Nekotekina
1e32311a65
Use MAP_NORESERVE when available in mmap (Linux)
...
Used in: memory_reserve, memory_decommit (vm_native.cpp)
2020-12-27 10:20:42 +03:00
Marin Baron
92e5bb88e8
Remove std typeinfo
2020-12-27 00:30:16 +03:00
Eladash
66581d115b
vm: Fix access violations on super memory, support super memory in vm::get_addr
2020-12-26 17:56:49 +03:00
Florin9doi
733f31f90e
Allow USB passthrough for THQ uDraw GameTablet
2020-12-25 14:27:24 +03:00
kd-11
a96b4412d3
rsx: Do not rely on program env state, instead, always use program ucode analysis results when doing codegen
...
- Some things can be present in program env but not ucode state
e.g A texture can be active and bound in a redirected manner but not actually be used in ucode
In such a case, only the ucode analysis or decompilation can decide whether to inject decoding routines
2020-12-25 02:39:08 +03:00
kd-11
bee76fc8d1
rsx: Refactor shader codegen and fix shadow sampling on depth-float
2020-12-25 02:39:08 +03:00
kd-11
d9cb1a6319
vk: Fix more spec violations
2020-12-25 02:39:08 +03:00
Nekotekina
567d23d856
Implement util/auto_typemap.hpp
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Used in vm::block_t as an example.
2020-12-24 14:55:25 +03:00
Eladash
c94a98e15a
Fix minor typo
2020-12-23 20:50:33 +03:00
Eladash
72e6e87d82
Fix SPU ELF loader
2020-12-23 20:50:33 +03:00
Eladash
0055d84bd6
Partial revert of 43c87e99b0
2020-12-23 08:25:56 +03:00
Eladash
d17d22139e
SPU Debugger: Print reservation data
2020-12-23 08:25:56 +03:00
Eladash
87b6284275
memory viewer: Only allow "words" steps in powers of 2
2020-12-23 08:25:56 +03:00
Eladash
2c6b974f24
Fixup memory viewer SPU headers for RawSPU
2020-12-23 08:25:56 +03:00
Eladash
020acc8235
GUI: Rewrite GOTO address tools in debugger tools
2020-12-23 08:25:56 +03:00
Nekotekina
a8e0d261b7
types.hpp: more cleanup
...
Also fix compilation.
2020-12-22 19:08:09 +03:00
Nekotekina
6357b9a04f
perf_meter.cpp: register only named threads
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Can workaround some possible problems.
2020-12-22 14:32:30 +03:00
Nekotekina
43a58df8a0
Butcher narrow cast a little (don't print value).
...
Also remove some forward declarations from util/types.hpp
If they don't work properly, it's easier to remove them.
2020-12-22 14:32:30 +03:00
Nekotekina
b7bf316c1a
Don't randomly include "stdafx.h"
...
It's file for precompiled headers.
Include what is used, don't rely on transitive includes.
2020-12-22 14:32:30 +03:00
Nekotekina
41ee792f95
MSVC: remove MemLeak build support
...
There are better memleak detection tools.
1) Requires to guard placement new and external libs
2) Doesn't work thoroughly
2020-12-22 14:32:30 +03:00
Fro Zen
acadaeed3a
Change skylander variants to use hex
2020-12-22 08:58:36 +01:00
Jan Beich
96bde3df81
atomic.hpp: revert Clang < 11 workaround for u128
2020-12-22 09:00:34 +03:00
Nekotekina
bd269bccaf
types.hpp: remove intrinsic includes
...
Replace v128 with u128 in some places.
Removed some unused files.
2020-12-21 21:11:25 +03:00
Nekotekina
5f618814f6
atomic.hpp: use u128 as storage for masks/values
2020-12-21 13:51:23 +03:00
Eladash
43c87e99b0
Debugger: Switch from NoThread when the emulation is running
...
And fix UpdateUnitList() when the emulation is stopped at initial startup.
2020-12-21 13:46:26 +03:00
Eladash
74a09a6338
PPU memory must be exec memory when using debugger's "Next Instruction" feature
2020-12-21 13:46:26 +03:00
Eladash
2b9c407dc3
Mask PC in debugger_frame::keyPressEvent for SPU
...
SPU only has 256kb of memory, need to work with this.
2020-12-21 13:46:26 +03:00
Eladash
59ed222205
Disasm: read instruction contents only once
...
Memory is volatile and may be changed by guest threads, ensure the decoded instruction matches with the data.
2020-12-21 13:46:26 +03:00
Eladash
2c06043617
Debugger: correctness fixes and cleanup
...
* Remove m_current_choice, it's not correct to rely on thread name entry. In extreme corner cases a newly thread can be created, old destroyed with the same entry name. (reoccuring LV2 SPU/PPU ID)
* Remove m_no_thread_selected, can be easily replaced with std::weak_ptr expired() function and is more accurate this way.
* In HandleBreakpointRequest: only remove breakpoint on valid PPU thread and not any thread! also fix potential nullptr deref if thread has recently been destroyed.
2020-12-21 13:46:26 +03:00
Eladash
ef884642e4
Cleanup disasm classes a bit
2020-12-21 13:46:26 +03:00
kd-11
e449111c33
vk: Fixup for renderpass issues
2020-12-19 12:58:44 +03:00
Megamouse
066e53da55
minor cleanup
2020-12-19 08:33:53 +01:00
Eladash
c74b2cb085
memory viewer: Fix resizing down
2020-12-18 21:00:09 +01:00
Nekotekina
eec11bfba9
Move align helpers to util/asm.hpp
...
