Nekotekina
ceb4cb59ac
Typo fix: comparaison->comparison
2016-07-19 14:17:25 +03:00
Nekotekina
fc9fdca3f6
Make TLS great again
...
And clean System.h a bit
2016-07-19 14:06:39 +03:00
raven02
6296453ef3
D3D12: inline stencil test as GL and Vulkan backend ( #1945 )
2016-07-19 16:52:14 +08:00
Nekotekina
04926374f7
PKG installer fix
2016-07-18 21:28:58 +03:00
raven02
7ac9d3b679
D3D12/Vulkan : swizzle texture format G8B8 ( #1931 )
...
* D3D12: swizzle texture format G8B8
* Vulkan: swizzle texture format G8B8
2016-07-18 20:16:11 +08:00
kd-11
2e5b01faca
vk: Fix vertex winding ( #1934 )
...
* vk: do not flip face winding based on shader origin
* vk: disable face culling
2016-07-17 22:55:59 +03:00
kd-11
2337bf204c
vk/dx12: Enable/fix separate back and front lighting ( #1927 )
...
* vk: separate specular color
rsx: separate front color output from back color output
re-enable front-back diffuse lighting
vk: fix front face selection and actually enable face culling
* dx12: Hide constant-key blended visuals (by common use of factor, 1-factor)
* dx12: Fix 2 sided lighting when the shader does not compute both outputs
* vk/dx12: confirm that src register exists before copying for 2-sided lighting
2016-07-18 00:57:50 +08:00
Vincent Lejeune
c6ed5a8e6b
gl: Fix direct call to rsx::method_registers array.
2016-07-17 17:31:53 +02:00
Vincent Lejeune
d97cdb9fbf
rsx: Gather most rsx commands pretty printing and state modification function in a single file.
...
rsx_decode.h implements a "rsx_decoders" template class that is specialized for most GCM command
found in rsx command buffer. 3 static members are defined : a "decode" function that turns command
value into a more meaninfull type if applicable (for instance bool for _enabled* command, surface
formats for set_surface_format command...), a "commit_rsx_state" that modifies a given rsx_state
structure when the command is parsed, and a "dump" function used in rsx_debugger for pretty printing.
Hopefully having the 3 functions in a single place for every command will act as a self documenting
list of rsx command buffer opcode.
rsx_state is also expanded into several explicit variables instead of being stored into a u32 array.
This should makes debugging easier (Visual Studio will display the exact value of these member for instance)
as well as preparing rsx_state for serialisation/deserialisation.
The vertex array and textures opcode are not concerned atm for bisecting purpose.
2016-07-17 17:31:53 +02:00
Nekotekina
692d9dd4ae
NV0039_OFFSET_IN fix
2016-07-17 15:03:13 +03:00
Nekotekina
438e057dc8
Partial commit: sys_fs
2016-07-17 02:27:52 +03:00
Nekotekina
96728a83f6
Partial commit: sys_memory, sys_mmapper
2016-07-16 14:46:01 +03:00
Nekotekina
f5e65e4ad9
Partial commit: sys_tty
2016-07-16 14:45:59 +03:00
Nekotekina
c95f6c8c56
Partial commit: sys_vm
2016-07-16 14:45:58 +03:00
Nekotekina
73c2115968
BEType: explicit alignment specifier
2016-07-16 14:45:57 +03:00
raven02
2085d318bb
rsx: typo fix ( #1921 )
2016-07-15 20:19:15 +03:00
Nekotekina
c77dec6d6a
PPU Analyser improved
...
Fix for old homebrews
2016-07-15 13:42:22 +03:00
AnnieL
dc34d5b350
cell: add several error (return) codes and definitions ( #1914 )
...
* cellHttp: add error codes
Adds error codes for cellHttp and cellHttps
* libDaisy: adds error codes and definitions
Adds error codes, assertations and definitions for cellDaisy.
