Commit graph

8274 commits

Author SHA1 Message Date
Megamouse ee46ad1ca9 move overlays code to headers 2020-02-26 23:43:18 +01:00
gamerforEA 762c106e19 sys_prx_.cpp: Fix RAII locks usage (without local variables they destroyed immediately after construction) 2020-02-27 00:38:55 +03:00
gamerforEA 93552a5958 Apply some Clang-Tidy fixes 2020-02-27 00:38:55 +03:00
gamerforEA c0fbf3091e Remove unnamed namespaces from headers 2020-02-27 00:38:55 +03:00
gamerforEA 49294a3dd2 Add missing include guards 2020-02-27 00:38:55 +03:00
RipleyTom abfa303e07 Auto-updater minifix 2020-02-26 22:06:58 +03:00
Nekotekina 5094ab8283 Fix RSX Offloader thread name 2020-02-26 21:57:01 +03:00
Nekotekina e102dc2a94 Add message on exit if some thread are still waiting 2020-02-26 21:23:30 +03:00
Nekotekina 5e59f18720 fixed_typemap: implement need<> method
It may be used in constructors of other objects to assert a dependency.
It also helps to ensure reverse destruction order of that dependency.
2020-02-26 21:23:30 +03:00
Nekotekina b35a5982e8 Fix one bug with MsgDialog thread (freeze on exit)
Forgot to check thread state
2020-02-26 21:23:30 +03:00
Eladash 4d3cdca7f6 Stub sys_spu_thread_group_set_cooperative_victims and syscall_253 2020-02-26 18:17:13 +00:00
Eladash 0d4f8ca234 fs: Make fs::get_dir_size able to report an error 2020-02-26 18:17:13 +00:00
kd-11 569e1c2df6 rsx: Fix typo. Noted by github user @gamerforEA 2020-02-26 19:40:35 +03:00
kd-11 6e9392fb45 rsx: Restructure ZCULL query triggers
- Both ZCULL stats and ZPASS stats require hardware queries, but
  ZCULL stats should not contribute to ZPASS stats and vice versa!

- Disables hardware queries for ZCULL stats by themselves, we cannot
  generate them correctly anyway and no game so far has been found to
  actually use them. Should lessen the load on the backend for games
  that do not actually require it.
2020-02-26 19:40:35 +03:00
Nekotekina df1813b4e2 overlays: hotfix for waiting on thread_count 2020-02-25 23:43:05 +03:00
Nekotekina ff16e678a5 Add thread_count instead of former thread pool 2020-02-25 23:16:55 +03:00
Nekotekina 982856e70d overlays: remove unused threadpool 2020-02-25 22:56:50 +03:00
Nekotekina 144c20649f Try to fix msg dialog breakage 2020-02-25 22:50:44 +03:00
Megamouse e719bcf338 overlays: add layer modes to osk 2020-02-25 21:57:49 +03:00
Megamouse 3f4226b70e overlays: Fix find and replace regression 2020-02-25 21:57:49 +03:00
Megamouse 620cfd5063 overlays: move code to overlay_utils.cpp 2020-02-25 21:57:49 +03:00
Megamouse 69b2e746fa overlays: fix overlay_utils.h filter 2020-02-25 21:57:49 +03:00
Megamouse 2341749485 overlays: add overlay_osk.h 2020-02-25 21:57:49 +03:00
MSuih 33abcf74f2 Add information about boot process 2020-02-25 19:42:20 +03:00
Nekotekina 4e33ae319b fixed_typemap.hpp: minor fixup 2020-02-25 18:27:05 +03:00
Nekotekina b59bb16fad Threads: removed outdated on_abort detection deemed unnecessary
May cause regressions.
2020-02-25 15:48:25 +03:00
Nekotekina 136d769895 Fix g_fxo->init internal logic for CTAD (use () not {})
Also improve comments to the functions.
2020-02-25 14:34:06 +03:00
Nekotekina 9c9c2eb2c9 Fix wrong g_fxo->init_crtp name, use just init<> 2020-02-25 14:07:50 +03:00
Nekotekina 318a364d09 Try to fix OSK 2020-02-25 14:03:13 +03:00
Nekotekina fa02a04baa Add g_fxo->init_crtp to simplify thread construction 2020-02-25 11:51:41 +03:00
Nekotekina 7eebe06931 Restore thread counter (world may be not ready yet)
Remove dumb 1300ms timeout.
2020-02-25 11:51:19 +03:00
kd-11 cd40bc8c61 overlays: Avoid race condition between rendering and layout operations for system widgets
- System widgets are callable from outside RSX code.
- Responding to draw requests while setup is in progress can cause malformed cached output
- Fixes glitched layouts for system message dialogs
2020-02-24 23:33:47 +03:00
kd-11 f6ebd88687 overlays: Ditch wstring for u32string
- Turns out wstring is not the same as u32string on windows.
