DHrpcs3
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19ce0cdc09
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rsx methods constants moved to rsx namespace
minor fix
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2016-01-20 20:12:48 +03:00 |
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DHrpcs3
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7972cb5bdc
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Code style fixes #1
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2016-01-20 16:23:25 +03:00 |
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Vincent Lejeune
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3b4339c8e0
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rsx: Use enum class for surface related regs
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2016-01-15 23:44:27 +01:00 |
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raven02
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74ec128e62
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Use CELL_GCM_TEXTURE_CONVOLUTION_MAG for Mag 4
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2016-01-14 19:00:16 +03:00 |
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Vincent Lejeune
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689dee9944
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rsx/common/d3d12: Consider separate index range as a whole.
Fix Wolf of the Battlefield 3
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2016-01-13 00:28:48 +01:00 |
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Vincent Lejeune
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669a3277ff
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d3d12: Support mag filter 4
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2016-01-11 21:17:32 +01:00 |
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Vincent Lejeune
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d153575e59
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rsx/common/d3d12/gl: Support for CMP/non pow of 2 size vertex formats.
Also use class enum for base_vertex_type everywhere.
Fix Bomberman Ultra color and Cubixx HD geometry.
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2016-01-09 23:18:03 +01:00 |
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Vincent Lejeune
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854365e6ce
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d3d12: Reenable missing case for CELL_GCM_PRIMITIVE_LINE_LOOP
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2016-01-03 21:51:38 +01:00 |
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Zangetsu38
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3529554c88
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d3d12: Fix Super Dub 'a' Dub
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2016-01-03 21:51:37 +01:00 |
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Zangetsu38
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2a1f19b776
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d3d12: Fix for BIT.TRIP Runner2
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2016-01-03 21:51:35 +01:00 |
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Vincent Lejeune
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d6b2230b92
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d3d12: Revert some value in get_blend_factor_alpha
fix crash in SH3
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2015-12-28 00:19:35 +01:00 |
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Zangetsu38
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64036e0478
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d3d12: fix return correct value in d3d12format
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2015-12-23 22:26:19 +01:00 |
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Nekotekina
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aa811b6eef
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Cleanup (noexcept, unreachable)
%x formatting fixes
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2015-12-20 15:41:07 +03:00 |
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Zangetsu38
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a44c54b428
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d3d12: Fix error Last commit
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2015-12-16 20:36:48 +01:00 |
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Zangetsu38
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dc5a439ec9
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d3d12: Code style fix for function return
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2015-12-16 20:36:46 +01:00 |
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Zangetsu38
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81f05daff2
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d3d12: Add more log callback for support dev
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2015-12-16 20:36:45 +01:00 |
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Vincent Lejeune
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d7b4b2fd49
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d3d12: Support surface format R5G6B5
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2015-12-16 20:36:41 +01:00 |
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Vincent Lejeune
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1cda2977bb
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common/d3d12: emulate polygon mode
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2015-12-16 20:36:36 +01:00 |
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Zangetsu38
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27ad98ee98
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Fix for Shovel Knight
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2015-12-12 23:21:24 +01:00 |
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Nekotekina
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3465106456
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Shared PCH (experimental)
"Rebuild" is broken though.
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2015-12-04 23:37:44 +03:00 |
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Zangetsu38
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450c8245ed
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Fix Jet Set Radio
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2015-12-01 23:18:29 +01:00 |
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Vincent Lejeune
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c9c436e6fc
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d3d12: In case of non supported rtt fallback to R8G8B8A8 format.
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2015-12-01 22:42:36 +01:00 |
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Vincent Lejeune
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a19a9b5585
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d3d12: fallback to linear filter when mag filter is not known.
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2015-11-26 20:21:26 +01:00 |
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Vincent Lejeune
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115255c162
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d3d12: Fallback to bilinear filtering if convolution min one is used.
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2015-11-26 18:05:27 +01:00 |
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Vincent Lejeune
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984f5c6914
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d3d12: Fix depth readback format
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2015-11-26 18:05:26 +01:00 |
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Vincent Lejeune
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fa845fa5c0
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d3d12: Add support for F_X32 surface format
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2015-11-26 18:05:25 +01:00 |
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Vincent Lejeune
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7e938b2363
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d3d12: Use INCR for stencil op when an unknow op is used.
Fixes shadows in Jet Set Radio.
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2015-11-26 18:04:53 +01:00 |
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Vincent Lejeune
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307015382d
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d3d12: Support default value for stencil op
Requested by Jet Set Radio.
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2015-11-16 23:32:38 +01:00 |
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Nekotekina
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5f6caf33f0
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MINGW64: Compilation fix
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2015-11-16 19:12:51 +03:00 |
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Vincent Lejeune
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039e729881
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d3d12: Fix scissor
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2015-11-12 18:29:04 +01:00 |
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Vincent Lejeune
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c152c20d70
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d3d12: Fix wrong front_face_ccw value for Disgaea 3
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2015-11-12 18:29:03 +01:00 |
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Vincent Lejeune
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c570d60f45
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d3d12: Add newline at the end of every file
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2015-10-29 19:12:46 +01:00 |
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Vincent Lejeune
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119126c60c
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d3d12: Move enum conversion to a separate files.
* Add noexcept
* Use unreachable
* Use a_b_c style
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2015-10-29 18:48:48 +01:00 |
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