Commit graph

10 commits

Author SHA1 Message Date
DH 3c8815cc06 Improved Vertex Shader Decompiler
- Fixed condition register selection
- Implemented LIT
- Fixed RCP
2014-06-08 17:52:35 +03:00
DH 03d2798dba Fragment Shader Decompiler: fixed condition registers. 2014-06-07 19:20:39 +03:00
DH f8e8e2f624 Improved Fragment Shader Decompiler
- Implemented LIT, RFL, LIF, BRK, IF, LOOP, REP
- Fixed KIL, RCP, RSQ, DP2A

Implemented fmt::replace_first & fmt::replace_all
2014-06-07 17:15:49 +03:00
raven02 ceeff8ae81 Fragment decompiler change to async mode 2014-06-01 14:54:56 +08:00
nohbdy d136adc73f RSX Bugfixes and plugging memory leaks
BUGFIX: Add break after NV4097_SET_TEXTURE_BORDER_COLOR in RSXThread.cpp
BUGFIX: Fix parameters passed to RSXTexture::SetControl3 (they were being
passed in reverse order)
BUGFIX: Remove invalid, non-sensical call to glPixelStorei in GLGSRender.h
BUGFIX: Fix signed/unsigned comparison compiler warnings in GLGSRender.h
CHANGE: Make GLFragmentProgram::Decompiler synchronous by default
CHANGE: Update wxWidgets submodule to latest commit
BUGFIX: Fix several memory leaks
ADDED: Created a new MSVC debug configuration to output locations
  of allocations that end up leaking after the program
  is closed.
BUGFIX: Fix the stupid PadHandler crash due to the lack of a virtual d'tor
2014-04-17 15:15:43 -05:00
lioncash d0c9d7c0ae Use spaces for vertical alignment 2014-04-04 09:25:38 -04:00
DH 4b8d6b6919 Improved ThreadBase.
Improved Vertex Shader Decompiler.
2014-01-31 20:40:18 +02:00
Sacha 6bcaf469e8 First stage of WX dependency removal. 2013-11-28 05:16:19 +10:00
DH 9ce30fdd74 Improved OpenGL renderer & RAW SPU
- Improved Fragment Shader Decompiler.
- Fixed NV308A_COLOR cmd.
- Fixed break points for RAW SPU Thread.
- Added cellMsgDialogOpen2 to cellSysutil module.
2013-11-26 06:34:19 +02:00
DH 521244b0e0 Improved GS Renderer. 2013-11-09 23:29:49 +02:00
Renamed from rpcs3/Emu/GS/GL/FragmentProgram.h (Browse further)