Nekotekina
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266db1336d
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The rest
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2016-05-23 16:22:25 +03:00 |
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Vincent Lejeune
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6d70f3c237
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d3d12: Compare mipmap/depth count when checking texture compatibility.
d3d12: Check for depth in texture cache.
Fix Resogun crash when loading a level.
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2016-01-26 23:13:30 +01:00 |
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Vincent Lejeune
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6384541345
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d3d12: Store vertex attributes as SRV and disable Input_layout.
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2016-01-26 23:13:29 +01:00 |
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DHrpcs3
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8297d963bf
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d3d12 texture cache: align to bottom texture address
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2016-01-10 23:28:30 +02:00 |
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Vincent Lejeune
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8417e21e8d
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d3d12: Set command heap only when necessary.
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2016-01-03 21:51:31 +01:00 |
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Nekotekina
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f2df9b469a
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ThrowIfFailed replaced with CHECK_HRESULT macro
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2015-12-20 15:41:11 +03:00 |
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Nekotekina
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aa811b6eef
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Cleanup (noexcept, unreachable)
%x formatting fixes
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2015-12-20 15:41:07 +03:00 |
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Nekotekina
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3465106456
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Shared PCH (experimental)
"Rebuild" is broken though.
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2015-12-04 23:37:44 +03:00 |
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Nekotekina
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5f6caf33f0
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MINGW64: Compilation fix
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2015-11-16 19:12:51 +03:00 |
|
Vincent Lejeune
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925d6889a6
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d3d12: Use ring buffer like rtv/dsv descriptor heap
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2015-11-12 18:29:00 +01:00 |
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Vincent Lejeune
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c570d60f45
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d3d12: Add newline at the end of every file
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2015-10-29 19:12:46 +01:00 |
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Vincent Lejeune
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124d0de325
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d3d12: Move storage helpers to their dedicated files.
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2015-10-29 18:48:52 +01:00 |
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