Commit graph

10533 commits

Author SHA1 Message Date
Eladash c50b9bc4b4
utils::shm: Make map_self() atomic (#9578) 2021-01-12 19:53:18 +03:00
Eladash e1f95ceb54
sceNpTrophy: Fix sceNpTrophyRegisterContext for handler abortion (#9586)
* Implement handler abortion during context registration.
* Fixed recursive calls to sceNpTrophy functions such as by callbacks from registering context.
* Turns out the reader lock for context registeration was incorrect because ctxt->tropusr and trophy directory are being modified. Made it an exclusive lock after callback.
2021-01-12 19:14:51 +03:00
Megamouse eb77495d5f Implement richtext_item_delegate
And use it in pkg_install_dialog
2021-01-12 14:13:15 +01:00
Megamouse 270d602a26 Add filename to multi pkg installation
Some packages are indistinguishable otherwise
2021-01-12 14:13:15 +01:00
Megamouse dd41ee68de Simplify numbered_widget_item 2021-01-12 14:13:15 +01:00
Megamouse 46dc40f3f1 Add filename to single pkg installation
Some file info is indistinguishable otherwise
2021-01-12 14:13:15 +01:00
Megamouse 7c7af2e102 fix rebase conflicts 2021-01-12 14:13:15 +01:00
Megamouse 36189b8c3b Try to distinguish between Update and DLC (Part 2) 2021-01-12 14:13:15 +01:00
Megamouse cde802b16c Move blocking code in order to free the explorer 2021-01-12 14:13:15 +01:00
Megamouse 1500e5f588 Try to distinguish between Update and DLC 2021-01-12 14:13:15 +01:00
Megamouse fbe91fb245 fix linux compilation 2021-01-12 14:13:15 +01:00
Megamouse 321e7d6977 Don't hide the PKG install progress dialog after each package 2021-01-12 14:13:15 +01:00
Megamouse 56488a4ac9 Use boolean values in unedat 2021-01-12 14:13:15 +01:00
Megamouse 4a75f44d47 Minor include cleanup in utlis.h 2021-01-12 14:13:15 +01:00
Megamouse deb4b03200 Add VERSION fallback to GetPkgInfo 2021-01-12 14:13:15 +01:00
Megamouse df94c906da Add more info to PKG install progress dialog
And fix installation of single packages
2021-01-12 14:13:15 +01:00
Megamouse 4d50d9daa4 unpkg: add missing break and some cleanup 2021-01-12 14:13:15 +01:00
Megamouse 0624bdc72d Use package reader in pkg_install_dialog 2021-01-12 14:13:15 +01:00
Megamouse ccec6e53c0 Rename package_reader member variables 2021-01-12 14:13:15 +01:00
Megamouse 68d411918d Read patchsets from compat db 2021-01-12 14:13:15 +01:00
Nekotekina 0af452720e RSX: Fix possible bug in memory streaming utils 2021-01-12 15:06:31 +03:00
Nekotekina db8e6fe7a7 Enable -Wunused-variable 2021-01-12 14:34:14 +03:00
Nekotekina 631d7d0ce7 Enable -Wunknown-pragmas 2021-01-12 13:01:17 +03:00
Nekotekina ed345e5b65 Enable -Winvalid-offsetof 2021-01-12 13:01:17 +03:00
Nekotekina d3a66af7d6 Enable -Wcomment warning 2021-01-12 13:01:17 +03:00
Megamouse 52deff06ba
Random stuff (#9589)
* minor coding style adjustment

* Qt: simplify osk dialog buttons

* replace std::find_if with convenience functions

* RSX: use sv in swizzle comparison

idk, I'll remove this if it was intentional.

* overlays/osk: rename enter to return

This one confused me and make me look for a bug that caused the "enter" key to be disabled, while it was actually the return key (obviously xD).
2021-01-12 12:59:50 +03:00
Megamouse 838cbe1840 tiny include fix 2021-01-11 13:04:46 +03:00
Eladash 70804e2ba6 kernel explorer: Make it single-instance tool 2021-01-10 20:30:23 +01:00
Eladash 07c925223b rsx: Fix index array offset bits 2021-01-10 18:40:02 +03:00
kd-11 c2cbc62be6 vk: Refactor some uber-headers
- VKHelpers was the rug everything was swept under for a long time.
  This commit essentially deprecates its usage across most of the backend.
2021-01-10 12:04:31 +03:00
Nekotekina 9d74d42f2a Fix compilation for gcc-11
In response to #9557
2021-01-09 14:38:01 +03:00
Eladash bf6f43ec3a Utils: Rewrite fmt::split 2021-01-08 22:23:48 +03:00
Megamouse 36159c2bd4 Add comment for deprecated avcodec_register_all
Apparently this is now done automatically and doesn't even need to be called at all
2021-01-08 14:36:49 +03:00
Megamouse 72e1d03860 Qt: ugly fix for ugly deprecation warning
Apparently Qt wants us to implement each comparison on our own, and there is no simple replacement for this.
2021-01-08 14:36:49 +03:00
Megamouse ed1b8f2545 game_list: fix deprecation warning
We only need to check if the data is valid for clicks on empty space in the game grid. I don't remember why I initially checked < 0
2021-01-08 14:36:49 +03:00
Nekotekina 1ad0f24ecd Fix or silence Qt warnings 2021-01-07 13:18:48 +03:00
Nekotekina 586440622b Silence another warning (clang) 2021-01-07 12:46:45 +03:00
Nekotekina 6231b07d2a Silence one warning (clang) 2021-01-07 12:42:15 +03:00
Nekotekina 1dcf5e4f85 Error on no return type warning
Added non-existing noreturn destructor to fmt::throw_exception (for clang).
2021-01-07 11:56:16 +03:00
Nekotekina 9ba8f4795c Remove redundant #pragma once 2021-01-06 23:33:37 +03:00
Eladash 951fe3491e PS3 Loader: Fix sections memorizing 2021-01-06 23:21:38 +03:00
Nekotekina 6ae1f1b02c VFS: fixup handling . and .. after #9528 2021-01-05 16:16:01 +03:00
Nekotekina 673e84920b fixed_typemap.hpp: remove useless reporters 2021-01-05 16:16:01 +03:00
Eladash d1e1c14dc3 VFS: Escape path components which end with space or period 2021-01-05 16:15:47 +03:00
Megamouse 11db3151ae
VK refactoring Part 2 (#9542) 2021-01-05 10:49:03 +03:00
matoro 187216096d Build: Add include for building on certain configs 2021-01-04 10:04:51 +03:00
kd-11 3f9b699eef rsx: Fix ambiguous call to min(float16_t, float) 2021-01-04 02:28:24 +03:00
kd-11 cbe0000d23 Improved Zen chip detection 2021-01-03 19:31:18 +03:00
Eladash 0e278d2299 rsx: Make FP shader cache load lock-free 2021-01-03 01:47:07 +03:00
Eladash 21d725daa5 rsx: Fix shader cache of 2 or less pipelines 2021-01-03 01:47:07 +03:00
Eladash 247e90b3d0 rsx: Shaders cache loading and saving bugfixes
* Fixed crash whenever files are missing from the cache.
* Fixed crash whenever files are empty.
* Fixed crash whenever file creation/overwrite of cache files failed. (handled by fs::write_file)
* Fixed crash whenever there are any subdirectories inside the pipelines cache directories.
* Overwrite invalid shader cache files if encountered such.
* Optimizations have been added.
2021-01-03 01:47:07 +03:00
Ani 2b8eb8deb6 rpcs3_version: Bump to 0.0.14 2020-12-31 23:15:54 +03:00
Megamouse 7262f3d0b7 VK: make static chip_family_tables const 2020-12-31 22:57:17 +03:00
Megamouse 6f80fd0063 VK: move static chip_family_tables to cpp 2020-12-31 22:57:17 +03:00
Megamouse 7a51b7a019 VK: move helpers to vkutils 2020-12-31 22:57:17 +03:00
Megamouse d9eb31000d VK: refactoring part 1 2020-12-31 22:57:17 +03:00
Chris f8589de476
Initial playlist-based custom soundtracks support (#9362)
* Initial playlist-based custom soundtracks support

This is the initial implementation of playlist-based (cellSearch) custom soundtracks support.
It is based on the initial work by @Megamouse and currently uses a directory-based approach to manage albums and utilizes FFMPEG to read audio metadata.

Background: The real PS3 can import music in XMB from USB into its internal storage (/dev_hdd0/music) and additionally stores metadata (artist, trackname, tracknumber, ...) in a database (/dev_hdd0/mms/db/metadata_db_hdd). Games can make use of imported music via cellSearch.

For the time being, this implementation does NOT make use of metadata_db_hdd as the db-format is not well understood and a folder-based approch is easier to use. Users only have to create folders inside /dev_hdd0/music and add music to it to create a "playlist". This playlists contents will be sorted alphabetically. As a result, users could prefix numbers to the audio-files to force a specific order.

The only really supported audio format is MP3. I also added support for AAC, AC3, WMA, ATRAC3 and ATRAC3 plus, however, non of these formats were successfully tested for several reasons. AC3 and WMA are not enabled in the current FFMPEG build which makes reading codec-specific data impossible. We could enable these later if we want to. AAC actually could work but I was not able to get it working in WipeOut HD Fury. My guess is that the game does not support AAC. Finally, I could not find any ATRAC3 (or Plus) music to test with.

This implementation currently only implements parts of cellSearchStartListSearch() and cellSearchStartContentSearchInList(). There are several other functions which are still completely unimplemented and will probably be needed by other games. However, this implementation is a starting-point and is enough for WipeOut and maybe a few other games.

A video which showcases this custom soundtrack support is available here: https://www.youtube.com/watch?v=4nu1OCtONTY

Next steps:
 - Utilize sortKey in cellSearchStartContentSearchInList()
 - Eliminate TODOs
 - Implement the missing other functions
 - Test on more games - I do not own many that support custom soundtracks

Signed-off-by: gladiac1337 <gladiac@gmail.com>

Co-authored-by: Megamouse <studienricky89@googlemail.com>
Co-authored-by: Ani <ani-leo@outlook.com>
Co-authored-by: Ivan <nekotekina@gmail.com>
2020-12-31 22:47:09 +03:00
Florin9doi f1c61067bc
Buzz! emulated controller (#9504)
* Buzz emulated controller
Co-authored-by: Florin9doi <Florin9doi@users.noreply.github.com>
Co-authored-by: Ivan <nekotekina@gmail.com>
2020-12-31 21:02:03 +03:00
Nekotekina 8a5620592b Implement util/fifo_mutex.hpp
Prototype. Uses 2 bytes.
Added minor fix to slow_mutex.hpp as well.
2020-12-31 20:07:50 +03:00
Nekotekina 5227e65808 vm: implement vm::atomic_op, fetch_op helpers
Can help to reduce lambda depth hell a little.
2020-12-30 20:11:02 +03:00
Eladash c4c6dc19a5 memory viewer: Implement SPU mode, fix address GOTO 2020-12-30 15:42:56 +03:00
Eladash 7fc26b1fab rsx: Implement Texture LOD Bias addend setting 2020-12-30 15:37:21 +03:00
Eladash c0e121abef rsx: Fix RSXTexture.h spacing 2020-12-30 15:37:21 +03:00
Eladash 7db13fdeff rsx: Move Anisotropic Filter Override to RSX state 2020-12-30 15:37:21 +03:00
Malcolm Jestadt c952e99f3e SPU LLVM: Fix edgecase in icelake codegen 2020-12-29 22:01:11 +03:00
Nekotekina 35322b5d14 Remove deprecated _bit accessor from v128
Complicated (a lot of code), confusing (ambiguous)
2020-12-29 21:04:28 +03:00
Nekotekina 6b96807112 Reimplement utils::popcnt64
Implement utils::popcnt128
2020-12-29 15:28:02 +03:00
JohnHolmesII e04b2eebc3 Warnings: Silence false warnings about fatal code paths 2020-12-29 14:17:34 +03:00
JohnHolmesII 02b684b810 Warnings: Warnings use kebab case, Mr. Kot 2020-12-29 14:17:34 +03:00
kd-11 18c120ab9f rsx: Revert an accidental deletion 2020-12-28 21:49:11 +03:00
kd-11 f87dd91b52 rsx: Allow attempted fetch of non-existent surface 2020-12-28 21:49:11 +03:00
RipleyTom 4a8a161a43 Improve skylander portal emulator 2020-12-27 22:20:58 +01:00
Nekotekina e3dec420a2 vm_native.cpp: conditionally define c_madv_free 2020-12-27 12:19:50 +03:00
Nekotekina 1e32311a65 Use MAP_NORESERVE when available in mmap (Linux)
Used in: memory_reserve, memory_decommit (vm_native.cpp)
2020-12-27 10:20:42 +03:00
Marin Baron 92e5bb88e8 Remove std typeinfo 2020-12-27 00:30:16 +03:00
Eladash 66581d115b vm: Fix access violations on super memory, support super memory in vm::get_addr 2020-12-26 17:56:49 +03:00
Florin9doi 733f31f90e Allow USB passthrough for THQ uDraw GameTablet 2020-12-25 14:27:24 +03:00
kd-11 a96b4412d3 rsx: Do not rely on program env state, instead, always use program ucode analysis results when doing codegen
- Some things can be present in program env but not ucode state
  e.g A texture can be active and bound in a redirected manner but not actually be used in ucode
  In such a case, only the ucode analysis or decompilation can decide whether to inject decoding routines
2020-12-25 02:39:08 +03:00
kd-11 bee76fc8d1 rsx: Refactor shader codegen and fix shadow sampling on depth-float 2020-12-25 02:39:08 +03:00
kd-11 d9cb1a6319 vk: Fix more spec violations 2020-12-25 02:39:08 +03:00
Nekotekina 567d23d856 Implement util/auto_typemap.hpp
Used in vm::block_t as an example.
2020-12-24 14:55:25 +03:00
Eladash c94a98e15a Fix minor typo 2020-12-23 20:50:33 +03:00
Eladash 72e6e87d82 Fix SPU ELF loader 2020-12-23 20:50:33 +03:00
Eladash 0055d84bd6 Partial revert of 43c87e99b0 2020-12-23 08:25:56 +03:00
Eladash d17d22139e SPU Debugger: Print reservation data 2020-12-23 08:25:56 +03:00
Eladash 87b6284275 memory viewer: Only allow "words" steps in powers of 2 2020-12-23 08:25:56 +03:00
Eladash 2c6b974f24 Fixup memory viewer SPU headers for RawSPU 2020-12-23 08:25:56 +03:00
Eladash 020acc8235 GUI: Rewrite GOTO address tools in debugger tools 2020-12-23 08:25:56 +03:00
Nekotekina a8e0d261b7 types.hpp: more cleanup
Also fix compilation.
2020-12-22 19:08:09 +03:00
Nekotekina 6357b9a04f perf_meter.cpp: register only named threads
Can workaround some possible problems.
2020-12-22 14:32:30 +03:00
Nekotekina 43a58df8a0 Butcher narrow cast a little (don't print value).
Also remove some forward declarations from util/types.hpp
If they don't work properly, it's easier to remove them.
2020-12-22 14:32:30 +03:00
Nekotekina b7bf316c1a Don't randomly include "stdafx.h"
It's file for precompiled headers.
Include what is used, don't rely on transitive includes.
2020-12-22 14:32:30 +03:00
Nekotekina 41ee792f95 MSVC: remove MemLeak build support
There are better memleak detection tools.
1) Requires to guard placement new and external libs
2) Doesn't work thoroughly
2020-12-22 14:32:30 +03:00
Fro Zen acadaeed3a Change skylander variants to use hex 2020-12-22 08:58:36 +01:00
Jan Beich 96bde3df81 atomic.hpp: revert Clang < 11 workaround for u128 2020-12-22 09:00:34 +03:00
Nekotekina bd269bccaf types.hpp: remove intrinsic includes
Replace v128 with u128 in some places.
Removed some unused files.
2020-12-21 21:11:25 +03:00
Nekotekina 5f618814f6 atomic.hpp: use u128 as storage for masks/values 2020-12-21 13:51:23 +03:00
Eladash 43c87e99b0 Debugger: Switch from NoThread when the emulation is running
And fix UpdateUnitList() when the emulation is stopped at initial startup.
2020-12-21 13:46:26 +03:00
Eladash 74a09a6338 PPU memory must be exec memory when using debugger's "Next Instruction" feature 2020-12-21 13:46:26 +03:00
Eladash 2b9c407dc3 Mask PC in debugger_frame::keyPressEvent for SPU
SPU only has 256kb of memory, need to work with this.
2020-12-21 13:46:26 +03:00
Eladash 59ed222205 Disasm: read instruction contents only once
Memory is volatile and may be changed by guest threads, ensure the decoded instruction matches with the data.
2020-12-21 13:46:26 +03:00
Eladash 2c06043617 Debugger: correctness fixes and cleanup
* Remove m_current_choice, it's not correct to rely on thread name entry. In extreme corner cases a newly thread can be created, old destroyed with the same entry name. (reoccuring LV2 SPU/PPU ID)
* Remove m_no_thread_selected, can be easily replaced with std::weak_ptr expired() function and is more accurate this way.
* In HandleBreakpointRequest: only remove breakpoint on valid PPU thread and not any thread! also fix potential nullptr deref if thread has recently been destroyed.
2020-12-21 13:46:26 +03:00
Eladash ef884642e4 Cleanup disasm classes a bit 2020-12-21 13:46:26 +03:00
kd-11 e449111c33 vk: Fixup for renderpass issues 2020-12-19 12:58:44 +03:00
Megamouse 066e53da55 minor cleanup 2020-12-19 08:33:53 +01:00
Eladash c74b2cb085 memory viewer: Fix resizing down 2020-12-18 21:00:09 +01:00
Nekotekina eec11bfba9 Move align helpers to util/asm.hpp
Also add some files:
GLTextureCache.cpp
VKTextureCache.cpp
2020-12-18 18:07:42 +03:00
Nekotekina d254a5736b Fix bug with vector arg alignment in BIND_FUNC and callbacks. 2020-12-18 18:07:42 +03:00
Megamouse b655e4aa47 Emu: implement on_exit callback 2020-12-18 16:05:40 +01:00
Nekotekina 1adec3d8e5 Hotfix: Emu.Quit after Emu.Stop 2020-12-18 13:37:14 +03:00
Nekotekina db9b7db531 Cleanup and move sysinfo.h -> util/sysinfo.hpp 2020-12-18 12:55:54 +03:00
Nekotekina 05099e2ae1 Replace uint64_t with u64 2020-12-18 12:23:53 +03:00
Nekotekina 77352a2a86 Replace uint32_t with u32 2020-12-18 12:23:53 +03:00
Nekotekina ae633292c0 Replace int32_t with s32 2020-12-18 12:23:53 +03:00
Nekotekina d6042cf891 Replace uint16_t with u16 2020-12-18 12:23:53 +03:00
Nekotekina 534c63bf57 Replace uint8_t with u8 2020-12-18 12:23:53 +03:00
Nekotekina fb29933d3d Add usz alias for std::size_t 2020-12-18 12:23:53 +03:00
Nekotekina 360c4d1554 Simplify f16 type 2020-12-18 12:23:53 +03:00
Nekotekina 4cfa9b11f3 Move busy_wait() to asm.hpp 2020-12-18 12:23:53 +03:00
Megamouse 908465b274 memory viewer: improve layout and resize 2020-12-18 09:58:12 +01:00
Megamouse a7f10d142e fix warning 2020-12-18 09:58:12 +01:00
Megamouse e855673802 memory viewer: check width and height in image viewer 2020-12-18 09:58:12 +01:00
Megamouse 112ac7bd13 memory viewer: fix RGB Image viewer crash 2020-12-18 09:58:12 +01:00
Megamouse ec7963df3d memory viewer: use enum for color formats 2020-12-18 09:58:12 +01:00
Megamouse 343d006ae2 memory viewer: more cleanup 2020-12-18 09:58:12 +01:00
Megamouse ed8e5498d1 memory viewer: fix horrible overflow that freezes rpcs3 2020-12-18 09:58:12 +01:00
Megamouse 3cfead4ca6 memory viewer cleanup 2020-12-18 09:58:12 +01:00
Eladash c8947eee6a GUI: Make memory viewer address edit accept 0x/0X prefixes
Max length is 10, added regexp validator accordinally.
2020-12-17 22:57:13 +01:00
Eladash 6c1ca7d797 GUI: Polish the memory viewer 2020-12-17 22:57:13 +01:00
Eladash 2172974db9 Link the memory viewer with the debugger 2020-12-17 19:36:35 +01:00
Eladash ba03df8511 GUI: Improve PS3 decryption tool 2020-12-17 18:49:04 +01:00
kd-11 fb47d1f788 vk: Register ampere GPU PCI IDs 2020-12-17 19:56:48 +03:00
Nekotekina c16fb61bea fixed_typemap.hpp: Fix assignment operator for g_ptr
Maybe RPCS3 hangs will finally be gone.
2020-12-17 16:47:25 +03:00
kd-11 235db57f0e rsx: Do not reset vertex program texture mask when updating ucode analysis
- Fixes incorrect texture type detection in some games after program env/ucode separation
2020-12-17 09:36:20 +03:00
kd-11 cfbde005fb vk: Force ampere GPUs to use the slower but spec-compliant depth-color resize route
- TODO: More investigation and optimizations
2020-12-17 09:36:20 +03:00
kd-11 0a865bd9dc vk: Workaround for validation layers bug 2020-12-17 09:36:20 +03:00
Nekotekina 6b3f722ff0 Hotfix: useless error 2020-12-16 11:57:29 +03:00
Fro Zen 3dbecada4e
Almost all Skylander variants (#9443)
* Update skylander_dialog.cpp