* cellHttpUtil: add error codes
Adds error codes for cellHttpUtil.
* cellCelp8Enc: moves error codes, adds definitions
Moves error codes to cellCelp8Enc.h, adds some definitions.
* cellCelpEnc: moves error codes, adds definitions
* cellJpgEnc: adds error codes and definitions
Moves the existant error codes to cellJpgEnc.h and adds more error codes
/ definitions.
* cellVoice: moves error codes, adds definitions
Moves error codes to cellVoice.h, adds most cellVoice definitions
* Fix typos
2016-07-15 00:02:07 +03:00
AnnieL
ca835ba68a
cellGame: unknown category temporary fix (hack) ( #1909 )
...
All the games I've been trying to load from outside RPCS3's bin directory are returning me empty directories
```
{PPU[0x3] Thread (main_thread) [0x011223d8]} class fmt::exception thrown: cellGameBootCheck(): Unknown CATEGORY:
```
This is a hack for when the category is empty or unknown.
We assume it's a disk game and proceed with the emulation.
2016-07-14 23:12:26 +03:00
kd-11
ce56351554
gl: Fix fragment constants streaming ( #1907 )
2016-07-15 02:25:38 +08:00
raven02
d60b292ef1
Modules: savedata fix ( #1910 )
2016-07-15 00:28:26 +08:00
Nekotekina
eb377f425c
PPU LLVM: Analyser fix
...
ppu_branch_target removed
2016-07-14 16:27:14 +03:00
kd-11
6401eefb26
gl: reset texture scaling factor during bind
...
reset vertex textures as well
2016-07-13 21:01:16 +03:00
kd-11
ea6f3ff5ed
gl: Properly determine front face winding
2016-07-13 21:01:16 +03:00
kd-11
97581d8635
gl: Fix primitive type checks
2016-07-13 21:01:16 +03:00
Nekotekina
0a5b518aea
PPU Analyser fix
2016-07-13 02:54:34 +03:00
Nekotekina
94da0dbd4d
PPU LLVM improvements
...
Removed interpreter dependencies
Reciprocal instructions improved
2016-07-12 17:33:13 +03:00
raven02
87e38118a5
Ignore clear if surface target is set to CELL_GCM_SURFACE_TARGET_NONE ( #1898 )
2016-07-12 21:52:11 +08:00
Nekotekina
ba8fd825ec
fs::get_data_dir implemented
2016-07-11 22:12:39 +03:00
kd-11
2c981cf940
rsx: mark register access with divider op enabled and frequency 1 ( #1892 )
2016-07-12 02:53:52 +08:00
Nekotekina
11f7b167ae
Update Vulkan submodules
...
Temporarily disabled Vulkan build for Linux
2016-07-11 19:27:50 +03:00
Nekotekina
06c6c8212d
Minor fixes
...
elf_object
Loader fix
Analyser fix
2016-07-11 16:30:11 +03:00
raven02
b89961f01d
rsx: set frame limiter before rsx->flip() ( #1885 )
2016-07-11 21:00:04 +08:00
kd-11
59df7e7104
glsl: not all shaders write to col0 ( #1884 )
...
fix typo
2016-07-11 09:05:13 +08:00
kd-11
bbf7e6332c
glsl; dump shaderlog ( #1883 )
...
fix typo
2016-07-11 01:16:31 +08:00
Lena
8c3b3f7ab4
CMake: improve compiler checks ( #1847 )
...
