29 13:13:19 +03:00
kd-11
47e5074dc5
rsx: Emulated index buffers are based on vertex 0 with no disjoint ranges
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- Drop the 'first' argument as it is unused for now
2017-06-29 13:13:19 +03:00
kd-11
74d8619240
dx12: Fix error reporting
2017-06-29 13:13:19 +03:00
Nekotekina
d86858da64
Fix tabs
2017-06-24 14:25:11 +03:00
kd-11
72edf26fb8
rsx/gui: Add a strict mode toggle. Also reorganizes the graphics tab a bit
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code cleanup
2017-06-22 23:36:15 +03:00
kd-11
28f3e9a65b
vk: Move resource init/destroy to constructor and destructor
2017-06-22 23:36:15 +03:00
kd-11
17318112eb
rsx: Do not sample as pcf shader if writing a vector result
2017-06-22 23:36:15 +03:00
kd-11
590bb7cbe4
rsx: Bug fixes
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rsx: Give more info when ring buffer allocations fail
2017-06-22 23:36:15 +03:00
kd-11
798f90dac2
rsx/ui: Make a few settings configurable via the GUI
2017-06-22 23:36:15 +03:00
kd-11
b2e906f4cc
rsx: Code cleanup. Fixes several dozen warnings
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- Wrap unused parameters as comments to prevent C1400
- Fix sized variable conversions with explicit casts
2017-06-22 23:36:15 +03:00
kd-11
11317acdbe
rsx: Handle non-zero base vertex better
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- Vertex buffer contents treat the base vertex as vertex 0 so we do the same for indices
rsx: Fix vertex base indexing
rsx: Properly fix non-zero offset indexed rendering
2017-06-22 23:36:15 +03:00
kd-11
5c6cf77c57
rsx: Register NV4097_SET_COLOR_KEY_COLOR method.
2017-06-22 23:36:15 +03:00
kd-11
13825c9ef7
vk: Proper shutdown to avoid destroying resources still in use
2017-06-22 23:36:15 +03:00
kd-11
6013b0782e
vk: Avoid constantly reinitializing the SH context when compiling SPIRV. Speedup
2017-06-22 23:36:15 +03:00
kd-11
5f180e0b30
vk: Prefer optimal formats when clearing buffers
2017-06-22 23:36:15 +03:00
kd-11
84ae1c5214
gl: Silence log spam
2017-06-22 23:36:15 +03:00
kd-11
86adc42739
rsx/gl/vk: Invert default stencil values
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- Fixes stencil volume shadows in a few games. This is part of the surface invalidation workarounds
2017-06-22 23:36:15 +03:00
kd-11
30f276a49b
gl: Properly emulate signed normalized wide integers
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Another fix for signed normalized formats; single component vectors are swizzled
2017-06-22 23:36:15 +03:00
kd-11
98cf72e0fb
rsx: Fix clip space computations
2017-06-22 23:36:15 +03:00
kd-11
75964c686f
rsx/gl/vk: Fix some warnings and whitespace issues (LF vs CRLF)
2017-06-22 23:36:15 +03:00
kd-11
0cb6dee474
vk/gl: Do not sample currently bound render targets
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- Create temporary copies for use with the draw call instead
2017-06-22 23:36:15 +03:00
kd-11
db1a90d828
rsx: Discard surface store contents once per frame (temp workaround)
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Need to find the proper command issued to discard all surfaces
2017-06-22 23:36:15 +03:00
kd-11
110974af0b
vk/gl: Fix sampling of shadow2D textures
2017-06-22 23:36:15 +03:00
kd-11
69d3d47901
gl: Fix clip-space -> depth conversion. Fixes remaining depth read issues
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- Also set some default values for samplers in a cleaner way using their 'natural' float values
2017-06-22 23:36:15 +03:00
kd-11
b50d5107b3
rsx/vk/gl: Minor fixes
2017-06-22 23:36:15 +03:00
kd-11
6a9eef0382
rsx/gl/vk: Enable use of native PCF shadows
2017-06-22 23:36:15 +03:00
kd-11
5f66d0b996
rsx/wip: Fix depth surface reuse and clearing (fixes shadows)
2017-06-22 23:36:15 +03:00
kd-11
701728ecd7
rsx: Fix depth-as-rgba read in fp
2017-06-22 23:36:15 +03:00
kd-11
423fd4a388
rsx: Fix stencil initial values
2017-06-22 23:36:15 +03:00
Jake
23d1ddbb8e
Dx12/Vulk: Fix KernelBase.dll crash ( #2870 )
2017-06-13 11:36:42 +03:00
kd-11
9aa632bcc1
rsx/vk: Fixes for ring buffer allocation and image clipping ( #2850 )
2017-06-10 23:32:17 +03:00
kd-11
12da498001
vk: API bug fixes - Improve spec conformity
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explicitly request anisotropic filtering and BC compression
clean up a leaking framebuffer handle reference when using debug overlay
Wait for device instead of queue to ensure no conflict during renderer shutdown
Clip scissor regions when doing surface clears
2017-06-08 19:08:44 +03:00
kd-11
2556484c67
fixes to project files and build scripts
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cleanup
2017-06-08 19:08:44 +03:00
kd-11
860b76452f
vulkan bringup on linux
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cleanup: drop unused stuff
2017-06-08 19:08:44 +03:00
kd-11
d5df4a4616
rsx/fp/gl: Minor fixes ( #2823 )
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* rsx/fp: expand glsl unpack instructions to vec4
* rsx/fp: Ignore BRK outside LOOP/REP
* fix string compare typo
2017-06-01 15:53:25 +03:00
kd-11
e6d55a6692
ui/vk: Reimplement vulkan GS selection; minor fixes for broken contexts on unsupported devices
2017-05-26 18:26:10 +03:00
xperia64
05b9575981
Add option to select Vulkan device ( #2814 )
2017-05-25 18:46:28 +03:00
kd-11
18df292f90
rsx/fp: Better handling of flow control ops
2017-05-22 14:28:33 +03:00
kd-11
ccb23d70a5
vk: Improve flush queue sync between cell threads
2017-05-22 14:28:33 +03:00
kd-11
786bcb0d1b
rsx: bugfix - avoid a divide by zero
2017-05-22 14:28:33 +03:00
kd-11
0efc3c1c6c
rsx: Relax restriction on vertex register data fetch
2017-05-22 14:28:33 +03:00
kd-11
d4ddc40988
rsx: Add support for repeated data streams (broken attrib divisor?)
2017-05-22 14:28:33 +03:00
kd-11
e8b4d332eb
rsx: Use faster upload path when conditions allow
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Fix aligned memory access (SSE)
rsx: BufferUtils; always use optimized paths
2017-05-22 14:28:33 +03:00