* Fix formatting, sorted

* Support for skylanders variant

* Remove duplicate Legendary Hand of Fate

* Removed accidental Series 2 Dark Spyro

There is no series 2 dark spyro, also im removing these as im finding them so sorry if theres tons of commits

* Add LightCore Hex

* Remove Vehicle tag

* Add Big Bang Trigger Happy

Co-authored-by: RipleyTom <RipleyTom@users.noreply.github.com>
2020-12-16 11:02:59 +03:00
Megamouse d21f87af5d Fix unresponsive UI during SPU compilation 2020-12-16 11:01:51 +03:00
Megamouse 0bfec59af8 Fix stop during shader compilation 2020-12-16 11:01:51 +03:00
kd-11 035a76f26d Fix build 2020-12-16 10:10:06 +03:00
kd-11 42f4e831a2 vk: Clean up some leftovers from shader decompiler rewrites 2020-12-16 10:10:06 +03:00
kd-11 d3686dbb75 rsx: Add some texture upload statistics to the texture cache 2020-12-16 10:10:06 +03:00
kd-11 fb1c790350 rsx: Make debug overlay dynamic 2020-12-16 10:10:06 +03:00
kd-11 0ef5743261 rsx: Fix sampler descriptor updates for framebuffer resources
- Each desc manages its own lifetime now instead of relying on global timestamp check
- Fixes situation where same object remains active without update for long
2020-12-16 10:10:06 +03:00
Nekotekina e82bef425f vm: fix warnings and add narrow cast for u64 ptrs 2020-12-15 20:10:16 +03:00
Nekotekina 24c246a9f6 Fix potential thread_pool crash on exit
Minor issue.
2020-12-15 20:01:26 +03:00
Nekotekina e39348ad96 Make lf_queue<> compatible with atomic_wait 2020-12-15 19:19:36 +03:00
Nekotekina ca5f0444bf shared_ptr.hpp: add wait support for atomic_ptr<>
As well as default mask and value transformation function overload.
2020-12-15 12:52:21 +03:00
Nekotekina 4a883ba6ea atomic.hpp: use SFINAE for waitable atomic detection
Add default_mask<> variable.
Refactor get_value<>().
2020-12-15 12:50:44 +03:00
Eladash bfe1a8673a PPU: Allow HLE execution from pure instruction decoder type interpreter 2020-12-15 11:18:51 +03:00
Eladash 0445ef393f FW SPRX install: Fix IDM ID's leak 2020-12-15 11:16:45 +03:00
Eladash 7eb16e13bb PRX loader: Fix libfs_155.sprx loading
Fix relocations' segments referencing when there are "empty" (memsize=0) LOAD segments.
2020-12-15 11:16:45 +03:00
Megamouse 03ad5c6830
Salvaging code (#9432)
* Minor input refactoring

* fix sys_config_unregister_io_error_listener log message

* Remove unused variables in RepaintTextColors

Co-authored-by: GermanAizek <GermanAizek@yandex.ru>
2020-12-14 14:33:43 +01:00
Megamouse ab23e5ca0e Minor tooltip grammar fix 2020-12-14 09:01:07 +03:00
Megamouse 35ecd00559 Remove BOM from new files 2020-12-14 09:01:07 +03:00
Eladash e5603fec1e Firmware libraries settings overhaul 2020-12-13 21:52:24 +03:00
Nekotekina e321765c54 Split BEType.h to util/v128.hpp and util/to_endian.hpp 2020-12-13 16:34:45 +03:00
Nekotekina 62fdcf50ea vm: initialize g_pages at vm::init
Can reduce compile time/overhead.
2020-12-13 15:39:36 +03:00
Nekotekina 09d293592e shared_ptr.hpp: fix is_same_ptr<>() trait
Implemented as constexpr function.
2020-12-13 15:39:36 +03:00
kd-11 f83c2f0b6b rsx: Restructure and simplify some header include chains 2020-12-13 15:38:35 +03:00
kd-11 d775c8dc73 rsx: Move shader analysis+prefetch to the end of the draw call 2020-12-13 15:38:35 +03:00
Fro Zen 8e07b19bc7
Add variant support for Skylanders (#9424)
* Update skylander_dialog.cpp

Co-authored-by: RipleyTom <RipleyTom@users.noreply.github.com>
2020-12-13 14:30:38 +03:00
Luke Barr cb8ef46ec7
Initial DualSense Support (#9308)
* Initial DualSense Support

* Add Vibration Support

* Add CRC32 Validation to Incoming Bluetooth Packets
Cleanup report sizes

* Consistency, remove button comments, add two buttons.

Co-authored-by: Ani <ani-leo@outlook.com>
2020-12-13 00:00:45 +01:00
Fro Zen ee814cfd0c
Update skylander_dialog.cpp (#9419) 2020-12-12 19:16:15 +03:00
Nekotekina a6a5292cd7 Use uptr (std::uintptr_t alias) 2020-12-12 16:29:55 +03:00
Nekotekina b59f142d4e Move types.h to util/types.hpp 2020-12-12 15:12:01 +03:00
Nekotekina 666a18f5e5 Remove ceil2/floor2 from types.h 2020-12-12 15:12:01 +03:00
Nekotekina dff4392c10 Move error_code to ErrorCodes.h 2020-12-12 15:12:01 +03:00
Nekotekina b09b7c1184 Remove any_pod<> from types.h
Add simplified any32 to GCM.h
Add simplified cmd64 to PPUThread.h
2020-12-12 13:12:39 +03:00
Nekotekina 6e05dcadb6 Reduce std::numeric_limits dependency
Please, stop pretending...
You need these templates for generic code.
In other words, in another templates.
Stop increasing compilation time for no reason.
2020-12-12 12:35:18 +03:00
Nekotekina bc7acf9f7a RSX: remove overly long integer sequence (opcode_list)
Convert to constexpr array and move to gcm_printing.cpp
2020-12-12 11:38:35 +03:00
Nekotekina cb19316a17 Fix u128 constructors (MSVC) 2020-12-12 09:54:39 +03:00
Nekotekina 33c3977036 endian.hpp: minor simplification
And stop pretending...
2020-12-11 22:00:26 +03:00
Nekotekina 7a015b6fc0 VKMemAlloc.cpp: use shared_mutex in vk_mem_alloc.h
Because it allows to use custom implementation.
Also fix compilation.
2020-12-11 19:05:11 +03:00
Nekotekina aa3aef4beb std::chrono cleanup: always use steady_clock 2020-12-11 19:01:56 +03:00
Nekotekina 72284b4530 Use atomic_t<> in VKMemAlloc 2020-12-10 18:58:11 +03:00
Nekotekina 65c04e4ddd Remove constexpr from ppu/spu decoders.
We don't need them at compile time (yet).
But can reduce compile time and complexity.
2020-12-10 15:06:01 +03:00
Nekotekina b382d3b3e9 Remove ASSUME macro
It's dangerous and sometimes bluntly misused feature.
Its optimization potential is near-zero.
2020-12-10 14:08:02 +03:00
Nekotekina 36c8654fb8 Remove HERE macro
Some cleanup.
Add location to some functions.
2020-12-10 12:30:22 +03:00
kd-11 d25c401aec vk: Validate image creation inputs
- Should avoid things like res scaling breaking when very large scaling is in use
2020-12-09 21:30:08 +03:00
kd-11 aac874a842 vk: Add even more D32_SFLOAT missing locations 2020-12-09 21:30:08 +03:00
Nekotekina 5d934c8759 Improve narrow() and size32() with src_loc detection 2020-12-09 16:26:20 +03:00
Nekotekina e055d16b2c Replace verify() with ensure() with auto src location.
Expression ensure(x) returns x.
Using comma operator removed.
2020-12-09 15:43:38 +03:00
Nekotekina 38745e5782 SPU ASMJIT: fixup mfence replacement 2020-12-09 11:15:40 +03:00
RipleyTom d0c271e534 Simplify g_pages
This was done because otherwise msvc runs out of heap space on azure.
2020-12-09 11:15:08 +03:00
kd-11 f8d2830ac7
vk: Properly register D32_SFLOAT as a depth-stencil format (#9396) 2020-12-09 02:06:27 +00:00
Megamouse a7e5c255b4
Qt 5.15.2 (#8867)
* Qt15: replace deprecated stuff