Moves the compiler check out of rpcs3/CMakeLists.txt and adds them
into rpcs3/cmake_modules/ConfigureCompiler.cmake
Add better compiler checks and eliminate a TODO
2016-07-10 16:15:56 +08:00
raven02
47987efb75
rsx: add default case for to_front_face() ( #1879 )
2016-07-10 08:33:20 +08:00
raven02
ed8ebda804
vk: add missing compare func not_equal ( #1876 )
2016-07-10 04:32:09 +08:00
raven02
d4da0e052d
sys_net: add few socket options ( #1874 )
2016-07-10 02:30:56 +08:00
kd-11
6705a6ecc9
rsx: properly check for inlined array before discarding draw ( #1877 )
2016-07-09 22:54:44 +08:00
raven02
dfa968863a
DX12: get_scissor() fix ( #1868 )
2016-07-09 01:00:15 +08:00
raven02
70885ada67
RSX: throw exception removal for user_command() ( #1872 )
2016-07-09 00:22:10 +08:00
raven02
1f4ebf1501
RSX: check vertex_draw_count
2016-07-08 16:56:12 +08:00
Vincent Lejeune
772706ca4c
Factorize rsx state
2016-07-07 21:38:57 +02:00
Ivan
77594dc66c
PPU LLVM: New analyser ( #1858 )
...
Minor fixes
VEX prefix support
2016-07-07 21:42:39 +03:00
GhettoGirl
758897a929
GUI: add prx library search functionality in settings dialog
...
Add the possibility too lookup specific libraries in the settings dialog.
2016-07-05 20:46:51 +02:00
GhettoGirl
5c4af45bf5
GUI: improve prx library selection
...
Sorts the libraries in the settings dialog alphabetically, so they are easier to find.
Sorts selected and unselected modules alphabetically seperatly.
2016-07-05 00:00:46 +02:00
raven02
effd379c25
Vulkan/DX12 : refactor cull face code ( #1849 )
...
* Vulkan/DX12 : refactor cull face code
1
* Add optimal build options to CMakeLists (#1841 )
Provides two options when building RPCS3
USE_SYSTEM_FFMPEG BOOL (default: OFF)
USE_SYSTEM_LIBPNG BOOL (default: OFF)
These options lets the user select between the system provided and builtin libraries of ffmpeg and libpng to overcome possible system issues.
Also adds support for older libpng releases if the user doesn't have libpng 1.5 or higher.
* DX12: depth buffer compare should perform only if depth testing is enabled (#1848 )
* GL: front face regression fix (#1854 )
* GUI: Add bulk decryption of LLE modules (#1845 )
Adds a new menu to "Tools" called "&Decrypt SPRX libraries" which opens a dialog to select
multiple *.sprx files, which are than decrypted all at once.
This speeds up the LLE module decryption and saves users a lot of time.
The output path is the same where the input module resides and the extension is changed
to *.prx
* vk: Avoid double-copy for vertex attributes (#1852 )
* vk: Avoid double-copy for vertex attributes
fix buffer overflow
vk: Fix vertex attrib offset_in_dst for batched draw calls
* whitespace fix only
2016-07-03 10:35:51 +08:00
kd-11
a6b7c9c309
vk: Avoid double-copy for vertex attributes ( #1852 )
...
* vk: Avoid double-copy for vertex attributes
fix buffer overflow
vk: Fix vertex attrib offset_in_dst for batched draw calls
* whitespace fix only
2016-07-02 22:27:53 +08:00
Lena
85c4392b34
GUI: Add bulk decryption of LLE modules ( #1845 )
...
Adds a new menu to "Tools" called "&Decrypt SPRX libraries" which opens a dialog to select
multiple *.sprx files, which are than decrypted all at once.
This speeds up the LLE module decryption and saves users a lot of time.
The output path is the same where the input module resides and the extension is changed
to *.prx
2016-07-02 19:19:32 +08:00
raven02
c3bac7c92b
GL: front face regression fix ( #1854 )
2016-07-01 20:47:56 +08:00
raven02
45d41267f5
DX12: depth buffer compare should perform only if depth testing is enabled ( #1848 )
2016-07-01 15:02:40 +08:00
Lena
869e10027d
Add optimal build options to CMakeLists ( #1841 )
...
