kd-11
475191cf7f
rsx: Fix typo
2023-12-27 21:25:46 +01:00
kd-11
69a463ad02
rsx: Support DMA tiling in the CPU blit path
2023-12-26 18:30:00 +03:00
kd-11
51fc193395
rsx: De-spaghettify nv3089::image_in
...
- This function was a disaster with random code added in without much thought over a decade.
- Restructures the logic into decode and transfer steps for easier management.
2023-12-26 18:30:00 +03:00
Megamouse
3f2c75d920
overlays: move debug overlay to native overlay
2023-12-20 23:33:43 +01:00
kd-11
98b7642232
rsx: Avoid data loss in blit engine when WCB/WDB + RCB/RDB is active
2023-12-18 17:08:33 +03:00
Megamouse
907e0fa8c8
Fix fxo dependencies
2023-12-15 18:08:07 +01:00
kd-11
ab6bcd32a9
rsx: Improve strict mode check in 308a::color
...
- The chances that someone is using strict mode is lower than the odds of having default ZCULL
2023-12-09 22:34:02 +03:00
kd-11
67f97b0e15
rsx: Let 308a::color have a synchronization side-effect in strict mode
...
- Some games use 308a::color to implement custom sync primitives (ETQW).
- When the color data is written, the engine assumes all occlusion reports are ready which can cause severe flickering if we don't flush the pipeline.
2023-12-09 22:34:02 +03:00
kd-11
1c78584f41
rsx: Remove unnecessary "else" clauses
2023-11-29 19:52:16 +03:00
kd-11
685b3ee41b
rsx: Code quality and readability improvements
2023-11-29 19:52:16 +03:00
Eladash
9abf0b7176
Savestates: Asynchronous compression
2023-11-28 16:46:44 +02:00
Eladash
c7c2baae03
Savestates: Implement 'autostart off' mode for debugging
2023-11-27 12:36:17 +02:00
Eladash
f60bdbaece
Savestates: Compressed state files
2023-11-27 12:36:17 +02:00
kd-11
ebf48800e6
rsx: Always enable ROP output rounding if shader precision is higher than low
...
- Hardware behavior is inconsistent so let's just emulate this when possible
2023-11-21 13:49:16 +03:00
kd-11
673660d362
gl: Fix static sampler bindings
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- VS states come before FS mirrors
2023-11-21 13:49:16 +03:00
kd-11
ab8a12e211
rsx: Fix vertex input validation failure
...
- We switched from a allocate-per-draw-call to reusing the vertex input data. We need to make sure previous state does not affect validation results.
- Memcpy is too slow at this level of frequency, so just reset the attributes you're using before using them.
- Also changes the validation routine to only check attributes we're actually using.
2023-11-15 20:15:03 +03:00
Megamouse
840455b872
rsx: zip and unzip rsx captures
2023-11-10 09:05:16 +01:00
Eladash
2db607c716
Replace some fmt::format with fmt::append
2023-11-10 08:45:49 +02:00
kd-11
c41130080d
rsx/vp: Emit more efficient code
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- Applies more aggressive DCE in the analyser. Dead-code in tails could happen before in some cases.
2023-11-09 21:05:54 +03:00
kd-11
85cefec5a3
rsx: Fix vertex program analyser bug
2023-11-09 21:05:54 +03:00
oltolm
b7fe35a2af
fix Clang compilation warnings
2023-10-26 09:29:32 +03:00
kd-11
dfa83314df
vk: Add chip detection for INTEL DG2 cards
...
- No specific optimizations yet, but they're becoming more popular so that may be necessary soon.
2023-10-25 20:06:04 +03:00
kd-11
867153c5ea
vk: Drop obsolete ANV workaround
2023-10-25 20:06:04 +03:00
kd-11
0612b52881
rsx: Add note explaining padding behavior in linear-swizzle conversion fallback code.
2023-10-25 20:06:04 +03:00
Megamouse
7cb4521082
overlays/media_list_dialog: Fix path logging
2023-10-25 07:13:12 +02:00
kd-11
e95cff0bde
rsx: Detiler improvements
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- Detile on blit src read
- Improve blit engine integration
2023-10-12 15:25:47 +03:00
kd-11
09476fa6e5
Add the tiling toggle to core
2023-09-27 14:52:59 +03:00
kd-11
061c10ea69
vk: Fix memory initialization order in RCB/RDB path
2023-09-27 14:52:59 +03:00
kd-11
cb21fefbd9
rsx: Fix bpp when working with DMA-only (null) memory sections
2023-09-27 14:52:59 +03:00
kd-11
c1c3be8b4e
rsx: Skip CPU optimization if writing to tiled region
2023-09-27 14:52:59 +03:00
kd-11
a95e87d14d
rsx::io_buffer cleanup
2023-09-27 14:52:59 +03:00
kd-11
725bad0963
vk: Revert more debugging code
2023-09-27 14:52:59 +03:00
kd-11
e31859a5ed
vk: Remove debug visualization code
2023-09-27 14:52:59 +03:00
kd-11
ab99400f9d
vk: Restore CPU fallback on the upload path
2023-09-27 14:52:59 +03:00
kd-11
59812b947a
vk: Load DMA before decode operation
2023-09-27 14:52:59 +03:00
kd-11
ca054644ef
rsx/vk: Support ingesting pre-processed GPU data as texture input
2023-09-27 14:52:59 +03:00
kd-11
bef7d793d3
rsx: Make the texture source an io-buffer
2023-09-27 14:52:59 +03:00
kd-11
ffc61e01f7
rsx/vk: Support mismatched pitch (padded) and fix the overscan problem
2023-09-27 14:52:59 +03:00
kd-11
647f7ddeec
rsx/vk: Initial hw-accelerated tile decoder
2023-09-27 14:52:59 +03:00
kd-11
6a7386ddb8
rsx: Refactor out more junk from rsx::thread
2023-09-27 14:52:59 +03:00
kd-11
3afc379746
rsx: Import, rebase and clean up the old detiling patches from 2021
2023-09-27 14:52:59 +03:00
Darkhost1999
b2c6958750
Add restart option to home menu
2023-09-25 17:59:57 +03:00
kd-11
fe1bc18ac9
vk: Fix section merge calculations when using a temp resource
2023-09-21 19:52:15 +03:00
Eladash
90ad129b83
Debugger: Fix GOTO and intruction stepping
2023-09-02 12:31:11 +03:00
kd-11
1c793edf7d
Fix excluded sections check mismatch
2023-09-01 13:35:20 +03:00
kd-11
133ddb118c
rsx/texture-cache: Remove archaic short-circuit during purge-xxxxx routines
2023-08-31 07:23:10 +03:00
Eladash
eb61ae37ae
rsx: Optimize RET returning to following CALL
2023-08-25 20:36:39 +03:00
Eladash
5fde96d563
rsx: Discard color mask writes with reserved bits
2023-08-25 05:41:54 +03:00
Megamouse
d8af3ea855
overlays: fix some warnings, simplify code, use move and references
2023-08-23 21:42:59 +02:00
Eladash
e2d4d400ff
rsx: Fixup calculate_required_range
2023-08-22 14:26:14 +03:00