* Use Qt 5.15.1

* Move windows to Qt 5.15.2

* Move Ubuntu to Qt 5.15.2
2020-12-08 22:22:08 +01:00
Nekotekina 062c605eb1 atomic.hpp: fixup (rsp addressing) 2020-12-08 08:51:27 +03:00
Eladash 2602be426f
Allow emulation to work without firmware (#9367)
* Allow emulation to work without firmware
* Fix HLE prx path detection.
* Fix manual list loading bugs.
* Fix HLE gcm
* GUI: Fix fonts search
* GUI: Hardcode sprx list
Do not depend on /dev_flash/sys/external/ contents.
2020-12-07 20:10:34 +03:00
RipleyTom 51dcb4a79d Remove bom from .hpp files 2020-12-07 20:03:44 +03:00
Nekotekina 24e4e329ed atomic.hpp: add atomic_t<bool> specialization
May be required in future, plus adds/hides some methods.
2020-12-07 17:13:12 +03:00
Nekotekina eb66302907 atomic.hpp: replace std::atomic with atomic_t
Dual dependency is nothing good.
2020-12-07 17:13:12 +03:00
Nekotekina b16cc618b5 atomic.hpp: add some features and optimizations
Add atomic_t<>::observe() (relaxed load)
Add atomic_fence_XXX() (barrier functions)
Get rid of MFENCE instruction, replace with no-op LOCK OR on stack.
Remove <atomic> dependence from stdafx.h and relevant headers.
2020-12-07 17:13:12 +03:00
Nekotekina 77aa9e58f2 shared_ptr.hpp: add trivial conversion for shared/single types
These conversions don't exist in std::shared_ptr-alike types.
But I don't want to bother with == operators until we have proper C++20.
Removed trivial conversion for atomic_ptr because it's heavyweight.
2020-12-07 15:33:28 +03:00
kd-11 3a0b3a85a5 rsx: Separate program environment state from program ucode state
- Allows for conservative texture uploads
- Allows to update a program object without running full ucode analysis for no reason
2020-12-07 00:45:27 +03:00
Eladash 15a12afe25 Debugger: Implement code flow tracking 2020-12-06 15:32:13 +03:00
Eladash 427cf91447 Debugger: rewrite GetPc() 2020-12-06 15:32:13 +03:00
RipleyTom af8c661a64 Remove BOM markers 2020-12-06 15:30:12 +03:00
Nekotekina d1e7837422 atomic_t: cleanup type requirements
Add C++17 requirements.
Remove alignment requirements (auto-align type).
What's missing is to detect padding and forbid it.
2020-12-04 19:11:36 +03:00
Nekotekina 8efc22bd45 atomic.hpp: simplify and unify bit test instructions
Also make them available on all platform.
Rename some rare methods.
2020-12-04 14:33:38 +03:00
Nekotekina 983439076b shared_ptr.hpp: fixups and updates
Fix atomic_ptr load() edge case.
Implement atomic_ptr::peek_op() to make possible to reduce load() overhead.
Implement atomic_ptr::compare_exchange() and friends.
Implement null_ptr constant, remove nullptr_t assignment/construction.
2020-12-04 14:10:53 +03:00
Nekotekina 019f566239 atomic.cpp: more phase splitting in notify_all() 2020-12-04 14:10:53 +03:00
Nekotekina 332410d20b shared_ptr.hpp: improve atomic_ptr methods 2020-12-04 14:10:53 +03:00
JoãoPaulo c2a85bde08
Update FW 4.87 Latest Version (#9366)
Updates the latest FW version according to: https://www.playstation.com/en-us/support/system-updates/ps3/
List of changes:
・ Updated blu-ray keys for new movie releases
・ Minor security fix
2020-12-03 18:16:38 +01:00
Nekotekina 13a0b88755 atomic.cpp: improve hashtable access
Simplified, tried to use all ptr bits.
Try to prevent self-collisions (bug).
Hashtable size doubled (to 8 MiB).
2020-12-01 10:19:31 +03:00
Nekotekina 32f39fec1c Make cpu_counter::remove() async
Remove both mutex and assertion from it.
2020-12-01 10:18:41 +03:00
Nekotekina cad3a6c547 sceNp.cpp: fix some UTF-8 string mismatch 2020-11-30 03:21:34 +03:00
kd-11 2aa5c437e8 rsx: Fix upscaled image reconstruction
- Base the upscaling on the real source and not the "attr" parameter.
- In case of reconstruction, the source is much larger than the subslice in "attr"
2020-11-30 01:20:17 +03:00
kd-11 67f48ce21c rsx: Fix uncaught depth-func changes
- Depth func of always or never usually disqualifies depth testing.
  Invalidate contested surfaces when depth func is changed.
2020-11-30 00:46:36 +03:00
kd-11 845a7d9968 Fix RSX replay thread lifecycle 2020-11-29 22:39:52 +03:00
Nekotekina e0635cf65c Remove unneeded non-ASCII character (unedat.cpp) 2020-11-29 16:18:22 +03:00
Nekotekina 3b8e3a9714 stdafx.h: remove BOM from custom included headers
Also add warnings about adding them.
2020-11-29 15:35:05 +03:00
Nekotekina 2bee096246 Try to set 2-3 GiB working space and show error if it's failed (Windows) 2020-11-27 14:49:07 +03:00
Nekotekina 872655369a shared_ptr.hpp: fix critical bugs
Fix array initialization.
Fix reference counting.
Fix offset to refctr.
Add some features.
2020-11-27 14:32:41 +03:00
Nekotekina b5d498ffda Homebrew atomic_ptr rewritten (util/shared_ptr.hpp)
It's analogous to C++20 atomic std::shared_ptr

The following things brought into global namespace:
single_ptr
shared_ptr
atomic_ptr
make_single
2020-11-26 20:11:26 +03:00
Nekotekina bd90e3e37f atomic.cpp: shrink and simplify main hashtable
Reduce collision detection to 1 or 0 for now.
I think it should be offloaded to notifiers.
2020-11-26 20:11:26 +03:00
Nekotekina 8b6d615aa6 atomic.hpp: remove/deprecate incomplete notify features
Notification with "phantom value" could be useful in theory.
As an alternative way of sending signal from the notifier.
But current implementation is just useless.
Also fixed slow_mutex (not used anywhere).
2020-11-26 06:31:36 +03:00
Megamouse 9e352da052 Handle some undefined behavior regarding null pads 2020-11-26 00:45:49 +01:00
Nekotekina 95b8467a76 perf_meter.hpp: move logic to noinline function
May improve performance if perf meter is disabled.
2020-11-25 10:41:17 +03:00
Nekotekina 2b674d4d8c utils::shm: allow 2M hugepages on demand 2020-11-25 10:41:17 +03:00
Nekotekina 487b572aa6 Linux: remove assertions on MADV_HUGEPAGE
It's a hint and is allowed to fail.
2020-11-25 10:41:17 +03:00
Nekotekina 600c0ea5ba atomic.cpp: fix windows/std path
Always check condition after rearming internal semaphore.
2020-11-25 10:41:17 +03:00
Nekotekina 00e64920c8 Implement "slow mutex" without spin-waiting.
Benefits: only 1 byte.
Testing atomic wait.
2020-11-25 10:41:17 +03:00
Megamouse 9efedbe76a Minor changes related to Emu.Stop() 2020-11-25 00:11:07 +01:00
Nekotekina d8e9382573 asm.hpp: constexpr refactoring
Removed asm (what an irony), made many functions constexpr.
Removed some unused function, readding them should be trivial.
2020-11-24 13:20:40 +03:00
Nekotekina ab248e170c vm_native.cpp: add MADV_HUGEPAGE
It enables Transparend Huge Pages for some regions on Linux.
Although it can't be actively useful, it seems to do something.
Maybe it's even harmful for recompilers.
2020-11-24 12:31:11 +03:00
Nekotekina 27097cbcfe atomic.hpp: alter atomic_storage<>::store a bit
Always fallback to exchange. May improve codegen on gcc.
2020-11-24 12:31:11 +03:00
Nekotekina 43952e18e2 Implement prefetch_write() and prefetch_exec() wrappers
Do some refactoring to prefetch_read() in util/asm.hpp as well.
Make all these function constexpr because they are no-ops.
2020-11-24 12:31:11 +03:00
Megamouse 5076da8f77 Fix auto exit
- Don't quit on stop if force boot was set
- Don't stop the emulator on gs_frame close when it was already stopped. This would remove the force boot flag by mistake.
2020-11-24 11:17:03 +03:00
kd-11 8228a4adcd gl: Disable depth test before rendering text to the backbuffer which does have a Z buffer 2020-11-24 11:10:43 +03:00
Eladash 3f028fbb83 Fix SPU LS MMIO 2020-11-24 03:44:30 +03:00
Nekotekina f0cba1371c vm: adjustments
Increase max range lock size (less than 512 MiB)
Remove "range_executable" flag, make it reserved.
2020-11-24 01:09:04 +03:00
Nekotekina 14fa96fdef atomic.cpp: don't use empty notify callback
Instead, allow setting it to null and check for null.
Similar could be done for wait cb, but it's set for all named threads.
2020-11-24 01:09:04 +03:00
kd-11 f1c65dcefc vk: Improve support for RDNA
- Add support for RDNA2
- Add RDNA MSAA workaround
2020-11-23 19:20:00 +03:00
Nekotekina 16cc88dd0e atomic.hpp: fix atomic_wait::list regression
Typo-regressions. Also improve static asserts.
2020-11-23 09:26:25 +03:00
Nekotekina 280f5f0b54 atomic.hpp: redefine op::ne to actually mean "not equal"
WTF is "native endianness", it's native by default.
2020-11-23 09:24:16 +03:00
Nekotekina f85c8584b0 Attempt to fix #9316 2020-11-22 12:57:50 +03:00
Nekotekina 6cf50f8f6c Second attempt to fix hanging RPCS3 process
Now fix exit logic a bit.
Remove Init() call from Stop().
Remove Stop() call from Quit().
2020-11-22 12:45:19 +03:00
Nekotekina d70ab11477 atomic.cpp: remove redundant constexpr
Static initialization is all-zeros anyway.
But constexpr was killing my intellisense.
And probably also affected compile time.

Also make some internal structures hidden ("static").
2020-11-22 12:07:49 +03:00
kd-11 cab4c78b7b rsx: Some shader compiler threads tuning
- Allow more threads for wide CPUs
- Simplify 'auto' selection a bit
2020-11-21 20:43:15 +03:00
kd-11 14358d5e84 qt: Add shader compiler threads to GUI 2020-11-21 20:43:15 +03:00
kd-11 7553429130 gl: Thread shader source compilation dispatch
- glCompileShader is in itself much slower than anticipated
2020-11-21 20:43:15 +03:00
kd-11 3ddfa288cf rsx: Use multithreaded shader compiler backend 2020-11-21 20:43:15 +03:00
Nekotekina e89a568765 Attempt to fix Emu.Quit()
There was some kind of "initialization order fiasco" of g_fxo.
Not only should it be used after main, but also destroyed before exit.
2020-11-21 18:27:16 +03:00
Nekotekina 71f1021648 Fix thread pool entry point and get_cycles()
Fix possible race between thread handle availability.
Don't treat zero thread as invalid one.
Now entry point is full is assembly.
Attempt to fix #9282
Also fix some TLS.
2020-11-21 17:18:42 +03:00
Nekotekina 60cff6f3d4 Attempt to fix #9271 2020-11-21 07:09:48 +03:00
Nekotekina 5f010c2f4c atomic.cpp: optimize "cond" allocation with TLS
Billions of events can reduce to thousands, saving CPU time a few s.
Only 4 slots are available (arbitrarily), and only 1 is usually used.
Other slots are used only for waiting on multiple atomics.
2020-11-20 19:13:22 +03:00
Nekotekina 6c18e00977 atomic.cpp: use deterministic "cond" allocation
Takes ~80 ns instead of ~40 ns, same about deallocation.
Loops don't exist here, only 4-level semaphore tree.
Worst case only happens with concurrence, not from looping.
This optimization is not really necessary at current state of RPCS3.
This is more like to test C++ compilers and MSVC u128 implementation.
2020-11-20 15:04:17 +03:00
Nekotekina 72ac1aa537 atomic.cpp: use some actual hash for hashtable (std::minstd_rand)
Should only take about 5ns for initialization.
Should also make collisions almost impossible.

