Commit graph

639 commits

Author SHA1 Message Date
kd-11 a5ac5a9861 rsx: Separate uint depth formats from float depth formats 2020-08-27 12:52:28 +03:00
kd-11 4df933275b rsx: Propagate raster type of fbo sourced data throughout the pipeline.
- Tracks which kind of raster was done (Z-ordered vs linear) throughout the application.
- This allows to identify if data is in the expected format or not.
2020-08-02 16:14:11 +03:00
kd-11 ab3d36f0f3 rsx: Fix depth bounds test
- Allow depth bounds test to access the Z buffer even when depth test is disabled.
2020-07-10 15:59:15 +03:00
kd-11 3fe8499956 rsx: Improve ZCULL queued requests finalization
- Unifies the code
- Allows conditionals to be evaluated with a forwarder present
2020-07-05 16:58:44 +03:00
kd-11 c9c0d7361d rsx: Implement fast ZCULL barrier when query object is already known 2020-07-02 20:11:57 +03:00
kd-11 d7ffc8b4ac rsx: Fix leaking ZCULL queries after a barrier
- Multiple queries can be queued up, process them all before completing the barrier
2020-07-02 20:11:57 +03:00
kd-11 2e737ad483 rsx: Fix surface option invalidation
- Depth buffers can be in special "read" state when writes are disabled. Account for this.
2020-06-14 23:30:03 +03:00
Eladash e2248332ae rsx: Make "Disable ZCull Occlusion" setting dynamic 2020-06-14 18:45:46 +01:00
kd-11 3663a8ab4d rsx: Improve surface options invalidation 2020-06-14 20:13:12 +03:00
kd-11 ce587f43a0 rsx: Implement signed normalized texture formats
- Already partially supported via EXP option in the shader opcode, but format decoding was disabled.
- Noticed in some UE3 games which use _SNORM variants on PC but _UNORM on rpcs3
2020-06-12 20:19:20 +03:00
kd-11 650152e05f rsx: Fix fragment state updates
- Fix copypasta for POLYGON_STIPPLE_PATTERN vs SET_POLYGON_STIPPLE method binding
- Use proper enums for ROP_control bits to avoid confusion
2020-06-03 22:05:33 +03:00
kd-11 1677618c75 rsx: Implement stippled rendering 2020-05-30 14:47:10 +03:00
Nekotekina 7824419bbf Remove std::rotr usage for now
It seems to be missing on some std implementations.
2020-05-14 21:42:44 +03:00
kd-11 a1b6415c5a rsx: Fix alpha ref
- The alpha ref register is compared directly to the ROP output register in realhw
- alpha ref content must match bit-width of ROP register, which means fp16 values are possible
2020-05-08 00:02:47 +03:00
Megamouse 8f0af6a6fe rsx/interpreter: merge shader settings
- merge disable_asynchronous_shader_compiler and interpreter_mode
- removes disable_asynchronous_shader_compiler setting
- Adds the resulting settings as radio buttons to the gui tab
2020-04-30 15:02:59 +03:00
Eladash 833ace1190 rsx: Fix zcull time to not time travel to the future 2020-04-28 21:07:15 +03:00
Megamouse 18219afbf7 Qt: move rsx capture to Utilities menu 2020-04-22 21:43:03 +02:00
Eladash b94e4247cc rsx: More strict zcull stats enabling 2020-04-21 16:18:32 +01:00
rexys 8f3b04cbd6 rsx: Fix is_fifo_idle with hle gcm 2020-04-16 12:59:19 +03:00
Megamouse cf229a8e9f some more dynamic settings 2020-04-15 18:25:25 +02:00
scribam f37adc4188 Add fallthrough attribute 2020-04-14 17:06:58 +03:00
Nekotekina 4d8bfe328b Replace rotate utils with std::rotl
More include cleanup.
2020-04-14 16:05:58 +03:00
Eladash 504ba8d824 rsx: Fix grammer issue (binded -> bound) 2020-04-11 21:21:15 +03:00
Eladash 8228fa1ece sys_rsx: Warn if RSX is not idle during crucial points 2020-04-11 21:21:15 +03:00
Eladash f7536bbce0 sys_rsx: Fix gcm events spam
In realhw the events are only sent if they are masked in driver_info->handlers as well.
2020-04-07 20:43:28 +03:00
Eladash 3f48450408 sys_rsx: Minor atomicity fixes 2020-04-07 20:43:28 +03:00
Eladash e7d5d17fd8 rsx: Adjust FIFO recovery to be a bit more merciful 2020-04-05 17:40:23 +03:00
Eladash c2c5005278 rsx: Fix and improve fp program data invalidation 2020-04-02 20:42:12 +03:00
Eladash 2ed370093e rsx: Get rid of invalid_command_interrupt_raised 2020-04-02 20:42:12 +03:00
Eladash 9d971e3b07 rsx: More strict infinite desync detection
6 desyncs per second for 1.5 seconds is pretty bad already.
2020-03-26 17:52:45 +03:00
Eladash 38c8dd98b4 rsx: Implement basic infinite FIFO desync detection 2020-03-26 15:22:45 +03:00
Eladash 08e66ab14c Minor warning fixes 2020-03-23 21:37:37 +03:00
Eladash cccc32fa9d
sys_lwmutex/lwcond: track lwcond waiters (#7826)
In lwmutex destroy syscall, wait for pending waiters.
2020-03-23 10:30:17 +03:00
Eladash f3877d11e8 rsx: Fix initial boolean state of m_textures_dirty and m_vertex_textures_dirty 2020-03-12 21:36:43 +01:00
Eladash c04abac630 rsx capture: Fix exceptions handler, fix tiny race condition on capture new capture 2020-03-12 21:36:43 +01:00
Nekotekina 04dedb17eb Disable exception handling.
Use -fno-exceptions in cmake.
On MSVC, enable _HAS_EXCEPTION=0.
Cleanup throw/catch from the source.
Create yaml.cpp enclave because it needs exception to work.
Disable thread_local optimizations in logs.cpp (TODO).
Implement cpu_counter for cpu_threads (moved globals).
2020-03-12 16:03:08 +03:00
Eladash 636ed4a48b HLE cellGcmSys: Avoid calling sys_rsx syscalls in rsx code 2020-03-09 16:07:14 +03:00
Nekotekina 9dca2887d8 Fixup for Emu.Pause()
Remove some reduntant calls.
Don't pause on unknown sys_fs_fcntl operation.
2020-03-08 22:03:16 +03:00
Eladash 892f74d762
rsx: Improve frame-limiter (#7723)
* rsx: Improve frame-limiter accuracy