Also add some files:
GLTextureCache.cpp
VKTextureCache.cpp
2020-12-18 18:07:42 +03:00
Nekotekina
d254a5736b
Fix bug with vector arg alignment in BIND_FUNC and callbacks.
2020-12-18 18:07:42 +03:00
Megamouse
b655e4aa47
Emu: implement on_exit callback
2020-12-18 16:05:40 +01:00
Nekotekina
1adec3d8e5
Hotfix: Emu.Quit after Emu.Stop
2020-12-18 13:37:14 +03:00
Nekotekina
db9b7db531
Cleanup and move sysinfo.h -> util/sysinfo.hpp
2020-12-18 12:55:54 +03:00
Nekotekina
05099e2ae1
Replace uint64_t with u64
2020-12-18 12:23:53 +03:00
Nekotekina
77352a2a86
Replace uint32_t with u32
2020-12-18 12:23:53 +03:00
Nekotekina
ae633292c0
Replace int32_t with s32
2020-12-18 12:23:53 +03:00
Nekotekina
d6042cf891
Replace uint16_t with u16
2020-12-18 12:23:53 +03:00
Nekotekina
534c63bf57
Replace uint8_t with u8
2020-12-18 12:23:53 +03:00
Nekotekina
fb29933d3d
Add usz alias for std::size_t
2020-12-18 12:23:53 +03:00
Nekotekina
360c4d1554
Simplify f16 type
2020-12-18 12:23:53 +03:00
Nekotekina
4cfa9b11f3
Move busy_wait() to asm.hpp
2020-12-18 12:23:53 +03:00
Megamouse
908465b274
memory viewer: improve layout and resize
2020-12-18 09:58:12 +01:00
Megamouse
a7f10d142e
fix warning
2020-12-18 09:58:12 +01:00
Megamouse
e855673802
memory viewer: check width and height in image viewer
2020-12-18 09:58:12 +01:00
Megamouse
112ac7bd13
memory viewer: fix RGB Image viewer crash
2020-12-18 09:58:12 +01:00
Megamouse
ec7963df3d
memory viewer: use enum for color formats
2020-12-18 09:58:12 +01:00
Megamouse
343d006ae2
memory viewer: more cleanup
2020-12-18 09:58:12 +01:00
Megamouse
ed8e5498d1
memory viewer: fix horrible overflow that freezes rpcs3
2020-12-18 09:58:12 +01:00
Megamouse
3cfead4ca6
memory viewer cleanup
2020-12-18 09:58:12 +01:00
Eladash
c8947eee6a
GUI: Make memory viewer address edit accept 0x/0X prefixes
...
Max length is 10, added regexp validator accordinally.
2020-12-17 22:57:13 +01:00
Eladash
6c1ca7d797
GUI: Polish the memory viewer
2020-12-17 22:57:13 +01:00
Eladash
2172974db9
Link the memory viewer with the debugger
2020-12-17 19:36:35 +01:00
Eladash
ba03df8511
GUI: Improve PS3 decryption tool
2020-12-17 18:49:04 +01:00
kd-11
fb47d1f788
vk: Register ampere GPU PCI IDs
2020-12-17 19:56:48 +03:00
Nekotekina
c16fb61bea
fixed_typemap.hpp: Fix assignment operator for g_ptr
...
Maybe RPCS3 hangs will finally be gone.
2020-12-17 16:47:25 +03:00
kd-11
235db57f0e
rsx: Do not reset vertex program texture mask when updating ucode analysis
...
- Fixes incorrect texture type detection in some games after program env/ucode separation
2020-12-17 09:36:20 +03:00
kd-11
cfbde005fb
vk: Force ampere GPUs to use the slower but spec-compliant depth-color resize route
...
- TODO: More investigation and optimizations
2020-12-17 09:36:20 +03:00
kd-11
0a865bd9dc
vk: Workaround for validation layers bug
2020-12-17 09:36:20 +03:00
Nekotekina
6b3f722ff0
Hotfix: useless error
2020-12-16 11:57:29 +03:00
Fro Zen
3dbecada4e
Almost all Skylander variants ( #9443 )
...
* Update skylander_dialog.cpp
* Fix formatting, sorted
* Support for skylanders variant
* Remove duplicate Legendary Hand of Fate
* Removed accidental Series 2 Dark Spyro
There is no series 2 dark spyro, also im removing these as im finding them so sorry if theres tons of commits
* Add LightCore Hex
* Remove Vehicle tag
* Add Big Bang Trigger Happy
Co-authored-by: RipleyTom <RipleyTom@users.noreply.github.com>
2020-12-16 11:02:59 +03:00
Megamouse
d21f87af5d
Fix unresponsive UI during SPU compilation
2020-12-16 11:01:51 +03:00
Megamouse
0bfec59af8
Fix stop during shader compilation
2020-12-16 11:01:51 +03:00
kd-11
035a76f26d
Fix build
2020-12-16 10:10:06 +03:00
kd-11
42f4e831a2
vk: Clean up some leftovers from shader decompiler rewrites
2020-12-16 10:10:06 +03:00
kd-11
d3686dbb75
rsx: Add some texture upload statistics to the texture cache
2020-12-16 10:10:06 +03:00
kd-11
fb1c790350
rsx: Make debug overlay dynamic
2020-12-16 10:10:06 +03:00
kd-11
0ef5743261
rsx: Fix sampler descriptor updates for framebuffer resources
...
- Each desc manages its own lifetime now instead of relying on global timestamp check
- Fixes situation where same object remains active without update for long
2020-12-16 10:10:06 +03:00
Nekotekina
e82bef425f
vm: fix warnings and add narrow cast for u64 ptrs
2020-12-15 20:10:16 +03:00
Nekotekina
24c246a9f6
Fix potential thread_pool crash on exit
...
