Commit graph

3417 commits

Author SHA1 Message Date
kd-11 53457262d4 rsx: Implement ZPASS results scaling for precise stats 2021-09-06 20:04:03 +03:00
kd-11 472efc08eb rsx: Implement precise ZCULL stats 2021-09-06 20:04:03 +03:00
Megamouse 0debcfed0a Silence some warnings 2021-09-02 19:39:42 +02:00
kd-11 b5dcfb3431 rsx: Rework gamma override mask from RGBA to ARGB to match other per-channel mask registers 2021-08-30 11:41:19 +03:00
kd-11 a5e455d8ed rsx/fp: Handle signed operator precedence
This was marked TODO for a long time
- Unsigned remap seems to be overriden by gamma mask (Resistance 3)
- We already know sign mask overrides gamma mask from UE3 titles
2021-08-30 11:41:19 +03:00
kd-11 3ab9e04db7 rsx: Fix surface access bit flags
- The previous enumeration was a holdover from older access management.
- A bitflag of 0 seriously messes up the mask tests
2021-08-29 11:10:30 +03:00
kd-11 b0e352c44e Add missing const 2021-08-26 13:55:00 +03:00
kd-11 2ff407ac6a rsx/fp: Fix perspective correction handling
- Perspective correction flag multiplies VP output by HPOS.w.
  NOTE: Not the same as division by w when it comes to NaN/Inf problems!!
- Restructure indexed loads a bit to avoid re-initializing registers unnecessarily
2021-08-26 13:55:00 +03:00
kd-11 b0e5de4c9c rsx: Texcoord control mask affects decompiler output! 2021-08-26 13:55:00 +03:00
kd-11 57b9acec62 rsx: Implement indexed dynamic attribute load 2021-08-24 16:52:18 +03:00
kd-11 c1f31d37f5 fsr: Mark output images explicitly as nonreadable 2021-08-24 15:30:46 +03:00
kd-11 92749f011e vk: Experimental workaround to just disable compression
Applies some flags to disable aggressive optimizations on some hw.
Currently applies to AMD cards which will avoid compression if mutable
format is enabled.
This is a temporary workaround.
2021-08-23 09:34:56 +03:00
kd-11 9080d09583 vk: Add support for other formats as FSR output 2021-08-23 09:34:56 +03:00
kd-11 afc71341a5 vk: Add RADV to list of drivers with unreliable 'OUT_OF_DATE' notification when window size changes 2021-08-23 09:34:56 +03:00
Ani 1cdb2c6a26
vk: Register newer Navi GPUs (#10740) 2021-08-22 13:18:38 +01:00
kd-11 3eb37344cd rsx/fp: Fix indexed TEX[n] loads 2021-08-20 11:59:05 +03:00
Eladash fcfeac818f
Loader: Improve just-in-time installation of disc game files (#10719)
* rsx: Indexed access to surface attributes
2021-08-19 08:49:59 +03:00
kd-11 705693ecf8 rsx: Fixup image-in data length calculations 2021-08-17 23:10:42 +03:00
kd-11 8848dc6673 vk: Improve driver compatibility
- Add workarounds to disable compression on mesa drivers
- Separate intel proprietary vs mesa into two enumerants
2021-08-17 20:19:45 +03:00
Nick Renieris 47e784d5d0 gl/vk: Scale line width & point size by resolution scaling 2021-08-17 19:29:46 +03:00
Eladash a346767a72 rsx: Improve rsx::recover_fifo() to take a hint from driver wake-up delay 2021-08-17 16:40:41 +03:00
Eladash 107641626a rsx: Implement crash-proofing for image_in dst/src formats 2021-08-17 16:40:41 +03:00
Eladash 83624e1f68 rsx: Implement crash-proofing for src/dst image_in address 2021-08-17 16:40:41 +03:00
Eladash 2ce164be09 rsx: Implement crash-proofing for 308A_COLOR dst address 2021-08-17 16:40:41 +03:00
Eladash 62beaf299f
Remove old RSX instructions viewer (#10710) 2021-08-14 21:20:11 +03:00
kd-11 b928cb0223 vk: Fix unused variable error 2021-08-13 22:46:36 +03:00
kd-11 4b2562d02a vk: Silence maybe-uninitialized warnings 2021-08-13 22:46:36 +03:00
kd-11 b5faa8f83c vk: Properly calculate cubemap memory size 2021-08-13 22:46:36 +03:00
kd-11 c9afb3daaa rsx: Significantly reduce the applied subpixel bias when handling unnormalized access
- If a large value is set (e.g 0.5) rounding will sample 'up' and we can read the wrong texel
2021-08-10 12:02:19 +03:00
kd-11 0031c41630 rsx: Check all attachments when generating pipeline hash key 2021-08-07 19:38:39 +03:00
kd-11 f745971cc8
rsx: Fix coordinate scaling for shadow access (#10668)
- For shadow2DProj the 3rd coordinate is actually the depth value, do not scale
2021-08-06 22:49:50 +01:00
kd-11 456b649b19 vk: Do not force check for successful texture cache load
The following set of conditions can fail
1. We hit a RTT owned texture
2. The texture is invalidated (failed memory integrity test) and set to write/read-through