* lv2: Improve lv2_obj::wait_timeout response time for aborting threads

* rsx: Make stretch to display area setting dynamic

* rsx: Redefine 'auto' frame limiter to obey vblank rate

* rsx: Make frame limiter setting dynamic

* rsx: Make frame-limiter compatible with dynamic changes
2020-03-08 01:11:35 +03:00
kd-11 eb140c52a4 rsx: Reset ZCULL statistics at the end of a frame
- Workaround for games that leak zpass/zstats.
  The information is useless anyway without a clear op so it should be fine.
2020-02-29 14:23:52 +03:00
kd-11 198c84cabf rsx: Fix zcull clear command; do not clear ZPASS when ZSTATS is cleared. 2020-02-29 14:23:52 +03:00
kd-11 cb047fcc75
rsx: Disable zstat checks to avoid unnecessary stream splitting (#7624) 2020-02-28 20:27:31 +03:00
Megamouse ee46ad1ca9 move overlays code to headers 2020-02-26 23:43:18 +01:00
kd-11 6e9392fb45 rsx: Restructure ZCULL query triggers
- Both ZCULL stats and ZPASS stats require hardware queries, but
  ZCULL stats should not contribute to ZPASS stats and vice versa!

- Disables hardware queries for ZCULL stats by themselves, we cannot
  generate them correctly anyway and no game so far has been found to
  actually use them. Should lessen the load on the backend for games
  that do not actually require it.
2020-02-26 19:40:35 +03:00
Nekotekina 9c9c2eb2c9 Fix wrong g_fxo->init_crtp name, use just init<> 2020-02-25 14:07:50 +03:00
Nekotekina fa02a04baa Add g_fxo->init_crtp to simplify thread construction 2020-02-25 11:51:41 +03:00
Megamouse f7666f44da Untangle GUI and input includes 2020-02-24 16:31:01 +01:00
Nekotekina 8b4b859091 Remove "thread_ctrl::spawn" 2020-02-23 15:03:38 +03:00
Nekotekina 7069e7265f RSX: move g_dma_manager to g_fxo 2020-02-23 13:12:50 +03:00
Nekotekina 92e3eaf3ff Fix signed-unsigned comparisons and mark warning as error (part 2). 2020-02-19 22:54:58 +03:00
Nekotekina 771eff273b First part of fixing sign-compare warning (inside be_t). 2020-02-19 22:54:58 +03:00
Eladash df8d0cde4a RSX/SPU: Accurate reservation access 2020-02-19 18:11:30 +00:00
Megamouse fe75311be2 move config structs to own files and clean up some headers 2020-02-17 15:08:17 +03:00
Eladash 9344b21484 rsx: Unify FIFO recovery methods
TODO: Maybe consider fifo stack content when recovering.
2020-02-14 17:11:26 +03:00
Eladash 07f300a14e rsx: ZCULL typo fix 2020-02-14 17:11:26 +03:00
Eladash dcb30df7c8 rsx capture: Fix capture recovery after a crash 2020-02-10 21:39:39 +00:00
Eladash bdab26ec09 rsx: rewrite io mappings
Along with some with fixes to cellGcmSys HLE.
2020-02-10 21:39:39 +00:00
Eladash 9d1bb60ad7 cellGcm HLE: fix cellGcmMapMainMemory
Fix arguments order, softcode RsxReports::report offset.
2020-02-08 22:18:56 +03:00
Eladash b7043ce000 Make rsx::get_address report caller location 2020-02-08 22:18:56 +03:00
Nekotekina c0f80cfe7a Use attributes for LIKELY/UNLIKELY
Remove LIKELY/UNLIKELY macro.
2020-02-05 10:42:34 +03:00
Nekotekina 15391f45d0 Modernize RSX logging (rsx_log variable) 2020-02-01 11:52:22 +03:00
Eladash 92466165f6
Increase Maximum Vblank Rate and Clocks Scale
Allow x30 times the speed of vblank rate + clocks scale of original PS3.
In theory a 60 fps limit game which scales frame limit perfectly with vblank rate can be played at up to 1800 fps with this change.