Minor issue.
2020-12-15 20:01:26 +03:00
Nekotekina
e39348ad96
Make lf_queue<> compatible with atomic_wait
2020-12-15 19:19:36 +03:00
Nekotekina
ca5f0444bf
shared_ptr.hpp: add wait support for atomic_ptr<>
...
As well as default mask and value transformation function overload.
2020-12-15 12:52:21 +03:00
Nekotekina
4a883ba6ea
atomic.hpp: use SFINAE for waitable atomic detection
...
Add default_mask<> variable.
Refactor get_value<>().
2020-12-15 12:50:44 +03:00
Eladash
bfe1a8673a
PPU: Allow HLE execution from pure instruction decoder type interpreter
2020-12-15 11:18:51 +03:00
Eladash
0445ef393f
FW SPRX install: Fix IDM ID's leak
2020-12-15 11:16:45 +03:00
Eladash
7eb16e13bb
PRX loader: Fix libfs_155.sprx loading
...
Fix relocations' segments referencing when there are "empty" (memsize=0) LOAD segments.
2020-12-15 11:16:45 +03:00
Megamouse
03ad5c6830
Salvaging code ( #9432 )
...
* Minor input refactoring
* fix sys_config_unregister_io_error_listener log message
* Remove unused variables in RepaintTextColors
Co-authored-by: GermanAizek <GermanAizek@yandex.ru>
2020-12-14 14:33:43 +01:00
Megamouse
ab23e5ca0e
Minor tooltip grammar fix
2020-12-14 09:01:07 +03:00
Megamouse
35ecd00559
Remove BOM from new files
2020-12-14 09:01:07 +03:00
Eladash
e5603fec1e
Firmware libraries settings overhaul
2020-12-13 21:52:24 +03:00
Nekotekina
e321765c54
Split BEType.h to util/v128.hpp and util/to_endian.hpp
2020-12-13 16:34:45 +03:00
Nekotekina
62fdcf50ea
vm: initialize g_pages at vm::init
...
Can reduce compile time/overhead.
2020-12-13 15:39:36 +03:00
Nekotekina
09d293592e
shared_ptr.hpp: fix is_same_ptr<>() trait
...
Implemented as constexpr function.
2020-12-13 15:39:36 +03:00
kd-11
f83c2f0b6b
rsx: Restructure and simplify some header include chains
2020-12-13 15:38:35 +03:00
kd-11
d775c8dc73
rsx: Move shader analysis+prefetch to the end of the draw call
2020-12-13 15:38:35 +03:00
Fro Zen
8e07b19bc7
Add variant support for Skylanders ( #9424 )
...
* Update skylander_dialog.cpp
Co-authored-by: RipleyTom <RipleyTom@users.noreply.github.com>
2020-12-13 14:30:38 +03:00
Luke Barr
cb8ef46ec7
Initial DualSense Support ( #9308 )
...
* Initial DualSense Support
* Add Vibration Support
* Add CRC32 Validation to Incoming Bluetooth Packets
Cleanup report sizes
* Consistency, remove button comments, add two buttons.
Co-authored-by: Ani <ani-leo@outlook.com>
2020-12-13 00:00:45 +01:00
Fro Zen
ee814cfd0c
Update skylander_dialog.cpp ( #9419 )
2020-12-12 19:16:15 +03:00
Nekotekina
a6a5292cd7
Use uptr (std::uintptr_t alias)
2020-12-12 16:29:55 +03:00
Nekotekina
b59f142d4e
Move types.h to util/types.hpp
2020-12-12 15:12:01 +03:00
Nekotekina
666a18f5e5
Remove ceil2/floor2 from types.h
2020-12-12 15:12:01 +03:00
Nekotekina
dff4392c10
Move error_code to ErrorCodes.h
2020-12-12 15:12:01 +03:00
Nekotekina
b09b7c1184
Remove any_pod<> from types.h
...
Add simplified any32 to GCM.h
Add simplified cmd64 to PPUThread.h
2020-12-12 13:12:39 +03:00
Nekotekina
6e05dcadb6
Reduce std::numeric_limits dependency
...
Please, stop pretending...
You need these templates for generic code.
In other words, in another templates.
Stop increasing compilation time for no reason.
2020-12-12 12:35:18 +03:00
Nekotekina
bc7acf9f7a
RSX: remove overly long integer sequence (opcode_list)
...
Convert to constexpr array and move to gcm_printing.cpp
2020-12-12 11:38:35 +03:00
Nekotekina
cb19316a17
Fix u128 constructors (MSVC)
2020-12-12 09:54:39 +03:00
Nekotekina
33c3977036
endian.hpp: minor simplification
...
And stop pretending...
2020-12-11 22:00:26 +03:00
Nekotekina
7a015b6fc0
VKMemAlloc.cpp: use shared_mutex in vk_mem_alloc.h
...
Because it allows to use custom implementation.
Also fix compilation.
2020-12-11 19:05:11 +03:00
Nekotekina
aa3aef4beb
std::chrono cleanup: always use steady_clock
2020-12-11 19:01:56 +03:00
Nekotekina
72284b4530
Use atomic_t<> in VKMemAlloc
2020-12-10 18:58:11 +03:00
Nekotekina
65c04e4ddd
Remove constexpr from ppu/spu decoders.
...
We don't need them at compile time (yet).
But can reduce compile time and complexity.
2020-12-10 15:06:01 +03:00
Nekotekina
b382d3b3e9
Remove ASSUME macro
...
It's dangerous and sometimes bluntly misused feature.
