kd-11
7fe9802f87
vk: Properly use declared pitch when loading simple images
2020-03-01 00:16:52 +03:00
kd-11
14aebeac58
video-out: Allow applications to successfully change display resolution
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- Avoids a situation where a game configures output correctly but gets back bogus information later when querying.
- Should fix games being broken at some resolutions but not others.
2020-03-01 00:16:52 +03:00
kd-11
76bbbe27f1
vk: Fix dma resource leak
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- Fix broken check; a relic of the past where flush method would reset the fence
2020-03-01 00:16:02 +03:00
kd-11
9af52d12a8
vk: Improve events
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- Make events properly managed objects.
- Add a workaround for AMD's broken event status query
2020-03-01 00:16:02 +03:00
kd-11
5eb314fbbb
vk: Add execution barriers.
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- Useful for debugging
2020-03-01 00:16:02 +03:00
Nekotekina
8e5a03f171
Use named_thread_group in rsx_cache.h
2020-02-29 16:55:25 +03:00
kd-11
eb140c52a4
rsx: Reset ZCULL statistics at the end of a frame
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- Workaround for games that leak zpass/zstats.
The information is useless anyway without a clear op so it should be fine.
2020-02-29 14:23:52 +03:00
kd-11
198c84cabf
rsx: Fix zcull clear command; do not clear ZPASS when ZSTATS is cleared.
2020-02-29 14:23:52 +03:00
Eladash
8762f2a588
Use more starts_with
2020-02-29 13:06:14 +03:00
kd-11
08f3460365
vk: Fixup for RCB/RDB in special cases
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- Images must be in TRANSFER_DST_OPTIMAL or GENERAL layouts to call the image upload routines.
2020-02-29 12:13:11 +03:00
kd-11
cb047fcc75
rsx: Disable zstat checks to avoid unnecessary stream splitting ( #7624 )
2020-02-28 20:27:31 +03:00
Nekotekina
ac2581659a
RSXOffload: fix dma_manager::sync() freeze on exit
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Its logic was completely broken.
2020-02-28 19:55:43 +03:00
Nekotekina
f335d034fc
Fix RSX Offloader thread exit (MTRSX fix)
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Hangs on exit if MTRSX is enabled.
2020-02-28 19:43:42 +03:00
Nekotekina
ecd68dfc70
overlays: add "thread bits" to wait on and avoid lockup
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Add TLS variable to store its own bit.
2020-02-27 19:14:08 +03:00
Megamouse
ee46ad1ca9
move overlays code to headers
2020-02-26 23:43:18 +01:00
gamerforEA
93552a5958
Apply some Clang-Tidy fixes
2020-02-27 00:38:55 +03:00
gamerforEA
c0fbf3091e
Remove unnamed namespaces from headers
2020-02-27 00:38:55 +03:00
gamerforEA
49294a3dd2
Add missing include guards
2020-02-27 00:38:55 +03:00
Nekotekina
5094ab8283
Fix RSX Offloader thread name
2020-02-26 21:57:01 +03:00
Nekotekina
b35a5982e8
Fix one bug with MsgDialog thread (freeze on exit)
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Forgot to check thread state
2020-02-26 21:23:30 +03:00
kd-11
569e1c2df6
rsx: Fix typo. Noted by github user @gamerforEA
2020-02-26 19:40:35 +03:00
kd-11
6e9392fb45
rsx: Restructure ZCULL query triggers
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- Both ZCULL stats and ZPASS stats require hardware queries, but
ZCULL stats should not contribute to ZPASS stats and vice versa!
- Disables hardware queries for ZCULL stats by themselves, we cannot
generate them correctly anyway and no game so far has been found to
actually use them. Should lessen the load on the backend for games
that do not actually require it.