I also suspect I fixed some bad bug in process...
2020-11-20 15:04:17 +03:00
Nekotekina 5bcaa25c02 CPU: remove descheduled threads from suspend_all list 2020-11-20 13:53:34 +03:00
Eladash 85880ffded
SPU: Log STOP full opcode (#9292)
Co-authored-by: Ani <ani-leo@outlook.com>
2020-11-20 13:53:16 +03:00
Megamouse 5b207c3b95 hotfix for infinite loop when booting game data 2020-11-19 23:53:10 +01:00
Megamouse 3087f15dd8
Update disc boot detection and hope it works 2020-11-19 21:55:06 +01:00
Nekotekina 292af1e4cd CPU: use u128 in bit counter
Apparently, u64 was not enough.
2020-11-19 16:05:08 +03:00
Nekotekina d4d5dc99f3 Fix perf_meter<> after adding thread pool.
Print and reset sorted information after emulation stop/pause.
Print useless average value.
2020-11-19 14:44:58 +03:00
Nekotekina 3e1344e4e4 vm.cpp: minor optimization for filling stack guards
Use REP STOSQ on all compilers.
2020-11-19 14:44:58 +03:00
Nekotekina 6d37bc62a5 CPU: remove cpu_counter from g_fxo
Convert it to a namespace, simplify add/remove functions.
Don't add() threads just creates, they are trapped in check_state() anyway.
Don't add() threads which are leaving check_state() because stopped.
2020-11-19 09:46:22 +03:00
Nekotekina e9f7c100a0 CPU: update suspend interface (dummy) 2020-11-18 19:15:56 +03:00
Nekotekina 190676c982 CPU: Fix g_suspend_counter waiting logic 2020-11-18 14:38:01 +03:00
Eladash 28cbba5a7d
SPU LLVM: fix AND instruction family (#9290)
Incorrect immediate test (looks like copypasta)
2020-11-18 14:36:26 +03:00
kd-11 0e7a705254 rsx: Resolution scaling overhaul
- Enforce square pixels instead of per-axis scaling
2020-11-18 09:29:34 +03:00
Nekotekina 68931b4c43 Debugger: fill stack guard with STACKGRD 2020-11-17 16:32:59 +03:00
Nekotekina 65c81c5e83 Fix memory viewer for SPU LS 2020-11-17 15:22:04 +03:00
Nekotekina ccd0d2046d SPU: increase max SPU count
According to max SPU TG count.
2020-11-17 15:22:04 +03:00
Nekotekina 0fec99e75b SPU: absolutely unacceptable hack for SPU LS
Make normal threads inaccessible in PS3 memory.
2020-11-17 15:22:04 +03:00
Nekotekina f8d1f070f5 sys_memory: HORRIBLE HACK for sys_memory_get_page_attributes 2020-11-17 15:22:04 +03:00
Nekotekina 3dd48a24ce atomic.cpp: remove tiny redundancy 2020-11-17 15:22:04 +03:00
Nekotekina 984e97cbdc Potential fix for Linux compilation 2020-11-17 15:22:04 +03:00
Eladash 50ea1a12c9 Debugger: Fix scrolling in first registers panel 2020-11-17 09:39:39 +01:00
Eladash 992a372fc7 cellGame fixes 2020-11-17 09:04:35 +01:00
Nekotekina d7e1cf7dd2 vm: respect initial protection for allocation mapping
Unused yet.
2020-11-17 05:33:46 +03:00
Nekotekina ea5f5aea5f vm: memory locking rewritten
Added vm::lock_sudo method (wrapper for utils::memory_lock).
Put locking outside of vm::g_mutex scope.
Prelock sudo memory for RSX, vm::stack, vm::main.
Prelock sudo memory for shared memory objects.
Don't check for TSX path.
2020-11-16 12:46:15 +03:00
Nekotekina eaf0bbc108 SPU: don't allocate SPU LS in vm::main
Create its own shared memory object.
Use vm::spu to allocate all SPU types.
Use vm::writer_lock for shm::map_critical.
2020-11-16 12:46:15 +03:00
Eladash b1710bb712
SPU Debugger: Implement float registers view + General debugger fixes (#9265)
* SPU Debugger: Fix try_get_insert_mask_info
* Debugger: Always update thread state on context's data change
No longer needing to press on thread's instructions for actions to work!
2020-11-15 08:45:28 +03:00
Nekotekina dfae7bd073 SPU: Fix some stat printing 2020-11-15 04:41:16 +03:00
Nekotekina 333fe9a561 atomic.cpp: fix notification on windows 2020-11-15 04:40:44 +03:00
Nekotekina badb3dc2dd atomic.cpp/threads: remove old wait callback
Add new wait callback which simply collects statistics.
Shift workarounds towards actual problem detection.
2020-11-14 18:16:27 +03:00
Nekotekina 3ac819ee70 atomic.cpp: fix waiting on multiple variables
Silly bugs are so silly...
2020-11-14 17:25:02 +03:00
Nekotekina 00f877e812 atomic.cpp: fix rare overload scenario
If slot allocation fails, increase reference counter in every slot.
This prevents search routine from "losing" some slots.
2020-11-14 13:56:23 +03:00
Nekotekina 1e269751bf Temporarily disable memory locking if TSX is not used
It's a very heavy operation that could cause some problem under mutex lock.
2020-11-14 11:12:58 +03:00
Nekotekina 5b69eda39a Fix suspend_all bug (TSX, TSX-FA)
Could cause freezes.
2020-11-14 10:56:05 +03:00
Nekotekina 71ca413067 Don't add lonely cpu_flag::memory on TSX path (bug) 2020-11-14 09:03:33 +03:00
Nekotekina ab365fe494 Fixed thread pool a bit
Use 128-bit allocator instead of queue.
When pool is full (128), threads just terminate as before.
2020-11-13 13:32:44 +03:00
Nekotekina e48f160a29 atomic.cpp: continuation of fixing all-ones masks
Also added missing const noexcept.
2020-11-13 12:40:02 +03:00
Nekotekina cfda4d0ade atomic.cpp: optimize raw_notify() for unspecified pointer mode
Remove unnecessary optimization from cond_alloc().
Optimistic case was absolutely dominating anyway.
Although the whole function is a dirty hack.
Now scanning through all threads is faster.
2020-11-13 07:05:33 +03:00
RipleyTom debfae06a8 Improve disconnected state handling of dns queries 2020-11-13 07:05:06 +03:00
RipleyTom e6f2f8ad0d Add some error checking in sceNp2.cpp 2020-11-13 05:28:00 +03:00
Nekotekina 67785a918c Implement simple thread pool 2020-11-13 03:32:24 +03:00
Nekotekina 3888b0429c atomic.cpp: print some stats on stop 2020-11-12 05:52:22 +03:00
Nekotekina 70761a4ef0 atomic.cpp: fix notification bug from few commits before
Make sure forced notification ignores mask comparison.
Also fix masks provided by smaller types to correct ones.
2020-11-12 05:01:44 +03:00
Nekotekina e37df998e9 atomic.cpp: minor optimization
Silly MSVC emits unnecessary initialize-on-first-use code guards.
Didn't check other compiler. But workaround just works anyway.
2020-11-12 03:41:19 +03:00
Nekotekina c30cdfb3a7 atomic.cpp: merge more atomic variables for simplicity
Compress 16-bit ref counter and two 48+64 bit slot allocators.
This allowed to remove some weird unnecessary logic paths.
Adjust hashtable size to keep it the same.
2020-11-12 03:39:05 +03:00
Nekotekina 350b704cd7 atomic.cpp: combine two atomics (ref ctr and wait ptr)
Should fit into cache line perfectly.
Also makes ptr check more robust.
2020-11-12 01:06:12 +03:00
Nekotekina ad013d59f4 atomic.cpp: don't load actual memory on empty mask
It's not an optimization. It just allows some tricks safely.
2020-11-11 23:59:09 +03:00
Nekotekina d391133524 atomic.cpp: minor notification improvement
Check mask before locking the reference.
Can help to not bother non-eligible waiters.
2020-11-11 23:51:41 +03:00
Nekotekina 4b823469f7 atomic.cpp: restore notify_all() behaviour
Restore batch notification with non-blocking attempts.
2020-11-11 22:43:13 +03:00
Nekotekina 7cd1e767be atomic.cpp: implement some atomic wait operations.
Instead of plain waiting while equal to some value,
it can be something like less, or greater, or even bitcount.
But it's a draft and untested. Hopefully doesn't break anything.
2020-11-11 20:46:37 +03:00
Eladash fefab50e06 Fix vm::range_lock, imporve vm::check_addr 2020-11-11 10:30:09 +03:00
Eladash 6e27ab60ca Registers Editor: Implement SPU/PPU register value broadcast 2020-11-11 10:27:45 +03:00
Eladash 74274f6d77 Debugger: Improve SPU/PPU vector registers 2020-11-11 10:27:45 +03:00
RipleyTom 908b2703f3 Fix missing controller mapping 2020-11-11 07:16:45 +03:00
Nekotekina c047ab6147 atomic.cpp: waitable atomics got brutally rewritten
Hashtable increased and flatten, tree-alike extensions removed.
Some things simplified, so it can actually decrease perf a bit.
But most platforms shouldn't be affected.
Removed limit of 56 waiters per pointer.
Real limit now is about 65535.
2020-11-11 05:35:27 +03:00
Eladash 52fa69d93d SPU Debugger: Improve registers panel 2020-11-10 22:51:52 +03:00
RipleyTom a83df01bfd
rpcn 0.3.5 (#9227) 2020-11-10 08:55:49 +00:00
Eladash b32d989a10 Fix PPU stack contents on allocation 2020-11-10 06:30:35 +03:00
Nekotekina d1ee7c651f Make memory locking optional (mlock, VirtualLock).
Fix desired locking operation (to fix "sudo" memory).
It was discovered that some systems have outdated configuration.
With too tight limit, it's almost impossible to lock anything in memory.
2020-11-10 06:05:37 +03:00
Nekotekina dcbe8ef5f4 Import VirtualAlloc2 if available (Win10+)
Import MapViewOfFile3 as well.
Unused, this crap is tricky.
2020-11-10 03:04:38 +03:00
Nekotekina bd5253047b Improve DYNAMIC_IMPORT
Don't call get_proc_address every time if if failed.
Also rename Utilities/dynamic_library.h to util/dyn_lib.hpp
2020-11-10 01:44:31 +03:00
Nekotekina cdaa8cb5c4 CPU: Improve suspend_all g_suspend_counter handling
Increase in two stages, giving more chances to use it.
Second stage is when all wait flags have been seen.
2020-11-09 23:54:36 +03:00
Nekotekina 083397a555 vm: lock memory under "sudo" addr
Remove memory touching from transactions.
2020-11-09 23:54:36 +03:00
Nekotekina e98eb4659e Implement utils::memory_lock 2020-11-09 22:57:36 +03:00
Nekotekina d1988d384c vm: remove unnecessary memset() on stop 2020-11-09 22:57:36 +03:00
Nekotekina bc61835d97 CPU: use unsigned (u8) priority in suspend_all 2020-11-09 22:57:36 +03:00
RipleyTom 8a50880613 Fix path not being saved on install pkgs 2020-11-09 14:23:54 +03:00
Nekotekina b05d12df0e Hotfix for shm->map_self()
Make sure mmap returns 64K-aligned results, as on Windows.
2020-11-08 22:15:59 +03:00
Nekotekina 733b46d51a sys_semaphore: add state check to sys_semaphore_get_value
Also to sys_semaphore_create, although we don't do it.
2020-11-08 19:03:41 +03:00
Nekotekina 8bc9868c1f SPU/vm: Improve vm::range_lock a bit
Use some prefetching
Use optimistic locking
2020-11-08 17:23:17 +03:00
Nekotekina 3507cd0a37 SPU: improve spu_thread::reservation_check
Use optimistic locking and optimistic loop (expecting 1 iteration).
2020-11-08 16:43:15 +03:00
Nekotekina 21ec32b465 vm: implement g_shmem for range locks
Renamed from g_shareable. Contains pointers instead of bits.
Used in range locks to prevent any "collision" between memory.
2020-11-08 16:43:15 +03:00
Nekotekina 1c99a2e7fb vm: add map_self() method to utils::shm
Add complementary unmap_self() method.
Move VirtualMemory to util/vm.hpp
Minor associated include cleanup.
Move asm.h to util/asm.hpp
2020-11-08 16:43:15 +03:00
Nekotekina b68bdafadc vm: refactor vm::range_lock again
Move bits to the highest, set RWX order.
Use only one reserved value (W = locked).
Assume lock size 128 for range_locked.
Add new "Size" template argument that replaces normal argument.
2020-11-08 16:43:15 +03:00
Eladash bacfa9be19
Debugger fixups (#9226)
Fix logic error in callstacks handling code, always set first to false after first iteration.
 Add explicit check for zero return addresses. Current code validity checks may not check for it properly when it sits on interrupt handler entry point (which may contain valid code).
 Do not allow 0x3FFF0 to be a back chain address because it needs space for LR save area, only 0x3FFE0 and below satisfy this criteria.
2020-11-08 16:42:20 +03:00
Eladash 5265eb81e0 kernel-explorer: Add basic process info 2020-11-08 09:17:13 +03:00
Eladash 516da4ecdd Debugger: Improve SPU/PPU callstack handling 2020-11-08 09:17:13 +03:00
Eladash 3cb5fd8ebc Debugger: Implement SPU callstack, fix PPU callstack 2020-11-07 20:45:57 +03:00
Nekotekina fd7ea82965 atomic.cpp: fix 3-arg notify functions
Third arg forces comparison with itself, and possibly forced wakeup.
2020-11-07 19:18:14 +03:00
Nekotekina 0bd989b118 atomic.cpp: allow waiting on multiple variables simultaneously
Arbitrary maximum set to 8, but really we need 2, maybe 3.
Added atomic_wait::list object for multi-waiting.
Added atomic_wait::get_unique_tsc just in case.
2020-11-07 18:18:02 +03:00
Nekotekina bd0b292b39 atomic.cpp: adjust assumed pointer mask
Increase waiter mask (allow 65535 waiters).
Assume 47-bit pointers instead of 48-bit.
2020-11-07 15:08:46 +03:00
Nekotekina 31f0a0c064 atomic.cpp: add minor safety check 2020-11-07 15:08:46 +03:00
Nekotekina 3e445eff8e atomic.cpp: maintenance of wait() function
Move hashtable allocation into another function.
2020-11-07 15:08:46 +03:00
Eladash 6dcd482dd0 SPU reservations: Do not illegally dereference reservation data 2020-11-07 14:03:09 +03:00
Morgan Creekmore a28ab0a408
Set AccountAge to 18 to fix age restriction checks, fix incorrect logged function name (#9218) 2020-11-07 09:47:44 +00:00
Megamouse a3eb5c2d63 More Header cleanup 2020-11-06 22:14:05 +01:00
Nekotekina 0a5742587a atomic.cpp: upgrade raw_notify()
Now it searches all semaphores if data arg is nullptr.
Also it tries to wake up all threads if thread_id is 0.
2020-11-06 17:15:40 +03:00
Nekotekina ad4df2d946 atomic.cpp: refactor native signaling functions
Add native_alert() and try_native_alert()
2020-11-06 17:15:40 +03:00
Nekotekina bfe9580551 atomic.cpp: fix cond_handle data structures
Fix a critical bug with possible id out of range.
2020-11-06 16:56:59 +03:00
Nekotekina 1e45437498 Remove unused atomic with lock bit 2020-11-06 16:48:43 +03:00
Nekotekina 557f0c5a8a atomic.cpp: remove load() from notify functions
Only compare masks for overlap for second overload (with mask provided).
Explicit "new value" can be provided in new 3-arg overloads.
Also rename atomic_storage_futex -> atomic_wait_engine.
2020-11-06 04:44:31 +03:00
Nekotekina 9fb8d449fe atomic.cpp: more improvements
Add ref counters for internal semaphores for concurrent notifying.
Lack of them could result in loss of notification.
2020-11-06 00:14:53 +03:00
Nekotekina 1bb7c74c93 atomic.cpp: various cleanups and fixes
Add pointer comparison to notifiers (to prevent spurious wakeups).
Fix a bug with a possible double notification in raw_notify().
Fix a bug with incorrect allocatin bit slots for cond_handle.
Add a semaphore counter to track max allowed number of threads.
Use #define for some constants to STRINGIZE them in errors.
Add some error messages when certain limits are reached.
Fix a bug with a wrong check simply throwing std::abort.
Use "special" notify_all patch with batch processing for every arch.
Fix Win7 bug who no one probably noticed.
2020-11-06 00:10:16 +03:00
Nekotekina 34fa010601 Improve cond_var notifiers
But nobody uses it anyway, so clean up includes.
2020-11-06 00:10:16 +03:00
Nekotekina 5248240e10 atomic.cpp: improvements.
Reduced static memory amount for waitable atomics.
Allow notifier to skip notifications if wait/notify masks don't overlap.
Improve raw_notify to wake up the thread by its id, add thread_id arg.
Add optional mask argument to notify_one() and notify_all().
2020-11-05 05:51:43 +03:00
Nekotekina ba5ed5f380 Fix vm::lock_range wrong check
Minor header refactoring.
2020-11-04 14:59:26 +03:00
Nekotekina 8d5e119582 Improve cpu_flag::temp handling
Ignore cpu_flag::suspend
Ignore cpu_flag::signal
2020-11-04 14:59:26 +03:00
Nekotekina d022e7cd27 sys_prx: add cpu_flag::wait 2020-11-04 14:59:26 +03:00
Nekotekina 5d7acda80e vm: minor refactoring
Renamed internal main range locking method.
2020-11-04 14:59:25 +03:00
Nekotekina 9b595c68a5 Fix some switch warnings 2020-11-04 14:59:25 +03:00
Nekotekina dea8aa675a Optimize cpu check_state() a bit
Move cpu_flag::dbg_pause check from the start.
To the moment before it actually goes to sleep.
2020-11-04 14:59:25 +03:00
Megamouse 027eba2b59 Add Quadro to fast version of VK get_driver_vendor 2020-11-04 12:13:56 +01:00
Megamouse 91b8e7504e Set some things to log level always 2020-11-04 12:13:56 +01:00
Megamouse 088931525d Add option to log qDebug 2020-11-03 06:42:51 +01:00
Megamouse ef9638e094 Log Qt version 2020-11-03 06:42:51 +01:00
Ani 09a9d08466
rpcs3_version: Bump to 0.0.13 (#9192) 2020-11-02 20:20:12 +00:00
Nekotekina 1b8bf081b5 Upgrade to LLVM 11 Stable 2020-11-02 21:23:25 +03:00
Nekotekina 06ecc2ae68 vm::range_lock cleanup and minor optimization
Removed unused arg.
Linearized some branches.
2020-11-01 23:29:33 +03:00
Nekotekina 46d3066c62 Optimize vm::range_lock
Only test address on `range_locked`
Don't check current transaction
Remove vm::clear_range_locks completely
2020-11-01 16:46:06 +03:00
Nekotekina 8d12816001 TSX: fix transaction limit settings 2020-11-01 14:58:04 +03:00
Nekotekina fe03b55046 TSX: tiny optimization of transaction functions
Because new memory manager puts them in first 2G.
2020-11-01 14:44:59 +03:00
Nekotekina ca57f25f26 Fix vm::page_protect and range flags
Should fix assertion in vm.cpp
Minor refactoring of internal locking
2020-11-01 02:30:10 +03:00
Eladash 3c639ff8e1 SPU: Fix Accurate DMA edge case 2020-11-01 00:35:48 +03:00
Nekotekina 78c986b5dd Improve vm::range_lock
Not sure how it ever worked
Clear redundant vm::clear_range_lock usage
2020-10-31 23:53:14 +03:00
Megamouse a42663b09b Qt: Pass events to dialog when not remapping 2020-10-31 20:44:09 +01:00
Megamouse 36149fd986
overlays: kinda fix performance graph margins (#9181) 2020-10-31 16:32:31 +00:00
Eladash c2c559f8d9 Disasm: do not allow to access previous instructions in non-interpreter mode 2020-10-31 17:15:47 +03:00
Eladash 5e8419af0d SPU Debugger: SHUFB insertion patterns 2020-10-31 17:15:47 +03:00
Nekotekina 86fc842c89 TSX: new fallback method (time-based)
Basically, using timestamp counter.
Rewritten vm::reservation_op with the same principle.
Rewritten another transaction helper.
Add two new settings for configuring fallbacks.
Two limits are specified in nanoseconds (first and second).
Fix PUTLLC reload logic (prevent reusing garbage).
2020-10-31 15:34:14 +03:00
Nekotekina 80530e8aef vm: rename g_addr_lock to g_range_lock
Reduce size to 29 bits and use 3 bits to communicate some information.
This information can be used to to a very cheap lock-free access tests.
2020-10-31 15:08:49 +03:00
Nekotekina ba26e16411 Rename vm::reservation_light_op -> light_op
Rename vm::reservation_peek_op -> peek_op
Also remove overkill assertion for cpu_flag::temp.
2020-10-31 15:08:49 +03:00
Megamouse 2cee26c3e7 Cleanup some includes 2020-10-31 11:53:46 +01:00
Megamouse 5d55e509ec
cellSubDisplay: Add some constants (#9178) 2020-10-31 01:40:38 +00:00
Megamouse 4984e87776 implement interception for cellKb and cellMouse
this needs to be tested
2020-10-31 02:11:27 +03:00
Megamouse c65b7d0aea HLE: Add some constants 2020-10-31 02:11:27 +03:00
Megamouse 54fd224fd8 Add License Area Setting 2020-10-31 02:10:30 +03:00
Megamouse 5ca2b1200d Qt: Fix Resolution combobox default value 2020-10-31 02:08:42 +03:00
Eladash b5014d56ab rsx: Fix transform contants load 2020-10-31 02:08:03 +03:00
Nekotekina c4e89f8bb4 Actually start rsx replay thread 2020-10-30 22:25:33 +03:00
Nekotekina 7dd85b207f vm: optimize range lock slot allocations
Doesn't seem to need a barrier.
2020-10-30 22:20:20 +03:00
Nekotekina cb0431d960 sys_fs/sys_usbd: add cpu_flag::wait 2020-10-30 20:14:32 +03:00
Nekotekina 58adb6a1aa sys_ppu_thread: add cpu_flag::wait 2020-10-30 18:27:15 +03:00
Nekotekina 13c564f2af sys_memory: add cpu_flag::wait 2020-10-30 18:09:30 +03:00
Nekotekina 95aeebe4b5 sys_rsx: add cpu_flag::wait 2020-10-30 18:00:25 +03:00
Nekotekina 605d57c541 sys_event: cleanup (replace vm::temporary_unlock)
Also made minor changes in sys_rsx.cpp.
Removed unused exception std headers.
2020-10-30 17:49:07 +03:00
Nekotekina f972fa26a4 Derive RSX Replay thread from cpu_thread
Its id is set to 0, so fix some id_type() usages.
2020-10-30 17:36:11 +03:00
Nekotekina 150e18539c Allow cpu_thread& arg passed to the syscalls
Minor cleanup. cpu_mem(), cpu_unmem() removed.
2020-10-30 17:03:32 +03:00
Eladash f03d4cf8fd PPU: Optimize reservation load for success 2020-10-30 10:49:47 +02:00
Nekotekina 3419d15878 vm: add extern clear_range_locks function
Allows to wait for range locks to clear for specified range.
vm::range_lock now monitors specified reservation lock as well.
2020-10-30 07:58:16 +03:00
Nekotekina 0da24f21d6 CPU: improve cpu_thread::suspend_all for cache efficiency (TSX)
Add prefetch hint list parameter.
Workloads may be executed by another thread on another CPU core.
It means they may benefit from directly prefetching the data as hinted.
Also implement mov_rdata_nt, for "streaming" data from such workloads.
2020-10-30 05:22:09 +03:00
Nekotekina e794109a67 perf_meter.hpp: fix double rdtsc bug, add restart() method 2020-10-30 03:19:13 +03:00
Nekotekina 006c783aba SPU: make do_dma_transfer() static with _this arg
Instead of this, nullptr will be passed from another thread.
MMIO via MMIO is disabled if it even possible.
2020-10-30 02:58:39 +03:00
Nekotekina 4378a09867 PPU: reload old data on STCX failure
In 128-byte reservation mode, it can reload the whole cache line.
2020-10-30 02:58:39 +03:00
Nekotekina fb24b06a5d PPU: add LARX perf counter
Also refactor ppu_store_reservation a bit.
2020-10-30 02:58:39 +03:00
Nekotekina 425fce5070 SPU: load previous data on PUTLLC failure
Since it will most likely execute GETLLAR to load it again.
Only implemented for TSX at moment.
2020-10-30 02:58:39 +03:00
Nekotekina d5667a859a CPU: improve cpu_thread::suspend_all (TSX)
Try to make more clever busy-waiting on cpu_flag::pause.
2020-10-30 02:58:39 +03:00
Nekotekina 95dbcf2fd7 Logs: add callback for cpu_thread to set cpu_flag::wait
May improve waiting time in critical suspend_all ops.
2020-10-29 18:57:57 +03:00
Nekotekina 8ce0819b42 SPU: add stx/ftx counters
Just count pure transaction successes and failures.
2020-10-29 18:57:57 +03:00
Nekotekina 688a456642 TSX tweaks
Allow to do more in first-chance transactions.
Give PUTLLC +1 priority (minor change).
2020-10-29 18:57:57 +03:00
Megamouse 59b3a3d26b
Qt: Add "Configure Game Patches" to game list (#9154) 2020-10-29 06:02:05 +00:00
Nekotekina 280958ee74 Revert "TSX: adjust transaction logic"
This reverts commit ff550b5c3c.
2020-10-28 21:59:12 +03:00
Bevan Weiss f4070731a8 NET: Add SO_RCVBUF / SO_SNDBUF defaults to .._bnet_socket
The OS defaults for SO_RCVBUF / SO_SNDBUF may not match what the defaults for the PS3 are.
And the code may be happy with the PS3 defaults, so may not set this explicitly.
So we'll do it when we establish the socket.
It also looks like the Windows recv behaviour is different for the MSG_PEEK option (and possibly in all situations where a smaller buffer is provided). I believe other platforms will return the size of the data received into the socket buffer, even if the supplied user buffer is smaller. Windows returns WSAEMSGSIZE instead. For the length of '1' MSG_PEEK request that is currently seen, we just mask this and return the full size of the buffer. This might need to be the case in all situations, I assume there will be applications that will supply an artificially small buffer and resize it as necessary based on the size of the received packet.
Add some additional translations from native->PS3 error codes