Its optimization potential is near-zero.
2020-12-10 14:08:02 +03:00
Nekotekina
36c8654fb8
Remove HERE macro
...
Some cleanup.
Add location to some functions.
2020-12-10 12:30:22 +03:00
kd-11
d25c401aec
vk: Validate image creation inputs
...
- Should avoid things like res scaling breaking when very large scaling is in use
2020-12-09 21:30:08 +03:00
kd-11
aac874a842
vk: Add even more D32_SFLOAT missing locations
2020-12-09 21:30:08 +03:00
Nekotekina
5d934c8759
Improve narrow() and size32() with src_loc detection
2020-12-09 16:26:20 +03:00
Nekotekina
e055d16b2c
Replace verify() with ensure() with auto src location.
...
Expression ensure(x) returns x.
Using comma operator removed.
2020-12-09 15:43:38 +03:00
Nekotekina
38745e5782
SPU ASMJIT: fixup mfence replacement
2020-12-09 11:15:40 +03:00
RipleyTom
d0c271e534
Simplify g_pages
...
This was done because otherwise msvc runs out of heap space on azure.
2020-12-09 11:15:08 +03:00
kd-11
f8d2830ac7
vk: Properly register D32_SFLOAT as a depth-stencil format ( #9396 )
2020-12-09 02:06:27 +00:00
Megamouse
a7e5c255b4
Qt 5.15.2 ( #8867 )
...
* Qt15: replace deprecated stuff
* Use Qt 5.15.1
* Move windows to Qt 5.15.2
* Move Ubuntu to Qt 5.15.2
2020-12-08 22:22:08 +01:00
Nekotekina
062c605eb1
atomic.hpp: fixup (rsp addressing)
2020-12-08 08:51:27 +03:00
Eladash
2602be426f
Allow emulation to work without firmware ( #9367 )
...
* Allow emulation to work without firmware
* Fix HLE prx path detection.
* Fix manual list loading bugs.
* Fix HLE gcm
* GUI: Fix fonts search
* GUI: Hardcode sprx list
Do not depend on /dev_flash/sys/external/ contents.
2020-12-07 20:10:34 +03:00
RipleyTom
51dcb4a79d
Remove bom from .hpp files
2020-12-07 20:03:44 +03:00
Nekotekina
24e4e329ed
atomic.hpp: add atomic_t<bool> specialization
...
May be required in future, plus adds/hides some methods.
2020-12-07 17:13:12 +03:00
Nekotekina
eb66302907
atomic.hpp: replace std::atomic with atomic_t
...
Dual dependency is nothing good.
2020-12-07 17:13:12 +03:00
Nekotekina
b16cc618b5
atomic.hpp: add some features and optimizations
...
Add atomic_t<>::observe() (relaxed load)
Add atomic_fence_XXX() (barrier functions)
Get rid of MFENCE instruction, replace with no-op LOCK OR on stack.
Remove <atomic> dependence from stdafx.h and relevant headers.
2020-12-07 17:13:12 +03:00
Nekotekina
77aa9e58f2
shared_ptr.hpp: add trivial conversion for shared/single types
...
These conversions don't exist in std::shared_ptr-alike types.
But I don't want to bother with == operators until we have proper C++20.
Removed trivial conversion for atomic_ptr because it's heavyweight.
2020-12-07 15:33:28 +03:00
kd-11
3a0b3a85a5
rsx: Separate program environment state from program ucode state
...
- Allows for conservative texture uploads
- Allows to update a program object without running full ucode analysis for no reason
2020-12-07 00:45:27 +03:00
Eladash
15a12afe25
Debugger: Implement code flow tracking
2020-12-06 15:32:13 +03:00
Eladash
427cf91447
Debugger: rewrite GetPc()
2020-12-06 15:32:13 +03:00
RipleyTom
af8c661a64
Remove BOM markers
2020-12-06 15:30:12 +03:00
Nekotekina
d1e7837422
atomic_t: cleanup type requirements
...
Add C++17 requirements.
Remove alignment requirements (auto-align type).
What's missing is to detect padding and forbid it.
2020-12-04 19:11:36 +03:00
Nekotekina
8efc22bd45
atomic.hpp: simplify and unify bit test instructions
...
Also make them available on all platform.
Rename some rare methods.
2020-12-04 14:33:38 +03:00
Nekotekina
983439076b
shared_ptr.hpp: fixups and updates
...
Fix atomic_ptr load() edge case.
Implement atomic_ptr::peek_op() to make possible to reduce load() overhead.
Implement atomic_ptr::compare_exchange() and friends.
Implement null_ptr constant, remove nullptr_t assignment/construction.
2020-12-04 14:10:53 +03:00
Nekotekina
019f566239
atomic.cpp: more phase splitting in notify_all()
2020-12-04 14:10:53 +03:00
Nekotekina
332410d20b
shared_ptr.hpp: improve atomic_ptr methods
2020-12-04 14:10:53 +03:00
JoãoPaulo
c2a85bde08
Update FW 4.87 Latest Version ( #9366 )
...
Updates the latest FW version according to: https://www.playstation.com/en-us/support/system-updates/ps3/
List of changes:
・ Updated blu-ray keys for new movie releases
・ Minor security fix
2020-12-03 18:16:38 +01:00
Nekotekina
13a0b88755
atomic.cpp: improve hashtable access
...
Simplified, tried to use all ptr bits.
Try to prevent self-collisions (bug).
Hashtable size doubled (to 8 MiB).
2020-12-01 10:19:31 +03:00
Nekotekina
32f39fec1c
Make cpu_counter::remove() async
...
Remove both mutex and assertion from it.
