Commit graph

13700 commits

Author SHA1 Message Date
Eladash a03dd44924 Empty kill and init callback before calling them 2023-06-29 12:12:56 +03:00
Eladash 554b27a82a PPU LLVM: Implement SELF precompilation
Do not use PS3 memory for precompilation.
2023-06-28 18:34:33 +03:00
Eladash 7062ead4fd PPU LLVM: Precompile all disc game data including PRX etc
Even if there is no EBOOT.BIN.
2023-06-28 18:34:33 +03:00
Eladash 5f2f084091 Savestate/IDM: Do not save unsavable containers 2023-06-28 18:34:33 +03:00
Eladash a560121775 Fix Create PPU Cache 2023-06-28 18:34:33 +03:00
Dark b0a346709e RB3MidiGuitar.cpp: Support 5-Fret play
Rock Band 3 has support for playing the regular guitar mode with the
Pro Guitar. While the real MPA does not support this, the game accepts
it just fine so there's no harm in emulating it.
2023-06-27 20:11:10 +02:00
Megamouse 7b64cd2a8e input/overlays: add option to lock overlay input to player one 2023-06-27 19:36:05 +02:00
kd-11 9ecfecb83e Constify 2023-06-27 16:41:30 +03:00
kd-11 ec4565263d Dump extensions info to the log 2023-06-27 16:41:30 +03:00
kd-11 ed1da364e5 vk: Fix a bunch of corner cases when syncing GPU and host memory 2023-06-27 16:41:30 +03:00
kd-11 942dbbc8fa vk: Add explicit sync when doing copy_image_to_buffer 2023-06-27 16:41:30 +03:00
kd-11 3e8f9cbbf2 Add flags to handle sync domain with v2 events 2023-06-27 16:41:30 +03:00
kd-11 322b5dac79 Properly enable synchronization2 feature 2023-06-27 16:41:30 +03:00
kd-11 5a85fee3f1 Silence logspam about unused parameter 2023-06-27 16:41:30 +03:00
kd-11 ca472b6750 Silence log spam about copy ellision 2023-06-27 16:41:30 +03:00
Megamouse 8e3d0af08e Qt: remove obsolete shortcut 2023-06-26 21:23:48 +02:00
Megamouse 12f2b900ca Qt: use shortcut instead of hardcoded keypress event 2023-06-26 21:23:48 +02:00
Megamouse 6228dff809 welcome_dialog: remove weird window close event 2023-06-26 21:23:48 +02:00
Eladash d34b3190f7 Make stopping emulation not pause or crash UI
* Make the UI and main thread available when stopping emulation.
* Make BlockingCallFromMainThread always execute, preventing bugs when it unexpectedly did not.
* Add error code for when starting emulation when Emu.Kill() is in progress.
2023-06-26 20:48:38 +02:00
Eladash 4f5348c7d4 Fix properly RSX replay thread stop bug 2023-06-26 20:48:38 +02:00
Eladash aff871f127 about_dialog: Add new testers 2023-06-25 20:16:55 +03:00
Eladash 9f00359e17 Qt: Add RPCS3 Discord & Wiki to About Dialog 2023-06-25 20:16:55 +03:00
Eladash 0871436488 settings: Display rendering result of 100% resolution scale 2023-06-25 20:16:55 +03:00
Eladash 6aa598b029 Qt: Add Create RPCS3 shortcuts to Wecome Dialog 2023-06-25 20:16:55 +03:00
Eladash 83e22fa9f0 Qt: Make welcome dialog accessible through F1 or Help menu
Enable window close button after "I have read the Quickstart" is checked.
2023-06-25 20:16:55 +03:00
Eladash a230340578 Qt: Fix memory leak in welcome dialog 2023-06-25 20:16:55 +03:00
Eladash 2da78c6591 Qt: Allow to drop RAP&PKG together 2023-06-25 20:16:55 +03:00
Eladash 46350200d7 Qt: Always set QEvent::isAccepted is drag&drop events 2023-06-25 20:16:55 +03:00
Eladash 00502e94b5 Qt: Do not require to close games when adding new disc game directories 2023-06-25 20:16:55 +03:00
brian218 70ce7ee106 sys_fs: Fixed up one of sys_fs_unmount()'s error codes to match real system behavior 2023-06-25 09:08:20 +02:00
brian218 cf4ae38699 sys_fs: Implemented get_normalized_path() 2023-06-25 09:08:20 +02:00
kd-11 0a0ef50caf Try to fix build 2023-06-23 15:21:17 +03:00
kd-11 e20f1587cd Workaround for old compilers
Xcode is not yet c++20 compliant
2023-06-23 15:21:17 +03:00
kd-11 715e3856f2 vk: Update async compute (fast) to use the new sync API 2023-06-22 14:59:58 +03:00
kd-11 850166eca1 vk: Reimplement events using synchronization2 extension 2023-06-22 14:59:58 +03:00
Eladash 00cca7be69 Utilities/Memory Viewer: Improve image viewer
* Added image scaling with Ctrl+Plus, Ctrl+Minus.
* Added hover position to see which address is being pointed at, when double clicking on it the image viewer is closed and the memory viewer jumps to the clicked memory data.
2023-06-21 22:28:52 +03:00
Eladash 0a43f69e87 Utilities/Memory Viewer: Add G8 and G32MAX image formats 2023-06-21 22:28:52 +03:00
Eladash c84d2d895e Utilities/Memory Viewer: Add PageDown/PageUp scrolling
* F5 for single refresh.
2023-06-21 22:28:52 +03:00
Eladash 87d5f45277 Utilities/Memory Viewer: Fix memory leak 2023-06-21 22:28:52 +03:00
Eladash 137f37cd41 Debugger/RSX: Add shortcut for RSX semaphores 2023-06-21 22:28:52 +03:00
Eladash 18722d7874 Utilities/Memory Viewer: Add auto-refresh mode 2023-06-21 22:28:52 +03:00
Eladash 307e1351df asm.hpp: Fix mul_saturate 2023-06-21 22:28:52 +03:00
Eladash 441fbd63bb Fix PPU debug setting with PPU interpreter 2023-06-20 18:18:24 +03:00
Eladash 073b723c09 Fix Create PPU Cache 2023-06-19 13:59:56 +03:00
RipleyTom e2bced978e Move connect workaround to connect interface 2023-06-18 01:04:01 +02:00
Megamouse a6d8c4343f Windows: silence uncritical performance counter error 2023-06-16 19:36:44 +02:00
kd-11 d5654d64d5 Nicer variable names 2023-06-16 15:29:36 +03:00
kd-11 06459eb37b vk: Latch query copy requests to reduce number of vulkan commands used 2023-06-16 15:29:36 +03:00
Megamouse d08fea551e progress dialog fix 2023-06-16 10:30:27 +02:00
Megamouse 924692bf1c Qt: use shift+click to append the button instead of replacing it 2023-06-15 22:39:30 +02:00
Megamouse ec9e8916b1 evdev: don't release buttons while other buttons are still pressed 2023-06-15 22:39:30 +02:00
Megamouse d3be8ee2b7 input: allow multiple key codes per button 2023-06-15 22:39:30 +02:00
Megamouse 16f869fe5a logging: minor trace optimizations 2023-06-15 19:48:15 +02:00
Megamouse a90858193e Qt/logging: add format function for QString 2023-06-15 19:48:15 +02:00
Ani 6dcf63009e Settings: Move Accurate SPU DMA to Advanced 2023-06-15 01:22:15 +02:00
Ani 5f8f86b5a7 Settings: Add Output Scaling to Home Menu 2023-06-15 01:22:15 +02:00
Ani a78117e094 Settings: Enable hot-reloading of Output Scaling 2023-06-15 01:22:15 +02:00
Ani 44421920b3 Settings: Reorder settings in Debug 2023-06-15 01:22:15 +02:00
Ani 0e79fbda05 Settings: Reorder settings in Emulator 2023-06-15 01:22:15 +02:00
Ani 9ab89c634b Settings: Move Automatically start games after boot to Debug 2023-06-15 01:22:15 +02:00
Ani 0a6f12f448 Settings: Rename to Force GPU Texture Scaling
Before the setting's name was Use GPU Texture Scaling
2023-06-15 01:22:15 +02:00
Ani 8612bdd03d Settings: Rename to Pause emulation after loading savestates
Before the setting's name was Start Savestates Paused
2023-06-15 01:22:15 +02:00
Ani f08d3e12ca Settings: Remove PPU Interpreter (dynamic)
It has been unimplemented for a long while, so no point in displaying
it, it can be added once the feature is implemented again
2023-06-15 01:22:15 +02:00
Ani deda47f461 Settings: Move Accurate GETLLAR to Advanced
Also includes some minor cleanup to move some code to their right blocks 
in settings_dialog and tooltips
2023-06-15 01:22:15 +02:00
Ani 2751f5e254 Settings: Move Accurate PPU Float Condition Control to Debug 2023-06-15 01:22:15 +02:00
Ani 2ac1ff1d0a Settings: Move Accurate PPU Vector NaN Handling to Debug 2023-06-15 01:22:15 +02:00
Ani 30e8c70055 Settings: Move Accurate PPU Non-Java Mode to Debug 2023-06-15 01:22:15 +02:00
Ani 62600b3be0 Settings: Move Accurate PPU Saturation Bit to Debug 2023-06-15 01:22:15 +02:00
Ani 57b9130cf7 Settings: Add Show PPU compilation hint 2023-06-15 01:22:15 +02:00
Ani b557a7fa16 Settings: Move Start Savestates Paused to Emulator
Under Emulator Settings groupbox, this is not really an Advanced setting 
thus it's more fitting on the Emulator tab
2023-06-15 01:22:15 +02:00
Ani 73e336adfa Settings: Move Disable Vertex Cache to Advanced
Under GPU group box, MTRSX now works with Vertex Cache so the use cases
for this settings are very reduced
2023-06-15 01:22:15 +02:00
Ani 86b27a3088 Settings: Remove Full Width AVX-512 from the UI
This is a very niche setting, so it can remain a config.yml setting only
2023-06-15 01:22:15 +02:00
Ani cce699a465 Settings: Enable Full Width AVX-512 by default
It is only known to cause performance hits in old Skylake-X AVX-512 CPUs 
as opposed to the other AVX-512 enabled CPUs, so it should be enabled as 
default
2023-06-15 01:22:15 +02:00
Megamouse d662a39a12 PPUAnalyser: fix std::move nonsense 2023-06-14 11:05:00 +03:00
kd-11 49c6c2c529 vk: Do not hard-sync on first sign of fragmentation
- It is very likely that the resource would be available if we just waited a while for the GPU queue to clear.