Rewrote handling of MSG_PEEK to just be a copy of what GalCiv suggested
Added WSAESHUTDOWN, and WSASetLastError as done by Cygwin
2020-10-28 20:54:29 +03:00
Eladash e791678dfc atomic.cpp: fix memory ordering loads and release stores 2020-10-28 20:45:13 +03:00
RipleyTom 6f5bbf550a Revert part of CellHddGameCheck 2020-10-28 20:44:38 +03:00
Nekotekina ff550b5c3c TSX: adjust transaction logic
Allow more in first-chance transactions.
Allow abandonment of PUTLLC as in original path.
Make PUTLLUC unconditionally shared-locked.
Give PUTLLC +1 priority (minor change).
2020-10-28 14:00:09 +03:00
Nekotekina d6daa0d05b Fix cpu_flag::temp, make sure it removes cpu_flag::wait 2020-10-28 14:00:09 +03:00
Nekotekina 86785dffa4 SPU: make vm::check_addr checks safe under vm::range_lock
Reuse some internal locking mechanisms.
Also fix vm::range_lock missing check.
2020-10-28 14:00:09 +03:00
Nekotekina c491b73f3a SPU: improve accurate DMA
Remove vm::reservation_lock from it.
Use lock bits to prevent memory clobbering in GETLLAR.
Improve u128 for MSVC since it's used for bitlocking.
Improve 128 bit atomics for the same reason.
Improve vm::reservation_op and friends.
2020-10-28 03:47:41 +03:00
Nekotekina c50233cc92 atomics.cpp: add support for waiting on 128-bit atomics
Complementarily.
Also refactored to make waiting mask non-template arg.
2020-10-28 03:47:41 +03:00
Nekotekina 13de773486 Remove some vm::reservation_lock instances 2020-10-27 17:56:19 +03:00
Nekotekina 4966f6de73 vm: improve range_lock and shareable cache (Non-TSX)
Allocate "personal" range lock variable for each spu_thread.
Switch from reservation_lock to range lock for all stores.
Detect actual memory mirrors in shareable cache setup logic.
2020-10-27 17:56:19 +03:00
Nekotekina 6806e3d5c7 atomic.cpp: implement notify callback
Notification can be very heavy, especially if we need to wake many threads.
Callback is set for cpu_thread in order to set wait flag accordingly.
2020-10-27 17:56:19 +03:00
Megamouse 0a121e9d26 DS4: Add error logging and remove some unused code 2020-10-27 15:25:08 +01:00
Megamouse 15e8cba398 Qt: fix never played nonsense 2020-10-27 12:50:43 +01:00
kd-11 b32eecb5a7
rsx: Driver compatibility improvements (#9131)
* rsx: Refactor vertex clip emit to avoid using f64 unnecessarily

- Fixes driver crash on intel

* vk: Add NVIDIA driver version check

- Warn if user has outdated drivers with known problems
2020-10-27 13:22:15 +03:00
Megamouse 8ce0eaa9d0
Qt: move TTY option to TTY tab (#9147) 2020-10-27 02:47:07 +00:00
Cebtenzzre 2b6a56c21c Partially revert "Fix debug build gcc/clang linker."
This reverts commit 4599d58413.

The issue this works around was fixed in 3265772 ("idm: Implement
creation/destruction invalidation counter") by making the variables
constexpr.

Fixes #6896
2020-10-26 04:12:04 +03:00
Nekotekina f1e66085cd Fixup for cpu_flag::temp
Wrong check_state() result was triggering assertion.
2020-10-26 01:18:26 +03:00
Nekotekina d344701fd5 atomic.cpp: add sparse atomics
Set alignment as second template argument (typically cache line).
2020-10-26 01:15:31 +03:00
Nekotekina 130a0ef20e Implement cpu_flag::temp flag
Accompanies wait flag, indicating that it was set in limited conditions.
Such condition don't allow thread to terminate after its removal.
2020-10-25 21:48:20 +03:00
kd-11 18ca3ed449 rsx: Block-level reservation access 2020-10-25 20:21:04 +03:00
Nekotekina af6fcb19a8 atomic.cpp: add std primitive fallback for other platforms
Other platforms = not Windows or Linux.
2020-10-25 16:45:22 +03:00
Eladash 0fcf767ee9 SPURS: Implement spursJobchainPopUrgentCommand 2020-10-25 16:43:38 +03:00
Eladash 1e7bf218e0 CellSpurs: Minor fixes 2020-10-25 16:43:38 +03:00
Eladash 4ea7628204 SPU: Fix LS capture entry point 2020-10-25 16:39:40 +03:00
Nekotekina 7db77a5580 atomic.cpp: use new thread alerting API (Win8+)
Win7 will remain using old API (keyed events).
2020-10-24 19:06:02 +03:00
Nekotekina 89d9813a45 Fix UTF-8 strings in perf_meter files 2020-10-24 14:16:32 +03:00
Nekotekina 2b52b4a749 SPU: use normal notify() thread function
Using raw_notify() everywhere was overkill.
2020-10-24 14:16:32 +03:00
Nekotekina c479d431a4 atomic.cpp: experimental optimization (Win7+)
Try non-blocking wake up function first.
2020-10-24 14:16:32 +03:00
Nekotekina 8628fc441d atomic.cpp: rewrite internals (again)
Use individual semaphore for each thread.
Unfortunately, limit max thread waiting for single address (60).
If limit is reached, use busy waiting.
2020-10-24 14:16:32 +03:00
Nekotekina d48d67767a atomic.cpp: integrate callback check in ptr_cmp function 2020-10-24 14:16:32 +03:00
Nekotekina 10caa2981f Improve raw_notify a bit 2020-10-24 14:16:32 +03:00
Eladash 49610f52f5 SPU: Save LS capture executable in one segment 2020-10-24 14:13:19 +03:00
Megamouse 27643cb715 HLE: improve cellHddGameCheck 2020-10-24 00:26:41 +03:00
Megamouse fe3c7926f7 Qt: add custom game icons
This shouldn't interfere with emulation as replacing actual files would
2020-10-23 23:13:22 +02:00
Eladash 552d8e6aec Debugger: Fix SignedHex
It didnt take into account INTx_MIN. (UB for std::abs)
2020-10-23 13:13:04 +03:00
Eladash 0bb3609cad Debugger: Simplify thread pause state change 2020-10-23 13:13:04 +03:00
Eladash b56bc7e087 SPU: cleanup channels logging 2020-10-23 13:13:04 +03:00
Eladash abcf265bc7 SPU Debugger: Implement basic instructions's constants propagation
Only functional in WRCH and ILHU+IOHL pattern atm.
ILHU+IOHL is extremely common pattern to create 32-bit constants such as SPPU libraries error codes.
2020-10-23 13:13:04 +03:00
Eladash 6d3c421823 Debugger: Optimize thread disasm type select
Some correctness fixes as well: dont use raw pointers where its not compatible, use std::weak_ptr instead.
2020-10-23 13:13:04 +03:00
Eladash e70f430b5a SPU Debugger: Add made-up MR mnemonic 2020-10-23 13:13:04 +03:00
Eladash 8c927d3cc8 kernel-explorer: Add SPURS wkl arg 2020-10-23 13:13:04 +03:00
Eladash b998852385
LV2: cleanup syscall table (#9106)
Remove old ppu_get_syscall_name from PPUFunction.cpp for deduplication.
2020-10-21 10:04:34 +03:00
Nekotekina 59d9e7ce98 Revert "Atomics: use WaitOnAddress if available (Win8+)"
This reverts commit f0fd7e2e19.
2020-10-21 09:59:08 +03:00
Nekotekina 306593a0c5 Revert "atomic.cpp: fixup for WaitOnAddress path"
This reverts commit 3b8bce1bed.
2020-10-21 09:54:22 +03:00
Nekotekina 3b8bce1bed atomic.cpp: fixup for WaitOnAddress path
Also fix wait quantum.
2020-10-21 08:18:27 +03:00
Nekotekina f0fd7e2e19 Atomics: use WaitOnAddress if available (Win8+) 2020-10-21 00:22:08 +03:00
Nekotekina 4384ae15b4 Improve vm::reservation_op
Remove XABORT, sync status handling with SPU/PPU transaction.
Limit max number of transaction attempts in loop.
Add Ack template parameter, as in vm::reservation_light_op.
Remove utils::tx_abort, improve utils::tx_start as well.
2020-10-20 09:10:21 +03:00
Nekotekina dc8252bb9f Remove XABORT in PPU/SPU transactions.
It's expensive for unknown reason. Simply XEND is usually much cheaper.
Add some minor improvements. Use g_sudo_addr.
2020-10-20 09:10:21 +03:00
Nekotekina 182a998cb6 Add "Enable Performance Report" debug setting 2020-10-20 07:09:24 +03:00
Nekotekina ea8e435b32 Fixup for perf_meter.hpp
Don't try to push reports if they are empty.
2020-10-19 21:25:42 +03:00
Nekotekina 72d1ac22aa SPU: report too many PUTLLC attempts (TSX)
Mirrored to PPU STCX code and PUTLLUC (STORE128).
2020-10-19 19:41:28 +03:00
Nekotekina 8ce5392390 TSX: add prefetchw instruction in transaction code 2020-10-19 19:41:28 +03:00
Nekotekina 311682b341 SPU: fix GETLLAR regression
Misplaced mov_rdata
2020-10-19 19:41:28 +03:00
Nekotekina a5eb11d79f Improve cpu_thread::suspend_all (TSX-FA)
Add prefetching of cpu->state fields.
2020-10-19 19:41:28 +03:00
Nekotekina 120849c734 Implement perf stat counter for PPU/SPU reservation ops
Adds Emu/perf_meter.hpp header file.
Uses RDTSC for speed.
Prints stats at exit.
2020-10-19 19:41:28 +03:00
Nekotekina adf50b7c4b Implement cpu_thread::if_suspended
Use it for opportunistic guaranteed GETLLAR execution (TSX-FA).
2020-10-18 20:10:48 +03:00
Nekotekina f5c575961f Implement priorities for cpu_thread::suspend_all tasks
Give PUTLLUC increased priority.
2020-10-18 20:10:48 +03:00
kd-11 a90801e2aa vk: Add VK_FORMAT_D32_SFLOAT to format conversion table
- This format is required to emulate RSX_FORMAT_CLASS_D16_FLOAT
2020-10-18 19:30:40 +03:00
Eladash 402e8b12a6 SPU: Touch unmapoed memory in reservation mismatch 2020-10-18 11:42:54 +03:00
Eladash 701f7f39d6
Improve SPURS debugger (#9090) 2020-10-18 11:07:01 +03:00
Eladash 6590366f8e PPU Debugger: fix typo in STDX 2020-10-17 22:00:22 +03:00
Eladash fa0b02ed30 PPU Debugger: Improve move from/to CR registers instructions 2020-10-17 22:00:22 +03:00
Nekotekina d0057c92e4 Fix spu_putlluc_tx (insignificant) 2020-10-17 21:27:19 +03:00
Nekotekina 4078f43984 Fix ppu_stcx_accurate_tx (operand size mismatch) 2020-10-17 21:26:17 +03:00
RipleyTom 9e14d240a8 Implement ethernet address determination 2020-10-16 22:53:48 +03:00
RipleyTom 1393bb2caf Fix getsockname on windows for unbound sockets 2020-10-16 22:53:48 +03:00
RipleyTom e9914f3004 Add sys_net error for EISCONN 2020-10-16 22:53:48 +03:00
RipleyTom 073772a801 Fixes setsockopt 2020-10-16 22:53:48 +03:00
RipleyTom 2babe4c236 Add better handling of RTT for STREAM_P2P 2020-10-16 22:53:48 +03:00
RipleyTom bbda618beb Improve poll for p2p sockets 2020-10-16 22:53:48 +03:00
RipleyTom 344c813eb1 Avoid double locking with start_sig 2020-10-16 22:53:48 +03:00
RipleyTom abaa8f855f sceNpManagerGetAccountRegion impl 2020-10-16 22:53:48 +03:00
RipleyTom ea1171f624 Add notification logging 2020-10-16 22:53:48 +03:00
Eladash 443c2b920d PPU: Handle cache line inconsistencies (PPU 128 reservations) 2020-10-16 22:51:30 +03:00
Eladash 953663e00b Fix ppu_execute<Func> for HLE functions 2020-10-16 22:48:02 +03:00
Eladash 5185ddb8b5
CellSpurs: JobChain functions and some more (#9080) 2020-10-16 18:35:20 +01:00
Nekotekina 583ed61712 SPU: return some give-up behaviour for PUTLLC (TSX)
Despite using concept of "shared" lock, allow only first to proceed.
This is similar how conditional stores for PPU are implemented.
2020-10-16 12:14:42 +03:00
Nekotekina 492ed27495 RSX: fix rsx::nv406e::semaphore_release partially
Properly release reservation (non-TSX path).
At least update and notify reservation (TSX).
2020-10-15 20:58:59 +03:00
Nekotekina facde63460 PPU: fix ppu_stcx_accurate_tx
Don't destroy xmm6/xmm7 state on exit.
Improve addr arg handling (simplify).
2020-10-15 19:24:00 +03:00
Nekotekina 494953997e PPU/SPU: give up on conditional stores if locking fails
Restores Non-TSX behaviour partially.
2020-10-15 17:18:49 +03:00
Nekotekina 1b89ad00e7 SPU: restore some LR event setting logic after #9048 2020-10-15 17:18:49 +03:00
Nekotekina 40558e7ac1 Use std::invoke in cpu_thread::suspend_all 2020-10-14 02:53:58 +03:00
Nekotekina 3bddba0c7a SPU: fix spu_getllar_tx
Was not executing.
2020-10-14 02:53:29 +03:00
Nekotekina 97cd641da9 TSX: reimplement spu_getllar_tx
Only used as a backup method of reading reservation data.
Increase long GETLLAR reporting threshold.
2020-10-13 21:10:04 +03:00
Nekotekina 91db4b724c SPU: fix PUTLLC (TSX-FA)
Some forgotten checks may affect performance.
2020-10-13 17:46:03 +03:00
Nekotekina dcff8c2637 Fix remaining vm::reservation_lock usages (for now)
Optimization can be restored later.
2020-10-13 12:04:59 +03:00
Nekotekina 7a76fb1469 PPU: Add loop logging in STWCX/STDCX 2020-10-13 11:06:58 +03:00
Nekotekina 17f805ae64 PPU: cleanup for TSX path remnant 2020-10-13 10:54:10 +03:00
Nekotekina 1606f97177 CPU: print and reset suspend_all statistics 2020-10-13 00:33:20 +03:00
Nekotekina dc39a9b84f SPU: Report 'GETLLAR took too long'
Also move similar code in PPU.
2020-10-13 00:12:11 +03:00
Nekotekina 4ff23a9943 sys_fs: fix file opening from /app_home
Typo.
2020-10-12 21:41:57 +03:00
Nekotekina a806be8bc4 SPU: Implement S1/S2 (SNR) events (closes #8789)
Add TSX path in push_snr()
Add locks bits in ch_events
2020-10-12 21:41:57 +03:00
Eladash 95c1443e30
SPU: Validate reservation in GET commands (Accurate DMA) (#9062) 2020-10-12 15:20:06 +03:00
Nekotekina 5bd5a382c0 PPU: fix LDARX/LWARX in accurate mode (closes #9058)
Fixup after #9048
Use SSE intrinsics in mov_rdata.
2020-10-11 19:52:10 +03:00
Nekotekina 1885e4345c Improve vm::reservation_update
Only respect unique lock.
2020-10-11 17:22:28 +03:00
Nekotekina 2f329cf7b5 PPU: minor improvement for LWARX/LDARX
Improve chances of loading actual data in memory.
2020-10-11 17:22:28 +03:00
Nekotekina f2d2a6b605 JIT cleanup for PPU LLVM
Remove MemoryManager3 as unnecessary.
Rewrite MemoryManager1 to use its own 512M reservations.
Disabled unwind info registration on all platforms.
Use 64-bit executable pointers under vm::g_exec_addr area.
Stop relying on deploying PPU LLVM objects in first 2G of address space.
Implement jit_module_manager, protect its data with mutex.
2020-10-11 17:22:28 +03:00
Bevan Weiss 2c8b3f05ac FIX: MAX_PATH is used within Windows headers, we should use a different define internally
Replace MAX_PATH usage with EMU_MAX_PATH, this prevents the redefine warning, and ensures that we don't mess up other usages (which will likely want MAX_PATH as 260, like Windows defines, not 4096 like we do).
The replacement has been done based on what MSVC was telling me the define values were at each point (i.e. whether we wanted it or not, these usages were using our 4906 value, not the 260 value from Windows)
2020-10-10 23:09:05 +03:00
Nekotekina e8e3a3b2a2 PPU: improve LWARX/LDARX progression
Should reduce spam ("...took too long")
2020-10-10 17:36:41 +03:00
Nekotekina ec7d243ee9 More optimization for cpu_thread::suspend_all
Try to not pause inactive threads.
2020-10-10 14:22:12 +03:00
Nekotekina b74c5e04f5 Optimize cpu_thread::suspend_all
Reduce internal thread status polling.
Refactor utility functions.
2020-10-10 14:12:49 +03:00
Nekotekina 050c3e1d6b Rewrite cpu_thread::suspend_all
Now it's a function of higher order.
Make only one thread do the hard work of thread pausing.
2020-10-10 13:58:48 +03:00
Nekotekina 6d83c9cc0e PPU: remove ppu_stcx_tx
Very small transaction, benefit questionable.
2020-10-10 13:58:48 +03:00
Nekotekina 346a1d4433 vm: rewrite reservation bits
Implement classic unique/shared locking concept.
Implement vm::reservation_light_op.
2020-10-10 13:58:48 +03:00
Bevan Weiss d962bb018d wolfssl: Add WC_NO_HARDEN suppression to compiler defines, and remove duplicate defines in MSVC
Silence the wolf from telling us:
#warning "For timing resistance / side-channel attack prevention consider using harden options"