2020-12-01 10:18:41 +03:00
Nekotekina
cad3a6c547
sceNp.cpp: fix some UTF-8 string mismatch
2020-11-30 03:21:34 +03:00
kd-11
2aa5c437e8
rsx: Fix upscaled image reconstruction
...
- Base the upscaling on the real source and not the "attr" parameter.
- In case of reconstruction, the source is much larger than the subslice in "attr"
2020-11-30 01:20:17 +03:00
kd-11
67f48ce21c
rsx: Fix uncaught depth-func changes
...
- Depth func of always or never usually disqualifies depth testing.
Invalidate contested surfaces when depth func is changed.
2020-11-30 00:46:36 +03:00
kd-11
845a7d9968
Fix RSX replay thread lifecycle
2020-11-29 22:39:52 +03:00
Nekotekina
e0635cf65c
Remove unneeded non-ASCII character (unedat.cpp)
2020-11-29 16:18:22 +03:00
Nekotekina
3b8e3a9714
stdafx.h: remove BOM from custom included headers
...
Also add warnings about adding them.
2020-11-29 15:35:05 +03:00
Nekotekina
2bee096246
Try to set 2-3 GiB working space and show error if it's failed (Windows)
2020-11-27 14:49:07 +03:00
Nekotekina
872655369a
shared_ptr.hpp: fix critical bugs
...
Fix array initialization.
Fix reference counting.
Fix offset to refctr.
Add some features.
2020-11-27 14:32:41 +03:00
Nekotekina
b5d498ffda
Homebrew atomic_ptr rewritten (util/shared_ptr.hpp)
...
It's analogous to C++20 atomic std::shared_ptr
The following things brought into global namespace:
single_ptr
shared_ptr
atomic_ptr
make_single
2020-11-26 20:11:26 +03:00
Nekotekina
bd90e3e37f
atomic.cpp: shrink and simplify main hashtable
...
Reduce collision detection to 1 or 0 for now.
I think it should be offloaded to notifiers.
2020-11-26 20:11:26 +03:00
Nekotekina
8b6d615aa6
atomic.hpp: remove/deprecate incomplete notify features
...
Notification with "phantom value" could be useful in theory.
As an alternative way of sending signal from the notifier.
But current implementation is just useless.
Also fixed slow_mutex (not used anywhere).
2020-11-26 06:31:36 +03:00
Megamouse
9e352da052
Handle some undefined behavior regarding null pads
2020-11-26 00:45:49 +01:00
Nekotekina
95b8467a76
perf_meter.hpp: move logic to noinline function
...
May improve performance if perf meter is disabled.
2020-11-25 10:41:17 +03:00
Nekotekina
2b674d4d8c
utils::shm: allow 2M hugepages on demand
2020-11-25 10:41:17 +03:00
Nekotekina
487b572aa6
Linux: remove assertions on MADV_HUGEPAGE
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It's a hint and is allowed to fail.
2020-11-25 10:41:17 +03:00
Nekotekina
600c0ea5ba
atomic.cpp: fix windows/std path
...
Always check condition after rearming internal semaphore.
2020-11-25 10:41:17 +03:00
Nekotekina
00e64920c8
Implement "slow mutex" without spin-waiting.
...
Benefits: only 1 byte.
Testing atomic wait.
2020-11-25 10:41:17 +03:00
Megamouse
9efedbe76a
Minor changes related to Emu.Stop()
2020-11-25 00:11:07 +01:00
Nekotekina
d8e9382573
asm.hpp: constexpr refactoring
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Removed asm (what an irony), made many functions constexpr.
Removed some unused function, readding them should be trivial.
2020-11-24 13:20:40 +03:00
Nekotekina
ab248e170c
vm_native.cpp: add MADV_HUGEPAGE
...
It enables Transparend Huge Pages for some regions on Linux.
Although it can't be actively useful, it seems to do something.
Maybe it's even harmful for recompilers.
2020-11-24 12:31:11 +03:00
Nekotekina
27097cbcfe
atomic.hpp: alter atomic_storage<>::store a bit
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Always fallback to exchange. May improve codegen on gcc.
2020-11-24 12:31:11 +03:00
Nekotekina
43952e18e2
Implement prefetch_write() and prefetch_exec() wrappers
...
Do some refactoring to prefetch_read() in util/asm.hpp as well.
Make all these function constexpr because they are no-ops.
2020-11-24 12:31:11 +03:00
Megamouse
5076da8f77
Fix auto exit
...
- Don't quit on stop if force boot was set
- Don't stop the emulator on gs_frame close when it was already stopped. This would remove the force boot flag by mistake.
2020-11-24 11:17:03 +03:00
kd-11
8228a4adcd
gl: Disable depth test before rendering text to the backbuffer which does have a Z buffer
2020-11-24 11:10:43 +03:00
Eladash
3f028fbb83
Fix SPU LS MMIO
2020-11-24 03:44:30 +03:00
Nekotekina
f0cba1371c
vm: adjustments
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Increase max range lock size (less than 512 MiB)
Remove "range_executable" flag, make it reserved.
2020-11-24 01:09:04 +03:00
Nekotekina
14fa96fdef
atomic.cpp: don't use empty notify callback
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Instead, allow setting it to null and check for null.
Similar could be done for wait cb, but it's set for all named threads.
2020-11-24 01:09:04 +03:00
kd-11
f1c65dcefc
vk: Improve support for RDNA
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- Add support for RDNA2
- Add RDNA MSAA workaround
2020-11-23 19:20:00 +03:00
Nekotekina
16cc88dd0e
atomic.hpp: fix atomic_wait::list regression
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Typo-regressions. Also improve static asserts.