Provides two options when building RPCS3
USE_SYSTEM_FFMPEG BOOL (default: OFF)
USE_SYSTEM_LIBPNG BOOL (default: OFF)
These options lets the user select between the system provided and builtin libraries of ffmpeg and libpng to overcome possible system issues.
Also adds support for older libpng releases if the user doesn't have libpng 1.5 or higher.
2016-07-01 12:07:16 +08:00
raven02
246b593783
Vulkan/GL: add default case for front face in case of garbage value ( #1844 )
2016-06-30 12:46:25 +08:00
raven02
d22017bfca
DX12: using better approximation for constant color/alpha blending ( #1839 )
...
* DX12: using better approximation for constant color/alpha blending
* typo fix
* Comment updated.
2016-06-28 20:19:04 +08:00
DH
989f954432
Added WIP vertex textures support
2016-06-28 12:58:44 +03:00
DH
4d88296485
RSX shaders cache: group programs by indexes
2016-06-28 12:54:08 +03:00
DH
086e1c34dd
RSX: added hack to the nv3089::image_in
...
Remove it when textures cache will be implemented properly
2016-06-28 12:52:10 +03:00
DH
e6c6a7fb8b
RSX: added proper nv0039::buffer_notify implementation from rsx_cache branch
2016-06-28 12:48:45 +03:00
DH
32830d45ff
Improved shaders cache
2016-06-27 21:53:56 +03:00
Nekotekina
0ea0c21fed
LLVM: Indirect call map
2016-06-27 19:34:14 +03:00
Nekotekina
7a921cbdf9
cpu_thread compressed
2016-06-27 16:43:57 +03:00
Nekotekina
9db7de29fb
Syscall analysis implemented
2016-06-27 16:43:56 +03:00
Nekotekina
a19b721c26
LLVM: Added JIT.cpp
...
Refactoring, used -fno-rtti option
2016-06-27 16:43:53 +03:00
Nekotekina
73ea020525
PPU LLVM: Thread context argument
2016-06-27 16:43:50 +03:00
raven02
2c10348408
DX12 : add remaining constant color/alpha blending ( #1834 )
2016-06-27 20:40:53 +08:00
DH
67a341fded
Fixed _var_base move ctor
2016-06-27 03:22:22 +03:00
DH
44879dd9f3
Implemented alpha kill and fog
2016-06-27 01:52:08 +03:00
DH
6ae54ae27b
RSX: Added legacy non-array vertex attributes support (if count of elements > 1)
...
Fixed ps1ght games
2016-06-26 21:32:50 +03:00
DH
bf8a20c4b9
Avoid using flip hack if it's possible
...
Also added some documentation about it
2016-06-26 21:32:49 +03:00
DH
55bc9eda9a
Do not throw exception if cellDiscGame* executed
...
That not a critical situation, simple message in the log should be a good enough
2016-06-26 21:32:48 +03:00
DH
e296f81a37
Shaders decompiler: support non 2D textures
...
Do not validate programs with undefined textures uniforms
Minor fix
2016-06-26 21:32:48 +03:00
raven02
d69a4173fa
vk: push back border color to sampler ( #1832 )
...
* vk: push back border color to sampler
* use approximate color
* Add TODO for VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK
2016-06-26 21:25:25 +08:00
raven02
4a08e8cd0b
sys_ppu_thread_create break fix ( #1824 )
2016-06-25 22:36:48 +08:00
raven02
7779742ac1
GL: fix few texture swizzle remap ( #1823 )
...
* GL: fix few texture swizzle remap
* GL: add texture format HILO8 & HILO_S8
* VK: add mapping for X32_FLOAT
2016-06-25 20:15:10 +08:00
raven02
091b6711ae
sys_net: set other options using setockopt() ( #1815 )
...
* sys_net: set other options using setockopt()
* typo fix
* Typo fix #2
2016-06-23 09:54:46 +08:00
DH
714e07b1dc
OpenGL rendered: use textures cache
2016-06-23 01:01:29 +03:00
DH
001ab05f1a
Fixed LLVM & MemLeak builds
2016-06-22 23:03:46 +03:00
DH
f30d71da6c
OpenGL renderer: improved vertex attributes setup
...
