Eladash
8716ac554f
Fix sys_raw_spu_destroy
2021-03-16 19:31:52 +03:00
Eladash
d7b4753007
Make gamedata installation atomic as real PS3
2021-03-16 19:31:52 +03:00
Eladash
a9b0d25c01
PPU Debugger: Fixup for syscall arguments ( #9932 )
2021-03-16 16:20:45 +03:00
shockdude
6a14849381
sys_usbd: DJ Hero Turntable Emulation ( #9965 )
...
* Initial Turntable Emulation
2021-03-14 23:48:50 +03:00
Nekotekina
0327ecc5c1
Enable -Wduplicated-cond (GCC)
2021-03-13 18:46:59 +03:00
Nekotekina
c22e1e71f0
Continue fixing strict aliasing warnings
2021-03-13 18:02:37 +03:00
Eladash
aff63028d4
SCE Decryption: Detect illegal RAP files
2021-03-13 11:51:40 +01:00
Eladash
923ba6f3bb
Fix sysutil_send_system_cmd at Emu.Stop()
2021-03-12 21:01:48 +03:00
Eladash
729cd9284e
debugger: Fix PPU threads pausing
2021-03-12 13:01:12 +03:00
Eladash
cfa2d4aaa8
Loader: Log FNID of imported/exported functions
2021-03-11 15:23:58 +03:00
Nekotekina
03332c340d
Implement utils::bless (pointer cast)
...
Tries to workaround strict aliasing troubles.
Don't confuse with std::bless which works differently.
2021-03-10 16:02:00 +03:00
Eladash
63ecb56b51
PPU interpreter hotfix
2021-03-10 13:41:13 +03:00
Nekotekina
a4fdbf0a88
Enable -Wstrict-aliasing=1 (GCC)
...
Fixed partially.
2021-03-09 03:10:15 +03:00
Nekotekina
53af2dbb3f
Add/fix warning -Wignored-qualifiers (GCC/clang)
...
Fix simple_array::const_iterator as a part of it.
2021-03-09 03:09:50 +03:00
xddxd
df338f0552
Move sys_crashdump to it's own file and make it a module itself
2021-03-08 22:57:35 +03:00
Malcolm Jestadt
e5d0e035d0
SPU LLVM: Rearange FM instruction for better performance
...
- Doesn't eliminate any instructions, but allows for better out of order execution.
2021-03-08 15:48:36 +03:00
Nekotekina
87af905018
Enable -Wunused-parameter
2021-03-06 18:07:08 +03:00
GitArUs
f8097a428c
Allow games to list all savedata ( #9547 )
...
* cellSaveData - allow games to list all savedata, not only those they own.
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2021-03-06 16:01:04 +03:00
Eladash
a5d74c5e96
GUI: Improve missing firmware handling
...
* Install PS3UPDAT.PUP at the spot when booting games whenever firmware is missing. The option to boot games without firmware is still supported when all firmware SPRX are HLEd in firmware settings.
* Pop-up a confirmation dialog in firmware installation if firmware is already installed.
2021-03-06 10:34:49 +01:00
Timothy Redaelli
fa5a2b6a85
SPUThread.cpp: remove "__attribute__((always_inline))"
...
cmp_rdata and mov_rdata are using __attribute__((always_inline)),
without inline, that is not supported on current g++ (see RPCS3#1546).
Moreover __attribute__((always_inline)) is a noop if used without inline so
just remove it.
A proper fix is to move the 2 functions in an header file as static
(with FORCE_INLINE) so it can be correctly inlined by the compiler.
2021-03-04 12:17:27 +03:00
RipleyTom
0eb0b1e1c9
Add some GT6 devices to whitelist
2021-03-03 17:30:16 +03:00
Nekotekina
52fe86b56c
fixed_typemap.hpp: make it a bit fool-proof
...
Require objects to be non-copyable (move is still allowed).