In this situation, RTT overlap check will skip this surface, and a match can be found in texture cache if WCB/WDB is enabled.
The incoming hit however has no managed payload. This is expected behavior, the search should load from CPU.
2021-08-06 22:07:23 +03:00
kd-11 dff5707e19 Formatting fix 2021-08-06 17:18:48 +03:00
kd-11 0f5603a4bc Disable warnings around 3rdparty header 2021-08-06 17:18:48 +03:00
kd-11 a4c1fcb59a Fix 3rdparty imports for case-sensitive platforms (fixes *NIX build) 2021-08-06 17:18:48 +03:00
kd-11 d0a824996b vk: Add basic support for FSR 1.0
- Only implemented for image upscaling.
- Disabled by default. Emulators cannot ensure upscalers are injected at the right rendering step.
- GUI integration not implemented.
2021-08-06 17:18:48 +03:00
kd-11 69b34693f0 vk: Simplify compute job cleanup on exit
- Just call destroy automatically on object destruct
2021-08-06 17:18:48 +03:00
kd-11 9a63ed6c50 vk: Unbind global renderer if it is destroyed 2021-08-06 17:18:48 +03:00
kd-11 6f6eda6413 vk/device: Formatting fixes only (EOL) 2021-08-06 17:18:48 +03:00
kd-11 da3c9948e6 rsx: Revert use of std::has_single_bit
- Zero is not a power of 2 in this situation, and we do not want to treat it as such
2021-08-04 20:28:25 +03:00
kd-11 daa8265a47 rsx: Fix interpreter texture fetch 2021-08-04 20:28:25 +03:00
kd-11 8aec943093 Use c++20 has_single_bit for POT test 2021-08-03 00:36:04 +03:00
kd-11 99b6963fab rsx: Improve unnormalized coordinate sampling
- Improve rounding when sampling nearest neighbour. This is mostly a problem with NVIDIA
- Implement unnormalized 3D sampling
2021-08-03 00:36:04 +03:00
kd-11 b3c65b7bca rsx: Implement vtc encoding for NVIDIA OpenGL support 2021-08-03 00:36:04 +03:00
kd-11 0ec526c5f1 rsx: Do not use VTC tiling on NPOT textures
- Seems to be ignored for 'normal' textures. Mostly verified through games.
2021-08-03 00:36:04 +03:00
kd-11 f6e4cc14a2 vk: Fix a few incorrectly calculated scratch buffer sizes 2021-07-30 12:43:21 +03:00
Nekotekina 658b4f70ef Fix some warnings 2021-07-30 09:31:36 +03:00
Megamouse 0a7a12bbff RSX: fix 'Working buffer not big enough' 2021-07-27 23:59:12 +02:00
kd-11 ace187cdd0 vk: Fix scratch allocation when doing GPU deswizzle
- We have to use double the memory because the transformation does not occur in-place like normal bswap
2021-07-27 19:56:31 +03:00
kd-11 c54ddabe0b vk: Handle out of memory errors that are deferred during texture binding
- Set out-of-memory flag if we have a failure to build a subresource.
- Mark textures as requiring reload in case of references to invalid data.
- TODO: This is overly complicated and can be handled better with a smart restructure.
2021-07-27 10:52:21 +03:00