- Instead of also discarding the current work, first check if we can get by without a hard sync.
2023-06-14 01:12:11 +03:00
kd-11 29f3eec957 vk: On pool recovery, rescan the subpool table in case a new pool really cannot be created 2023-06-14 01:12:11 +03:00
kd-11 c1d875d841 vk: Handle VK_ERROR_FRAGMENTATION when allocating descriptor pools 2023-06-14 01:12:11 +03:00
Megamouse d28e3c4f08 np_handler: fix warning: check socket in discover_ip_address 2023-06-13 18:08:51 +02:00
Megamouse cedfb95f9b Loader: remove dead code 2023-06-12 19:35:15 +02:00
Elad Ashkenazi 59430ee83e
Log Frame: Make clear act clear pending messages (#14004) 2023-06-12 18:46:09 +02:00
Megamouse b436d2a7f4 input: add controller index to SDL controllers 2023-06-12 18:05:34 +02:00
Megamouse 84d2ad70e6 input: add new buttons for Dualsense Edge 2023-06-12 17:29:14 +02:00
Megamouse 1bd9549e45 input: merge some duplicate code 2023-06-12 17:29:14 +02:00
Megamouse 2409a0d04e input: Add dualsense edge PID 2023-06-12 17:29:14 +02:00
RipleyTom 5d7e75c5d8 Fix EINVAL returned on connect call to connecting socket 2023-06-11 15:42:22 +02:00
Eladash c0e97b4e96 Qt: Improve PS3 Binaries Decryption tool 2023-06-11 00:40:14 +02:00
brian218 b2842dcd52 System.cpp: Updated the definition of user-space LV2 CoreOS SELFs 2023-06-10 17:59:02 +02:00
Megamouse c78c504043 overlays: update progress dialog workaround 2023-06-10 09:09:55 +02:00
kd-11 27349c5c69 vk: Cleaner approach to object lifetime management 2023-06-10 02:54:16 +03:00
kd-11 872aa2b358 vk: Improved OOM handling
- Don't aggressively delete surfaces unless we're really crashing
- Release barrier resources before destroying the surface in case of fatal crash
2023-06-10 02:54:16 +03:00
kd-11 72abc0f219 rsx: Minor annotations and refactoring 2023-06-10 01:36:10 +03:00
kd-11 4d565eade6 rsx: Drop format information from the vertex cache and use a simpler model that is much faster 2023-06-10 01:36:10 +03:00
kd-11 2df7e46cb1 rsx: Import robin-hood unordered map which is much faster than std 2023-06-10 01:36:10 +03:00
kd-11 105205312b rsx: Rewrite the find method to avoid unnecessary allocations 2023-06-10 01:36:10 +03:00
kd-11 97f7461aa9 rsx: Allow the vertex cache to be enabled independently of MTRSX 2023-06-10 01:36:10 +03:00
kd-11 7e2eaf43ca rsx: Capture stats about vertex cache performance 2023-06-10 01:36:10 +03:00
Eladash d752ab0151 SPU/Debugger: Add RawSPU debug data 2023-06-09 14:07:37 +03:00
Eladash c87a7cb2c0 PPU: Fix thread entry detection false positives 2023-06-09 14:07:37 +03:00
Megamouse 6aff2803e5 cellMsgDialog: Fix segfault when closing non-blocking Qt dialogs 2023-06-09 02:03:44 +02:00
Megamouse fcfca6efda Qt: add ability to style richtext href links 2023-06-08 22:58:55 +02:00
Megamouse 0ebe832f8e input: fix some warnings 2023-06-08 22:58:55 +02:00
Megamouse 86ed82dcec PSF: improve load readability 2023-06-08 21:15:39 +02:00
Megamouse 769b69999f fix whitespace 2023-06-08 21:15:39 +02:00
Megamouse 91ee066751 Qt: do not set play/pause button texts to 'Resume' on emu stop or ready
Since the states now always seem to match, this makes no sense anymore
2023-06-08 21:15:39 +02:00
Megamouse 404d08ef6d Qt: always use last boot path for game boot actions
The actual path caused the GUI to try to run elfs directly after booting a game from a loader.
2023-06-08 21:15:39 +02:00
Megamouse 11487cd591 System: fix config path in restore_on_no_boot 2023-06-08 21:15:39 +02:00
Megamouse 51a30977d2 System: use const ref for libs map 2023-06-08 21:15:39 +02:00
Megamouse c0366ba40c Qt: fix start/restart shortcut 2023-06-08 21:15:39 +02:00
Megamouse 3f5bc3464d Rename ProcureCurrentEmulationCourseInformation to GetEmulationIdentifier
This is much easier to understand in my opinion.
The old name just made me scratch my head whenever I read it.
2023-06-08 21:15:39 +02:00
Megamouse fcd6be71b0 debugger_frame: don't query cpu thread if emulation is stopped anyway 2023-06-08 21:15:39 +02:00
brian218 ad22cf5051 unself.cpp: Always reset the old SELF header information before loading 2023-06-08 18:18:57 +02:00
Megamouse 8f66c50721 input: add pressure intensity toggle mode 2023-06-08 16:41:44 +02:00
kd-11 6f834e99d2 vk: Disable conditional rendering on MacOS 2023-06-06 22:05:54 +03:00
kd-11 86c7b31b6d Force disable conditional render on macOS 2023-06-06 22:05:54 +03:00
Eladash 6d918b565f PPU: Sleep after returning from thread entry function 2023-06-06 17:53:09 +02:00
Eladash 52575a44b2 sys_ppu_thread: Optimize joined thread notification 2023-06-06 17:53:09 +02:00
Eladash d5eebd6ab4 debugger: Fix trailing spaces in PPU register dump 2023-06-06 09:48:27 +02:00
Eladash 3f44ecb77a register_editor_dialog: Improve selection 2023-06-06 09:48:27 +02:00
Eladash 9bd4426225 Fix _sys_interrupt_thread_disestablish with lingering thread copies 2023-06-06 09:48:27 +02:00
Eladash 4af0a33f1f Fix sys_ppu_thread_detach/exit with lingering thread copies 2023-06-06 09:48:27 +02:00
Eladash 636bde6343 Logs: Fix trailing space, nbsp and unintended character 2023-06-06 09:48:27 +02:00
Eladash 16579e0b1f Fix spu_thread::cleanup() 2023-06-06 09:48:27 +02:00
Megamouse 292d3faa9e input: fix pad profile override with existing custom pad configs 2023-06-06 08:09:31 +02:00
Megamouse 6d2f7f6e54 sys_fs: fix map entry removal in destructor 2023-06-05 23:14:12 +02:00
brian218 48ffc19193 Update sys_usbd.cpp 2023-06-05 20:15:43 +02:00
Eladash e75c0dbaa1 debugger(CallStack): Make Return act as double click 2023-06-05 17:39:52 +03:00
Eladash 0c0f63a2a8 debugger: Fix potential null dereference 2023-06-05 17:39:52 +03:00
Eladash c9942aa828 debugger: Fix key events when CallStack is focused 2023-06-05 17:39:52 +03:00
Eladash ca56f0747e debugger: Avoid incorrect update timer restart 2023-06-05 17:39:52 +03:00
Eladash e77c01d00a debugger: Fix use of invalid pointers 2023-06-05 17:39:52 +03:00
brian218 c85775922e sys_usbd: Implemented sys_usbd_unregister_extra_ldd() 2023-06-05 13:51:54 +03:00
brian218 da0c9c2ce9 sys_usbd: USB VID/PID logging format fixup 2023-06-05 13:51:54 +03:00
brian218 42b388317e sys_ss: Further implemented Update Manager service for VSH 2023-06-05 13:51:54 +03:00
brian218 6a570ae57e sys_fs: Implemented sys_fs_mount(prot=1) read-only mounting & fixed up some operation and permission checks 2023-06-05 13:51:54 +03:00
Elad Ashkenazi 2e4bf9ef1b Update sys_timer.cpp 2023-06-04 01:26:24 +02:00
