Commit graph

34 commits

Author SHA1 Message Date
kd-11 9199b1b1d8 vk: Improve compatibility with sub-par drivers and hardware
- Adds workarounds for INTEL + MSAA
- Adds support for younger drivers where all features may not be
  implemented.
  Things that won't out-right break the emulation can be
disabled.
2021-05-30 22:35:34 +03:00
Nekotekina 2491aad6f2 types.hpp: implement min_v<>, max_v<>, SignedInt, UnsignedInt, FPInt concepts
Restrict smax to only work with signed values for consistency.
Cleanup <climits> includes.
Cleanup <limits> includes.
2021-05-23 19:43:51 +03:00
kd-11 c5a06dab0a rsx: Refactor program texture state handling to be persistent across shader swaps 2021-05-15 23:51:12 +03:00
Megamouse 1f295bba5b VK: ReSharper warning fixes 2021-04-30 08:23:16 +02:00
kd-11 585837a3f0 vk: Support new fxo usage pattern 2021-03-12 02:27:05 +03:00
kd-11 41f5158247 vk: Sync main pipe with async jobs if any 2021-03-12 02:27:05 +03:00
kd-11 d2993474fb vk: Lazy-initialize image resource on first use when owned by a separate queue 2021-03-12 02:27:05 +03:00
kd-11 d459da1378 Formatting fixes only
- Mostly remove camelcase usage in old code.
- Properly annotate vulkan API imports with _vk prefix to make it clear they are not regular variables.
2021-02-23 23:22:41 +03:00
kd-11 c2cbc62be6 vk: Refactor some uber-headers
- VKHelpers was the rug everything was swept under for a long time.
  This commit essentially deprecates its usage across most of the backend.
2021-01-10 12:04:31 +03:00
Megamouse 11db3151ae
VK refactoring Part 2 (#9542) 2021-01-05 10:49:03 +03:00
Eladash 7db13fdeff rsx: Move Anisotropic Filter Override to RSX state 2020-12-30 15:37:21 +03:00
kd-11 e449111c33 vk: Fixup for renderpass issues 2020-12-19 12:58:44 +03:00
kd-11 0a865bd9dc vk: Workaround for validation layers bug 2020-12-17 09:36:20 +03:00
kd-11 0ef5743261 rsx: Fix sampler descriptor updates for framebuffer resources
- Each desc manages its own lifetime now instead of relying on global timestamp check
- Fixes situation where same object remains active without update for long
2020-12-16 10:10:06 +03:00
kd-11 f83c2f0b6b rsx: Restructure and simplify some header include chains 2020-12-13 15:38:35 +03:00
kd-11 d775c8dc73 rsx: Move shader analysis+prefetch to the end of the draw call 2020-12-13 15:38:35 +03:00
Nekotekina b382d3b3e9 Remove ASSUME macro
It's dangerous and sometimes bluntly misused feature.
Its optimization potential is near-zero.
2020-12-10 14:08:02 +03:00
Nekotekina 36c8654fb8 Remove HERE macro
Some cleanup.
Add location to some functions.
2020-12-10 12:30:22 +03:00
Nekotekina e055d16b2c Replace verify() with ensure() with auto src location.
Expression ensure(x) returns x.
Using comma operator removed.
2020-12-09 15:43:38 +03:00
kd-11 3a0b3a85a5 rsx: Separate program environment state from program ucode state
- Allows for conservative texture uploads
- Allows to update a program object without running full ucode analysis for no reason
2020-12-07 00:45:27 +03:00
RipleyTom af8c661a64 Remove BOM markers 2020-12-06 15:30:12 +03:00
kd-11 d5f7e7b179 vk: Reimplement GPU query management 2020-10-06 12:02:53 +03:00
kd-11 da6760ed98 vk: Simplify shadow comparison operations for non-integer formats
- Just use hardware PCF, it makes everyone's life easier.
2020-09-09 22:11:12 +03:00
kd-11 6380e67af9 rsx: Fix depth clipping
- Fix special case where n=f making (f-n) = 0
- Dynamically update depth range by setting dirty bits
- Fix depth bounds when n=f and bounds test is disabled
2020-09-08 15:33:08 +03:00
kd-11 dc465df3bc rsx: Enable support for extended range in depth buffer
- Software clipping emulation is used here as OpenGL does not have explicit clip control.
- Hardware clip control for vulkan to be enabled after this.
2020-09-08 15:33:08 +03:00
kd-11 65ead08880 rsx: Refactor and improve image memory manipulation routines 2020-08-27 12:52:28 +03:00
kd-11 8d8fb4a2e4 rsx: Remove ARGB->D24S8 conversion shader which has been deprecated for years since compute capabilities were added to the emulator 2020-06-15 14:18:12 +03:00
kd-11 d47d597b34 vk: Make the depth-convert pass multisample aware 2020-06-05 17:19:24 +03:00
kd-11 69c2150fbd vk: Fix query reset when renderpass is active
- Performs delayed query reset on-demand
2020-06-05 17:19:24 +03:00
kd-11 7080305d82 vk: Implement masked stencil buffer clears
- Partial stencil buffer clears were not implemented. This is for example where a game can choose to clear only some bits from the stencil buffer.
- Vulkan does not support masked stencil clears natively, it has to be implemented as a graphics operation.
- Also refactors vulkan overlay passes to use global resource system instead of forcing the render backend to own all of them and manage lifetimes.
2020-05-21 19:27:23 +03:00
kd-11 fc5b4026e1 vk: Implement optimized pipeline cache 2020-04-30 15:02:59 +03:00
kd-11 b4bf48c33b vk: Integrate shader interpreter 2020-04-30 15:02:59 +03:00
Megamouse cf229a8e9f some more dynamic settings 2020-04-15 18:25:25 +02:00
kd-11 4965bf7d7a gl/vk: Refactor draw call handling and stub shader interpreter
- Refactors backend draw call management to make it easier to extend
  functionality.
- Stubs shader interpreter functionality.
2020-03-23 14:47:28 +03:00