And:
* Fixed lv2 sleep with Clocks Scaling
* Make these settings dynamicaly adjustable.
* Avoid code duplication
2020-01-29 21:42:41 +01:00
Eladash 85695c8bac rsx: FIFO wake-up pause control 2020-01-15 19:54:23 +03:00
Eladash 1ccb3c4492 rsx: Verify local memory offset 2020-01-15 13:23:56 +03:00
Nick Renieris 192912131e rsx: Update vblank count in LLE mode 2020-01-06 22:42:07 +03:00
Eladash 9690854e58 Some cleanup
* Prefer default initializer over std::memset 0 when possible and more readable.
* Use std::format in trophy files name obtaining.
* Use vm::ptr<>::operator bool() instead of comparing vm::ptr to vm::null or using addr().
* Add a few std::memset calls in hle where it matters (or in some places just to document an actual firmware memcpy call).
2019-12-31 22:27:27 +03:00
kd-11 ed2bdb8e0c rsx: Zcull synchronization tuning
- Also fixes a bug where sync_hint would erroneously update the sync tag
  even for old lookups (e.g conditional render using older query)
2019-12-29 13:49:46 +03:00
kd-11 fdb638436f rsx: Add toggle for zcull sync behaviour - Adds a relaxed sync mode where ZCULL reports are lazily nudged into flushing and the main core does not actually wait for the event to finish before proceeding - Can drastically improve performance in cases where the game actually does not utilize the report data 2019-12-29 13:49:46 +03:00
kd-11 cdd9c12132 vk: Emulate conditional rendering for AMD 2019-12-29 13:49:46 +03:00
kd-11 93895838c7 vk: Implement hw conditional rendering 2019-12-29 13:49:46 +03:00
kd-11 a51395370e vk: Implement multithreaded command submission
- A few nagging issues remain, specifically that partial command stream
  largely caused by poor synchronization structures for partial CS flush
  and also the fact that occlusion map entries wait on a command buffer
  and not an EID!
2019-12-29 13:49:46 +03:00
kd-11 5be7f08965 rsx: Restructure ZCULL report retirement
- Prefer lazy retire model. Sync commands are sent out and the reports will be
  retired when they are available without forcing.

- To make this work with conditional rendering, hardware support is
  required where the backend will automatically determine visibility by
  itself during rendering.
2019-12-29 13:49:46 +03:00
Eladash 6a926daee7 rsx: Delay FIFO recovery point creation if is in in_begin_end scope (#7080) 2019-12-12 15:38:56 +03:00
Eladash 7260af032e rsx: Ignore or recover from unknown primitives
This also fixes a bug when recovering FIFO or creating such recovery point inside in_begin_end == true scope.
2019-12-11 00:11:12 +03:00
Nekotekina 377e7d2a73 C-style cast cleanup VI 2019-12-04 17:56:22 +03:00
Megamouse f2b530823b overlays: add dynamic switch for perf overlay 2019-11-27 10:34:03 +01:00
kd-11 c10aa360b1 rsx: Remove more deprecated methods 2019-11-18 13:17:00 +03:00
Megamouse fb96047d2f overlays: add settings for overlay graphs 2019-11-15 14:53:18 +01:00
Megamouse d6b0361a02 overlays: perf_metrics_overlay to seperate header
this is done to prevent severe conflicts with upcoming changes
2019-11-15 14:53:18 +01:00
kd-11 5f39a594ac rsx: Clean up some unused legacy methods unnecessary after d3d removal 2019-11-10 17:53:12 +03:00
Emmanuel Gil Peyrot 56f82d2701 rsx: Wrap gsl::span definition into Utilities/span.h 2019-11-09 20:00:50 +01:00
Emmanuel Gil Peyrot 72cdf0b04c Replace gsl::span’s implementation with tcbrindle’s
This implementation optimises correctly on all relevant compilers,
unlike GSL’s which gave extremely slow code on any compiler other than
MSVC.