Elad Ashkenazi ba9f55679d Update sys_timer.cpp 2023-06-04 01:26:24 +02:00
Elad Ashkenazi 2c999a550b Update sys_mutex.h 2023-06-04 01:26:24 +02:00
Elad Ashkenazi 805de248d3 Update sys_lwmutex.h 2023-06-04 01:26:24 +02:00
Elad Ashkenazi 1240874e41 Update sys_lwmutex.h 2023-06-04 01:26:24 +02:00
Elad Ashkenazi feff50e7e0 Update sys_mutex.h 2023-06-04 01:26:24 +02:00
Ani 33558d14e5 rpcs3_version: Bump to 0.0.28 2023-06-02 19:54:07 +02:00
Eladash c37fc73a02 PPU LLVM: Invalidate cache for testers 2023-06-02 08:54:46 +03:00
Eladash d152537e50 sys_lwcond/cond/ppu_thread: Respect scheduler in various syscalls 2023-06-02 08:54:46 +03:00
Eladash 5d4e87373f LV2: Make _sys_lwcond_destroy wait for lwmutex lock 2023-06-02 08:54:46 +03:00
Eladash 1c36156594 PPU LLVM: Fix LWSYNC according to cellSpursWakeup 2023-06-02 08:54:46 +03:00
Eladash 300701a06b Make page faults entry enqueue and event atomic 2023-06-02 08:54:46 +03:00
Eladash a776f15557 SPU: fix event count with ACK and mask write 2023-06-02 08:54:46 +03:00
Eladash 1c89f8a855 LV2/Timer: Fix ENOTCONN check of start timer 2023-06-02 08:54:46 +03:00
Eladash 81e4d9c2ee LV2/TImer: Fix notification discard 2023-06-02 08:54:46 +03:00
Eladash 49be6be8f4 LV2/Timer: Make timers consistent 2023-06-02 08:54:46 +03:00
Eladash b861a9c5d0 LV2: Implement set-priority thread requeue 2023-06-02 08:54:46 +03:00
Eladash 9828e6cafc LV2: Push other-than-this thread to the back on priority set 2023-06-02 08:54:46 +03:00
Eladash 5d13978bbf sys_lwcond: Implement TIMEOUT on lwmutex lock 2023-06-02 08:54:46 +03:00
Eladash b844aecb9e sys_lwmutex/mutex: Fix race on lock timeout 2023-06-02 08:54:46 +03:00
Eladash f57c8c1c35 LV2: Unconditional Timer Synchronization Fix 2023-06-02 08:54:46 +03:00
kd-11 bbbc5f6e6c rsx: Write a warning to the log if we decide to collapse surfaces to reduce VRAM usage. 2023-06-01 19:25:50 +03:00
kd-11 ac0c60b740 vk: Rename gc_wrapper_t to gc_callback_t which is more relevant 2023-06-01 19:25:50 +03:00
kd-11 f2f95a20a3 vk: Minor improvement to descriptor and garbage collector interaction 2023-06-01 19:25:50 +03:00
kd-11 12f213ffad rsx: Trim the number of in-flight invalidated resources (temp cache)
- This drastically improves memory allocation behavior.
  Holding too many invalidated resources can lead to a cascading overallocation error as old resources hold refs to even older resources and nothing gets deleted.
2023-06-01 19:25:50 +03:00
Megamouse 66e1cf96e2 Qt/Loader: Let users choose which packages to install 2023-06-01 16:34:23 +02:00
Elad Ashkenazi c3b7229fbb Extra PS3_EXTRA fix 2023-06-01 06:43:33 +02:00
Megamouse f96a0ce9d2 Trophies: Add more sanity checks to pugixml backend 2023-05-30 19:11:57 +02:00
Megamouse ba592070f7 Qt: fix random initial game selection in trophy dir 2023-05-30 19:11:57 +02:00
kd-11 6a2ea62f82 vk: Minor cleanup 2023-05-30 16:50:08 +03:00
kd-11 6cfd817b5a vk: Fix descriptor-related crashes 2023-05-30 16:50:08 +03:00
kd-11 c99ef4b09f vk: Refactor descriptor handling 2023-05-30 16:50:08 +03:00
kd-11 7e131f8fb6 rsx/util: Add some c++ guards around simple_array class 2023-05-30 16:50:08 +03:00
kd-11 10171c19c3 vk: Unify descriptor allocation
- Pool management should be a backend implementation detail.
2023-05-30 16:50:08 +03:00
Elad Ashkenazi e0853095e3 Fixup debugger_frame double events 2023-05-30 13:11:03 +02:00
Eladash 5a365506f7 Qt/Debugger: Add Ctrl+F (find thread), Ctrl+C (copy) 2023-05-28 13:53:35 +02:00
Megamouse 4aee1b378a overlays: fix media list dialog pad interception 2023-05-28 11:56:49 +02:00
Elad Ashkenazi 9f5e3ecb8c rsx/overlays: Fix crash on stop 2023-05-26 07:42:29 +02:00
Megamouse 7b9614fcf3 Hid: add some logging for initial send_output_report 2023-05-25 23:02:22 +02:00
Megamouse 8e62a0e22d input: remove some outdated comments 2023-05-25 23:02:22 +02:00
Megamouse f89d3d5077 cellCamera: don't switch to main thread unless really necessary 2023-05-25 21:30:27 +02:00
Megamouse 145e059cdf input: allow to remap emulated pads dynamically 2023-05-25 20:37:15 +02:00
Megamouse 22916a7e8d Qt/input: limit some usb device configs to 2 players 2023-05-25 20:37:15 +02:00
Megamouse 07f458f991 Qt: rename emulated pads menu to usb devices 2023-05-25 20:37:15 +02:00
Megamouse 6180a58d7a Qt: disable emulated pad settings during emulation 2023-05-25 20:37:15 +02:00
Megamouse 5cc2a7c09e input: fix emulated pad stick y axis 2023-05-25 20:37:15 +02:00
Megamouse e584653b72 input: move emulated pad handling to config class 2023-05-25 20:37:15 +02:00
Megamouse f4b346a6f8 input: fix emulated button map accessors 2023-05-25 20:37:15 +02:00
Megamouse cb1b71bc57 Qt: fix emulated button reset 2023-05-25 20:37:15 +02:00
Megamouse 95060efb7d input: add support for multi-assignment in emulated pads 2023-05-25 20:37:15 +02:00
Megamouse b82dd61a0c input: add emulated axis configs 2023-05-25 20:37:15 +02:00
Megamouse c84d10686f Qt: change wording on fake PS Move config 2023-05-25 20:37:15 +02:00
Megamouse d652a81078 Qt/input: add emulated pads settings dialogs 2023-05-25 20:37:15 +02:00
Megamouse fc76d2df38 input: list actual nodes instead of button ids 2023-05-25 20:37:15 +02:00
Megamouse 1a98682ea0 input: add enum count for enumeration 2023-05-25 20:37:15 +02:00
Megamouse 64437a531b input: use global configs 2023-05-25 20:37:15 +02:00
Megamouse 4d26170bd6 input: add emulated_pad_config template class 2023-05-25 20:37:15 +02:00
Megamouse 36831a3d6a input: add gem ds3 config file
No sticks yet
2023-05-25 20:37:15 +02:00
Megamouse e7c0df4eac input: add usio config file
No sticks yet
2023-05-25 20:37:15 +02:00
Megamouse a296c19633 input: add ghltar config file
No sticks yet
2023-05-25 20:37:15 +02:00
Megamouse 8b5f7a0770 input: add turntable config file
No sticks yet
2023-05-25 20:37:15 +02:00
Megamouse 7b9a36be7d input: add buzz config file
Adds a buzz.yml and implements a generic way to save actual DS3 mapping independent of pad handlers
2023-05-25 20:37:15 +02:00
shinra-electric cbe1628cf2 remove deprecated VK_MVK_moltenvk and replace with mvk_config.h
VK_MVK_moltenvk extension has been removed. 

Will try with `mvk_config.h`, but it this doesn't work `mvk_deprecated_api.h` should work instead.
2023-05-25 08:54:44 +02:00
Megamouse 38f9332905 overlays: Fix width of graph labels 2023-05-25 06:37:31 +02:00
Megamouse 96f1f9e45e overlays: fix missing sound autorepeat fence.
