Elad
75dc2a12e2
RSX: Return VP shader as is if no changes were made
2025-03-08 14:21:57 +02:00
Elad
ae39c5b8cb
RSX: Optimize vertex program ucode invalidation
2025-03-08 14:21:57 +02:00
Megamouse
815a4e7dc1
static analysis: less references
2025-03-05 00:12:30 +01:00
Malcolm Jestadt
7b9aaacc4b
RSX: ProgramStateCache logic cleanup and microoptimizations
...
- Eliminate some redundant checks in fragment and vertex comparison functions
- Add is_any_src_constant optimization, eliminates 1 instruction per loop
2025-02-16 12:28:10 +02:00
kd-11
88e13d8326
rsx: Don't crash when invalid buffer is allocated for a shader
2025-01-10 04:34:28 +03:00
kd-11
3ef8046f5c
rsx: Fix fragment constants decoding for non-x86 platforms
2024-08-09 15:09:26 +03:00
Megamouse
59c58aa3cf
fix some warnings
2023-12-30 19:07:35 +01:00
kd-11
9a2d4fe46b
rsx: Relocatable transform constants
2022-03-26 16:10:18 +03:00
kd-11
3e09b97f58
rsx: Minor optimization; avoid preparing unused vertex streams
...
- Also discards unused program state variables
2021-09-28 17:43:15 +03:00
kd-11
2c7c1c501d
rsx: Implement support for extended vertex programs
...
- Some games are kinda pushing it with RSX register space and spilling VP data into adjacent unused space.
2021-06-28 10:52:05 +03:00
Ani
a49446c9e9
Replace gsl::span for std::span (c++20) ( #7531 )
...
* Replace gsl::span for std::span (c++20)
* Replace gsl::byte with std::byte
Co-authored-by: Bevan Weiss <bevan.weiss@gmail.com>
2021-05-30 17:10:46 +03:00
kd-11
c5a06dab0a
rsx: Refactor program texture state handling to be persistent across shader swaps
2021-05-15 23:51:12 +03:00