Also removed duplicate defines for Visual Studio project, to remove some additional warnings there.
2020-10-10 13:57:24 +03:00
kd-11 bca3a3f4ed
vk: Open CB before doing frame cleanup so that callbacks work (#9041) 2020-10-10 10:02:55 +01:00
Eladash ffea52dc36 Add some more info to SPURS kernel explorer 2020-10-08 19:05:14 +03:00
Eladash 865464f607 SPU Local Storage capture 2020-10-08 19:05:14 +03:00
Eladash 73f96f48ee Fix SPU ELF loader 2020-10-08 19:05:14 +03:00
Nekotekina 89f1248140 Implement vm::reservation_op
Implement vm::reservation_peek (memory load)
Implement vm::unsafe_ptr_cast helper
Example use in cellSpurs.cpp
Fix dma_lockb value and description
2020-10-07 20:11:59 +03:00
Eladash 59be63167f Prettify SPU image name of dumped images 2020-10-07 01:12:45 +03:00
Eladash c628147521 cellSpurs: Implement more HLE functions (part 1) 2020-10-07 01:12:21 +03:00
Eladash a5cff8b186 kernel-explorer: Initial SPURS debugger 2020-10-06 14:20:23 +03:00
Eladash 983547af7e SPU: Embedded PRX/overlay image patching and dumping 2020-10-06 13:06:25 +03:00
kd-11 d5f7e7b179 vk: Reimplement GPU query management 2020-10-06 12:02:53 +03:00
Eladash 2a258dc21e
Fix GCC compilation (#9035) 2020-10-05 06:39:56 +01:00
Eladash ec1244bb82 Minor cellSpurs fixup 2020-10-04 19:54:56 +03:00
Eladash ac6e042223 Implement sys_process_is_spu_lock_line_reservation_address 2020-10-04 19:54:56 +03:00
Eladash a0b387e0a9 cellSpurs: Fix HLE workload signalling, taskset fixes 2020-10-03 22:35:59 +03:00
Eladash 4cafd5a31c SPU: Remove dead additions in Accurate Xfloat 2020-10-03 20:31:35 +03:00
Eladash 888b520b31 sys_fs: return ENOENT for relative paths 2020-10-03 19:09:09 +03:00
Eladash 493e57837b
SPU: Fix extremely rare bug of GETLLAR (#9011) 2020-10-03 09:31:28 +01:00
Nekotekina ee00fdb61b fs: improve handling root mountpoint
Path such as simply "/" falls into this category.
2020-10-02 14:37:58 +03:00
Nekotekina 9b22661c19 fs: improve mountpoint detection
Properly handle . and .. path components in mountpoint detection.
Remove app_home mountpoint and use mountpoint from argv[0] instead.
Add dev_root mountpoint for special purposes.
2020-10-02 12:32:35 +03:00
Nekotekina 0ac3dbfec9 Improve Trophy Installer robustness
Relax paranoidal mount point locking and temp dir creation mechanism.
It was incompatible with a setup where user directory is symlinked.
Instead, create temp dir as close to target as possible (see savedata).
2020-10-01 22:00:57 +03:00
Eladash 56cebd99c2
SPU: Simplify logging of MFC commands (#9004) 2020-10-01 19:52:39 +03:00
Eladash 04c3d8d1bb Set max PPU threads to 100 2020-10-01 19:51:56 +03:00
Eladash 7fdf3dd760 cellSpurs: Add CellSpursJobOpcode definitions 2020-10-01 18:16:13 +03:00
Eladash 1f28bee86a cellSpurs: Add error codes formatting (unused) 2020-10-01 18:16:13 +03:00
Eladash aed560b630 Implemnt various HLE CellSpurs functions 2020-10-01 18:16:13 +03:00
Eladash 871b15f6e1
PPU: fixup for Accurate 128-byte reservations (#8998) 2020-10-01 18:15:07 +03:00
Megamouse ef0faf03fd Overlays: Use Back instead of Cancel 2020-10-01 12:26:18 +02:00
Megamouse 5226076676 Emu: use vulkan as default renderer 2020-10-01 09:19:13 +02:00
Megamouse 046923d9f7 Add Accurate PPU 128 Reservations to Debug tab 2020-09-29 10:26:23 +02:00
Megamouse 531eb04fd7 cellGameSetParamString: fix string sizes 2020-09-29 08:44:25 +02:00
Eladash f4ca6f02a1 PPU: Implement support for 128-byte reservations coherency 2020-09-28 22:34:42 +03:00
Eladash 3f7eba19c8 PPU: Upgrade reservations to 8-byte always 2020-09-28 22:34:42 +03:00
kd-11 04ff7913b4 rsx/codegen: Workaround for borked hardware
- Bitwise or does not evaluate correctly for some hardware.
  Substitute with subtraction instead.
2020-09-28 22:18:36 +03:00
Eladash 09cddc84be SPU/PPU: Implement Atomic Cache Line Stores 2020-09-27 20:09:21 +03:00
kd-11 9baef8c705 rsx: Emit simpler fragment program code
- Optimize clamp16
- Use bfe instead of shift-and
2020-09-27 18:56:04 +03:00
kd-11 a14a358b73 rsx: Optimize vertex decoder to generate simpler code
- Significantly improves compilation speed by simplifying most of the code and doing something similar to LICM.
  * Actual decoding is now vectorized and performed in one step rather than in a loop.
  * Switches inside loops are removed and replaced with simple comparison. Generates much nicer (and smaller) GCN bytecode.
2020-09-27 18:56:04 +03:00
kd-11 259844f4f3 vk: Disable spirv optimizer
- I've not found it to be very useful and it just breaks good code right now.
  TODO: Re-enable when things improve.
2020-09-27 18:56:04 +03:00
Eladash 53c8ed6a63 vm: Fix stack memory release, always reset memory flags 2020-09-26 21:48:12 +03:00
Eladash f22348a9f9 sys_memory: Improve sys_memory_get_page_attribute for stack 2020-09-26 21:48:12 +03:00
Eladash 83d71519e0 Implement HLE sys_config stack allocation 2020-09-26 21:48:12 +03:00
Eladash 0f67c68993
sys_mmapper: return ENOMEM on memory greater than UINT32_MAX (#8982) 2020-09-26 18:06:06 +01:00
Eladash b79d236bfa
cellSearch: use std::hash (#8981) 2020-09-26 17:28:19 +01:00
Bevan Weiss 92efaf0bba GUI: Fix exception on invalid AudioRenderer
The findData() on the invalid value correction wasn't working, and was still returning -1.
This was then used in the enable_buffering lambda as the IndexChanged callback, and throwing the Assert.

Have replaced this usage with a lambda to manually find the appropriate entry. Since we localise the text displayed, neither findData nor findText of the combo box did the job.
I haven't touched the is_ranged use of findData.
2020-09-25 16:40:32 +02:00
Eladash 3b11f22062 MSVC bug workaround 2020-09-25 13:26:08 +03:00
Eladash 6164b3d2e2 Compilation fix 2020-09-24 21:00:23 +03:00
Eladash c806da51f8
Implement cellGameDeleteGameData (#8962) 2020-09-24 20:13:19 +03:00
Eladash 183aa31319 cellSysCache: Global hdd1 lock
Take advantage of recursive locking.
2020-09-24 18:06:51 +03:00
Eladash 7b3c0a69f3 kernel-explorer: Implement Filesystem Destcriptors information 2020-09-24 18:06:51 +03:00
Eladash b8fa6fb4c4 Win32 FS: Rewrite (fix) vfs::host::rename 2020-09-24 18:06:51 +03:00
Eladash 22269ca0d7
Registers Editor: Implement PPU/SPU reservation control (#8968) 2020-09-24 11:44:17 +02:00
kd-11 9ea478008c vk: Properly initialize float64 support for SPIRV 2020-09-24 01:30:21 +03:00
Bevan Weiss 20f1eb865b Update rpcs3/Emu/system_config.h
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2020-09-23 21:15:45 +02:00
Bevan Weiss 53212ba7a9 Core: Add date/time offset capability for console time
Provides a setting which can be applied per game, and allows for a custom date/time to be set.
The console time will then apply this as an offset to the computer wallclock.

