Eladash
7ea0a6d642
sys_game_watchdog minor fixups
2022-10-18 13:08:48 +02:00
Megamouse
87e628a9e9
cellPhotoDecode: optimize get_scaled_image
2022-07-29 08:05:35 +02:00
Megamouse
f31ffc4596
Implement cellPhotoDecode
2022-07-28 09:06:48 +02:00
Megamouse
3d73915358
cellSearch: improve populate_photo_info, read image headers
2022-07-26 17:27:35 +02:00
Megamouse
683fa2a392
Mount custom dev_bdvd if a disc game was mounted from dev_hdd0
2022-07-22 07:36:49 +02:00
Eladash
d22b8b1d3a
Savestates: Do not restart after Ctrl+S for now
2022-07-19 10:43:51 +03:00
Vestrel
98b730c806
Audio: device switching and channel count detection ( #12246 )
2022-07-08 17:13:38 +02:00
Elad Ashkenazi
fcd297ffb2
Savestates Support For PS3 Emulation ( #10478 )
2022-07-04 16:02:17 +03:00
Megamouse
9cf7a63c77
Emu: Implement BlockingCallFromMainThread
...
Reduces some copy-paste clutter throughout the project
2022-06-25 14:01:40 +03:00
Megamouse
87762a9b17
cellGame: implement disc change callbacks
2022-06-24 17:34:21 +02:00
isJuhn
4262794668
Implement PINE IPC Server
2022-06-19 17:56:50 +02:00
Megamouse
1bbb26334a
cellAudioOut: Use bev_bdvd for disc game PARAM.SFO
...
Game Data PARAM.SFO does not contain SOUND_FORMAT
2022-06-05 13:34:34 +02:00
Eladash
524da5dc54
LV2: Memory state post-exitspawn fixes
...
* Fix memory capacity if SDK version of the following executable differs from the original process'.
* Keep user memory containers, they are not freed at exitspawn!
Hw test 4bf60023ee
2022-05-13 13:15:07 +03:00
Megamouse
9acc606e4d
Log: add ability to force log all errors
2022-04-24 19:11:34 +02:00
Megamouse
d84a0c6503
cellGameGetBootGameInfo
2022-04-10 08:38:36 +02:00
Megamouse
15e74357cf
cellMusic: implement qt music handler
2022-03-03 08:25:46 +01:00
Megamouse
d172b9add6
Rename CallAfter to CallFromMainThread
2022-02-07 19:42:08 +01:00
Eladash
e951c619c5
Implement Emulator::GracefulShutdown()
2022-02-05 11:49:29 +01:00
MSuih
f526027778
Revert recent file system changes ( #11370 )
...
* Revert "FS: use std::filesystem::u8path"
This reverts commit cd016be86e .
* Revert "VFS: fix missing path deliminators"
This reverts commit 84753db574 .
* Revert "Bugfix of Emulator::Load disc path searching"
This reverts commit b9179de288 .
* Revert "fs: Reimplement path resolving using std::filesystem::weakly_canonical"
This reverts commit 0c4b2ff06b .
2022-01-13 07:24:04 +03:00
Eladash
0c4b2ff06b
fs: Reimplement path resolving using std::filesystem::weakly_canonical
2022-01-12 03:37:39 +03:00
Eladash
bba528e2ae
rsx: Fix wrong fault report in initialization ( #11323 )
...
* rsx: Fix wrong fault report in initialization
* Ensure emu.isstopped() == true at RPCS3 startup
Based on zero initialization.
2022-01-05 20:41:01 +03:00
Megamouse
0e20acdf55
overlays: add optional sound to trophy popup
2021-10-30 17:16:45 +02:00
Megamouse
08011e9b78
cellCamera: Add qt camera handler
2021-10-24 11:32:35 +02:00
RipleyTom
ea9dc9317d
rpcn v0.4.0
2021-10-11 22:20:20 +02:00
Megamouse
8f1dc7a2d4
Fix VFS regression
...
Implements cfg_mode
2021-09-25 19:21:59 +03:00
Eladash
1f3b1e1c99
Implement Emulator::GetFakeCat()
...
I still have nightmares about that cat.
2021-09-17 22:15:48 +02:00
Eladash
fe6cb4774e
Fixup default config-path ( #10863 )
...
