Commit graph

178 commits

Author SHA1 Message Date
Nekotekina 6f1efc851f Merge branch 'master' of https://github.com/DHrpcs3/rpcs3 2014-06-29 07:22:39 +04:00
Nekotekina 8987350b5b Small changes 2 2014-06-29 07:21:57 +04:00
raven02 382af8437c Fix texture MAG filter and add max anisotropy 2014-06-28 21:12:14 +08:00
raven02 a1db96d70d Fix CELL_GCM_TEXTURE_DEPTH24_D8 and detail trace for GLTexture::Init() 2014-06-28 07:30:12 +08:00
Peter Tissen 95f1a0e645 use only one set of logging macros instead of two and don't use free() as a function name 2014-06-27 15:28:17 +02:00
Peter Tissen 21da317453 Logging system rework
* use one central unified log with channels/priorities ad-hoc listener registration and de-registration
* disable buffering by default
* add multi-threaded ringbuffer implementation
* use buffered listener for the gui (using the ringbuffer)
2014-06-26 17:34:28 +02:00
raven02 677bc4c553 RSX: Use blit for MRT as well 2014-06-24 00:42:57 +08:00
raven02 fe74f97d44 RSX : delete PBO when exit thread 2014-06-23 03:45:32 +08:00
raven02 a99061127f RSX: asynchronous glReadPixels with PBO for writing color/depth buffers 2014-06-22 18:44:22 +08:00
raven02 f5813bf2cd Paritally revert #359 2014-06-22 06:55:02 +08:00
raven02 2f2a0c8fbc FP: flush m_code_level & check emptyness of m_end_offsets 2014-06-22 05:23:24 +08:00
raven02 12f217aba9 RSX: matrix offset fix and use original buffer width for writing color/depth 2014-06-21 12:02:11 +08:00
Hykem 9048bab305 Merge pull request #350 from Nekotekina/master
Some crash avoidance
2014-06-20 14:47:59 +01:00
raven02 efffc7e6bc Option allow downscaling 720p/1080p to 480p 2014-06-20 17:49:22 +08:00
Nekotekina 237e7989b4 Tried to avoid glDeleteShader crash 2014-06-20 00:34:09 +04:00
raven02 79d34afb96 Remove glDetachShader for vp and fp 2014-06-18 00:21:40 +08:00
raven02 0541482ee4 Drop off glEnable(GL_SCISSOR_TEST) 2014-06-16 06:32:11 +08:00
raven02 ee58ba9fd9 Paritally fix depth read elf 2014-06-16 03:05:28 +08:00
raven02 76c8eedb25 RSX : implement line stipple 2014-06-15 05:53:26 +08:00
raven02 5007d62e27 Regresion fix : restore point size functionality 2014-06-15 00:59:16 +08:00
raven02 469faf43aa Fix line width conversion and comment out point size which already done in vertex shader 2014-06-14 04:14:04 +08:00
raven02 8112440a27 Fix point size/line_width/poly_offset_scale_factor/bias 2014-06-13 02:18:12 +08:00
raven02 70f6871363 Fix vertex program decompile function 2014-06-12 04:22:32 +08:00
Peter Tissen e85abdeb2c remove unexplained commented out code that I added myself with the last PR
* remove unexplained commented out code that I added myself
* revert asmjit settings change that was meant to only be local for me
2014-06-09 02:55:16 +02:00
Peter Tissen c37905e465 initial start to eliminate static func init, not compilable atm
move module initialization into a module manager, still has some issues like stopping not working and debug crashing

add #idef 0 to modules that aren't in the windows project

don't double initialize and don't de-initialize for now, since many modules don't expect it and it leads to many errors

remove duplicate module lists for empty modules and implemented ones, make Module non-copyable but movable

add secondary project, no real use for it now

add some memleak config to the emucore and add asmjit path to rpcs3

small rebase error fixed to get it to compile again

add filters for emucore

re-add the module manager and static file

WIP commit, linker errors abound

some more abstraction layer stuff

fix the remaining linker errors, re-enable platform specific mouse, pad and keyboard handlers