2020-11-23 09:26:25 +03:00
Nekotekina
280f5f0b54
atomic.hpp: redefine op::ne to actually mean "not equal"
...
WTF is "native endianness", it's native by default.
2020-11-23 09:24:16 +03:00
Nekotekina
f85c8584b0
Attempt to fix #9316
2020-11-22 12:57:50 +03:00
Nekotekina
6cf50f8f6c
Second attempt to fix hanging RPCS3 process
...
Now fix exit logic a bit.
Remove Init() call from Stop().
Remove Stop() call from Quit().
2020-11-22 12:45:19 +03:00
Nekotekina
d70ab11477
atomic.cpp: remove redundant constexpr
...
Static initialization is all-zeros anyway.
But constexpr was killing my intellisense.
And probably also affected compile time.
Also make some internal structures hidden ("static").
2020-11-22 12:07:49 +03:00
kd-11
cab4c78b7b
rsx: Some shader compiler threads tuning
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- Allow more threads for wide CPUs
- Simplify 'auto' selection a bit
2020-11-21 20:43:15 +03:00
kd-11
14358d5e84
qt: Add shader compiler threads to GUI
2020-11-21 20:43:15 +03:00
kd-11
7553429130
gl: Thread shader source compilation dispatch
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- glCompileShader is in itself much slower than anticipated
2020-11-21 20:43:15 +03:00
kd-11
3ddfa288cf
rsx: Use multithreaded shader compiler backend
2020-11-21 20:43:15 +03:00
Nekotekina
e89a568765
Attempt to fix Emu.Quit()
...
There was some kind of "initialization order fiasco" of g_fxo.
Not only should it be used after main, but also destroyed before exit.
2020-11-21 18:27:16 +03:00
Nekotekina
71f1021648
Fix thread pool entry point and get_cycles()
...
Fix possible race between thread handle availability.
Don't treat zero thread as invalid one.
Now entry point is full is assembly.
Attempt to fix #9282
Also fix some TLS.
2020-11-21 17:18:42 +03:00
Nekotekina
60cff6f3d4
Attempt to fix #9271
2020-11-21 07:09:48 +03:00
Nekotekina
5f010c2f4c
atomic.cpp: optimize "cond" allocation with TLS
...
Billions of events can reduce to thousands, saving CPU time a few s.
Only 4 slots are available (arbitrarily), and only 1 is usually used.
Other slots are used only for waiting on multiple atomics.
2020-11-20 19:13:22 +03:00
Nekotekina
6c18e00977
atomic.cpp: use deterministic "cond" allocation
...
Takes ~80 ns instead of ~40 ns, same about deallocation.
Loops don't exist here, only 4-level semaphore tree.
Worst case only happens with concurrence, not from looping.
This optimization is not really necessary at current state of RPCS3.
This is more like to test C++ compilers and MSVC u128 implementation.
2020-11-20 15:04:17 +03:00
Nekotekina
72ac1aa537
atomic.cpp: use some actual hash for hashtable (std::minstd_rand)
...
Should only take about 5ns for initialization.
Should also make collisions almost impossible.
I also suspect I fixed some bad bug in process...
2020-11-20 15:04:17 +03:00
Nekotekina
5bcaa25c02
CPU: remove descheduled threads from suspend_all list
2020-11-20 13:53:34 +03:00
Eladash
85880ffded
SPU: Log STOP full opcode ( #9292 )
...
Co-authored-by: Ani <ani-leo@outlook.com>
2020-11-20 13:53:16 +03:00
Megamouse
5b207c3b95
hotfix for infinite loop when booting game data
2020-11-19 23:53:10 +01:00
Megamouse
3087f15dd8
Update disc boot detection and hope it works
2020-11-19 21:55:06 +01:00
Nekotekina
292af1e4cd
CPU: use u128 in bit counter
...
Apparently, u64 was not enough.
2020-11-19 16:05:08 +03:00
Nekotekina
d4d5dc99f3
Fix perf_meter<> after adding thread pool.
...
Print and reset sorted information after emulation stop/pause.
Print useless average value.
2020-11-19 14:44:58 +03:00
Nekotekina
3e1344e4e4
vm.cpp: minor optimization for filling stack guards
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Use REP STOSQ on all compilers.
2020-11-19 14:44:58 +03:00
Nekotekina
6d37bc62a5
CPU: remove cpu_counter from g_fxo
...
Convert it to a namespace, simplify add/remove functions.
Don't add() threads just creates, they are trapped in check_state() anyway.
Don't add() threads which are leaving check_state() because stopped.
2020-11-19 09:46:22 +03:00
Nekotekina
e9f7c100a0
CPU: update suspend interface (dummy)
2020-11-18 19:15:56 +03:00
Nekotekina
190676c982
CPU: Fix g_suspend_counter waiting logic
2020-11-18 14:38:01 +03:00
Eladash
28cbba5a7d
SPU LLVM: fix AND instruction family ( #9290 )
...
Incorrect immediate test (looks like copypasta)
2020-11-18 14:36:26 +03:00
kd-11
0e7a705254
rsx: Resolution scaling overhaul
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- Enforce square pixels instead of per-axis scaling
2020-11-18 09:29:34 +03:00
Nekotekina
68931b4c43
Debugger: fill stack guard with STACKGRD
2020-11-17 16:32:59 +03:00
Nekotekina
65c81c5e83
Fix memory viewer for SPU LS
2020-11-17 15:22:04 +03:00
Nekotekina
ccd0d2046d
SPU: increase max SPU count
...
According to max SPU TG count.
