Commit graph

76 commits

Author SHA1 Message Date
Vincent Lejeune f0dc38cadd rsx/common/d3d12: Support back spec/diffuse color.
Fix green car in Outrun.
2016-02-08 17:35:52 +01:00
Vincent Lejeune 5f35f2ac7d rsx/common/d3d12: Support for texture 1d too.
They are used in after burner climax
2016-01-30 01:13:15 +01:00
Vincent Lejeune 149fa9d750 rsx/common: Make RSXFragmentProgram key and not just pointer. 2016-01-27 23:16:06 +01:00
Vincent Lejeune 6384541345 d3d12: Store vertex attributes as SRV and disable Input_layout. 2016-01-26 23:13:29 +01:00
Vincent Lejeune 24255f7883 rsx/common/d3d12/gl: Add some texture info to RSXFragmentProgram 2016-01-26 17:56:01 +01:00
Vincent Lejeune 4ce4cf5242 rsx: Add vertex input and output in RSXVertexProgram. 2016-01-22 01:24:54 +01:00
DHrpcs3 19ce0cdc09 rsx methods constants moved to rsx namespace
minor fix
2016-01-20 20:12:48 +03:00
DHrpcs3 7523d01e0f Code style fixes #2 2016-01-20 16:39:06 +03:00
DHrpcs3 7972cb5bdc Code style fixes #1 2016-01-20 16:23:25 +03:00
Vincent Lejeune 3b4339c8e0 rsx: Use enum class for surface related regs 2016-01-15 23:44:27 +01:00
Vincent Lejeune 689dee9944 rsx/common/d3d12: Consider separate index range as a whole.
Fix Wolf of the Battlefield 3
2016-01-13 00:28:48 +01:00
Vincent Lejeune bab52c132d rsx/common/d3d12/gl: Clean ProgramStateCache
Use a_b_c format.
Use using =
Use tuple as output
Use RAII to delete program safely
Ensure const correctness.
2016-01-11 19:21:57 +01:00
DHrpcs3 48919330d7 rsx methods moved from rsx thread 2016-01-06 13:30:24 +02:00
Vincent Lejeune 6221fecf3b common/d3d12/gl: Start implementing cubemap sampling 2015-12-16 20:36:34 +01:00
Nekotekina 3465106456 Shared PCH (experimental)
"Rebuild" is broken though.
2015-12-04 23:37:44 +03:00
Vincent Lejeune b9d8d9383a rsx/d3d12: dump program content when capturing frame 2015-11-24 23:34:03 +01:00
Nekotekina 4a669fd86e DX12 dependencies fix 2015-11-17 21:00:59 +03:00
Nekotekina 5f6caf33f0 MINGW64: Compilation fix 2015-11-16 19:12:51 +03:00
Vincent Lejeune 570ca1c87f d3d12: Use a_b_c style for D3D12GSRender.h members 2015-11-15 20:21:44 +01:00
Nekotekina 080e503954 Compilation fix 2015-11-14 20:26:41 +03:00
Vincent Lejeune 2043181501 d3d12: Suppress a warning if no rtt is bound
Rendering depth only is legal.
2015-10-30 18:10:41 +01:00
Vincent Lejeune c570d60f45 d3d12: Add newline at the end of every file 2015-10-29 19:12:46 +01:00
Vincent Lejeune c197b54774 d3d12: Rename D3D12GSRender function
Match a_b_c coding style.
2015-10-29 18:48:53 +01:00
Vincent Lejeune 119126c60c d3d12: Move enum conversion to a separate files.
* Add noexcept
* Use unreachable
* Use a_b_c style
2015-10-29 18:48:48 +01:00
Vincent Lejeune bc7e30517b d3d12: Add support for primitive restart. 2015-10-27 01:24:03 +01:00
O1L c0255208cc Old ini-manager only partially used in VFS. Global configuration used as defualt. 2015-10-27 01:09:31 +04:00
Nekotekina d4e0da3f80 DX12 fix + rpcs3-tests project 2015-10-21 13:31:29 +03:00
Vincent Lejeune a462b4518c d3d12: Move d3d12 files to separate solution.
It simplify solution configurations.
2015-10-17 04:15:58 +02:00
Vincent Lejeune a63fdf6c45 Use files from master
- Drop smart vertex storage and use OpenGL's one instead.
2015-10-13 14:27:17 +02:00
Vincent Lejeune 1e431edf09 Remove fragment program 2015-10-13 00:04:15 +02:00
Vincent Lejeune e086b7a522 Remove cull/front face 2015-10-13 00:04:13 +02:00
Vincent Lejeune 73535e0c04 remove m_surface* 2015-10-13 00:04:12 +02:00
Vincent Lejeune 537187687d Remove blend 2015-10-13 00:04:10 +02:00
Vincent Lejeune 403f585a19 Remove color mask 2015-10-13 00:04:10 +02:00
Vincent Lejeune 8dd19d1446 Remove color target 2015-10-13 00:04:09 +02:00
Vincent Lejeune 71552f7ffe Remove logic Op 2015-10-13 00:04:09 +02:00
Vincent Lejeune b2a7f0fd11 Remove stencil 2015-10-13 00:04:08 +02:00
Vincent Lejeune 529efd6ac8 Remove depth 2015-10-13 00:04:07 +02:00
Vincent Lejeune e3e5b46cbf Remove m_ prefix on some members of RSXThread 2015-10-13 00:04:03 +02:00
Vincent Lejeune 7d15cc0dfd d3d12: Build shader in debug mode if debug output is enabled. 2015-09-18 22:36:18 +02:00
Raul Tambre cd7fbae583 Implement NetStartDialogLoadAsync, L10N additions
Also improved cellPadPeriphGetInfo
2015-09-10 17:13:31 +03:00
Vincent Lejeune 9c24bb9d75 RSX/D3D12/GL/Null: Notify backend of program/state change 2015-08-26 18:45:57 +02:00
Vincent Lejeune 1ee749a9a8 d3d12: Fix blend alpha mode
Follow GL spec.
2015-08-17 22:12:58 +02:00
Vincent Lejeune 09cc127dd9 d3d12: Use ComPtr<> instead of manually releasing some structures 2015-08-14 23:39:37 +02:00
vlj dc1a57e71c d3d12: Fix color masking
Wasn't using the correct PSO state variable
2015-08-12 00:26:51 +02:00
vlj 8b631d486c d3d12: Fix build 2015-08-12 00:26:49 +02:00
vlj 224503d2dc d3d12: Move program related code out of D3D12GSRender and some get* format functions 2015-08-12 00:26:48 +02:00
vlj 16e8d6349e d3d12: Make compilation more robust 2015-08-12 00:23:38 +02:00
vlj ba66992ee3 d3d12: Use template class for caching 2015-08-12 00:23:35 +02:00
vlj 2ac3c66c80 d3d12: Fix hash/compare/getSize for fragment program
It didn't properly take constants into account
2015-08-12 00:23:34 +02:00