This allows for games which look at the console time to determine their gameplay to be adjusted.
2020-09-23 21:15:45 +02:00
Eladash 3372409590
cellGameContentPermit: Fix missing PARAM.SFO writeback (#8934) 2020-09-23 20:35:06 +03:00
Morgan Creekmore 4fe2951509 Fixed formatting 2020-09-23 20:27:30 +03:00
Morgan Creekmore ff8a94714f Add additional NV4097 methods to gcm_printing 2020-09-23 20:27:30 +03:00
Morgan Creekmore b45d6fee2d Fix methods_name indentation 2020-09-23 20:27:30 +03:00
Morgan Creekmore f44e696edf Added missing NV methods for gcm_printing 2020-09-23 20:27:30 +03:00
Eladash 5a049322ed HLE: Always return empty paths if game content does not exist in cellGameContentPermit 2020-09-23 20:24:21 +03:00
Bevan Weiss 04deb97f94 MSVC 16.8 Preview 3.1 compiler fix
The latest MSVC 16.8 Preview 3.1 cl.exe no longer likes the implicit conversion from false->std::shared_ptr
But it's happy with nullptr

Not the ideal solution, but it will kick the can down the road a little.
2020-09-23 12:44:32 +02:00
Eladash 0c3c34179e
TROPUSR.DAT fixup (#8960) 2020-09-23 03:47:54 +01:00
Silent e938ddda2c Add playtime to the value from settings
Fixes playtime being wiped out when running
the game with --no-gui.
2020-09-23 00:06:29 +02:00
Eladash 97e26f9d6c Trophy fixup 2020-09-22 22:42:43 +03:00
Eladash bfa78870cb SPU: Fix unregistered channels in RCHCNT
Shouldn't throw exception on realhw.
2020-09-22 19:47:47 +03:00
Eladash ad37259ccc SPU: Implement many missing channel counts 2020-09-22 19:47:47 +03:00
Eladash 418968d974 sceNpTrophy: Add logging of commSign 2020-09-22 19:46:52 +03:00
Eladash 89905bc1c4 sceNpTrophyRegisterContext: Implement SCE_NP_TROPHY_STATUS_NOT_INSTALLED 2020-09-22 19:46:52 +03:00
Eladash 3a96d99187 sceNpTrophyRegisterContext: Atomically create trophy data 2020-09-22 19:46:52 +03:00
kd-11 a50ea09053 rsx: Properly pass format_class information during RTV/DSV resource barrier
- Also takes the opportunity to remove repeating code in a minor refactor.
2020-09-22 12:19:54 +03:00
kd-11 d012abd924 vk: Improve image transfer and scaling
- Handle typeless src and dst with aliased typeless format
- Optimize typeless transfers by only dealing with affected texels.
  * Eliminates redundant dst->typeless transfer of full image (very expensive)
  * Eliminates full src->typeless transfer of full image and replaces with only affected region
  * Requires significantly smaller output buffers, saving on VRAM cost
2020-09-22 12:19:54 +03:00
kd-11 7ed82c0791 rsx: Always force typeless copy if memory is crossing aspect boundary 2020-09-22 12:19:54 +03:00
Eladash cf61198fe3
HLE: Implement ERROR_BROKEN in cellGameDataCheck (#8945) 2020-09-22 10:30:31 +02:00
Megamouse 5d50602397 Qt/Input: fix default pad handler
We accidentally always saved keyboard to Player 1 if null was selected.
The new code will only apply keyboard by default if the config file was not found.
2020-09-22 06:59:38 +02:00
Megamouse 34eff440eb Qt: Fix playtime datatype 2020-09-21 22:17:40 +02:00
Megamouse 0b42cf06f8 sceNpTrophyCreateContext: improve commId logging 2020-09-21 15:32:02 +02:00
Megamouse 4c4be331f5 HLE: Fix sceNpTrophyCreateContext
fixes #7431 Soldner-X
Assuming that a SceNpCommunicationId should have a format like "TEST12345", then there is no need to delete termination characters after we already created a truncated string with 9 characters + null terminator.
The current behaviour does not work at all, because in case that we actually have a non-null termination character, deleteTerminateChar will step over the last x chars in the already truncated ID until it forcefully finds a character of its liking. eg. term='2': "TEST12345" => "TEST1" => "TEST1_00"
2020-09-21 15:32:02 +02:00
Megamouse 511e9920c2 patch_engine: Apply patch when APP_VER is unknown 2020-09-21 11:59:57 +02:00
Eladash 75c3fdcb6f Fix cellGameBootCheck PARAM.SFO reads 2020-09-21 06:36:34 +03:00
Eladash 5ac6f090fc
Fix cellGamePatchCheck (#8933) 2020-09-19 19:38:22 +01:00
Eladash 0d183a24be cellFs: Rewrite cellFsGetFreeSize 2020-09-19 13:53:04 +01:00
Eladash a21790b992 sys_fs: Fix sys_fs_disk_free 2020-09-19 13:53:04 +01:00
Eladash 762ceaf87e sys_fs: Do not expose real hard drive available space!!!!!!!!!!!!! 2020-09-19 13:53:04 +01:00
Eladash 2620a51cc9 cellSaveData: Minor fix 2020-09-19 13:53:04 +01:00
Eladash f1e8739608 Always reset size in cellGameGetSizeKB
Reversed.
2020-09-19 13:53:04 +01:00
Eladash b31a0115b2 cellFsStat Improvements 2020-09-19 13:53:04 +01:00
Eladash ed032dc985 cellGame: Improvements 2020-09-19 13:53:04 +01:00
Eladash c436ef0c6f
SPU: Implement channels 70, 71, add naming for channel 69 (#8932) 2020-09-19 13:08:35 +01:00
kd-11 9db97278f3 rsx: Lower error message to warning
- Mismatched texture handling is a TODO that will be handled with texturing rewrites
2020-09-19 01:55:59 +03:00
kd-11 d3898fda57 rsx: Release misconfigured texture memory before attempting reupload 2020-09-19 01:55:59 +03:00
eladash 36ac68b436 SPU: Implement events channel count, minor interrupts fixes 2020-09-18 21:57:24 +03:00
Bevan Weiss cdc3ee6c1c GUI: Small changes to terminology
In line with #4259
Trophies are changed to be 'Earned' / 'Not Earned', which also matches both the RSX displays the notification frame
And changed window title of Screenshot Preview -> Screenshot Viewer because as mentioned in the issue, the screenshot has been taken already, so it's not a preview (it is the view).
2020-09-18 08:21:39 +02:00
Megamouse 6540393df5 Look for rap file for network license
A network license should be the same as a local license, with the difference that a local license is only checked online once, while a network license is checked online on each boot.
Since we don't check online anyway, the two should theoretically be identical for our purposes.
2020-09-17 00:39:41 +02:00
Megamouse 3f534b33ec
Qt: allow handling of the game window while the settings dialog is open (#8921)
This should make it easier to handle dynamic settings.
2020-09-16 23:32:27 +02:00
SEt 9a6aac1662
Improve pad support (#8800)
* Add support for another DS3 HID Report ID for Win7
* Add support for reading accel/gyro pad data over SCP
2020-09-16 22:36:06 +02:00
Megamouse 4c70864588 Add rsx capture shortcut 2020-09-16 21:57:55 +02:00
Eladash 17c8b34088
atomic.cpp: Optimize sema_get to not always use atomic instruction (#8907) 2020-09-16 22:15:14 +03:00
kd-11 7900780cea vk: Fix nul section crash due to unexpected format (B8) 2020-09-16 20:14:44 +03:00
Eladash 0eb739756e kernel-explorer: Account for PPU IDs invalidation in lwmutex 2020-09-16 14:31:15 +02:00
Eladash 05364908f3 kernel-explorer: Fix lwmutex owner display 2020-09-16 08:07:49 +02:00
kd-11 92d65ff3c2 rsx: Add support for mixed data types when sampling shadow coordinates 2020-09-15 17:37:52 +03:00
Eladash a52a16807f PPU: Use SEQ-CST memory barrier in reservation load 2020-09-15 11:20:17 +02:00
Megamouse 8df1d74395 Add disambiguations to the new translations
We need this in case there are identical strings in the same file
2020-09-14 18:24:18 +02:00
Megamouse f84697ad5c move localized_string_id to own file
I dont know if there was a circular dependency issue
2020-09-14 18:24:18 +02:00
Megamouse a2da187615 HLE: localize most - if not all - exposed strings 2020-09-14 18:24:18 +02:00
Megamouse d0ffbbfc4d Qt/overlays: use Argument list for translatable strings
This is somewhat crippled for now. It only takes a single argument in the callback
2020-09-14 18:24:18 +02:00
Megamouse 460a933267 Qt/overlays: Localize most rsx overlays 2020-09-14 18:24:18 +02:00
Eladash fe9c61fe73 atomic.hpp: Fix atomic_storage_futex::raw_notify 2020-09-12 22:11:40 +03:00
Eladash 3206378ae6 sys_spu: Fix overexecution of cpu_return() 2020-09-12 22:11:40 +03:00
Eladash 7ce790f369 SPU: Use ASM for AVX2 coompilation instead of intrinsics 2020-09-12 18:49:49 +03:00
Eladash 5db1427923 cellGame: Implement cellHddGameCheck2 2020-09-12 11:00:24 +02:00
Eladash 81eceb1728 cellSysUtil: Implement CELL_SYSUTIL_SYSTEMPARAM_ID_LICENSE_AREA 2020-09-12 11:00:24 +02:00
Megamouse 639650c65a Add more defines to cellSysutil 2020-09-12 09:56:51 +02:00
Eladash 9d034ea4a2 Register Editor: Allow to modify PPU priority 2020-09-11 21:54:24 +02:00
Eladash 9ff0b460a2 SPU: Make PUTLLUC LR event accurate 2020-09-11 09:02:18 +02:00
Eladash 4f0125a0e9 SPU: Remove "Accurate PUTLLUC" setting (always accurate) 2020-09-11 09:02:18 +02:00
Eladash d489b02fc1 PPU: Do not allow unaligned/unmapped reservation addresses 2020-09-10 13:35:57 +02:00
Megamouse 595fdb2f57 patch_manager: fix downloader location
it was spawning on the main window instead of the patch manager
2020-09-10 09:13:39 +02:00
Megamouse 8d56dd1969 patch_manager: use rename to back up old patch file 2020-09-10 06:58:44 +02:00
Megamouse fb62c297fa patch_manager: log g_tls_error 2020-09-10 06:58:44 +02:00
RipleyTom 676fed7cfc Only bind 3658 with RPCN 2020-09-09 23:56:25 +02:00
RipleyTom d9d354c981 Makes DNS processing more consistent 2020-09-09 23:56:25 +02:00
kd-11 da6760ed98 vk: Simplify shadow comparison operations for non-integer formats
- Just use hardware PCF, it makes everyone's life easier.
2020-09-09 22:11:12 +03:00
Megamouse 1d04f14a53 patch_manager: fix success message 2020-09-09 20:34:17 +02:00
Megamouse 570eee3202 patch_manager: handle sha256 checksum 2020-09-09 20:34:17 +02:00
Megamouse ca07605835 patch_manager: layout fixes 2020-09-09 20:34:17 +02:00
Megamouse 46e8b4f561 patch_manager: add download button 2020-09-09 20:34:17 +02:00
Eladash 1e4655aef6
SPU: Remove STOP 0x0 hack (#8873) 2020-09-09 11:36:04 +01:00
Megamouse 3e1b76258e Qt: Update tooltip for "disable keyboard hotkeys" 2020-09-09 00:22:48 +02:00
Megamouse a845a0395a Input/Qt: Properly reset mouse hide timer 2020-09-09 00:22:48 +02:00
Megamouse f0053bfc1a Input/Qt: Dont lock unused mouse in keyboard pad 2020-09-09 00:22:48 +02:00
Ani 22dc2947b3
hle: Implement ID_CURRENT_USER_HAS_NP_ACCOUNT (#8864) 2020-09-08 15:12:47 +01:00
Eladash 43fce92aa9 PPU: reduce LARX logging level to warning 2020-09-08 15:23:55 +02:00
kd-11 6380e67af9 rsx: Fix depth clipping
- Fix special case where n=f making (f-n) = 0
- Dynamically update depth range by setting dirty bits
- Fix depth bounds when n=f and bounds test is disabled
2020-09-08 15:33:08 +03:00
kd-11 dc465df3bc rsx: Enable support for extended range in depth buffer
- Software clipping emulation is used here as OpenGL does not have explicit clip control.
- Hardware clip control for vulkan to be enabled after this.
2020-09-08 15:33:08 +03:00
kd-11 2e88924cb9 rsx/gl: Refactoring and cleanup
- Fix incorrect memory requirement calculation for D32FS8X24_PACK64 data type on GL
- Removes a lot of spaghetti code in GL backend from years of accumulation
- Retires several now-useless methods from RSX util toolbox
2020-09-08 13:53:06 +03:00
Megamouse fee96ec92d fix some warnings 2020-09-08 12:05:51 +02:00
Bevan Weiss c39ad1ee12 Fix Windows UNC Path Handling
In Windows, when using Open Install Folder etc with UNC paths, nothing would happen.
This replaces the "file://"+path usage with QUrl::fromLocalFile(path) which appears to handle this better.
Needs testing under non-Windows.
2020-09-08 09:38:39 +02:00
QuadDamage 60f8fc293d VFS: fix off-by-one error in vfs::escape() 2020-09-08 08:20:41 +02:00
Eladash 9134388f94 sys_process: Implement exitspawn error checking 2020-09-08 07:36:36 +02:00
RipleyTom 10820fa135
Implement sceNpSignaling & signaling improvements (#8836) 2020-09-07 22:50:17 +01:00
Eladash 2f3e0044f1
PPU: Cleanup & unify reservation loads (#8849) 2020-09-07 22:06:09 +01:00
Eladash 5060c779da
SPU: Use unaligned instructions in mov_rdata_avx (MSVC) (#8851) 2020-09-07 21:32:44 +01:00
kd-11 6d2cb94e3e gl/vk: Support swizzled data for RCB/RDB 2020-09-07 22:31:57 +03:00
kd-11 85e5b077f7 gl: Overhaul upload and download routines for textures to go through shared image_to_buffer and buffer_to_image routines.
- This automatically adds support for depth float textures as well
2020-09-07 18:25:54 +03:00
kd-11 85dd1b4ea9 vk: Fix fconvert job issues
- Fix compilation bug caused by typo
- Invert to/from for consistent declarations
- Fix dst_swap when From == 2
2020-09-07 18:25:54 +03:00
kd-11 220e86bbd1 gl: Accelerate D24X8_UINT operations
- Adds compute decoding for D24X8_UINT on both download and upload routines
- Adds support for D24X8_UINT operations for typeless copy
2020-09-07 18:25:54 +03:00
Eladash abc715bc5c
SPU: Make PUT transfers use SEQ-CST ordering on Accurate DMA (#8844) 2020-09-06 12:09:14 +01:00
Bevan Weiss e1adb18491 GUI: Additional translation entries
A few more items:
Standardising on 'OK' for all base language uses (rather than 'Ok', or 'Okay').
It's perceived as the 'most correct' variant, and importantly having a single variant is best from a translation perspective.

Added plurality handling for multiple PPU caches created.

Added plurality handling for multiple items deleted in save manager.

Capitalised trophy grade to align with Sony terminology.
Brought trophy name position into translatable string (for languages that might really want to deviate from SVO)
2020-09-06 11:50:27 +02:00
Eladash 2688081656 SPU: Use unaligned AVX instructions for cmp_data_avx 2020-09-06 07:51:12 +03:00
Eladash e4abd3dc5a SPU: Do not ignore pending PUT tranfers just becase GET may not be cache-line atomic
This is not the proper way to emulate non-atomic GET tranfers, as it makes it seems as if PUT atomic tranfers arent atomic. (TODO)
Incomplete GET cache line accesses still do not verify data though.
2020-09-05 22:23:55 +03:00
Eladash c7a185d4e7 SPU: Fix not acuiring reservation locks on DMA with more than one cache line (Accurate DMA) 2020-09-05 22:23:55 +03:00
Bevan Weiss baf96b3eb6 RSX: Update manual string creation -> std::string()
Replace manual string creation with call to std::string() constructor passing in char*
This appears to drastically reduce the cache impact here
2020-09-05 10:38:32 +03:00
Eladash 8e2b07ba9e sceNpDrm: Relax file extension checks 2020-09-04 22:35:18 +02:00
Eladash 0b023d4e28 SPU: Make Accurate GETLLAR, PUTLLUC settings dynamically adjustable 2020-09-04 10:20:44 +02:00
Eladash 4ffc58a8ce SPU: Cleanup for Accurate PUTLLUC
Should no longer affect GET commands because Accurate DMA is available for this functionality.
2020-09-04 10:20:44 +02:00
Eladash c5c9ea1b21 SPU: Make GET's full and aligned cache line accesses atomic with Accurate DMA 2020-09-04 10:20:44 +02:00
kd-11 3c43d8fe05 rsx: Fix execution barrier insertion
- In case of element re-arrangement, the barrier should obey the current insertion pointer
2020-09-04 09:34:13 +03:00
Megamouse 21f06e1074 improve tooltip coverage 2020-09-03 18:31:11 +02:00
Bevan Weiss 875e252db3 GUI: Tooltips for mouse hide if idle and resize on boot
The original commits for the mouse hide on idle included definitions for tooltips, but didn't assign them correctly.
This fixes that up, so that tooltips exist.

