Commit graph

3 commits

Author SHA1 Message Date
Peter Tissen c37905e465 initial start to eliminate static func init, not compilable atm
move module initialization into a module manager, still has some issues like stopping not working and debug crashing

add #idef 0 to modules that aren't in the windows project

don't double initialize and don't de-initialize for now, since many modules don't expect it and it leads to many errors

remove duplicate module lists for empty modules and implemented ones, make Module non-copyable but movable

add secondary project, no real use for it now

add some memleak config to the emucore and add asmjit path to rpcs3

small rebase error fixed to get it to compile again

add filters for emucore

re-add the module manager and static file

WIP commit, linker errors abound

some more abstraction layer stuff

fix the remaining linker errors, re-enable platform specific mouse, pad and keyboard handlers

rebasing

fix memset undefined and re() usage of se_t before declaration

Add wxGUI define by default for cmake builds

fix copy constructors of Datetime header

fix copy constructors of other wx interface classes

remove static declarations of global variables

make wxGLCanvas constructor non-ambiguous even with wx2.8. compat mode, fix wrong std::exception constructor calls

remove duplicate definition for FromUTF8 and ToUTF8

temp changes
2014-06-08 23:16:06 +02:00
Hykem 196c2ffe5b Updated the crypto engine:
- Updated AES and SHA-1 source code;
- Fixed a few code warnings;
- Implemented EDAT/SDAT decryption.

Started SPURS implementation:
- Added an internal SPURSManager class draft;
- Added several drafts for cellSpurs functions.

Implemented key.edat decryption in sceNpDrmIsAvailable:
- NOTE: Currently, the decrypted key.edat is stored under dev_hdd1/titleID and the user must replace this file in dev_hdd0. This behavior will change in the future as it's currently intended for controlled testing only.
2014-03-30 21:09:49 +01:00
Hykem a1adc6cdaa First installment of RPCS3's custom crypto engine:
- Removed all scetool dependencies;
- Implemented a key vault to manage PS3 keys internally;
- Implemented SELF decryption;
- Improved PKG handling.

Notes:
- NPDRM SELF files (EBOOT.BIN) can also be decrypted. A valid matching RAP file must be placed under the dev_usb000 folder.
- The source code is considerably commented and several debugging functions were also added in order to aid anyone who wishes to contribute to the engine.
2014-03-03 04:48:07 +00:00