The other instances aren't realistically autorepeating
2023-05-25 06:37:31 +02:00
Eladash f031cd9b42 Take advantage of WIN10 Thread Name API 2023-05-24 20:39:51 +02:00
kd-11 976a3ed3bf Formatting fixes 2023-05-23 14:37:13 +03:00
kd-11 98c0944419 vk: Fix some sampler load crashes 2023-05-23 14:37:13 +03:00
kd-11 bf78b197a3 vk: Reimplement sampler disposal using the new pool mechanism 2023-05-23 14:37:13 +03:00
kd-11 427960fee8 vk: Fix compiler warning 2023-05-23 14:37:13 +03:00
kd-11 75da7d80dc vk: Reimplement sampler caching to take border color into account 2023-05-23 14:37:13 +03:00
kd-11 7eb730ee03 vk: Integrate custom border colors when supported 2023-05-23 14:37:13 +03:00
kd-11 4b9fa7a417 vk: Require customBorderColorWithoutFormat feature 2023-05-23 14:37:13 +03:00
kd-11 6163acc8c5 vk: Add border color extension detection 2023-05-23 14:37:13 +03:00
kd-11 4add5b6bf0 vk: Minor refactoring of optional features 2023-05-23 14:37:13 +03:00
Megamouse 1ae3b37fbe sceNpTrophy: set timestamps 2023-05-23 08:22:13 +02:00
Elad Ashkenazi 23c710cf53 CPUThread.cpp: Fix an emulator crash on game exit 2023-05-22 20:04:49 +03:00
Eladash e29b81c444 Debug Fixes 2023-05-22 20:04:49 +03:00
Megamouse 73dba6d6e0 overlays: do not play sounds on fast auto repeat
Currently there's a nasty sound stakkato going on if you keep the dpad pressed to the left in the home menu for example.
2023-05-20 18:27:26 +02:00
Megamouse 09e845a539 input: add sanity checks for buf_size
also improve log spam
2023-05-20 13:24:43 +02:00
Eladash e1744ceab2 Debugger: Implement key-scrolling through threads 2023-05-19 23:15:40 +02:00
RipleyTom cbb1b1f28e Fix spu_fm 2023-05-19 18:26:42 +03:00
Elad Ashkenazi 59f9938849 cellSpurs: Fix ready count 2023-05-19 14:18:51 +03:00
Megamouse 8db318094f Qt: fix memory leak on midi error 2023-05-18 22:11:35 +02:00
Megamouse 5a4206e05d Qt: Don't refresh mic and midi list in constructor 2023-05-18 22:11:35 +02:00
Megamouse 6794ae35a1 mac arm: try to fix compilation 2023-05-18 18:52:25 +02:00
Megamouse 8676913e73 input: use enum class for pad connection 2023-05-18 18:52:25 +02:00
Megamouse 2ef120fdcd input: add option to keep pads connected 2023-05-18 18:52:25 +02:00
kd-11 08c1a14b13 Fix init order for gpu_debug_marker 2023-05-18 18:10:46 +03:00
kd-11 4a138aa918 Fix init order 2023-05-18 18:10:46 +03:00
kd-11 793a21a825 rsx: Fix build after variable rename 2023-05-18 18:10:46 +03:00
kd-11 6fd76054b4 vk: Rename the debug marker to something more appropriate 2023-05-18 18:10:46 +03:00
kd-11 c80be9e54b Fixup - command buffer wrapping 2023-05-18 18:10:46 +03:00
kd-11 56ebae773c vk: C++-ify the debug marker sync object member names 2023-05-18 18:10:46 +03:00
kd-11 fad6647255 vk: Do not use raw GPU command buffer handles for any wrapped API calls
- There is no reason to do so and we seriously hamper debugging efforts
2023-05-18 18:10:46 +03:00
kd-11 edb2b60f2f rsx: Perform region clipping in a normalized coordinate space
- Depending on what the caller wants to do, the scaling will be different for src vs dst calculations.
  We cannot reliably handle this in the callee
2023-05-18 18:10:46 +03:00
kd-11 d894ccb4ea vk: Preliminary support for debug markers 2023-05-18 18:10:46 +03:00
Megamouse bd09dc8ea8 Qt: allow hiding trophy table columns 2023-05-18 15:26:05 +02:00
Megamouse 799dbfc2c5 MSVC: Ignore base address warning 2023-05-18 12:41:22 +02:00
Megamouse 54e6cf95d7 Fix some warnings 2023-05-18 12:41:22 +02:00
Megamouse 4fd21f7764 Windows Use vector for performance counter data allocation 2023-05-18 09:15:49 +02:00
Megamouse f8009451a9 rpcn: fix some msvc warnings 2023-05-18 09:15:49 +02:00
Elad Ashkenazi c70338a9a9 Logs/Debugger: Go-To-Address signal from log text 2023-05-18 08:43:39 +02:00
Megamouse e83540d80c Qt: don't refresh game grid after emu stop
It is not necessary to refresh the game grid after stopping a game.
2023-05-17 23:39:48 +02:00
Dark 24dde5d42b Implement support for emulating Rock Band 3's MIDI Pro Adapter
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2023-05-17 22:59:44 +02:00
Joshua de Reeper 8e15afb2c4 sys_usbd: Emulate Disney Infinity Base 2023-05-17 21:26:58 +02:00
Megamouse 911cd678ff cli: add ability to log ffmpeg codecs 2023-05-17 00:23:47 +02:00
RipleyTom f11770b88b
Better accuracy for FREST/FRSQEST (#13863) 2023-05-15 17:20:47 +01:00
Eladash 514ef9a9c5 SPU Executable Code Dumping Tool 2023-05-15 14:11:13 +03:00
kd-11 57070aa8ff vk: Minor refactor in OOM handler to skip scans if we already found a match 2023-05-15 12:28:19 +03:00
kd-11 e06c6b5ac8 vk: Refactor memory allocators to easily inspect device properties 2023-05-15 12:28:19 +03:00
kd-11 a6dada6c36 vk: Use gc to clean up stale surface cache resources instead of fudging with frame counters.
- This whole surface cache garbage management needs to be merged with gc
2023-05-15 12:28:19 +03:00
kd-11 a058cf2ff0 vk: Rewrite draw call setup sequence to avoid OOM situations introducing stale descriptors 2023-05-15 12:28:19 +03:00
kd-11 142d25c0d7 vk: Don't erase texture cache images directly. Use gc instead. 2023-05-15 12:28:19 +03:00
kd-11 4e6231a321 vk: Implement max VRAM override in config 2023-05-15 12:28:19 +03:00
kd-11 29d87a3743 vk: Refactor the vram exhausted handler
- Mostly a de-uglify pass
2023-05-15 12:28:19 +03:00
kd-11 9a2b06f35f vk: Refactor vram exhausted handler to minimize risk of UAF hazards
1. A hard sync before starting the routines on fatal will release some memory going in improving chances of a successful eviction elsewhere.
2. A hard sync on exit cleans up, ensuring no UAF (with caveats)
2023-05-15 12:28:19 +03:00
kd-11 4e2f3a289c vk: Tune resource quotas
- Tuned for 1G. The system requires about 128M for scratch and system data.
2023-05-15 12:28:19 +03:00
kd-11 db70cd058a vk: Improve spill robustness
- Removes some incorrect checks that asserted incorrectly
- Make the collapsible check recursive
2023-05-15 12:28:19 +03:00
kd-11 b6cdf18165 vk: Lower scratch dimension alignment to 256 to minimize wastage 2023-05-15 12:28:19 +03:00
kd-11 7d710cbf8c rsx: Do not allow 'compatible' check to pass if the size does not match
- It's not worth it. We end up with a mish-mash of internal configuration parameters that don't match the surface.
  Maybe with more abstraction it can work, but there is little benefit.
2023-05-15 12:28:19 +03:00
Elad Ashkenazi 654c4e3c06 Logs: fix Stack Cell Errors setting reading 2023-05-14 19:51:18 +02:00
Elad Ashkenazi a3271b08b7 System.cpp: Make boot of disc updates more strict 2023-05-14 17:47:56 +02:00
oltolm b0de5970ce
Get the font directory from Windows (#13825) 2023-05-13 20:58:59 +02:00
Elad Ashkenazi db7f84f9f8
SPU/PPU/Debugger: Ensure ascending stack frames (#13833)
* PPU/Debugger: Ensure ascending stack frames

* SPU/Debugger: Ensure descending stack frame pointers
2023-05-10 11:23:09 +03:00
Megamouse 58140e1d3a Fix some warnings 2023-05-09 07:55:46 +02:00
Megamouse 315d9c308b Qt: fix game list event filter
Fixes a regression caused by copy pasting the list construction to its
own constructor.
2023-05-08 23:05:12 +02:00
Eladash d13c0ee393 SPU/Debugger: Detect stack-less functions 2023-05-08 19:27:21 +03:00
Elad Ashkenazi ead8e5e0c3 PPU LLVM: Unbreak function linkage 2023-05-07 14:11:37 +03:00
RipleyTom 195de818b6 Fix rpcn config reset 2023-05-06 19:48:40 +02:00
RipleyTom 5c0113ce59 Deterministic FREST and FRSQEST 2023-05-06 12:59:34 +03:00
oltolm db2341c842 fix ASAN error: make overlay_pass destructor virtual 2023-05-06 10:17:58 +02:00
brian218 6a41b22a1b sys_fs: Further implemented cellFsArcadeHddSerialNumber (0xc0000007) 2023-05-06 10:26:37 +03:00
brian218 5696065727 sys_fs: Improved sys_fs_fcntl(0xc0000015 and 0xc000001c) by integrating duplicate code 2023-05-06 10:26:37 +03:00
brian218 e9281843bf sys_fs: Implemented mount_info_map to keep proper track of mounted devices 2023-05-06 10:26:37 +03:00
brian218 43184a271f sys_fs: Improved lv2_fs_object constructor 2023-05-06 10:26:37 +03:00
brian218 a7e1bc34de sys_fs: Improved the functionality of lv2_fs_object::get_mp() and the efficiency of mount&newfs syscalls 2023-05-06 10:26:37 +03:00
brian218 98c46f7eb0 sys_game: Fixed potential bugs in sys_game_get_system_sw_version()
sys_game: Implemented sys_game_set_system_sw_version()
2023-05-06 10:26:37 +03:00
Megamouse 3de0f042c6 Qt: filter for rpcs3_*.qm files when enumerating languages 2023-05-06 09:16:24 +02:00
Megamouse f115032095 Qt: implement flow layout game grid
This will allow us to properly style the grid and also remove the need to refresh the whole grid on a window resize
2023-05-06 06:31:58 +02:00
Megamouse 0b628cb50e cellPamf: Add missing error code 2023-05-06 06:31:58 +02:00
kd-11 3947250daa Whitespace fix 2023-05-05 16:59:06 +03:00
kd-11 96be211c88 gl: Fix typeless casts 2023-05-05 16:59:06 +03:00
kd-11 b00b8ae71b rsx: Allow swizzle flag to propagate as an override to surface properties 2023-05-03 01:26:14 +03:00
kd-11 45f416c4f1 rsx: Apply swizzle flag on data source as well
- The fact that the attribute is tacked on to the dest is a semantic error.
