Commit graph

31 commits

Author SHA1 Message Date
Peter Tissen 21da317453 Logging system rework
* use one central unified log with channels/priorities ad-hoc listener registration and de-registration
* disable buffering by default
* add multi-threaded ringbuffer implementation
* use buffered listener for the gui (using the ringbuffer)
2014-06-26 17:34:28 +02:00
Peter Tissen c37905e465 initial start to eliminate static func init, not compilable atm
move module initialization into a module manager, still has some issues like stopping not working and debug crashing

add #idef 0 to modules that aren't in the windows project

don't double initialize and don't de-initialize for now, since many modules don't expect it and it leads to many errors

remove duplicate module lists for empty modules and implemented ones, make Module non-copyable but movable

add secondary project, no real use for it now

add some memleak config to the emucore and add asmjit path to rpcs3

small rebase error fixed to get it to compile again

add filters for emucore

re-add the module manager and static file

WIP commit, linker errors abound

some more abstraction layer stuff

fix the remaining linker errors, re-enable platform specific mouse, pad and keyboard handlers

rebasing

fix memset undefined and re() usage of se_t before declaration

Add wxGUI define by default for cmake builds

fix copy constructors of Datetime header

fix copy constructors of other wx interface classes

remove static declarations of global variables

make wxGLCanvas constructor non-ambiguous even with wx2.8. compat mode, fix wrong std::exception constructor calls

remove duplicate definition for FromUTF8 and ToUTF8

temp changes
2014-06-08 23:16:06 +02:00
Peter Tissen 40add8f9a2 Seperate ConLog.h and ConLogFrame.h (for now only seperate headers)
make precompiled header slimmer under Linux to increase CI and dev-machine build-times

make sure unused modules don't compile
add unused modules to the VS project to easier keep track of them
2014-06-06 02:50:22 +02:00
Jake afc5294016 cellPad: Changes to report 0 length if theres no changes 2014-05-20 19:56:36 -05:00
Jake 233b179f65 cellPad: Fix logic error in setPressMode and setSensorMode 2014-05-20 19:54:08 -05:00
Jake 6045c9a890 Removed unneccessary commented analog stick code 2014-05-08 17:20:16 -05:00
Jake 5deedb1524 Fix pad handler for digital buttons 2014-05-07 18:08:16 -05:00
Jake 0e933439dc Initial cellPadClearBuf functionality 2014-05-06 23:09:10 -05:00
Jake 387eac4d08 Added pressure support for keys, redid analog 'key' stick support 2014-05-06 23:04:47 -05:00
Jake 0d4e950769 Implemented more cellPad functions, fixed some cellpad error returns 2014-05-06 22:54:41 -05:00
Jake 604eecf5d4 Add in cellPadGetCapabilityInfo function 2014-05-06 22:48:55 -05:00
Jake 199845a9d1 Fixed 'Assign_changes' usage for cellpad / padhandler 2014-05-05 21:58:49 -05:00
Jake 29cd11ad06 Added in some more error codes to Cellpad functions 2014-05-05 20:49:20 -05:00
darkf d47dbf4f32 pad: Send all button states so release events fire 2014-04-27 05:33:31 -07:00
Alexandro Sánchez Bach 9e40247af0 Fixed error in SC_Pad.cpp and Readme.md updated 2014-04-07 14:40:50 +02:00
Lioncash 3c5e3fa853 Move the mouse/keyboard/pad handlers over to using unique_ptr as the underlying base. 2014-04-06 23:46:59 -04:00
lioncash c5a7946a24 Move Keyboard/Mouse/Pad handlers over to using vector. 2014-04-06 23:46:59 -04:00
Nmzik f9e6230ead added 2 functions 2014-04-06 23:47:21 +04:00
lioncash d0c9d7c0ae Use spaces for vertical alignment 2014-04-04 09:25:38 -04:00
Alexandro Sánchez Bach 681c3c53f0 cellPad modifications
* Using be_t on cellPad structs.
* Swapped Square and Circle default keys (they were inverted).
2014-02-25 14:09:44 +01:00
Nekotekina 4375b9dd2a Audio port output in .wav file 2014-02-16 19:23:58 +04:00
Nekotekina 432c6cf206 Small changes
SC_FUNC changes (done by DH)
PPUInterpreter changes (copied from main, done by elisha464)
Log() using fixed
2014-01-31 16:46:49 +04:00
Nekotekina e41f21abc7 Simple analog stick support (from KB)
Left stick: arrows; right stick: PgDn/PgUp (vertical) and Home/End
(horizontal)
Added L10n functions' list (copied from old distr)
Fixed "LoadShdr64 error: shstrndx too big" in ELF64 loader
Other minor changes
2014-01-14 23:03:48 +04:00
Nekotekina 5f06f46f32 Minor improvements
cellFsAioRead partially implemented, cellPadInfoPressMode &
cellPadInfoSensorMode stubs
2014-01-05 03:58:03 +04:00
DH b500fcbaed Fixed ELF64 loader.
Fixed cellPadGetInfo.
Fixed cellFsOpen path encoding.
Draft implementation of cellAudioGetPortConfig.
Implemented STBUX, STHUX, STWUX.
Improved Boot (S)ELF / Install PKG UI.
2013-12-24 05:58:32 +02:00
DH 23539f13b5 Improved Boot UI.
Added dev_usb000.
Fixed Game Viewer.
Minor fixes.
2013-12-08 18:54:45 +02:00
DH eaef09df91 Improved PSF loader.
Improved Game Viewer.
Implemented cellPadGetInfo.
Minor improvements.
2013-12-08 15:47:54 +02:00
DH 9d5b13839b - Fixed OpenGL renderer LoadVertexArray & DrawArray.
- Improved SPU SCs.
- Renamed mem_ptr_t -> mem_list_ptr_t, mem_struct_ptr_t -> mem_ptr_t.
2013-11-19 23:10:23 +02:00
DH f83aa9d5ae OpenGL renderer:
- Improved Vertex & Fragment Shader Decompilers.
- Implemented fp uniform loader.
- Implemented DXT1 & DXT2 textures decompression.
- Implemented draft cellResc module.
- Updated glext.

PPU Interpreter:
- Fixed VSPLTW, VNMSUBFP, VMRGLW, VMRGLH, VMRGLB, VMRGHW, VMRGHH, VMRGHB instructions.

cellFs:
- Fixed cellFsStat syscall.
2013-08-26 17:18:59 +03:00
DH 5753edf6ef - Improved sc function binder.
- Improved GLGSRender.
2013-06-30 11:46:29 +03:00
DH a90b5cf37a http://code.google.com/p/rpcs3/source/detail?r=44 2012-11-15 01:39:56 +02:00