rebasing

fix memset undefined and re() usage of se_t before declaration

Add wxGUI define by default for cmake builds

fix copy constructors of Datetime header

fix copy constructors of other wx interface classes

remove static declarations of global variables

make wxGLCanvas constructor non-ambiguous even with wx2.8. compat mode, fix wrong std::exception constructor calls

remove duplicate definition for FromUTF8 and ToUTF8

temp changes
2014-06-08 23:16:06 +02:00
DH 3c8815cc06 Improved Vertex Shader Decompiler
- Fixed condition register selection
- Implemented LIT
- Fixed RCP
2014-06-08 17:52:35 +03:00
DH 7bb966ba82 Improved PPU Interpreter
- Fixed UpdateCR0
- Fixed XER.CA updating
2014-06-08 08:27:57 +03:00
DH 03d2798dba Fragment Shader Decompiler: fixed condition registers. 2014-06-07 19:20:39 +03:00
DH e0046671f1 Improved Fragment Shader Decompiler
- Fixed KIL
- Added all regs to reg_table
2014-06-07 18:52:25 +03:00
DH 1b1ce85b32 Fixed small error in Fragment Shader Decompiler 2014-06-07 18:32:15 +03:00
DH a4740d5f09 Improved unknown HLE functions logging
Fixed Fragment Shader Decompiler
2014-06-07 18:08:14 +03:00
DH f8e8e2f624 Improved Fragment Shader Decompiler
- Implemented LIT, RFL, LIF, BRK, IF, LOOP, REP
- Fixed KIL, RCP, RSQ, DP2A

Implemented fmt::replace_first & fmt::replace_all
2014-06-07 17:15:49 +03:00
Peter Tissen 40add8f9a2 Seperate ConLog.h and ConLogFrame.h (for now only seperate headers)
make precompiled header slimmer under Linux to increase CI and dev-machine build-times

make sure unused modules don't compile
add unused modules to the VS project to easier keep track of them
2014-06-06 02:50:22 +02:00
raven02 ba91345984 enum for vertex data type 2014-06-04 23:59:46 +08:00
raven02 1a37723a05 Add missing case 0x0d 2014-06-04 03:02:12 +08:00
raven02 59628960b6 Fix opcodes STR/SFL for both VP and FP 2014-06-04 02:53:06 +08:00
raven02 8bb5da3b06 Speedup write color buffers 2014-06-03 18:32:27 +08:00
raven02 ceeff8ae81 Fragment decompiler change to async mode 2014-06-01 14:54:56 +08:00
raven02 1bff3ad6ff Opcodo : Add DP2A and temporarily disable KIL 2014-06-01 07:12:31 +08:00
raven02 08c7ae64e3 Compact duplicate draw objects routine 2014-05-31 15:48:23 +08:00
Alexandro Sánchez Bach a0cc3a0fb0 Merge pull request #286 from Nekotekina/master
Some bugs fixed
2014-05-31 00:20:39 +02:00
Nekotekina d5d4f88c17 Small RSX fix 2014-05-30 21:16:20 +04:00
raven02 323a48d14b Cleanup and add point size/point sprite/specular 2014-05-30 19:19:26 +08:00
raven02 13d68cbeeb Opcode : add STR/SFL and fix KIL (discard) 2014-05-28 11:32:56 +08:00
raven02 872cbec8ba Opcode : add KIL & LRP 2014-05-28 08:03:57 +08:00
Alexandro Sánchez Bach 40f0f80f5d Minor changes
Irrelevant modifications. None of this affects RPCS3 directly.
2014-05-25 22:31:40 +02:00
raven02 fe31f1be61 Re-enable glPrimitiveRestartIndex 2014-05-26 00:50:43 +08:00
raven02 a2af749e71 Replace slow glReadpixels routine with glBlitframebuffer for non-MRT 2014-05-23 22:22:32 +08:00
raven02 94393ff4ea Re-enable glFrontFace with sanity check 2014-05-22 01:08:46 +08:00
raven02 3445f8a49f There is no glEnable(GL_FRONT_FACE) 2014-05-22 00:48:49 +08:00