  It's the context that is swz\ln, not the source or dest. They both are one or the other.
2023-05-03 01:26:14 +03:00
kd-11 c58149f5b6 vk: Propagate swizzle flag in hw blit engine 2023-05-03 01:26:14 +03:00
kd-11 579a6c9311 rsx: Add a comment explaining the barycentric interpolation change 2023-05-02 20:46:39 +03:00
kd-11 08e7a23121 vk: Improved attribute interpolation for NVIDIA 2023-05-02 20:46:39 +03:00
RipleyTom bf190fd3d8 Fix deadlock in games_config 2023-05-02 07:51:22 +02:00
Megamouse ea3a73b598 Qt: fix invisible first game list icon on tiny icon sizes 2023-05-01 20:09:18 +02:00
Megamouse 710f07049d VS: disable warnings of external dependencies (mainly silences Qt warning spam) 2023-04-30 18:26:19 +02:00
Megamouse fe977c4288 fix some warnings 2023-04-30 18:26:19 +02:00
Eladash f5b9d86e42 Qt/Utilities: Merge memory viewer with searcher 2023-04-30 12:41:55 +02:00
Ani 9ab4802d07 gl: Fix blur_intensity GL_INVALID_OPERATION error
blur_intensity is a float, so the cast needs to be f32 instead of s32
2023-04-30 12:02:14 +03:00
Megamouse 7bec3b30b7 Qt: Allow parsing games.yml during gameplay
There is no need to restrict this anymore
2023-04-28 17:16:04 +02:00
Megamouse ad5a62b62d Loader: split add_only into own function
The new code does not require any modifications apart from loading vfs
2023-04-28 17:16:04 +02:00
Megamouse f080798000 Qt: clear game items before clearing the game list 2023-04-28 16:06:22 +02:00
Megamouse 6af81d649f VS: remove non-existent moc files from filter 2023-04-28 16:06:22 +02:00
Megamouse 5f3f8eeec6 Qt: fix squished icon column when opening rpcs3 after closing with an empty list 2023-04-28 16:06:22 +02:00
Megamouse 9b4302bc2f Qt: fix invalid pointer in IconReady slot 2023-04-28 16:06:22 +02:00
Megamouse fa618a2bf7 Qt: use shared_mutex in movie_item 2023-04-28 16:06:22 +02:00
Megamouse 6915025c7e Qt: don't mount dev_hdd0 in screenshot manager 2023-04-28 16:06:22 +02:00
Elad Ashkenazi 5cf80c05a5 savestates:/sys_spu: Fix join saving 2023-04-28 16:13:15 +03:00
Megamouse 711afeb688 Qt: only do a hard refresh when new games may have been added 2023-04-27 09:23:27 +02:00
Megamouse 96165cd21d Qt: keep game list data when toggling between list and grid layouts
There is no need to do a full hard refresh anymore.
2023-04-27 09:23:27 +02:00
Megamouse 1a07f40c4b Qt: fix futurewatcher cancel 2023-04-27 08:42:28 +02:00
Megamouse eb5ea82bb1 Qt: Fix data race and undefined behaviour in games_config 2023-04-27 08:42:28 +02:00
Megamouse cd9ff08235 Decrease some include madness 2023-04-26 21:37:44 +02:00
Megamouse 957713015a screenshot manager: use flow layout
This whole screenshot thing was really janky, as I added it in half a day or so. But this commit should make everything smooth.
Sadly there is no real lazy loading yet (icons are loaded async, but indiscriminately).
2023-04-26 18:07:16 +02:00
Megamouse a639772dfe Qt: async game list parsing 2023-04-26 18:07:16 +02:00
Megamouse 6c85d97d6c Qt: move experimental build warning to gui_application 2023-04-26 18:07:16 +02:00
kd-11 7feb13671a rsx: Fix up the framebuffer width if the pitch fits scissor but not the clip width 2023-04-25 13:07:12 +03:00
Megamouse 3f066cca4a Qt: fix adding vsh to gamelist 2023-04-25 04:49:41 +02:00
Megamouse c86d221ba5 Qt: lazy load save data icons 2023-04-25 00:58:57 +02:00
Megamouse 5870dad639 Qt: fix savedata dialog exception 2023-04-23 20:00:45 +02:00
Megamouse 53a70c6e77 Qt: lazy load trophy icons 2023-04-23 19:30:23 +02:00
Ivan Chikish 45fecf0059 SPU LLVM: disable AVX2 shift intrinsics
Was incorrectly checked.
2023-04-23 18:36:45 +03:00
Megamouse a6e4b77273 Qt: fix table item delegate usage 2023-04-23 09:25:27 +02:00
Megamouse f932cc4073 VS: fix filters 2023-04-23 09:25:27 +02:00
Eladash 6bf77166e1 Game List: Make Ctrl+f Focus On The Search Bar 2023-04-22 16:13:17 +02:00
Eladash 6b9d0d5df5 UI: Ignore trademark as a fallback when searching games
Also colons and hyphen.
2023-04-22 16:13:17 +02:00
Eladash 9778322d99 UI: Focus to game searchbar on load
Make return key press focus to game list's first entry.
2023-04-22 16:13:17 +02:00
Megamouse 6ff04ec91b Qt: Set icon size function properly 2023-04-22 15:45:54 +02:00
Megamouse 650b0c7c30 Qt: properly invalidate item pointer in grid mode 2023-04-22 14:28:23 +02:00
Megamouse 823b23f800 Qt: Lazy load game grid icons and optimize paint method for invisible items 2023-04-22 14:28:23 +02:00
Megamouse b47db88ded Qt: Remove unused list layout handling of repaint watcher 2023-04-22 14:28:23 +02:00
Megamouse 20b92f50d9 Qt: don't calculate sizes in grid mode 2023-04-22 14:28:23 +02:00
Megamouse b401ad85d1 Qt: lazy load game list icons and dir size 2023-04-22 14:28:23 +02:00
Megamouse e9df63119b Qt: multithreaded file testing during refresh 2023-04-22 14:28:23 +02:00
Megamouse caa6c9b471 Qt: Minor optimization during list refresh 2023-04-22 14:28:23 +02:00
Ivan Chikish bb8e43f16c SPU LLVM: fixup custom LICM pass 2023-04-22 03:07:06 +03:00
Megamouse 2c71d08ea2 Emu: Cache games.yml and only save when necessary 2023-04-21 20:18:24 +02:00
Megamouse 500f7901ac unself: rename SCEVersionInfo to version_header 2023-04-21 17:56:25 +02:00
Megamouse 5fb716fc21 unself: rename SectionInfo to segment_ext_header 2023-04-21 17:56:25 +02:00
Megamouse 31ef970f23 unself: some more documentation 2023-04-21 17:56:25 +02:00
Megamouse a770eaf500 unself: rename AppInfo to program_identification_header 2023-04-21 17:56:25 +02:00
Megamouse e171f3af41 unself: rename SelfHeader to ext_hdr 2023-04-21 17:56:25 +02:00
Ivan Chikish 1041284384 SPU LLVM: sink stores deeper in custom LICM pass 2023-04-21 18:11:59 +03:00
Megamouse 6555de6ef5 fix warnings 2023-04-21 16:41:06 +02:00
Eladash b81e77cffa Remove add_only from main_window::Boot args 2023-04-21 12:14:44 +02:00
Eladash a1741f21cc Optimize AddGamesFromDir a bit 2023-04-21 12:14:44 +02:00
Eladash 76a36f45bf Reduce IO With Game Library Loading 2023-04-21 12:14:44 +02:00
Ivan Chikish 183bea3b98 SPU LLVM: upgrade custom DSE pass 2023-04-20 11:12:31 +03:00
kd-11 6981cbb985 formatting 2023-04-19 14:21:15 +03:00
kd-11 fdfcc6c5ea gl: Refactor attachment clear logic
- Make the whole thing a standalone command to avoid unnecessary state meddling.
