kd-11
75d6765adc
gl: Handle GCM_FORMAT_G8B8 readback compatibility check
2024-05-15 04:18:12 +03:00
kd-11
0d0fc23f9e
rsx: Use range intersection to speed up xform constants patching
2024-05-12 21:26:25 +03:00
kd-11
b0375d9c9a
rsx: Add a base class for vertex programs and implement range intersection for constant IDs
2024-05-12 21:26:25 +03:00
kd-11
cc313bfba1
gl: Implement transform constants patching
2024-05-12 21:26:25 +03:00
kd-11
4cf7b7022e
gl: Memoize the bound range for a buffer
2024-05-12 21:26:25 +03:00
oltolm
862727e9bf
simplify template code like std::invoke_result<T>::type
2024-04-21 18:15:17 +03:00
kd-11
c1aaa1bcf6
Get reworked RSX to compile
2024-04-13 03:29:57 +03:00
Florin9doi
b6bfde6d64
Handle R16G16B16X16_FLOAT
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Fix Super Hero Squad
2024-04-12 01:01:14 +03:00
kd-11
175aa510c8
rsx: Make overlay manager default lock-state exclusive
2024-03-28 08:08:21 +01:00
Megamouse
afcfd81496
GL: fix segfault in GLGSRender::flip
2024-03-27 16:44:52 +01:00
RipleyTom
fd583dbbc3
Cleanup and set -Werror=delete-non-virtual-dtor
2024-03-11 02:30:18 +02:00
Megamouse
2cbd983b4c
GL: remove unused params
2024-02-28 14:25:20 +01:00
kd-11
83256cdacb
Make clang happy
2024-02-26 18:15:06 +03:00
kd-11
f748fe688c
gl: Allow selecting FSR1 upscaling from the settings
2024-02-26 18:15:06 +03:00
kd-11
188f5c7c3c
gl: FSR1 cleanup, making it functional
2024-02-26 18:15:06 +03:00
kd-11
838346e4f7
gl: Always log the current renderer visibly.
2024-02-26 18:15:06 +03:00
kd-11
e17c2f2397
gl: Fix compilation
2024-02-26 18:15:06 +03:00
kd-11
071baf63b0
rsx: Implement FSR1 integration for OpenGL
2024-02-26 18:15:06 +03:00
kd-11
1795d5bcc9
gl: Rework the upscalers a bit and define the FSR interface
2024-02-26 18:15:06 +03:00
kd-11
27125c6f72
gl: Remove upscaling 'dst' binding and clean up some awful code in GLPresent
2024-02-26 18:15:06 +03:00
kd-11
12694dcf69
gl: Introduce the concept of scaling passes to the backend
2024-02-26 18:15:06 +03:00
kd-11
c2631c914d
rsx: Lower some performance warnings to trace to reduce log spam
2024-02-11 14:24:33 +01:00
kd-11
e5c831a800
rsx/vk: Fix GPU tile encoding
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- Decoding also needs some love, but currently WIP
2024-02-10 15:15:02 +03:00
kd-11
1808a4373b
rsx: Improvements to the video out passes
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- Use shared VS for vulkan as well as GL
- Simplify binding model and give control back to the cpp side
2024-02-02 10:07:23 +01:00
kd-11
bb22afb7f1
gl: Vectorize GL_TEMP_IMAGE_SLOT expression
2024-02-02 10:07:23 +01:00
Megamouse
4e8130bd99
glsl: use textureSize instead of height
2024-02-02 10:07:23 +01:00
Megamouse
32f2b14429
vk/gl: add interlaced 3D mode
2024-02-02 10:07:23 +01:00
Megamouse
651f8512eb
vk/gl: add more anaglyph 3D modes
2024-02-02 10:07:23 +01:00
Megamouse
3dac7d16e7
vk/gl: unite video_out_calibration_pass fragment shader to new glsl
2024-02-02 10:07:23 +01:00
Megamouse
240f80b467
gl: add missing else in calibration pass fragment shader
2024-02-02 10:07:23 +01:00
Megamouse
f28c7d029c
overlays: use timestamp for fade animations
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Fixes jojo when using sceNp dialogs
2024-01-31 16:33:29 +01:00
kd-11
c3c73c7e24
rsx: Allow native UI render even when we have pending draw calls if FIFO queue is empty.
2024-01-30 16:36:58 +03:00
kd-11
9a9b5860df
rsx: Forcefully disable writes to channels disabled on host
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- Some formats may have dummy channels on host. Never write to them!
- This means that XRGB formats correctly only write 24 bits, not 32.
2024-01-21 12:30:37 +03:00
kd-11
96d880839a
rsx: Properly propagate surface properties on surface reuse.
2024-01-19 12:34:31 +03:00
RipleyTom
0b984e9a23
Add -Werror=implicit-fallthrough to cmake build
2024-01-07 17:29:43 +01:00
kd-11
bc141831f7
gl: Implement display output format correction
2024-01-04 13:03:32 +03:00
kd-11
6c33c38c08
rsx: Fix RSX tiling when using optimized DMA views
2024-01-01 19:44:47 +03:00
kd-11
51fc193395
rsx: De-spaghettify nv3089::image_in
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- This function was a disaster with random code added in without much thought over a decade.
- Restructures the logic into decode and transfer steps for easier management.
2023-12-26 18:30:00 +03:00
Megamouse
3f2c75d920
overlays: move debug overlay to native overlay
2023-12-20 23:33:43 +01:00
kd-11
ebf48800e6
rsx: Always enable ROP output rounding if shader precision is higher than low
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- Hardware behavior is inconsistent so let's just emulate this when possible
2023-11-21 13:49:16 +03:00
kd-11
673660d362
gl: Fix static sampler bindings
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- VS states come before FS mirrors
2023-11-21 13:49:16 +03:00
Eladash
e2d4d400ff
rsx: Fixup calculate_required_range
2023-08-22 14:26:14 +03:00
Megamouse
39bbf17caf
cellRec: fix width of encoder frames
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Turns out the pitch was accidentally used as width, leading to an out of bounds read/write.
I kept the pitch in the struct for completeness' sake. It may be needed later, if only for error checks.
2023-08-13 00:37:19 +02:00
kd-11
58e9e54b7f
rsx: Remove unused code (argb<->bgra modifier) and refactor a bit
2023-08-09 00:25:50 +03:00
kd-11
767979ea44
rsx: Implement image copy between 2D -> 3C/CUBE with scaling support.
2023-08-09 00:25:50 +03:00
kd-11
26ecd88074
rsx: Rebuild shader texture state if we detect a silent mismatch
2023-08-04 19:23:06 +03:00
Ivan Chikish
d34287b2cc
Linux: use futex_waitv syscall for atomic waiting
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In order to make this possible, some unnecessary features were removed.
2023-08-02 21:46:06 +03:00
Talkashie
dabb2cc9a0
Fix typos, improve consistency
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Fixes typos where spelling or grammar is objectively wrong.
Changes wording and capitalization in some areas to be more consistent with other areas.
2023-07-28 13:09:06 +03:00
oltolm
0c94606fcf
Make compile with msvc, clang and gcc on Windows
2023-07-11 21:40:30 +03:00
kd-11
c325017675
rsx: Preserve the texcoord transform around destructive modifications
2023-07-11 04:09:30 +03:00