Minor fixes
2016-06-22 22:46:47 +03:00
DHrpcs3
cbf880fb71
OpenGL renderer: Proper clipping implementation
2016-06-21 19:56:07 +03:00
DHrpcs3
8fd3064905
OpenGL renderer: check for gl errors in release builds.
...
Ignore null-sized textures
Cleanup
2016-06-21 19:56:06 +03:00
DHrpcs3
e83c387ebe
OpenGL renderer: Fixed texture bias setup.
2016-06-21 19:56:05 +03:00
DHrpcs3
3b5cd4845e
OpenGL renderer: use correct MVP matrix. Cleanup
...
Simplified gl::ring_buffer helper
2016-06-21 19:56:05 +03:00
DHrpcs3
c0487a634e
Added rsx_program_decompiler to the CMakeLists
2016-06-21 19:56:04 +03:00
O1L
67fe5e1107
Fill fragment constants
2016-06-21 19:56:02 +03:00
O1L
1778113b71
Use sampler buffers in vertex shaders
2016-06-21 19:56:01 +03:00
O1L
8637754d6a
Missed changes
2016-06-21 19:56:00 +03:00
O1L
083c4fc855
Try to use new shaders decompiler in OpenGL backend
2016-06-21 19:56:00 +03:00
Nekotekina
251fb86ab0
PPU LLVM: Some instructions simplified
2016-06-21 18:08:21 +03:00
Lena
5853332db7
Fixed the frame icon ( #1811 )
...
There was a tiny duplicate of the icon itself in the left upper corner.
2016-06-21 17:03:07 +03:00
Nekotekina
860926d731
File op buffer
2016-06-21 13:22:07 +03:00
Nekotekina
eb889920e6
IdManager fix
...
Debug build fixed
Allowed get/remove with forward declarations
2016-06-21 12:23:28 +03:00
raven02
c96057296a
Fix invalid map<K, T> key error ( #1801 )
2016-06-20 06:43:13 +08:00
Nekotekina
a8bebcba55
LLVM AOT
2016-06-19 21:29:48 +03:00
Nekotekina
6fa5e2cc7c
PPUAnalyser.h added
2016-06-19 20:50:21 +03:00
raven02
298c9fea22
vk: Better VRAM heap selection by memory properties (AMD)
2016-06-19 13:49:25 +08:00
raven02
244f3dfb89
DX12: set the heap size based on available vram ( #1786 )
2016-06-19 11:01:11 +08:00
raven02
28366d35d2
VK: add cull mode and front face ( #1789 )
2016-06-19 09:53:49 +08:00
raven02
f6b5f02501
Merge branch 'master' into gl-flip
2016-06-19 00:28:02 +08:00
kd-11
833c100850
vk: Properly enable window resizing
2016-06-18 15:39:07 +03:00
DHrpcs3
bc63eaea48
Added rpcs3 api (dynamic library)
2016-06-17 21:26:06 +03:00
DHrpcs3
795170635f
Added dynamic_library utility
2016-06-17 21:26:05 +03:00
DHrpcs3
b52e885cde
Added rpcs3 version object
...