2023-04-19 14:21:15 +03:00
Megamouse b86ecf7441 Keep preceding 0 in firmware strings 2023-04-19 08:06:30 +02:00
Megamouse 5107d1b69b Keep second 0 in firmware strings 2023-04-19 08:06:30 +02:00
Megamouse e133c8c2c3 Qt: add option to reset time played 2023-04-19 00:36:35 +02:00
Megamouse 450ab7c289 Qt: add grid filters 2023-04-18 23:46:02 +02:00
Megamouse 32bfb808ae Qt: add checkbox to restart dialog 2023-04-18 20:08:21 +02:00
Ivan Chikish 1f19804cab BufferUtils: fix SSE2 path for byteswaps 2023-04-18 16:46:18 +03:00
kd-11 9ff6003dfc rsx: Add Ultra shader precision setting for costly accuracy settings 2023-04-18 16:25:16 +03:00
kd-11 f725ea7d0d vk: Promote barycentric interpolation to 64-bit 2023-04-18 16:25:16 +03:00
Ivan Chikish 39d17a94c6 SPU LLVM: make savestates unsavable inside the code 2023-04-18 12:19:15 +03:00
Ivan Chikish 8153e5338f SPU LLVM: optimize register stores
Custom implementation of DSE+LICM
2023-04-18 12:19:15 +03:00
RipleyTom 999caea021 Implement sceNpManagerGetCachedInfo 2023-04-17 21:13:44 +02:00
shockdude b70665865f Invert the DJ Hero Turntable crossfader axis bind.
On Xbox 360 turntables, Crossfade Left is Y Down, Crossfade Right is Y Up.
Also simplify turntable/left stick input.
2023-04-16 13:21:57 +02:00
shockdude 6a9e0c52c3 Round squircled axis values to nearest whole number 2023-04-16 10:41:44 +02:00
Ivan Chikish 44b3709d1d SPU LLVM: use volatile stores for PC update 2023-04-15 12:40:59 +03:00
RipleyTom 98fc073f89 Fix tmp path in updater 2023-04-14 19:16:27 +02:00
Ivan Chikish ba29f0ccd1 SPU LLVM: use atomic loads in read channel count 2023-04-14 13:36:04 +03:00
Ivan Chikish 3473e19508 SPU LLVM: fix savestate safety guards
Volatile was removed since it prevented optimizations.
2023-04-14 07:26:30 +03:00
Ivan Chikish 22bd7dcc42 PPU LLVM: disable DSE pass and use volatile store/loads 2023-04-14 07:26:30 +03:00
Eladash 79d09d02ed Add savestate buttons to home menu 2023-04-13 20:46:37 +02:00
Megamouse a6313fa46c cellMic: fix mic type regression 2023-04-13 20:00:05 +02:00
Megamouse 2a7431bd61 cellMic: fallback to proper sampling rate if necessary 2023-04-13 20:00:05 +02:00
Megamouse 90851459c8 cellMic: change some log levels 2023-04-13 20:00:05 +02:00
Megamouse 27c9bf137c cellMic: fallback to 4,2,1 channels by default 2023-04-13 20:00:05 +02:00
Megamouse 2205790dd4 cellMic: add some error checks 2023-04-13 20:00:05 +02:00
Megamouse 0115c2f70a cellMic: minor format changes for readability 2023-04-13 20:00:05 +02:00
Elad Ashkenazi 7bce99d77b
Debugger: Fix step over (#13649) 2023-04-12 20:55:07 +02:00
kd-11 47b65868f4 Try even lower 2023-04-12 18:47:14 +03:00
kd-11 8735a06f3c vk: GTX970 workaround 2023-04-12 18:47:14 +03:00
RipleyTom d35fecbeea Forces deterministic FP operations when online 2023-04-12 15:31:36 +03:00
Eladash 0e388639cc Loader: Make executable analyzation not halt UI when launching games 2023-04-12 15:18:50 +03:00
RipleyTom 17e6ad1fe8 Fix deref in cellSaveData log 2023-04-12 11:58:24 +02:00
Joshua de Reeper 86b3229746 Skylander Portal: Trap Team Audio Transfers 2023-04-11 20:04:51 +02:00
Ivan Chikish 06b0e35fb9 Update to LLVM 16.0.1
Fix Zen4+ AVX-512 detection
2023-04-11 12:13:09 +03:00
oltolm 6fbca1acfd remove unnecessary pointer bitcasts 2023-04-09 12:45:18 +03:00
RipleyTom 0e8b0e414a Improve cellMic and sys_usbd thread scheduling 2023-04-07 23:36:32 +02:00
headassbtw ec3114d6d8
Add alternate 3D display modes (#13582) 2023-04-07 20:08:07 +02:00
Megamouse 60fc51ed22 cellGcm: add more enums 2023-04-07 19:40:21 +02:00
Megamouse 603b775f4a llvm: fix submodule path
- Use official llvm repo
- Move llvm to 3rdparty
- Ignore SPIRV submodules in CI
2023-04-07 18:25:59 +02:00
kd-11 964ce3d6aa rsx: Add a clip_width workaround for some buggy games 2023-04-07 12:39:23 +03:00
Ivan Chikish fb88e1c1c9 Update to LLVM 16.0.0, switch to upstream LLVM 2023-04-06 10:19:31 +03:00
Elad Ashkenazi c6ab1aa227
Fix emulator crash when stopping emulation after being paused (#13530) 2023-04-05 21:53:01 +02:00
brian218 8a509afc20 sys_fs: Implemented CELL_FS_PATH path-as-device support 2023-04-05 18:08:55 +02:00
brian218 6a95e0877b sys_fs: Fix warning C6262 2023-04-05 18:08:55 +02:00
brian218 28c37ab465 sys_fs & VFS: Misc bug fixes 2023-04-05 18:08:55 +02:00
Megamouse 3e556c710b cellMusicExport: first implementation 2023-03-31 15:25:21 +02:00
Megamouse 4289ffef1c cellPhotoExport: add funcFinish check 2023-03-31 15:25:21 +02:00
RipleyTom 0c051a83a7 Fix mic thread usage 2023-03-30 08:14:28 +02:00
kd-11 82dedb1fbb vk: Fix vendor detection for apple 2023-03-29 17:31:06 +03:00
kd-11 04c0f309be vk: Obey safe/unsafe hint for D16F emulation 2023-03-29 17:31:06 +03:00
RipleyTom 8408d51359 Increase delay for GHL and TT int transfers 2023-03-29 11:25:18 +02:00
Megamouse a8ada492b2 cellMic: fix registration index 2023-03-28 20:26:04 +02:00
Megamouse 55d6ee65ae cellAudio: silence cellAudioSendAck and add pseudo code for it 2023-03-28 20:26:04 +02:00
Megamouse 69ecf8aea7 cellAudio: re-use event_sources array 2023-03-28 20:26:04 +02:00
Megamouse f2b51668b4 cellMic: use fixed index for devices 2023-03-28 20:26:04 +02:00
Megamouse c2527c9e1b cellMic: wait for registration of multiple input devices 2023-03-28 20:26:04 +02:00
Megamouse 0bcd45c1d4 cellMic: add some additional error check and silence log spam 2023-03-28 20:26:04 +02:00
Megamouse ecf0022fd1 cellMicGetSignalState: fake some more values
Maybe this improves the mic signal even more
2023-03-28 20:26:04 +02:00
RipleyTom 0f45a8c180 Fix inaccuracies pointed out by PVS-Studio 2023-03-25 08:45:30 +01:00
kd-11 ad3e740c09 vk: Separate vertex and fragment stage push constant updates for overlays 2023-03-23 21:14:23 +03:00
Elad Ashkenazi 7e6cc02e09
Fix an emulator crash in Emulator::SaveSettings (#13567) 2023-03-21 10:12:39 +01:00
RipleyTom 7000ef4471 Fix timeout spam from signaling 2023-03-19 22:31:50 +01:00
Eladash 0beda6fa89 Savestates: Fix deadlock on savestate load 2023-03-18 12:07:17 +03:00
Eladash a41d2e43fd cellFsReaddir: Fix termination sequence 2023-03-18 12:07:17 +03:00
RipleyTom c98158b460 Add buf_to_hexstring 2023-03-18 01:51:35 +01:00
RipleyTom 02a53c582c Invite changes 2023-03-18 01:51:35 +01:00
RipleyTom 192f4825a2 Fix recvn high cpu usage 2023-03-17 23:50:40 +01:00
RipleyTom bcce3acd5f Signaling: report status inactive on unknown connection 2023-03-17 17:58:56 +01:00
RipleyTom 8cd6b9275a Fix timestamps in signaling_handler 2023-03-17 17:07:25 +01:00
Megamouse 5fa9dfac6a Trophies: log more specific errors on install failure 2023-03-17 15:50:05 +01:00
oltolm cf5346c263 use new LLVM API in SPURecompiler 2023-03-12 10:11:06 +03:00
Ivan Chikish 776b3b5efa SPU LLVM: fix regression from #13500
Fixes #13526
2023-03-11 19:48:55 +03:00
oltolm 520524285a
llvm: update code to new API (#13500)
* llvm: update code to new API

* llvm: remove OLDLLVM define
2023-03-11 01:57:21 +03:00
RipleyTom ec8cb1668c Fix hid_pad_handler 2023-03-10 15:23:55 +01:00
RipleyTom 1b7b59466d Add missing spinning icon from resources 2023-03-09 22:34:23 +01:00
Elad Ashkenazi e45e9c20dd
PPU: Do not break on unexpected TOC (#13490) 2023-03-09 16:53:44 +03:00
RipleyTom 450cb1771c Add better error handling for RequestSignalingInfos 2023-03-08 18:25:26 +01:00
RipleyTom f7a3d45c2c Use NBIO for RPCN 2023-03-08 13:11:33 +01:00
Eladash 65eb625843 cellSaveData: Slow save completion 2023-03-07 13:01:21 +01:00
Megamouse c06b957a8a hid: try to fix linux 2023-03-06 14:36:14 +01:00
Megamouse 05064dfaf4 cellVdec: revert RGBA alignment change 2023-03-05 22:49:49 +01:00
Megamouse 425610b98a Use win_error for WSAGetLastError 2023-03-05 22:49:49 +01:00
Megamouse 0d34b97948 overlays: apply message fade in during lifetime extension if necessary 2023-03-05 02:55:59 +01:00
Megamouse c6426245e4 overlays: refresh existing compile message expiration 2023-03-05 02:55:59 +01:00
Megamouse 6fe41870ab overlays: properly remove outdated messages from the queue.
