Commit graph

1078 commits

Author SHA1 Message Date
Megamouse 9feb92df1b More informative Error message on Vulkan driver crash
The message might not be the only reason, but at least it might help someone like me, who had no idea what he was looking at.
2021-01-31 15:51:21 +01:00
Eladash d3bc96a201 Fix minor issue with usage of STL thread::hardware_concurrency() 2021-01-29 18:23:29 +03:00
kd-11 22584fb2d1 vk/dma: Disable pasthrough DMA for NVIDIA+windows
- The driver seems to cache page mapping as long as allocation has not been removed
- This is undesirable as we cannot stop the emulator to remove stale allocations every time a page is unmapped
2021-01-24 14:24:55 +03:00
kd-11 90ac9165e2 vk/dma: Unmap pages from GPU when they are unmapped in Cell 2021-01-24 14:24:55 +03:00
kd-11 f93cb262ba vk/dma: Fix multiple logical bugs
- Fix range chaining.
- Add validation checks that no overlaps exist.
2021-01-24 14:24:55 +03:00
kd-11 67949bb5b7 vk/dma: Allow interoperability between pass-through and write-back DMA caching types 2021-01-24 14:24:55 +03:00
kd-11 e56da4eb46 vk: Workaround for amdgpu kernel driver 2021-01-24 14:24:55 +03:00
kd-11 f7fdfe52bc vk: Fix custom event signals 2021-01-24 14:24:55 +03:00
kd-11 7de0ff337b vk: Polishing and cleanup
Some spec violations fixes
Make the option dynamic
2021-01-24 14:24:55 +03:00
kd-11 e1c0a917fa vk/dma: Modify default page size to 64k 2021-01-24 14:24:55 +03:00
kd-11 58d367d704 vk: Add host-imported DMA buffers 2021-01-24 14:24:55 +03:00
kd-11 a1ab6c28c1 vk/rsx: Fix some more bugs 2021-01-24 14:24:55 +03:00
kd-11 59e46f09b7 vk/dma: Disable memory inheritance
- It is not possible to emulate passthrough memory cleanly, and we don't need to
  A stupid race condition appears when trying to synchronize DMA blocks with memory inheritance.
  Since the usage pattern is to acquire a range and then load or write+flush, this new data is going to be..
  overwritten by the commandbuffer execution sequence later. Acquiring a scratch buffer to hold CPU content during the transition is not worth the effort..
  as the data will be destroyed anyway during the transfer process immediately afterwards.