And the resize height / width settings didn't have any tooltip applied.
So this extends the current resize setting tooltip to also trigger on the height / width hover (at least indicating that they are associated with this setting).
2020-09-03 18:31:11 +02:00
Bevan Weiss 610e71b71b Internationalisation updates
Added description 'Never played' for games with no elapsed time indicated.

Tidied up game list times to handle translation for larger unit of time in each time pairing.
NOTE: Latin will be a problem (sorry for any native Latin speakers)
2020-09-03 11:49:21 +02:00
Eladash 73d23eb6e6
SPU: Implement Accurate DMA (#8822) 2020-09-02 23:58:29 +02:00
Jacques Yakoub ddfa077c3e
Qt: simplify GetVerboseTimeByMs logic (#8824)
* Qt: simplify GetVerboseTimeByMs logic

Follow recommandation from QT : https://doc.qt.io/qt-5/i18n-source-translation.html#handling-plurals
#8473
2020-09-02 18:06:16 +02:00
Megamouse 006f546e7c Fix idle timer 2020-09-02 14:22:00 +02:00
Megamouse 1dac01498c Update mouse lock logic
- fix headers
- update cursor whenever the mouse is moved
- unify cursor logic
- move m_mouse_hide_and_lock logic to handle_cursor (toggle_fullscreen is the trigger, not the handler)
- disable mouse lock and idle timer if the window is inactive
2020-09-02 14:22:00 +02:00
Bevan Weiss ae0e454fc2 Use dynamic_cast to convert QWindow m_target to gs_frame
Used to access get_mouse_lock_state rather than going through the QWindow property tables.

Modify mouse hide and lock to default OFF when entering Windowed mode, and to default ON when entering Fullscreen unless 'show cursor in fullscreen' is configured
2020-09-02 14:22:00 +02:00
Bevan Weiss ca3ee019cc GUI: Mouse Hide and Lock Keyboard Shortcut
This should address the second point of #4502.

A few notes:
1. it changes the current behaviour of the 'Fullscreen cursor'.  Currently it defaults to be captive.  This changes it so that it defaults to NOT being captive, but can be made captive with the CTRL+L key combination.
2. There are situations when in windowed mode it's possible to escape the captivity (it's like a minigame if you will).  This requires the mouse movement to exceed the bounds of the window in a single event scan.  It will just show up as a temporary visibility of the cursor when outside of the window bounds.  It's not too difficult to 'fix', but might not be a likely enough scenario to warrant either.
3. There currently isn't an ability to change what this keyboard combo maps to, but it's inline with a collection of other similar keyboard mappings.  I think adding such a more generic keyboard mapping system (not for just keypad items, but system items.. e.g. so that Emulator stop could be mapped to something other than CTRL+S etc) is a bit out-of-scope of this particular PR.
2020-09-02 14:22:00 +02:00
Ani a86a3d2fee
rpcs3_version: Bump to 0.0.12 (#8815) 2020-08-31 23:38:51 +01:00
kd-11 a917f55ef8
vk/sdk: Sync with vulkan SDK v148 (#8814)
- Sync with vulkan SDK 148
- glslang library was split into several smaller libraries
- HLSL is no longer needed
2020-09-01 00:57:38 +03:00
kd-11 af9e217fa4 vk: Improve D16F handling
- Adds upload and download routines. Mostly untested, which is why the error message exists
2020-08-30 09:26:37 +03:00
Bevan Weiss 9a51f22265 Remove call to start m_mousehide_timer in gs_frame constructor 2020-08-29 16:14:11 +02:00
Bevan Weiss 144b185802 Woops... premature commit/push.
Fixed up the usage of connect
2020-08-29 16:14:11 +02:00
Bevan Weiss 3c0f6a2919 Used new Qt connect syntax
Fixed indenting
Renamed click callback argument from 'val'->'checked'
Converted m_gui re-usage to just reference ui
Removed implicit capture from spinbox lambda
Corrected millisecond acronym from mS->ms
Removed superfluous QTimer include in gs_frame.cpp
2020-08-29 16:14:11 +02:00
Bevan Weiss 22c33d4fb4 Added settings and logic for auto-hide of mouse cursor.
In line with the Show Cursor in Fullscreen settings, these settings are only updated when the render window is first launched, and not during the game.
This could be revised (along with the Fullscreen Cursor) if it's more desired.
2020-08-29 16:14:11 +02:00
kd-11 e9cdb248a0 glsl: Properly implement shadow filtering when running emulated shadow compare
- Previous code was completely borked
2020-08-29 02:03:09 +01:00
kd-11 e8274d5a59 vk: Fix depth format mismatch detection in copy_image 2020-08-29 02:03:09 +01:00
Eladash 6952be5ce4 Debugger: Replace SPU register perefix '$' with 'r' 2020-08-28 20:44:13 +02:00
RipleyTom 4317291827
tcp_timeout_monitor deadlock fix (#8783) 2020-08-28 01:06:01 +01:00
Nekotekina bd40430d2b Fix some warnng in lv2.cpp 2020-08-28 01:54:39 +03:00
Nekotekina ebc4a0188a Restore some code 2020-08-28 01:54:39 +03:00
Nekotekina bfa4fcf584 Use g_fxo for progress_dialog_server 2020-08-28 01:54:39 +03:00
Eladash 48f70fbf10 Fix UB in Emulator::Load 2020-08-27 23:52:37 +01:00
Eladash 019d2d5dcf Implement HLE cellSpursAddUrgentCommand 2020-08-27 23:52:37 +01:00
Eladash 17f7f329a8 Log PRX segment end for usage with kernel explorer 2020-08-27 23:52:37 +01:00
Eladash 933737e8f0 PPU: log LR in HLE functions 2020-08-27 23:52:37 +01:00
Eladash 47b545282e
SPU: Fix events ACK, minor optimizations (#8771) 2020-08-27 21:36:54 +01:00
RipleyTom 190822c2b2
RPCN Client (#8663) 2020-08-27 20:47:04 +01:00
kd-11 d000d648b0 vk: Fix some minor spec violation
- Stencil clear pass does not consume an image, do not bind one.
- Add push_barrier to allow push-pop semantics for texture barrier insert.
2020-08-27 12:52:28 +03:00
kd-11 d257ba5156 vk: Add some more diagnostic messages for unoptimized image transfer setups 2020-08-27 12:52:28 +03:00
kd-11 9828d6146b rsx: Fix format matching when aggregating textures
- When copying depth-depth, prefer own format over depth int format
2020-08-27 12:52:28 +03:00
kd-11 9e4bec8cec vk: Fix some missing render target declarations 2020-08-27 12:52:28 +03:00
kd-11 65ead08880 rsx: Refactor and improve image memory manipulation routines 2020-08-27 12:52:28 +03:00
kd-11 f6c6c04648 vk: Implement transport for D24S8_FLOAT data 2020-08-27 12:52:28 +03:00
kd-11 794378d5e9 rsx: Do not create depth textures as blit engine targets. 2020-08-27 12:52:28 +03:00
kd-11 a5ac5a9861 rsx: Separate uint depth formats from float depth formats 2020-08-27 12:52:28 +03:00
kd-11 faaf28b41d rsx: Basic support for creating depth float formats 2020-08-27 12:52:28 +03:00
Eladash bccfb1cda7 Fix empty input in Registers Editor 2020-08-26 08:20:16 +02:00
Eladash c099bb817f Debugger: Disable PPU address redirection
It causes more confusion than it helps.
2020-08-25 17:43:07 +02:00
Eladash 7fe98d8d66 Debugger: Add missing PPU stack register checks 2020-08-25 17:43:07 +02:00
Eladash d356e0d1e7 Debugger: Register Editor Improvements 2020-08-25 17:43:07 +02:00
Eladash 3ce7fd7894 Debugger: Fix instructions editor 2020-08-25 17:43:07 +02:00
Eladash 6f42297b58 Debugger: Fix scrolling using PageUp, PageDown, KeyUp, KeyDown 2020-08-25 17:43:07 +02:00
Eladash c5aebe4564 Debugger: Implement PPU SLWI, SRWI, SLDI mnemonics 2020-08-24 02:10:51 +03:00
Eladash 841b8fad38 SPU: Fix timer events 2020-08-24 01:57:32 +03:00
Bevan Weiss ab0df0a0f5
Support for Namco GCon3 gun (#8757)
This gun now works (passes calibration) in Time Crisis 4.
2020-08-22 15:41:08 +02:00
Eladash 27e3317449 [HOTFIX] Fix UB in Emu/System.cpp 2020-08-22 11:55:08 +02:00
Eladash edc09e22b4
PSF: Avoid redundent string copies in psf::array/string/get_string (#8707) 2020-08-21 23:55:17 +01:00
Megamouse b487c09d34 Revert "Qt: speed up list refresh"
This reverts commit 715f4f0669.
2020-08-21 09:51:36 +02:00
Eladash 4a40ef6a19
Debugger: Use Signed Hexadecimal formatting (#8751) 2020-08-20 22:07:31 +01:00
Eladash bcddbc15f0 Debugger: Fix PPU stepping on non-TSX 2020-08-19 19:48:35 +01:00
Eladash 2a19d0a579 kernel-explorer: Add RSX handlers events info 2020-08-19 09:09:24 +02:00
Megamouse 9af66e22da evdev: log axis information in pad settings 2020-08-18 18:29:35 +02:00
Megamouse 715f4f0669 Qt: speed up list refresh 2020-08-18 11:00:04 +02:00
Megamouse e6e753f37f Qt/Linux: fix QT_AUTO_SCREEN_SCALE_FACTOR typo 2020-08-18 10:04:31 +02:00
Eladash 19500ac9ad Fix truncation warning in sys_cond.cpp 2020-08-17 17:36:27 +01:00
Eladash ee953f7953 Fix vm::reservation_update 2020-08-16 22:58:49 +03:00
Eladash 853e2b90a3 rsx: Minor rsx::ceil_log2 bugfix 2020-08-15 20:39:21 +03:00
Eladash 995cb8125e
SPU LLVM: Improve approx FCGT (#8728) 2020-08-14 19:33:35 +01:00
Bevan Weiss a11afe05bf MSVC changes
Add support for compilation on x64 toolchain (x86 cl.exe was running out of heap space in vm.cpp)

Also took the opportunity to change compile optimisation from /Ox to /O2, as /O2 provides better optimisation than does /Ox

Also, we shouldn't be explicitely setting compiler tool defines (__cpp_lib_bitops), so remove that from types.h
2020-08-14 18:34:34 +01:00
Whatcookie 9e4f43f4d1
SPU LLVM: Add icelake optimized paths for SHUFB (#8712) 2020-08-13 15:00:56 +01:00
Eladash 8cdfe5952a
SPU/PPU LLVM: Improve 0 addend FMA detection (#8709) 2020-08-13 04:13:08 +03:00
Eladash 0f8ca1f7c5
SPU: Implement RSX accurate reservations on TSX (#8721) 2020-08-13 00:00:37 +01:00
kd-11 fd2607ad52 rsx: Fix XBGR vs XRGB screenshots 2020-08-12 20:19:19 +03:00
kd-11 7e1b24224d rsx: Support XBGR flip image load from Cell memory 2020-08-12 20:19:19 +03:00
kd-11 56c63170b9 vk: Warn if GPU does not support RGBA8 natively 2020-08-12 20:19:19 +03:00
kd-11 b41349546c rsx: Proper support for typeless transform of ABGR framebuffers using the RGBA8 format 2020-08-12 20:19:19 +03:00
kd-11 6850533b50 rsx: Unify composite texture creation and management
- Some texture accesses require image compositing steps to assemble the requested image from existing subresources.
  Handle all the common routines in a unified manner to avoid having one broken path (e.g mipmap gather not supporting bitcast operations)
2020-08-10 13:31:22 +03:00
Whatcookie 4ce2ad54a8
PPU LLVM: Use VPERM2B to emulate VPERM (#8704)
- The VPERM2B instructions are a match of VPERM's behavior, besides operating in reverse byte order
2020-08-09 01:50:26 +01:00
Eladash 0c85d4c0d0
cellSaveData: Fix loss of "BLIST" and files' information in PARAM.SFO (#8706) 2020-08-08 23:40:47 +01:00
Eladash 57471f8c94 SPU LLVM: Fix signed zeroes handling on Accurate xfloat 2020-08-08 22:21:22 +01:00
Eladash 7e11855330 SPU/PPU LLVM: Fix FMA signed zeroes handling 2020-08-08 22:21:22 +01:00
Megamouse 96428a7555 Log username 2020-08-07 21:57:08 +02:00
illusion d3585e1f80 move accurate rsx reservation to advanced 2020-08-07 09:34:27 +02:00
illusion c0c86521a2 add missing settings to configure 2020-08-07 09:34:27 +02:00
kd-11 22f5e7a9be vk: Generate valid image+image_view combinations for placeholder texture descriptors 2020-08-06 20:34:49 +03:00
Megamouse 06c42bba5d Qt: fixup for PKG installation 2020-08-06 17:32:29 +02:00
Bevan Weiss ada6db2df4
Replace ppu_module_manager Function Static with Class Static variable (static module map) (#8669)
* Replace ppu_module_manager Function Static with Class Static

Makes for a slightly 'cleaner' interface in my opinion, may also assist with adding thread read/write concurrency support in future if ever required (have left that out of this commit to match existing function).

Very slight performance improvements were seen in representative testing.
https://quick-bench.com/q/GMbgeNc-mZc21aqOKCofnbzPZvg

I didn't investigate whether static initialisation of the static_modules might actually be possible here, perhaps there's a way to do a constexpr / consteval of this.

* Fix up for old style cast syntax..

* Fixups from PR comments

Plus remove spurious type_traits include (from me) not picked up in previous PR

* Remove old code

* Update rpcs3/Emu/Cell/PPUModule.h

Co-authored-by: Eladash <elad3356p@gmail.com>

* Fix naming of static variable

Co-authored-by: Eladash <elad3356p@gmail.com>
2020-08-06 12:34:08 +02:00
Bevan Weiss eee5e812f7 Fix for incorrect assignment of ghlguitar
found_ghltar was potentially being overwritten if multiple USB devices were present
2020-08-06 12:01:21 +02:00
Bevan Weiss eb5ae94c24 sys_usbd tidy ups
Tidy up fake transfer iterator handling. erase invalidates all iterators including the current iterator (i.e. 'it'), given precedence ordering this was UB prior to C++17.  Splitting out to use return iterator from erase seems cleaner.
Also added some additional info to usb debug message to potentially help with #8666, and used the atomic (dev_counter) less often
2020-08-06 12:01:21 +02:00
kd-11 7109fe9889 rsx: Improve swizzled layout detection
- Reset swizzle flag to false automatically on section reset.
- Detect render target payload and extract swizzle information from it.
2020-08-05 23:23:38 +03:00
Megamouse 17557df9f4 Qt: unify package installation logic 2020-08-05 08:10:22 +02:00
Megamouse fab1f7d939 Qt: add rap files to pkg install file dialog 2020-08-05 08:10:22 +02:00
Megamouse 815d6f4223 Qt: fix input lag in pad settings
Looks like repainting stuff inside a resizeable layout is slow AF
2020-08-04 16:15:13 +02:00
Megamouse 25d73f5a70 Try to fix ugly GUIs 2020-08-03 22:03:15 +02:00
Megamouse d633a266c1 Add config override as cli arg: --config <path>
And add some more logging
2020-08-03 21:31:53 +02:00
dio-gh 938bf8624c make some cfg logs error instead of fatal
- in case there's a default value to fall back to, log with error
  instead of with a fatal
2020-08-03 20:59:47 +02:00
Megamouse 2cdb46b167 Qt: do not use on_<obj>_<action> syntax for slots
Qt tries to auto connect those
2020-08-03 20:17:35 +02:00