Fixes zombie item glitch if a newer message has shorter duration than the older message
2023-03-05 02:55:59 +01:00
Megamouse 2d4e02f277 overlays: add ppu compile message if the progress dialog is unavailable 2023-03-05 02:55:59 +01:00
Megamouse 6d7d3fff6d Improve some decryption log messages 2023-03-05 02:55:59 +01:00
Megamouse da6d1d359c hid/ds4: add logging for PID and VID 2023-03-04 19:18:36 +01:00
Megamouse 92ae57c9ee Windows: log more descriptive errors 2023-03-04 18:34:56 +01:00
Megamouse 8409979dc5 Qt: Disable some network settings in global config. Re-enable RPCN in global config. 2023-03-04 18:34:56 +01:00
Elad Ashkenazi 8bc92a2cbb
VFS: Fix mounting non-existant paths (#13488) 2023-03-04 17:12:45 +01:00
RipleyTom 2de4c03faa Fix wolfssl connect 2023-03-03 22:51:01 +01:00
Megamouse 1d7a00666e rpcn: throw exception when using rpcn features without a proper config 2023-03-03 11:30:39 +01:00
Megamouse 14c0289542 Qt: disable psn setting in global settings
Also move some common code to helper functions
2023-03-03 09:05:30 +01:00
Megamouse 69ebdfd689 cellMic: random improvements 2023-03-03 08:27:42 +01:00
Megamouse fc21ece784 pkg install: return correct error if possible. Add more early outs and skip workers on error, 2023-03-02 23:27:20 +01:00
kd-11 a3ededdcf1 rsx: Implement deferred buffer allocations for GPU write 2023-03-02 12:48:58 +03:00
Ani 0178b20983 rpcs3_version: Bump to 0.0.27 2023-03-01 21:56:02 +00:00
JoãoPaulo f9142a1c56 Update FW 4.90 Latest Version
Updates the latest FW version according to: https://www.playstation.com/en-us/support/hardware/ps3/system-software/
List of changes:
This system software update improves system performance.
2023-03-01 20:25:24 +01:00
Megamouse 73b5b9d7b7 cellRtc: fix out of bounds write
Turns out you should listen to warnings once in a while...
sprint actually wrote more than 3 characters into the microDigits buffer !!!
2023-03-01 10:15:21 +01:00
kd-11 0a9d646bd7 rsx: Workaround for clang build 2023-03-01 01:10:06 +03:00
kd-11 24edfe2190 rsx: Use simple_array for basic array of integers
- Some methods are getting spammed every draw call
2023-03-01 01:10:06 +03:00
kd-11 0bb8127372 rsx: Use emplace when constructing in-place.
- Unexpectedly high gains for msvc builds. GCC doesn't care, clang shits itself.
2023-03-01 01:10:06 +03:00
kd-11 1b8a69154f rsx: Use non-owning container to ellide a derpy allocation with msvc 2023-03-01 01:10:06 +03:00
illusion0001 f2155b49e2
Debugger: show CIA in register view (#13462) 2023-02-28 00:30:23 +01:00
Eladash 62c9b99e72 Update SPUThread.cpp 2023-02-27 14:17:05 +01:00
Elad Ashkenazi 2a344e1d87 cellMsgDialog: fix use-after-free 2023-02-27 14:17:05 +01:00
Megamouse ae14aa991d overlays: hotfix for return_code lifetime 2023-02-27 12:04:10 +01:00
Megamouse 2885c8a4ab cellSaveData: get rid of g_last_user_response 2023-02-27 10:24:06 +01:00
Megamouse 3d411431c6 input: disable ldd home menu for now 2023-02-26 22:17:55 +01:00
oltolm 1800faf0dd cellVdec.cpp: use lock_unlock instead of lock_guard 2023-02-26 22:20:07 +03:00
oltolm 19ded3809f fix out-of-bounds in VKGSRenderTypes.hpp 2023-02-26 22:20:07 +03:00
oltolm 40cd255051 fix: back() called an empty string in PPUThread.cpp 2023-02-26 22:20:07 +03:00
oltolm ad4677a67c fix use after move in cellVdec.cpp 2023-02-26 22:20:07 +03:00
RipleyTom d9e0d016c6 Fix for Windows ENOTCONN on connecting socket
Fixes Windows returns ENOTCONN when using recvfrom/sendto on connecting socket instead of the expected EAGAIN.
2023-02-26 10:35:20 +01:00
kd-11 c570fd03d1 rsx/overlays: Handle corner case where thread signal happens just before pop_all is called. 2023-02-26 02:30:16 +03:00
kd-11 1e0565f17b rsx/overlays: Fix emu close 2023-02-26 02:30:16 +03:00
Megamouse 3ff464641a Fix Visual Studio 17.5.0 compilation
For some reason there's an internal compiler error related to atomic wait.
I could work around this issue when I commented "mask = default_mask<X>;".
So after playing around a bit I had the suspicion that the VS parser can't handle some of the templatization.
Giving the decltype its own alias seems to fix this issue (and makes the code a bit more readable anyway in my opinion).
2023-02-25 19:20:55 +03:00
Megamouse 7cb3d305d4 main: set locale to C before doing anything else 2023-02-25 11:23:07 +01:00
Megamouse e46dba43ad config: try to fix float locale issues 2023-02-25 11:23:07 +01:00
Megamouse afad96a52a Qt: try to fix QString::toDouble locale nonsense 2023-02-25 11:23:07 +01:00
RipleyTom 1a00341e6b Forces local IP to bind address if set 2023-02-25 10:38:19 +01:00
kd-11 3388c8ed09 overlays/manager: Explicit ctor for the input context 2023-02-24 00:46:53 +03:00
kd-11 6d4967ffef [overlays] Implement input suspend+resume
- Tested with OSK + home menu. Requires hacks to enable this setup so it's mostly an academic achievement.
2023-02-24 00:46:53 +03:00
kd-11 b27366e1e6 rsx/overlays: Enable input hijacking 2023-02-24 00:46:53 +03:00
kd-11 95a29b5d1d rsx/overlays: Fix clang/msvc build 2023-02-24 00:46:53 +03:00
kd-11 d320867569 rsx/overlays: Add a name to the input thread context 2023-02-24 00:46:53 +03:00
kd-11 aabd388070 rsx/overlays: Remove some unused thread declarations 2023-02-24 00:46:53 +03:00
kd-11 7db6594358 rsx/overlays: Use lf_queue for a lock-free stack implementation 2023-02-24 00:46:53 +03:00
kd-11 388ca1c645 rsx/overlays: Fix build 2023-02-24 00:46:53 +03:00
kd-11 7c04b00e2b rsx/vk: Remove stale include 2023-02-24 00:46:53 +03:00
kd-11 dac0644f07 rsx/overlays: Fill in the user response when message dialog input loop exits and we're in blocking mode
- Avoids a race condition caused by the "blocking" call only updating results on cleanup/close
2023-02-24 00:46:53 +03:00
kd-11 7d103fe0f0 rsx/overlays: Fix crash 2023-02-24 00:46:53 +03:00
kd-11 901d9f3f6e rsx/overlays: Simplify attach-thread-input API
- Restructure the inputs to encourage shorter input signature.
2023-02-24 00:46:53 +03:00
kd-11 ddc9e74aa8 rsx/overlays: Putting it all together
- Migrate dialogs with input-only threads to use the unified input
  system
2023-02-24 00:46:53 +03:00
kd-11 12690de9de rsx/overlays: Refactor and implement callbacks for input token 2023-02-24 00:46:53 +03:00
Megamouse 6b30cdac09 Use u64 for system_time_t, as s64 doesn't make much sense in a microsecond context. 2023-02-22 23:57:20 +01:00
Megamouse ccb7528a59 fix some warnings 2023-02-22 23:57:20 +01:00
Ivan Chikish 01ed8a07af fixed_typemap.hpp: static allocation for m_init
This allows to safely call is_init<T>() at any time.