Fixes #10862
2021-09-12 21:28:48 +03:00
Eladash
1cbcf7e1ad
Reimplement config selection for game startup
...
* Implement manual selection of config file.
* Implement default config option.
* Fix bug which led to 'force global config' to not work in some games. (any game using process relaunch such most game collections, RDR, MGS4 etc)
* Relax CLI config purpose - instead the emulator forever ignoring any other config except for the one provided in arg, use it only for the CLI-booted game.
2021-09-09 21:56:50 +02:00
Eladash
bd66dfedc9
Do not allow to unpause after fatal error occured in emulation
...
* Plus fix #10590
2021-09-09 19:30:54 +02:00
Megamouse
03a46a499e
System: make IsPathInsideDir a member function
2021-07-29 10:18:20 +02:00
Megamouse
1caf81811a
Move unspecific Emulator code out of System.cpp
2021-04-24 11:21:22 +03:00
Megamouse
a16d8ba3ea
More random changes
2021-04-11 14:01:51 +03:00
Megamouse
03b76b4606
Emu: some cleanup
2021-04-09 21:03:49 +02:00
Megamouse
d10584ac6c
DRM: Search all user directories for rap files
2021-04-09 08:47:59 +02:00
Eladash
49c5ce30cc
Emulation: Fix boot path resolving
...
* Fix /dev_flash executables path arg. (/host_root is wrong for it)
* Fix usage of /host_root for homebrew applications when it is not mounted, use /app_home.
* Fix path source detection. (don't get fooled by path slashes repetitions, symlinks, '.', ".." and ('\' on Windows))
* Unescape tail of /dev_hdd0 paths.
2021-04-08 23:57:00 +03:00
Megamouse
02febd3f65
Workaround: Skip progress_dialog during gameplay
2021-04-06 21:39:34 +03:00
Megamouse
9c7230e79f
cli: set user-id per command line
2021-04-02 11:50:28 +02:00
Eladash
aad5283786
Fix Emulator::IsPaused()
2021-03-30 10:21:54 +03:00
Nekotekina
b3fb6d7d18
Add and fix -Wredundant-decls (GCC)
2021-03-23 22:48:57 +03:00
Nekotekina
53af2dbb3f
Add/fix warning -Wignored-qualifiers (GCC/clang)
...
Fix simple_array::const_iterator as a part of it.
2021-03-09 03:09:50 +03:00
Megamouse
dab53f4e41
Cleanup Emu before the update reboot
2021-03-07 01:56:25 +03:00
Eladash
112b7f6571
Fix Emulation::CallAfter
...
Most CallAfter usages were extremely wrong when ordered after Emu.Stop(). could result in anywhere from emulation stopping hangs to even segfaults.
track_emu_state = true is now the default, I haven't found cases which need need it disabled.
2021-02-23 17:55:36 +03:00
Megamouse
89942ed92a
optimize add_only boot process
...
No need for hardcore stuff while adding games to the list
2021-02-02 18:37:18 +01:00
Megamouse
be26810cd7
RSX: Implement set_value for progress dialogs
2021-01-31 15:02:26 +01:00
Megamouse
2025f02105
Search for more game data directories.
...
Also properly remove duplicate paths
2021-01-31 11:42:33 +03:00
Eladash
0652870204
New RSX Debugger
2021-01-28 17:40:26 +03:00
Nekotekina
b7bf316c1a
Don't randomly include "stdafx.h"
...
It's file for precompiled headers.
Include what is used, don't rely on transitive includes.
2020-12-22 14:32:30 +03:00
Nekotekina
bd269bccaf
types.hpp: remove intrinsic includes
...
Replace v128 with u128 in some places.
Removed some unused files.
2020-12-21 21:11:25 +03:00
Megamouse
b655e4aa47
Emu: implement on_exit callback
2020-12-18 16:05:40 +01:00
Eladash
2602be426f
Allow emulation to work without firmware ( #9367 )
...
* Allow emulation to work without firmware
* Fix HLE prx path detection.
* Fix manual list loading bugs.
* Fix HLE gcm
* GUI: Fix fonts search
* GUI: Hardcode sprx list
Do not depend on /dev_flash/sys/external/ contents.
2020-12-07 20:10:34 +03:00