  Fixes data corruption when moving data around using the emulated DMA passthrough
2021-01-24 14:24:55 +03:00
kd-11 7766076042 rsx/vk: DMA stuff 2021-01-24 14:24:55 +03:00
kd-11 eb086b0e3f rsx: Add support shadow1D and shadowCube 2021-01-21 10:24:49 +03:00
Nekotekina db8e6fe7a7 Enable -Wunused-variable 2021-01-12 14:34:14 +03:00
Nekotekina 631d7d0ce7 Enable -Wunknown-pragmas 2021-01-12 13:01:17 +03:00
kd-11 c2cbc62be6 vk: Refactor some uber-headers
- VKHelpers was the rug everything was swept under for a long time.
  This commit essentially deprecates its usage across most of the backend.
2021-01-10 12:04:31 +03:00
Nekotekina 9ba8f4795c Remove redundant #pragma once 2021-01-06 23:33:37 +03:00
Megamouse 11db3151ae
VK refactoring Part 2 (#9542) 2021-01-05 10:49:03 +03:00
matoro 187216096d Build: Add include for building on certain configs 2021-01-04 10:04:51 +03:00
Megamouse 7262f3d0b7 VK: make static chip_family_tables const 2020-12-31 22:57:17 +03:00
Megamouse 6f80fd0063 VK: move static chip_family_tables to cpp 2020-12-31 22:57:17 +03:00
Megamouse 7a51b7a019 VK: move helpers to vkutils 2020-12-31 22:57:17 +03:00
Megamouse d9eb31000d VK: refactoring part 1 2020-12-31 22:57:17 +03:00
Eladash 7db13fdeff rsx: Move Anisotropic Filter Override to RSX state 2020-12-30 15:37:21 +03:00
kd-11 a96b4412d3 rsx: Do not rely on program env state, instead, always use program ucode analysis results when doing codegen
- Some things can be present in program env but not ucode state
  e.g A texture can be active and bound in a redirected manner but not actually be used in ucode
  In such a case, only the ucode analysis or decompilation can decide whether to inject decoding routines
2020-12-25 02:39:08 +03:00
kd-11 d9cb1a6319 vk: Fix more spec violations 2020-12-25 02:39:08 +03:00
Nekotekina a8e0d261b7 types.hpp: more cleanup
Also fix compilation.
2020-12-22 19:08:09 +03:00
Nekotekina b7bf316c1a Don't randomly include "stdafx.h"
It's file for precompiled headers.
Include what is used, don't rely on transitive includes.
2020-12-22 14:32:30 +03:00
Nekotekina 41ee792f95 MSVC: remove MemLeak build support
There are better memleak detection tools.
1) Requires to guard placement new and external libs
2) Doesn't work thoroughly
2020-12-22 14:32:30 +03:00
Nekotekina bd269bccaf types.hpp: remove intrinsic includes
Replace v128 with u128 in some places.
Removed some unused files.
2020-12-21 21:11:25 +03:00
kd-11 e449111c33 vk: Fixup for renderpass issues 2020-12-19 12:58:44 +03:00
Megamouse 066e53da55 minor cleanup 2020-12-19 08:33:53 +01:00
Nekotekina eec11bfba9 Move align helpers to util/asm.hpp
Also add some files:
GLTextureCache.cpp
VKTextureCache.cpp
2020-12-18 18:07:42 +03:00
Nekotekina 05099e2ae1 Replace uint64_t with u64 2020-12-18 12:23:53 +03:00
Nekotekina 77352a2a86 Replace uint32_t with u32 2020-12-18 12:23:53 +03:00
Nekotekina ae633292c0 Replace int32_t with s32 2020-12-18 12:23:53 +03:00
Nekotekina fb29933d3d Add usz alias for std::size_t 2020-12-18 12:23:53 +03:00
Nekotekina 4cfa9b11f3 Move busy_wait() to asm.hpp 2020-12-18 12:23:53 +03:00
kd-11 fb47d1f788 vk: Register ampere GPU PCI IDs 2020-12-17 19:56:48 +03:00
kd-11 cfbde005fb vk: Force ampere GPUs to use the slower but spec-compliant depth-color resize route
- TODO: More investigation and optimizations
2020-12-17 09:36:20 +03:00
kd-11 0a865bd9dc vk: Workaround for validation layers bug 2020-12-17 09:36:20 +03:00
kd-11 42f4e831a2 vk: Clean up some leftovers from shader decompiler rewrites 2020-12-16 10:10:06 +03:00
kd-11 d3686dbb75 rsx: Add some texture upload statistics to the texture cache 2020-12-16 10:10:06 +03:00
kd-11 fb1c790350 rsx: Make debug overlay dynamic 2020-12-16 10:10:06 +03:00
kd-11 0ef5743261 rsx: Fix sampler descriptor updates for framebuffer resources
- Each desc manages its own lifetime now instead of relying on global timestamp check
- Fixes situation where same object remains active without update for long
2020-12-16 10:10:06 +03:00
kd-11 f83c2f0b6b rsx: Restructure and simplify some header include chains 2020-12-13 15:38:35 +03:00
kd-11 d775c8dc73 rsx: Move shader analysis+prefetch to the end of the draw call 2020-12-13 15:38:35 +03:00
Nekotekina a6a5292cd7 Use uptr (std::uintptr_t alias) 2020-12-12 16:29:55 +03:00