2020-02-24 23:33:47 +03:00
MSuih 13ef0cc8c4 Fix native UI tooltip 2020-02-24 19:45:16 +01:00
MSuih df5059b142 Change logging level for invalid disc path 2020-02-24 19:45:16 +01:00
Megamouse f7666f44da Untangle GUI and input includes 2020-02-24 16:31:01 +01:00
Megamouse 7b49249f5f Input: Add config lerp factor for buttons and triggers
Adds new lerp factors to the keyboard pad handler In order to simulate triggers and analog buttons.
See "Analog Button Lerp Factor" and "Trigger Lerp Factor" in the yml in InputConfigs/Keyboard/.
Values Range from 0-100 as before, where 100 is instant press and 0 is never.

Currently I'm not planning any GUI element for this.
2020-02-24 08:56:57 +01:00
Megamouse 64ed2f1151 Input: use std::lerp instead of lerp template 2020-02-24 08:56:57 +01:00
Megamouse 17f335648c Input: misc updates to some functions in PadHandler 2020-02-24 08:56:57 +01:00
Nekotekina 1dc2eb1cc8 Avoid deprecated av_register_all with version check. 2020-02-23 20:58:02 +03:00
Emmanuel Gil Peyrot 1a702de9e4 cellVdec: replace deprecated ffmpeg function
avcodec_decode_video2() is deprecated, now replaced with
avcodec_send_packet() and avcodec_receive_frame().
2020-02-23 20:21:59 +03:00
Nekotekina f1241c572c Fix some deprecation warnings (plunder cellAdec btw) 2020-02-23 20:21:59 +03:00
Eladash 522daf5eac rsx: Fix NULL renderer 2020-02-23 19:57:55 +03:00
Nekotekina 8b4b859091 Remove "thread_ctrl::spawn" 2020-02-23 15:03:38 +03:00
Nekotekina 18db020b93 Fix warning in RSXOffload.cpp (rewrite thread) 2020-02-23 14:19:23 +03:00
Nekotekina 7069e7265f RSX: move g_dma_manager to g_fxo 2020-02-23 13:12:50 +03:00
Nekotekina fa0bf6a92c Fix "unknown pragma" on zlib clang workarounds 2020-02-23 10:42:35 +03:00
JohnHolmesII 758902382d AudioBackend.cpp: Implicit enum to float conversions are deprecated 2020-02-23 09:38:04 +03:00
JohnHolmesII cc71d2c4bf memory_string_searcher: Change to std strings
- Compiler warnings indicated that the call to toStdString() did not
   create an object that lived long enough be used. Simply use std
   string ahead of time.
2020-02-23 09:38:04 +03:00
JohnHolmesII 9b7d28b5dd cellSaveData.cpp: Use ref instead of copy 2020-02-23 09:38:04 +03:00
JohnHolmesII b9ee53d82a game_list_frame.cpp: Fix progress dialog constructor arguments 2020-02-23 09:38:04 +03:00
JohnHolmesII 479a64c4e8 Remove some inline compiler pragmas 2020-02-23 09:38:04 +03:00
Nekotekina 2bab3afae0 Fix deprecation warning in System.cpp 2020-02-22 19:41:03 +03:00
AniLeo fa3fde7a29 hle: Fix cellAvconfExt function registrations
Co-authored-by: Clienthax <clienthax@gmail.com>
2020-02-22 17:27:58 +03:00
AniLeo 3aa293a7a3 hle: cellAuthDialog
Basic RE of cellAuthDialog, stubs functions
2020-02-22 16:03:14 +03:00
Nekotekina 96be40bf30 Implement cellMsgDialog closing thread
Fixing deprecation warning.
2020-02-22 15:17:02 +03:00
Nekotekina 3001701059 Test: disable warning for "macro redefined" spam 2020-02-22 15:17:02 +03:00
kd-11 fa41297b27 overlays/trophy: Migrate to multibyte strings 2020-02-22 15:07:14 +03:00
kd-11 b8f51398b7 overlays/save_dialog: Migrate to multibyte strings 2020-02-22 15:07:14 +03:00
kd-11 cb2129c7e4 overlays/osk: Migrate to multibyte encoding 2020-02-22 15:07:14 +03:00
kd-11 703ec9f896 overlays: More unicode utilities 2020-02-22 15:07:14 +03:00
kd-11 19350d024b overlays: Font system improvements
- Add support for Hangul blocks (korean)
- Restructure font fallback system to allow the user to 'install' fonts if missing.
  Should allow fonts to work with no firmware on open systems like linux
2020-02-22 15:07:14 +03:00
kd-11 8e68427daf overlays: Add basic font substitution system and separate JPN from Latin-1 set
- Gets JP glyphs to render correctly, but the generalization may negatively affect other CJK glyph sets.
  PS3 doesn't seem to use other glyph sets much however.
2020-02-22 15:07:14 +03:00
kd-11 6220206cbc vk: Implement 2D array textures required for new font subsystem 2020-02-22 15:07:14 +03:00
kd-11 1df1ceb4ea gl: Support new glyph format with array textures 2020-02-22 15:07:14 +03:00
kd-11 6178a0ab25 overlays: Migrate to wide-char strings 2020-02-22 15:07:14 +03:00
Megamouse 171e6c6e54 Qt: remove duplicate paths in game list 2020-02-21 21:00:46 +01:00
Megamouse 313b967217 Qt: simplify blockingMap occurances 2020-02-21 21:00:46 +01:00
Megamouse b47a8b9995 Skip some logging in add_only Load 2020-02-21 21:00:46 +01:00
Megamouse c4a1c6f845 Do not reset PS3_GAME when booting disc patches 2020-02-21 21:00:46 +01:00
Eladash 24d3e2b2b8 cellGameDataCheckCreate(2): More improvements
* IsNewData is false only if PARAM.SFO exists.
