Elad
75dc2a12e2
RSX: Return VP shader as is if no changes were made
2025-03-08 14:21:57 +02:00
Elad
ae39c5b8cb
RSX: Optimize vertex program ucode invalidation
2025-03-08 14:21:57 +02:00
Whatcookie
bfb9dfea7e
RSX: ProgramStateCache loops optimizations
2025-03-07 09:54:12 +02:00
Elad
8ed2089070
RSX: Fix UB in FIFO_control::get_current_arg_ptr()
2025-03-07 09:41:52 +02:00
kd-11
59280a133c
vk: Do not force strict query scopes by default
2025-03-05 14:40:35 +03:00
Megamouse
ca3d02fc61
static analysis: ensure is always false
2025-03-05 00:12:30 +01:00
Megamouse
a49c4c7682
static analysis: duplicate assignment
2025-03-05 00:12:30 +01:00
Megamouse
7a6a96254c
static analysis: remove unused overrides
2025-03-05 00:12:30 +01:00
Megamouse
6abb863a54
static analysis: std::move
2025-03-05 00:12:30 +01:00
Megamouse
815a4e7dc1
static analysis: less references
2025-03-05 00:12:30 +01:00
Megamouse
df2f68da44
static analysis: more const ref
2025-03-05 00:12:30 +01:00
Megamouse
a8fc3f5f74
static analysis: more const
2025-03-05 00:12:30 +01:00
Megamouse
cb659474d9
overlays: fix friends/trophy list input on paused emulation
2025-03-03 18:21:35 +01:00
Malcolm Jestadt
1920aee415
RSX: Fix issue where linux builds could hit illegal instruction on machines without AVX-512
...
- Place avx-512 function attributes in their own functions
2025-03-03 15:58:55 +03:00
Megamouse
bd41774960
overlays/osk: implement horizontal scroll
2025-03-02 23:44:08 +01:00
Megamouse
4aa25285a3
overlays: use thread local static vector in get_glyph_data
2025-03-02 23:44:08 +01:00
Megamouse
72ee5ed10d
overlays: add ability to hide hidden trophies
2025-03-02 23:02:22 +01:00
Megamouse
048a44cbe5
overlays: add getter for selected entry
2025-03-02 23:02:22 +01:00
Megamouse
6f5f7ece06
overlays: fix and optimize layout exit loops
2025-03-02 23:02:22 +01:00
Malcolm Jestadt
6bd1ab576c
RSX: Use AVX-512-ICL code in get_vertecx_program_ucode_hash and in vertex_program_compare
...
- Code is about 4 times as fast on my zen4 machine
- Should be twice as fast on zen5 machines with full width AVX-512
2025-03-02 09:07:07 +02:00
kd-11
0aca5e222f
vk: Fix MacOS build
2025-03-01 18:02:32 +03:00
kd-11
b8411a90cd
vk/swapchain: Fix WSI swapchain configuration overrides
2025-03-01 18:02:32 +03:00
kd-11
4e9365f76b
vk/swapchain: Consolidate native swapchain implementation for platforms where it is not implemented
...
- NATIVE swapchain only matters in headless scenarios or where we otherwise cannot access WSI properly.
- It is now optional, with a stub provided when WSI is not available.
2025-03-01 18:02:32 +03:00
kd-11
602fe15641
vk/swapchain: Move platform-specific code to appropriate headers
2025-03-01 18:02:32 +03:00
kd-11
8b2e792d31
vk: Refactor swapchain into separate platform headers
2025-03-01 18:02:32 +03:00
kd-11
aca1cdf0b6
vk: Refactor instance management header
2025-03-01 18:02:32 +03:00
Megamouse
fe1fd86216
move texture_cache_types implementation to cpp
2025-02-26 19:42:31 +01:00
Megamouse
c61199dd27
Fix signed vs unsigned comparison warning
2025-02-26 14:08:56 +01:00
oltolm
ebde5310b9
use concepts instead of std::enable_if
2025-02-26 11:04:02 +02:00
Megamouse
9082908606
Move is_input_allowed to GSFrameBase
2025-02-25 19:45:43 +01:00
Ivan Podogov
e72cb6801a
Add DXT1-5 decompression on ARM
2025-02-20 14:57:57 +03:00
Elad
52edef0867
Remove xxHash submodule
2025-02-17 18:00:01 +02:00
Malcolm Jestadt
7b9aaacc4b
RSX: ProgramStateCache logic cleanup and microoptimizations
...
- Eliminate some redundant checks in fragment and vertex comparison functions
- Add is_any_src_constant optimization, eliminates 1 instruction per loop
2025-02-16 12:28:10 +02:00
Malcolm Jestadt
d891b83e4b
RSX: Use checksum with rotated inputs for shader hashing instead of FNV
...
- Raises FPS from ~180 to ~200 in Ninja Gaiden
2025-02-16 12:28:10 +02:00
RipleyTom
159370446f
RPCN v1.4
2025-02-12 15:00:50 +01:00
kd-11
7fcd747819
rsx: Fix internal res tracking
2025-02-12 01:58:52 +03:00
RipleyTom
cd87a64621
Headers cleanup
2025-02-11 20:38:35 +01:00
kd-11
3392f0a271
gl: Fix stencil resolve for NVIDIA cards
...
- Only NV cards fail to expose ARB_shader_stencil_export which forces a very clunky workaround
- Fix stencil parameter initialization
2025-02-11 02:28:31 +03:00
kd-11
10d5907f46
rsx: Implement framebuffer statistics to track the internal render resolution at runtime.
2025-02-11 02:28:31 +03:00
kd-11
0f3d2c7085
gl: Implement MSAA transparency (sample-to-coverage)
2025-02-11 02:28:31 +03:00
kd-11
485927ed0d
gl: Fix crash when launching multiple games with MSAA enabled
2025-02-11 02:28:31 +03:00
kd-11
4f08bfd0a2
Fix compilation on clang
2025-02-11 02:28:31 +03:00
kd-11
54e7cb8d9e
vk: Silence spec validation error on NV cards
2025-02-11 02:28:31 +03:00
kd-11
fab39a6495
gl: Add support for "hw MSAA resolve" option
2025-02-11 02:28:31 +03:00
kd-11
008bfa2cd2
gl: Add extra checks around invalid render/compute passes
...
- These would have saved a lot of time debugging problems
2025-02-11 02:28:31 +03:00
kd-11
5907a6a67d
gl: Fix crash in texture cache due to incorrect surface handling
2025-02-11 02:28:31 +03:00
kd-11
85880e6037
gl: Implement remaining resolvers
...
- Add support for NVIDIA cards
- Implement all depth-stencil resolver passes
2025-02-11 02:28:31 +03:00
kd-11
042be7d7d1
gl: Implement basic MSAA rendertarget support
...
- Enough to get some popular titles working.
- Some depth resolvers still need work
2025-02-11 02:28:31 +03:00
kd-11
26d85e53a4
vk: Fix extension initialization during device creation
...
- Fix crash when using device_fault extension
- Fix spec violation when using conditional rendering
2025-02-11 02:28:31 +03:00
kd-11
f3e913b56a
vk: Redesign resource binding for overlay passes
2025-02-11 02:28:31 +03:00