kd-11
7b889a10cc
Add vertex texture buffers for VS input
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Support vertex instancing in vertex shader using VertexID
Relax OpenGL requirements by removing 4.5 features
Use EXT version of TexBufferRange; Implement buffer copy using TexBuffer
Apply travis workaround by danilaml
Fix vertex upload in in case of inlined array
2016-02-03 13:38:23 +03:00
Vincent Lejeune
69272edba6
gl: Fix warnings and enable trat warning as error.
2016-01-13 23:53:11 +01:00
Vincent Lejeune
bab52c132d
rsx/common/d3d12/gl: Clean ProgramStateCache
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Use a_b_c format.
Use using =
Use tuple as output
Use RAII to delete program safely
Ensure const correctness.
2016-01-11 19:21:57 +01:00
Nekotekina
3ed603074c
Changes done by [DH] rewritten
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Added rsx_program_decompiler submodule
Added fs::dir iterator
Added fmt::match
2015-12-22 23:11:20 +03:00
Vincent Lejeune
5447521ce5
gl: Use uniform buffer for transform constants.
2015-11-19 20:26:14 +01:00
Vincent Lejeune
e2d0a63b98
gl: Use factored scale offset function call
2015-11-15 22:52:39 +01:00
Vincent Lejeune
b0f8611f49
Common/GL/D3D12: Fix int vector ctor in vertex shader and a compare opcode.
2015-10-15 17:13:42 +02:00
DH
3721941ffb
Fixed OpenGL renderer crash
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Temporary downgraded OpenGL requirements to OpenGL 3.1 (GLSL 1.40)
Fixed some D3D12 Renderer compilation errors
2015-10-05 18:40:22 +03:00
Nekotekina
3aefa2b4e1
ThreadBase rewritten (wip)
2015-07-10 04:31:16 +03:00
vlj
2dbac65613
GL: Fix output swizzling for fog and clip distance
2015-05-24 17:09:05 +02:00
Vincent Lejeune
669a54d071
GL: Factorise getFloatTypeName, getFunction and compareFunction between Fragment and Vertex Decompiler
2015-05-23 20:45:10 +02:00
raven02
79cb025d25
RSX : factorize DPH
2015-05-23 20:45:09 +02:00
vlj
df794b88b0
GL: Use decompiler common class
2015-05-23 20:45:08 +02:00
vlj
2a7c65c019
GL: Use pipeline cache
2015-05-19 17:26:06 +02:00
Nekotekina
f92c10ef71
Minor fixes
2015-05-08 12:45:21 +03:00
O1L
99ea666bf2
Implemented binary vertex program disassembler
2015-02-23 16:22:30 +04:00
Raul Tambre
e2d2c9d377
Fix stacksize
2015-02-20 15:55:00 +02:00
raven02
546619ee24
VP: switch to version 420
2015-01-19 04:42:00 +08:00
Nekotekina
1c4e89d2bf
Formatting fixes, ToBE() replaced with data()
2015-01-13 17:54:36 +03:00
raven02
24a19a0dd9
format fix
2014-12-29 06:42:08 +08:00
raven02
51c107656f
Temporary disable BRI instruction
2014-12-29 06:39:00 +08:00
raven02
b81e0f9e4c
Remove duplicate code
2014-12-29 06:22:54 +08:00
DHrpcs3
e1ea7a28c3
Fixed condition decompilation in vertex & fragment shaders
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Added 30 & 60 modes to frame limiter
2014-12-22 01:10:22 +02:00
raven02
3fc471eb32
RSX: shaders fix and vertex texture implementation
2014-12-17 22:01:59 +08:00
raven02
32aa5ad415
RSX : enum vec_opcode & sc_opcode
2014-12-14 23:09:44 +08:00
raven02
1b6bd42201
Minor fix
2014-12-14 00:39:28 +08:00
raven02
a5705d3308
VP: Fixed BRI, Experimental BRA implementation
2014-12-14 00:17:23 +08:00
Nekotekina
0044141631
sys_process_is_spu_lock_line_reservation_address
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Formatting changed a bit
2014-09-17 17:15:17 +04:00
Nekotekina
efa538f9d7
include clearing
2014-08-23 04:16:54 +04:00
Alexandro Sánchez Bach
cf9769fe65
Fragment Shader recompiler comments
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Don't expect changes due to this commit.
2014-08-18 22:07:52 +02:00
Alexandro Sánchez Bach
f07c35d9ae
Renamed Emu/GS -> Emu/RSX
2014-08-04 01:37:23 +02:00