2020-11-17 15:22:04 +03:00
Nekotekina
0fec99e75b
SPU: absolutely unacceptable hack for SPU LS
...
Make normal threads inaccessible in PS3 memory.
2020-11-17 15:22:04 +03:00
Nekotekina
f8d1f070f5
sys_memory: HORRIBLE HACK for sys_memory_get_page_attributes
2020-11-17 15:22:04 +03:00
Nekotekina
3dd48a24ce
atomic.cpp: remove tiny redundancy
2020-11-17 15:22:04 +03:00
Nekotekina
984e97cbdc
Potential fix for Linux compilation
2020-11-17 15:22:04 +03:00
Eladash
50ea1a12c9
Debugger: Fix scrolling in first registers panel
2020-11-17 09:39:39 +01:00
Eladash
992a372fc7
cellGame fixes
2020-11-17 09:04:35 +01:00
Nekotekina
d7e1cf7dd2
vm: respect initial protection for allocation mapping
...
Unused yet.
2020-11-17 05:33:46 +03:00
Nekotekina
ea5f5aea5f
vm: memory locking rewritten
...
Added vm::lock_sudo method (wrapper for utils::memory_lock).
Put locking outside of vm::g_mutex scope.
Prelock sudo memory for RSX, vm::stack, vm::main.
Prelock sudo memory for shared memory objects.
Don't check for TSX path.
2020-11-16 12:46:15 +03:00
Nekotekina
eaf0bbc108
SPU: don't allocate SPU LS in vm::main
...
Create its own shared memory object.
Use vm::spu to allocate all SPU types.
Use vm::writer_lock for shm::map_critical.
2020-11-16 12:46:15 +03:00
Eladash
b1710bb712
SPU Debugger: Implement float registers view + General debugger fixes ( #9265 )
...
* SPU Debugger: Fix try_get_insert_mask_info
* Debugger: Always update thread state on context's data change
No longer needing to press on thread's instructions for actions to work!
2020-11-15 08:45:28 +03:00
Nekotekina
dfae7bd073
SPU: Fix some stat printing
2020-11-15 04:41:16 +03:00
Nekotekina
333fe9a561
atomic.cpp: fix notification on windows
2020-11-15 04:40:44 +03:00
Nekotekina
badb3dc2dd
atomic.cpp/threads: remove old wait callback
...
Add new wait callback which simply collects statistics.
Shift workarounds towards actual problem detection.
2020-11-14 18:16:27 +03:00
Nekotekina
3ac819ee70
atomic.cpp: fix waiting on multiple variables
...
Silly bugs are so silly...
2020-11-14 17:25:02 +03:00
Nekotekina
00f877e812
atomic.cpp: fix rare overload scenario
...
If slot allocation fails, increase reference counter in every slot.
This prevents search routine from "losing" some slots.
2020-11-14 13:56:23 +03:00
Nekotekina
1e269751bf
Temporarily disable memory locking if TSX is not used
...
It's a very heavy operation that could cause some problem under mutex lock.
2020-11-14 11:12:58 +03:00
Nekotekina
5b69eda39a
Fix suspend_all bug (TSX, TSX-FA)
...
Could cause freezes.
2020-11-14 10:56:05 +03:00
Nekotekina
71ca413067
Don't add lonely cpu_flag::memory on TSX path (bug)
2020-11-14 09:03:33 +03:00
Nekotekina
ab365fe494
Fixed thread pool a bit
...
Use 128-bit allocator instead of queue.
When pool is full (128), threads just terminate as before.
2020-11-13 13:32:44 +03:00
Nekotekina
e48f160a29
atomic.cpp: continuation of fixing all-ones masks
...
Also added missing const noexcept.
2020-11-13 12:40:02 +03:00
Nekotekina
cfda4d0ade
atomic.cpp: optimize raw_notify() for unspecified pointer mode
...
Remove unnecessary optimization from cond_alloc().
Optimistic case was absolutely dominating anyway.
Although the whole function is a dirty hack.
Now scanning through all threads is faster.
2020-11-13 07:05:33 +03:00
RipleyTom
debfae06a8
Improve disconnected state handling of dns queries
2020-11-13 07:05:06 +03:00
RipleyTom
e6f2f8ad0d
Add some error checking in sceNp2.cpp
2020-11-13 05:28:00 +03:00
Nekotekina
67785a918c
Implement simple thread pool
2020-11-13 03:32:24 +03:00
Nekotekina
3888b0429c
atomic.cpp: print some stats on stop
2020-11-12 05:52:22 +03:00
Nekotekina
70761a4ef0
atomic.cpp: fix notification bug from few commits before
...
Make sure forced notification ignores mask comparison.
Also fix masks provided by smaller types to correct ones.
2020-11-12 05:01:44 +03:00
Nekotekina
e37df998e9
atomic.cpp: minor optimization
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Silly MSVC emits unnecessary initialize-on-first-use code guards.
Didn't check other compiler. But workaround just works anyway.
2020-11-12 03:41:19 +03:00
Nekotekina
c30cdfb3a7
atomic.cpp: merge more atomic variables for simplicity
...
Compress 16-bit ref counter and two 48+64 bit slot allocators.
This allowed to remove some weird unnecessary logic paths.
Adjust hashtable size to keep it the same.
2020-11-12 03:39:05 +03:00
Nekotekina
350b704cd7
atomic.cpp: combine two atomics (ref ctr and wait ptr)
...
Should fit into cache line perfectly.
Also makes ptr check more robust.
2020-11-12 01:06:12 +03:00
Nekotekina
ad013d59f4
atomic.cpp: don't load actual memory on empty mask
...
It's not an optimization. It just allows some tricks safely.