2023-02-23 00:54:35 +03:00
Megamouse a9f399d6cc patch_manager: fix focus loss during config value editing 2023-02-22 01:17:36 +01:00
Megamouse a527a485f8 patch_manager: add more decimal places to spinbox 2023-02-22 01:17:36 +01:00
Megamouse f0c8f6d47b patch_manager: check config values before applying them 2023-02-22 01:17:36 +01:00
Megamouse a29dc3893f patch_manager: change wording 2023-02-22 01:17:36 +01:00
Megamouse c6f392bf6c patch_manager: allow multiple dynamic values 2023-02-22 01:17:36 +01:00
Megamouse f2ded2fdb7 patch_manager: Add dropdown labels 2023-02-22 01:17:36 +01:00
Megamouse 080737fd1f patch_manager: add more dynamic to dynamic patches 2023-02-22 01:17:36 +01:00
Megamouse 1040757556 patch_manager: add ability to add dynamic patches 2023-02-22 01:17:36 +01:00
Megamouse 38d612e5ba fix some warnings 2023-02-22 00:15:11 +01:00
Megamouse a7c3753c5a cellMsgDialog: Improve some logging and localization 2023-02-21 23:35:13 +01:00
Megamouse ebf72eb126 overlays: add internal lock for progress bar texts 2023-02-21 23:35:13 +01:00
Megamouse be49a80bc7 overlays: use array for progress bars 2023-02-21 23:35:13 +01:00
brian218 23da770364 sys_game: LV2 board storage minor fixups 2023-02-21 22:57:37 +01:00
RipleyTom 6186ac0245 rpcn: signaling handler improvements & upnp
Simplify signaling by making Matching2 a layer over normal signaling.
Implements UPNP port forwarding
Implement sceNpMatching2AbortRequest
Fix reported bw in sceNpUtil
Hack for Fat Princess binding udp on 3658
Reenable CB for sceNpBasicAddPlayersHistoryAsync
Misc fixes
2023-02-21 15:41:41 +01:00
Megamouse 364c33060b Fix boot by RPCS3_GAMEID constants 2023-02-20 22:53:22 +01:00
Megamouse bb2c9196f5 cellVdec: align RGBA/ARGB strides 2023-02-18 22:43:22 +01:00
Megamouse 1c8d3e0dca cellVdec: fix au_count race condition 2023-02-18 15:31:21 +01:00
Megamouse 6b556a5206 PINE: fix error format function 2023-02-17 19:33:58 +01:00
oltolm bbd308a908 fix order of static initialization: add comment 2023-02-17 11:58:40 +03:00
oltolm b5b8f7c35a fix order of static initialization 2023-02-17 11:58:40 +03:00
Megamouse de592267fe Create TEST12345/USRDIR for test elfs 2023-02-16 20:51:57 +01:00
Margen67 5bb89328d0 Remove whitespace 2023-02-15 08:58:02 +01:00
Megamouse 75fbb3d551 Qt: save last gs_frame screen and re-use it in no-gui mode 2023-02-14 08:03:26 +01:00
Megamouse eb0fb2fef7 Qt/CLI: Add option to select a screen for the game window 2023-02-14 08:03:26 +01:00
Megamouse b1b92e95ab Qt: move fullscreen cli arg from global to gs_frame 2023-02-14 08:03:26 +01:00
Megamouse 3a68b7ac0d Fix C00 boot from external HG games 2023-02-13 07:31:58 +01:00
Eladash 3976018980 Debugger: Print error codes stored in GPR 2023-02-12 23:10:20 +01:00
Megamouse 1dac708323 cellPad: move CellPadData to pad_types for convenience 2023-02-12 17:04:31 +01:00
Megamouse d4187242b9 cellPad/vsh: fix PS button recognition 2023-02-12 17:04:31 +01:00
Megamouse 61c0d81667 cellPad/vsh: fix sixaxis interaction
This allows you to influence the particles in the XMB
2023-02-12 17:04:31 +01:00
Megamouse c3e4b6da46 cellPad: allow opening the home menu with ldd pads
Speculative
2023-02-12 17:04:31 +01:00
Megamouse 38c7cf474d cellPad: add sanity check for indices in cellPadLdd functions 2023-02-12 17:04:31 +01:00
Megamouse ec4cbe5380 cellPad: simplify some code 2023-02-12 17:04:31 +01:00
Vestral 465ca97531 Fix displaying of audio device when it's disconnected 2023-02-10 04:19:20 +01:00
Megamouse cfb788941c overlays: review fixes 2023-02-09 20:36:35 +01:00
Megamouse 69435dd951 overlays: Fix linux compilation 2023-02-09 20:36:35 +01:00
Megamouse 3b09a39576 overlays: fix home menu date format 2023-02-09 20:36:35 +01:00
Megamouse 53f81ce9c7 overlays: fix home menu entry center alignment 2023-02-09 20:36:35 +01:00
Megamouse e064380a7d overlays: add message box to home menu 2023-02-09 20:36:35 +01:00
Megamouse 9375e255e1 overlays: add pages to home menu 2023-02-09 20:36:35 +01:00
Megamouse a56fc57a83 evdev: allow more buttons on sony guitar 2023-02-09 18:09:07 +01:00
Megamouse 4f75dc06b9 evdev: optimize get_next_button_press pad id check 2023-02-09 18:09:07 +01:00
Megamouse d3b7a5146c rsx_debugger: replace malloc with buffer cache
This also fixes a memory leak.
2023-02-09 00:02:43 +01:00
Megamouse bc487f43f7 cli: Add option to boot a game with a specific pad profile 2023-02-08 21:54:51 +01:00
Megamouse 088ac71930 cli: allow to start games in fullscreen
Technically this can be done through configs, but since it is easy to do, let's just add the cli option.
2023-02-08 21:54:51 +01:00
Eladash 27cad422b9 cellGame: Truncate excess of characters in TITLE_ID
In cellGameDataCheckCreate
2023-02-07 18:21:18 +03:00
Megamouse 5a63271f0e Fix openGl overlay colors 2023-02-07 13:40:47 +01:00
kd-11 9a35684507 rsx: Don't accept garbage shader input 2023-02-07 13:51:26 +03:00
Megamouse 1662bcfae4 Qt: add copy context menu entry to log viewer 2023-02-06 20:43:53 +01:00
Elad Ashkenazi 8652b7d358
cellVdec: Fix AU decode count on callback (#13342) 2023-02-05 13:02:51 +01:00
Megamouse 1cf8aacc11 CLI: add option to boot rsx capture 2023-02-05 11:47:08 +01:00
Megamouse 13ef4c1236 Clarify unknown type log message 2023-02-05 09:36:56 +01:00
Megamouse 68dd25a4a5 Replace std::filesystem::u8path with TODO 2023-02-05 09:36:56 +01:00
Megamouse bcb1c6c080 Fix package installation exit condition after error occured 2023-02-05 09:36:56 +01:00
Megamouse 2372116acc Improve logging during package installations 2023-02-05 09:36:56 +01:00
kd-11 508dd2b509 rsx: Formatting change 2023-02-05 01:30:20 +03:00
kd-11 61b69eeed2 rsx/overlays: Force disable rounded rectangles on macOS 2023-02-05 01:30:20 +03:00
kd-11 dc8652806e rsx/overlays: Support disabling vertex-snap on a per-draw-call basis 2023-02-05 01:30:20 +03:00
kd-11 af6db7d895 rsx/overlays: Remove workaround no longer required 2023-02-05 01:30:20 +03:00
kd-11 64ec99be33 rsx: Unify UI rendering shaders 2023-02-05 01:30:20 +03:00
brian218 53e906d0f3 sys_game: Implemented sys_game_board_storage_write() & Made it modifiable 2023-02-04 22:19:59 +01:00
Elad Ashkenazi 780a6a7b40
sys_prx: Fix PRX module filename reading (#13339) 2023-02-04 21:24:24 +01:00
RipleyTom 737fbf661a Add more disconnected limitations in sys_net 2023-02-04 20:33:21 +01:00
Nicolas Adenis-Lamarre 0023716053 - fix analog_t required for some games
- changing mapping to better fit to games (for example, select is rarely used)

Signed-off-by: Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
2023-02-04 16:10:40 +01:00
kd-11 37b46df738 rsx/overlays/message-queue: Do not fade albedo, only alpha 2023-02-04 16:08:20 +03:00
illusion0001 ba06198012 GUI: Remove ANSI color code from TTY 2023-02-04 10:51:19 +01:00
Elad Ashkenazi acf9caa4ae
Game list: Use the latest game icon instead of 1.00's (#13340) 2023-02-04 07:41:30 +01:00
Megamouse d69e345bc0 SDL: Fix button presses
SDL currently always returns 1 if a button is pressed
2023-02-03 18:24:54 +01:00
Megamouse c5b25fa132 Remove obsolete shader compilation hint settings 2023-02-03 09:27:04 +01:00
kd-11 262ecda2bf rsx/overlays: Cache the loading animated icon
Smooths out some frametime spikes when showing the notification message
2023-02-03 09:13:27 +03:00
kd-11 f243539362 rsx/overlays: Make animation caching possible 2023-02-03 09:13:27 +03:00
kd-11 ec33891f6f rsx/overlays: Work around some commitee grandstanding shenanigans
ffs: https://bugs.launchpad.net/ubuntu/+source/gcc-8/+bug/1831385
2023-02-03 09:13:27 +03:00
kd-11 f007188fa0 rsx/overlays: Minor fixups 2023-02-03 09:13:27 +03:00