Removed _PRGVER_ macros
2016-06-17 21:26:04 +03:00
raven02
079411eee8
Texture format W16_Z16_Y16_X16_FLOAT fix ( #1777 )
2016-06-17 09:32:07 +03:00
raven02
9f1ee5bd28
OGL: disable pixel processing test before flip
2016-06-15 21:51:51 +08:00
kd-11
3a63b62486
gl: dynamically determine texture buffer offset alignment
...
fix alignment issues for gpus where align < 16 is ok
2016-06-14 00:08:23 +03:00
kd-11
28a5d4d4f0
Add a workaround for a khronos spec bug
2016-06-14 00:08:23 +03:00
kd-11
6761d4a30c
gl: use streaming buffers for uniform & elem buffer as well
...
gl: stream uniform data using stream buffer
gl: vertex streaming improvements and bugfixes
gl: add basic timing info check for profiling
gl: ebo streaming fixes and enhancements
2016-06-14 00:08:23 +03:00
kd-11
ed94626411
gl: use unsynchronized buffer streaming for attribs
...
fix linux build
2016-06-14 00:08:23 +03:00
kd-11
40a598b0ab
gl/vk: Quickly ignore access violations outside cache range
2016-06-14 00:08:23 +03:00
raven02
ea528a1ced
Write shader log in seperate directory ( #1755 )
...
Write shader log in separate directory
2016-06-13 19:53:50 +03:00
raven02
caf5894152
Vulkan: add two sided stencil/logic op/depth bounds test support ( #1767 )
...
* Vulkan: add two sided stencil support
* Vulkan: add logic op support
* Vulkan: add depth bound test support
* Drop off wrong case
* Minor fixes
2016-06-13 14:10:59 +03:00
kd-11
3956b21cb7
vk/gl/dx12: Dynamic cb flush for vulkan; fix glsl/hlsl vertex shader generation for some games; dx12: ignore fbo textures during flip if no surface target is set ( #1766 )
...
* gl/vk/dx12: Fix vertex shader code generation for buggy games
dx12: revert vsh attribute changes
* vk: dynamically flush command buffers if we exceed available resources
* dx12: do not prepare flip texture if it has not been initialized
2016-06-11 16:24:27 +03:00
kd-11
35ab3b0cd8
gl/vk/dx12: re-implement pack/unpack operations ( #1764 )
...
dx12: implement pack/unpack operations
dx12: Fix shader compilation when pack/unpack is used
dx12: pk16/up16 - relax half-float range to more realistic values
2016-06-10 14:42:48 +03:00
raven02
db27ea923d
VP: add few opcodes comment for vec/sca ( #1750 )
2016-06-10 01:03:43 +03:00
kd-11
4260f68f85
gl/vk: Fix ub256 and s32k vertex attributes; silence some unnecessary debug errors ( #1757 )
...
* gl/vk: Sample integer attribs with integer samplers
* gl: silence useless DPRINTs where behaviour has already proven correct
2016-06-08 12:39:08 +03:00
kd-11
c4102f3b18
vk/gl: Enable alpha test in shaders ( #1743 )
2016-06-05 20:31:23 +03:00
raven02
9710044134
Remap color component depends on RTT or RSX memory ( #1744 )
2016-06-05 11:11:58 +03:00
raven02
39767b8d46
Texture bias minor fix ( #1745 )
2016-06-04 19:12:14 +03:00
raven02
e5a792515e
GL: set texture bias ( #1742 )
2016-06-04 14:41:53 +03:00
raven02
8f67c910ab
FP: Implement REFL and LRP ( #1712 )
2016-06-04 10:23:45 +03:00
kd-11
6b3c47a42a
vk: change default border color to black; fix GEQUAL compare op
2016-06-03 17:07:48 +03:00
kd-11
60a7f9b3f2
vk: Fix rtt formats and component sampling
...
vk: Fix for rtt image sampling
2016-06-03 17:07:48 +03:00
kd-11
d22672b156
vk: Disable user clip planes
...
Use // for comments as requested
2016-06-03 17:07:48 +03:00
kd-11
dc970c513a
gl: Respect more requested surface format configurations
2016-06-03 17:07:48 +03:00
kd-11
2bcc755fca
Ignore clear if surface target is set to CELL_GCM_SURFACE_TARGET_NONE
2016-06-03 17:07:48 +03:00
Raul Tambre
92446de9d9
Change "start after boot" default value to true
2016-06-03 08:56:37 +03:00
Raul Tambre
2e5d20c315
sys_net: Use IDM, initialize networking on startup
2016-06-03 08:56:37 +03:00
Raul Tambre
31ec26a7a1
Big sys_net improvements and fixes
...