2020-02-26 19:40:35 +03:00
Nekotekina
df1813b4e2
overlays: hotfix for waiting on thread_count
2020-02-25 23:43:05 +03:00
Nekotekina
ff16e678a5
Add thread_count instead of former thread pool
2020-02-25 23:16:55 +03:00
Nekotekina
982856e70d
overlays: remove unused threadpool
2020-02-25 22:56:50 +03:00
Nekotekina
144c20649f
Try to fix msg dialog breakage
2020-02-25 22:50:44 +03:00
Megamouse
e719bcf338
overlays: add layer modes to osk
2020-02-25 21:57:49 +03:00
Megamouse
3f4226b70e
overlays: Fix find and replace regression
2020-02-25 21:57:49 +03:00
Megamouse
620cfd5063
overlays: move code to overlay_utils.cpp
2020-02-25 21:57:49 +03:00
Megamouse
2341749485
overlays: add overlay_osk.h
2020-02-25 21:57:49 +03:00
Nekotekina
9c9c2eb2c9
Fix wrong g_fxo->init_crtp name, use just init<>
2020-02-25 14:07:50 +03:00
Nekotekina
318a364d09
Try to fix OSK
2020-02-25 14:03:13 +03:00
Nekotekina
fa02a04baa
Add g_fxo->init_crtp to simplify thread construction
2020-02-25 11:51:41 +03:00
kd-11
cd40bc8c61
overlays: Avoid race condition between rendering and layout operations for system widgets
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- System widgets are callable from outside RSX code.
- Responding to draw requests while setup is in progress can cause malformed cached output
- Fixes glitched layouts for system message dialogs
2020-02-24 23:33:47 +03:00
kd-11
f6ebd88687
overlays: Ditch wstring for u32string
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- Turns out wstring is not the same as u32string on windows.
2020-02-24 23:33:47 +03:00
Megamouse
f7666f44da
Untangle GUI and input includes
2020-02-24 16:31:01 +01:00
Eladash
522daf5eac
rsx: Fix NULL renderer
2020-02-23 19:57:55 +03:00
Nekotekina
8b4b859091
Remove "thread_ctrl::spawn"
2020-02-23 15:03:38 +03:00
Nekotekina
18db020b93
Fix warning in RSXOffload.cpp (rewrite thread)
2020-02-23 14:19:23 +03:00
Nekotekina
7069e7265f
RSX: move g_dma_manager to g_fxo
2020-02-23 13:12:50 +03:00
kd-11
fa41297b27
overlays/trophy: Migrate to multibyte strings
2020-02-22 15:07:14 +03:00
kd-11
b8f51398b7
overlays/save_dialog: Migrate to multibyte strings
2020-02-22 15:07:14 +03:00
kd-11
cb2129c7e4
overlays/osk: Migrate to multibyte encoding
2020-02-22 15:07:14 +03:00
kd-11
703ec9f896
overlays: More unicode utilities
2020-02-22 15:07:14 +03:00
kd-11
19350d024b
overlays: Font system improvements
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- Add support for Hangul blocks (korean)
- Restructure font fallback system to allow the user to 'install' fonts if missing.
Should allow fonts to work with no firmware on open systems like linux
2020-02-22 15:07:14 +03:00
kd-11
8e68427daf
overlays: Add basic font substitution system and separate JPN from Latin-1 set
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- Gets JP glyphs to render correctly, but the generalization may negatively affect other CJK glyph sets.
PS3 doesn't seem to use other glyph sets much however.
2020-02-22 15:07:14 +03:00
kd-11
6220206cbc
vk: Implement 2D array textures required for new font subsystem
2020-02-22 15:07:14 +03:00
kd-11
1df1ceb4ea
gl: Support new glyph format with array textures
2020-02-22 15:07:14 +03:00
kd-11
6178a0ab25
overlays: Migrate to wide-char strings
2020-02-22 15:07:14 +03:00
Nekotekina
5e75a0c497
Disable cotire on travis
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Make some workarounds for clang because it poorly supports -Wold-style-cast
2020-02-21 17:03:54 +03:00