Supersedes #6948.
2019-11-09 19:30:06 +01:00
Emmanuel Gil Peyrot ef368c5171 rsx: Replace gsl::byte with C++17’s std::byte 2019-11-09 19:30:05 +01:00
kd-11 7072489a6e rsx: Implement point sprite coordinate generation
- When the point sprite flag is set, overrides the input similar to the
2D mask. The returned X and Y values are always the gl_PointCoord values
for the fragment.
- Stacks with the 2D mask to override the z and w coordinates.
2019-11-09 12:50:53 +03:00
kd-11 8d1505752f rsx: Validate depth test setup to avoid address contention 2019-11-07 11:32:44 +03:00
kd-11 57d3c9e171 rsx: Take empty queries into account for engines that spam report reads.
- Some games will spam the report queue with requests but have zpass
statistics enabled.
2019-11-04 18:48:41 +03:00
kd-11 2a8f2c64d2 rsx: Implement report transfer deferring
- Allow delaying report flushes triggered by image_in or buffer_notify
- When the report is ready, all the delayed transfers will automatically
be done.
- TODO: Make this configurable?
2019-11-04 18:48:41 +03:00
kd-11 51e0eaaddc rsx: Implement backend notification for upcoming zcull reads 2019-11-04 18:48:41 +03:00
Eladash 945abcc6cd rsx: Align down index array offset
* Also use improved to_be_t<> template (recetly ignoring one byte long types) for vm gsl::byte referencing, remove redundent narrow<> cast (same type)
2019-10-22 13:45:09 +03:00
kd-11 901942f24a rsx: Replace pointless f32[4] restriction on texture parameters.
- Use a struct instead to improve readability and remove pointless OpBitCast
2019-10-22 13:44:49 +03:00
kd-11 f7842b765f rsx: Implement packed format renormalization
- Renormalizes arbitrary N-bit values as 8-bit normalized.
- NV hardware performs integer normalization at 8 bits if the size is less than 8.
- This can cause significant arithmetic drift because the error is multiplied by a huge number when sampling.
2019-10-22 13:44:49 +03:00
Eladash 29cddc30f0 rsx: Fix vblank signals flood after Emu.Resume() 2019-10-21 15:31:45 +03:00
Eladash 5de0005f5a rsx: Report full method range on invalid methods
Also report full command on fifo desync event for the first time
2019-10-21 15:31:45 +03:00
eladash 730e9cde84 sys_rsx: Improve allocations and error checks
* allow sys_rsx_device_map to be called twice: in this case the DEVICE address retrived from the previous call returned
* Add ENOMEM checks for sys_rsx_memory_allocate and sys_rsx_context_allocate
* add EINVAL check for sys_rsx_context_allocate if memory handle is not found
* Separate sys_rsx_device_map allocation from sys_rsx_context_allocate's
* Implement sys_rsx_memory_free; used by cellGcmInit upon failure
* Added context_id checks
* Throw if sys_rsx_context_allocate was called twice.
2019-10-21 15:31:45 +03:00
Eladash 06017cb14e rsx: Recover from invalid writes to CELL_GCM_NV4097_SET_INDEX_ARRAY_DMA
Also: Trigger a FIFO recovery when encountering an invalid method.
2019-10-10 19:34:23 +03:00
Eladash 0b2fa6ffdc rsx: Flush FIFO GET before smeaphore_acquire 2019-09-30 17:30:15 +03:00
Eladash 822287b418 rsx: Avoid unsigned/signed mismatch with fifo ret addr 2019-09-29 13:05:24 +03:00
kd-11 1464069476 rsx: Restructure deferred flip queue handling
- Allows frameskipping to occur naturally if RSX thread is bombarded with flip requests but just jumping to the last one if possible
- See request_emu_flip() for async frame submission and implicit skipping
- Also allows display queue to fill faster than the flip thread can drain the queue
2019-09-28 21:13:56 +03:00
Nekotekina bd1a24b894 Tidy endianness support (se_t) implementation
Move se_t and se_storage to util/endian.hpp
Use single template instead of two specializations.
Add minor optimization for MSVC.
Remove v128 dependency.
Try to enable intrinsics for unaligned data.
Fix minor bug in u16/u32/u64 specializations.
2019-09-28 15:39:50 +03:00
Nekotekina 5f9c5e8765 Use g_fxo for rsx::thread 2019-09-26 23:26:36 +03:00