2020-11-11 23:59:09 +03:00
Nekotekina
d391133524
atomic.cpp: minor notification improvement
...
Check mask before locking the reference.
Can help to not bother non-eligible waiters.
2020-11-11 23:51:41 +03:00
Nekotekina
4b823469f7
atomic.cpp: restore notify_all() behaviour
...
Restore batch notification with non-blocking attempts.
2020-11-11 22:43:13 +03:00
Nekotekina
7cd1e767be
atomic.cpp: implement some atomic wait operations.
...
Instead of plain waiting while equal to some value,
it can be something like less, or greater, or even bitcount.
But it's a draft and untested. Hopefully doesn't break anything.
2020-11-11 20:46:37 +03:00
Eladash
fefab50e06
Fix vm::range_lock, imporve vm::check_addr
2020-11-11 10:30:09 +03:00
Eladash
6e27ab60ca
Registers Editor: Implement SPU/PPU register value broadcast
2020-11-11 10:27:45 +03:00
Eladash
74274f6d77
Debugger: Improve SPU/PPU vector registers
2020-11-11 10:27:45 +03:00
RipleyTom
908b2703f3
Fix missing controller mapping
2020-11-11 07:16:45 +03:00
Nekotekina
c047ab6147
atomic.cpp: waitable atomics got brutally rewritten
...
Hashtable increased and flatten, tree-alike extensions removed.
Some things simplified, so it can actually decrease perf a bit.
But most platforms shouldn't be affected.
Removed limit of 56 waiters per pointer.
Real limit now is about 65535.
2020-11-11 05:35:27 +03:00
Eladash
52fa69d93d
SPU Debugger: Improve registers panel
2020-11-10 22:51:52 +03:00
RipleyTom
a83df01bfd
rpcn 0.3.5 ( #9227 )
2020-11-10 08:55:49 +00:00
Eladash
b32d989a10
Fix PPU stack contents on allocation
2020-11-10 06:30:35 +03:00
Nekotekina
d1ee7c651f
Make memory locking optional (mlock, VirtualLock).
...
Fix desired locking operation (to fix "sudo" memory).
It was discovered that some systems have outdated configuration.
With too tight limit, it's almost impossible to lock anything in memory.
2020-11-10 06:05:37 +03:00
Nekotekina
dcbe8ef5f4
Import VirtualAlloc2 if available (Win10+)
...
Import MapViewOfFile3 as well.
Unused, this crap is tricky.
2020-11-10 03:04:38 +03:00
Nekotekina
bd5253047b
Improve DYNAMIC_IMPORT
...
Don't call get_proc_address every time if if failed.
Also rename Utilities/dynamic_library.h to util/dyn_lib.hpp
2020-11-10 01:44:31 +03:00
Nekotekina
cdaa8cb5c4
CPU: Improve suspend_all g_suspend_counter handling
...
Increase in two stages, giving more chances to use it.
Second stage is when all wait flags have been seen.
2020-11-09 23:54:36 +03:00
Nekotekina
083397a555
vm: lock memory under "sudo" addr
...
Remove memory touching from transactions.
2020-11-09 23:54:36 +03:00
Nekotekina
e98eb4659e
Implement utils::memory_lock
2020-11-09 22:57:36 +03:00
Nekotekina
d1988d384c
vm: remove unnecessary memset() on stop
2020-11-09 22:57:36 +03:00
Nekotekina
bc61835d97
CPU: use unsigned (u8) priority in suspend_all
2020-11-09 22:57:36 +03:00
RipleyTom
8a50880613
Fix path not being saved on install pkgs
2020-11-09 14:23:54 +03:00
Nekotekina
b05d12df0e
Hotfix for shm->map_self()
...
Make sure mmap returns 64K-aligned results, as on Windows.
2020-11-08 22:15:59 +03:00
Nekotekina
733b46d51a
sys_semaphore: add state check to sys_semaphore_get_value
...
Also to sys_semaphore_create, although we don't do it.
2020-11-08 19:03:41 +03:00
Nekotekina
8bc9868c1f
SPU/vm: Improve vm::range_lock a bit
...
Use some prefetching
Use optimistic locking
2020-11-08 17:23:17 +03:00
Nekotekina
3507cd0a37
SPU: improve spu_thread::reservation_check
...
Use optimistic locking and optimistic loop (expecting 1 iteration).
2020-11-08 16:43:15 +03:00
Nekotekina
21ec32b465
vm: implement g_shmem for range locks
...
Renamed from g_shareable. Contains pointers instead of bits.
Used in range locks to prevent any "collision" between memory.
2020-11-08 16:43:15 +03:00
Nekotekina
1c99a2e7fb
vm: add map_self() method to utils::shm
...
Add complementary unmap_self() method.
Move VirtualMemory to util/vm.hpp
Minor associated include cleanup.
Move asm.h to util/asm.hpp
2020-11-08 16:43:15 +03:00
Nekotekina
b68bdafadc
vm: refactor vm::range_lock again
...
Move bits to the highest, set RWX order.
Use only one reserved value (W = locked).
Assume lock size 128 for range_locked.
Add new "Size" template argument that replaces normal argument.
2020-11-08 16:43:15 +03:00
Eladash
bacfa9be19
Debugger fixups ( #9226 )
...
Fix logic error in callstacks handling code, always set first to false after first iteration.
Add explicit check for zero return addresses. Current code validity checks may not check for it properly when it sits on interrupt handler entry point (which may contain valid code).
Do not allow 0x3FFF0 to be a back chain address because it needs space for LR save area, only 0x3FFE0 and below satisfy this criteria.
2020-11-08 16:42:20 +03:00