* Don't create directory on error (setParam == nullptr && isNewData).
* Return CELL_GAMEDATA_ERROR_BROKEN if PARAM.SFO exists on target directory yet is not from GD category.
2020-02-21 21:15:55 +03:00
Nekotekina 145b80d262 Re-enable warning "macro redefined" (clang) 2020-02-21 19:36:05 +03:00
Nekotekina 5e75a0c497 Disable cotire on travis
Make some workarounds for clang because it poorly supports -Wold-style-cast
2020-02-21 17:03:54 +03:00
Nekotekina 972e0ab31d Remove -Wno-reorder and make it an error 2020-02-21 15:20:34 +03:00
Eladash 54f2c27ba0 cellGameDataCheckCreate(2): Set nullptr in setParam
* setParam is nullptr by default.
* if setParam is null and it's new data, return error code.
2020-02-21 14:49:45 +03:00
Eladash 0ba1f8f4ef Fix cellDiscGameGetBootDiscInfo on error
* Always set first dword to 0, other bytes are untouched,
2020-02-21 14:49:45 +03:00
Eladash 4d7e53d7a0 cellGameDataCheckCreate(2): Check dirName 2020-02-21 14:49:45 +03:00
Eladash 0c757222cb Minor improvements to sys_ss_random_number_generator
* Replace CELL_EABORT with exception.
* Improve error codes a bit.
* pkg_id == 1 should not return an error if root permission is present.
* Avoid passing vm pointers to native API, use temp buffer instead.
2020-02-21 14:49:45 +03:00
Megamouse 0ed87be47a Qt: add apply button to settings dialog 2020-02-21 10:08:22 +01:00
Silent e005581dda Gracefully fall back to a null renderer if XAudio2 fails to Init
This can happen as a non-error condition if user has no output
audio devices enabled.
2020-02-20 23:33:09 +03:00
Silent 312fc94daa Replace XAudio2 implementation with an unified Xaudio2Redist
This removes dual implementation for 2.7 and 2.8/2.9 interfaces
and also removes reliance on DirectX End User Runtimes for Windows 7.
2020-02-20 23:33:09 +03:00
Megamouse 0dd417e5f2 Add more game window title options 2020-02-20 20:07:25 +01:00
Eladash dd85e733d3 Fixup for #7304 2020-02-20 20:31:56 +03:00
Nekotekina 9e9ddf42c9 Change stdafx.h to trigger pch regeneration 2020-02-20 17:42:28 +03:00
Nekotekina 3e0e1f668c Another attempt to fix OSX 2020-02-20 16:54:56 +03:00
Nekotekina 987223da3f Minor fixup for /dev_flash creation 2020-02-20 14:38:09 +03:00
Nekotekina 78cc36cdd8 Allow empty /dev_flash cfg (fixup) 2020-02-20 14:07:26 +03:00
Nekotekina da036de3e4 Restore some /dev_flash logic 2020-02-20 12:43:53 +03:00
Nekotekina 92e3eaf3ff Fix signed-unsigned comparisons and mark warning as error (part 2). 2020-02-19 22:54:58 +03:00
Nekotekina 771eff273b First part of fixing sign-compare warning (inside be_t). 2020-02-19 22:54:58 +03:00
Nekotekina 70bcb1cd52 Add "-Wno-macro-redefined" for clang spam 2020-02-19 21:17:23 +03:00
Nekotekina 762c8d5430 Remove -Wno-sign-compare 2020-02-19 21:17:23 +03:00
Eladash 6de91a1691 HLE cellGcmSys: Make IOTable accurate
Affects cellGcmAddressToOffset when using addresses above 0xC0000000
2020-02-19 18:11:30 +00:00
Eladash 1aa11440e0 HLE cellGcmSys: Make cellGcmUnmapEaIoAddress accurate 2020-02-19 18:11:30 +00:00
Eladash df8d0cde4a RSX/SPU: Accurate reservation access 2020-02-19 18:11:30 +00:00
Eladash f02b4801b2 Fix max SPURS threads regression 2020-02-18 19:20:40 +00:00
Eladash 727d783959 RawSPU: protect NPC from writes/reads in running state 2020-02-18 18:09:10 +00:00
Eladash fad8b38b28 sys_spu: protect sys_spu_image members in kernel mode
Save relevant info in idm, set sys_spu_image segs and nsegs members to 0.
2020-02-18 18:09:10 +00:00
Nekotekina 8a176de6a1 Restore -Wenum-compare and fix some [=] warnings 2020-02-18 17:37:30 +03:00
Nekotekina c48ceafc15 sys_sync.h: fix warning (signed prio) 2020-02-18 14:53:23 +03:00