* Error codes are now properly handled
* Couple more functions implemented
* Support for setting certain socket information
* socketselect() handles Unix waiting behaviour on Windows
* accept() fixed
2016-06-03 08:56:37 +03:00
Raul Tambre
8d2b6f6054
Implement sceNpUtilCmpNpId
...
Will need a full implementation of emulated network to be "fully"
implemented.
2016-06-03 08:56:37 +03:00
Raul Tambre
b073ead988
cellUserInfo: Cleanup, notify about errors
2016-06-03 08:56:37 +03:00
Raul Tambre
97083ebba4
Implement cellFsAllocateFileAreaWithoutZeroFill
...
And a couple minor null pointer checks in sys_fs.
2016-06-03 08:56:37 +03:00
raven02
ee645d054d
GL/Vulkan: Implement DP2A ( #1708 )
2016-06-02 13:07:43 +03:00
raven02
df6ee9c29d
DX12: fix for surface color format ( #1709 )
...
#1652
#1594
2016-05-30 00:53:28 +03:00
raven02
fc1408e643
FP: Implement texture lookup with explicit gradients ( #1706 )
2016-05-29 18:33:41 +03:00
raven02
214d3d0f1a
GL/Vulkan: write shader program log as .glsl and .spirv ( #1720 )
...
* GL: write shader program log as .glsl
* VK: write shader program log as .spirv
2016-05-26 21:47:37 +03:00
Ivan
edc92843a7
Hotfix ( #1705 )
2016-05-24 01:59:39 +03:00
Nekotekina
266db1336d
The rest
2016-05-23 16:22:25 +03:00
Nekotekina
e2d82394f6
Cell
2016-05-23 16:22:23 +03:00
Nekotekina
38c444cfa1
PSP2
2016-05-23 16:22:22 +03:00
raven02
5c52521a0a
Display render on title frame ( #1701 )
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* Display render on title frame
* Fix few typo
* fix wrong condition
2016-05-23 13:08:34 +03:00
raven02
42423588c8
Use native function for OP_CODE_PK2/UK2 and UP2/UK2
2016-05-21 22:08:34 +08:00
John
ce3fdeda5e
Replace math macros by function calls from cmath. ( #1695 )
2016-05-19 19:15:56 +03:00
Josh Pruim
805c778f91
Added confirm to delete ( #1698 )
2016-05-16 21:42:35 +03:00
Ivan
aafcf44581
Header optimizations ( #1684 )
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Shouldn't break anything. I hope.
2016-04-27 01:27:24 +03:00
Ivan
da7472fe81
Optimizations ( #1680 )
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* Optimizations
1) Some headers simplified for better compilation time
2) Some templates simplified for smaller executable size
3) Eliminate std::future to fix compilation for mingw64
4) PKG installation can be cancelled now
5) cellGame fixes
6) XAudio2 fix for mingw64
7) PPUInterpreter bug fixed (Clang)
* any_pod<> implemented
Aliases: any16, any32, any64
rsx::make_command fixed
2016-04-25 13:49:12 +03:00
Ivan
75fe95eeb1
GSL moved from stdafx.h ( #1676 )
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Added GSL.h helper for correct including
2016-04-20 02:32:27 +03:00
Ivan
efc8779275
SPU channel optimization ( #1675 )
2016-04-19 16:04:02 +03:00
Nekotekina
f63ec52479
D3D12 Adapter setting fix
2016-04-16 00:45:58 +03:00
Nekotekina
6312bf5323
rpcs3.rc recreated as rpcs3_.rc
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I have no idea why it didn't compile.
Also recreated without UTF-16 BOM.
2016-04-15 20:19:28 +03:00