2021-03-02 21:58:49 +03:00
Eladash
004ebfdaee
SPU debugger: Implement MFC journal
...
* Allow to dump up to 1820 commands with up 128 bytes of data each, using key D with the debugger.
2021-03-02 21:57:51 +03:00
Nekotekina
ea5e837bd6
fixed_typemap.hpp: return reference
2021-03-02 16:08:14 +03:00
Nekotekina
d788b12a8e
fixed_typemap.hpp: reduce indirection
...
Backported some changes from auto_typemap.hpp
Implemented methods init(), reset(), clear()
Disabled recreation support.
2021-03-02 16:08:14 +03:00
Florin9doi
dfee46604a
Buzz settings
2021-02-28 22:36:47 +03:00
Megamouse
a7c9827ad4
Improve cellScreenshot ( #9851 )
...
* Fix screenshot logging
* Update libpng to 1.6.37
* cellScreenshot: Write text chunks
* cellScreenshot: add overlay image
* screenshot_manager: add /dev_hdd0/photo/
* read_png_file: use deleter instead of manual close
* cellScreenshot: use Qt for overlays
* cellScreenshot: don't apply overlay to regular img
* screenshot_manager: add mount hack for VFS
* cellScreenshot: escape the whole path
2021-02-28 22:05:04 +03:00
Nekotekina
f580bee32c
Rewrite cellNetCtlNetStartDialogLoadAsync hack
2021-02-28 20:20:17 +03:00
RipleyTom
67378c7dea
Add CELL_NET_CTL_INFO_DHCP_HOSTNAME impl
2021-02-26 11:58:42 +03:00
Nekotekina
a90ad62fc0
Remove garbage SPUW perf report
2021-02-23 18:24:50 +03:00
Nekotekina
090a769bf6
Implement fs::sync (Linux/POSIX)
2021-02-23 18:24:50 +03:00
Nekotekina
014846cf31
cellSaveData: fix minor issues
2021-02-23 18:24:50 +03:00
Eladash
112b7f6571
Fix Emulation::CallAfter
...
Most CallAfter usages were extremely wrong when ordered after Emu.Stop(). could result in anywhere from emulation stopping hangs to even segfaults.
track_emu_state = true is now the default, I haven't found cases which need need it disabled.
2021-02-23 17:55:36 +03:00
Eladash
68a878264c
Minor GUI fix for PPU interpreter at "precompilation"
2021-02-23 17:35:45 +03:00
Eladash
9ccf39b27f
Atomic SPU LS capture writes
2021-02-23 11:29:23 +03:00
Eladash
d4af8dd89a
Fix atomicity of savedata/trophy data writes
2021-02-23 11:29:23 +03:00
Eladash
932f31e37b
Atomic PARAM.SFO writes
2021-02-23 11:29:23 +03:00
Eladash
96400234a8
Remove cpu_thread destructor
2021-02-22 12:47:45 +03:00
Megamouse
f0b7afd7cc
cellPad: minor optimization
2021-02-22 10:45:40 +01:00
RipleyTom
8be2a55ccc
Add mutex lock for NP changes
2021-02-21 18:04:55 +03:00
RipleyTom
81270f3142
Remove now useless code from sys_bnet_connect
2021-02-21 18:04:55 +03:00
Eladash
eb0d006168
Fix most of "[x] thread is too sleepy" at Emu.Stop() ( #9813 )
...
* Fixes some thread sleep/wait calls
2021-02-21 16:43:02 +03:00
Eladash
20eb4352fb
debugger: Fix single stepping ( #9793 )
2021-02-19 14:53:09 +03:00
Nekotekina
038148bf06
Fix almost all GCC warnings
2021-02-17 22:59:04 +03:00
Nekotekina
1446254a03
Add error on missing 'override'
...
For consistency.
2021-02-15 20:21:30 +03:00
Nekotekina
8e6e57de86
Enable -Wunused-function warning
2021-02-15 14:39:53 +03:00
Eladash
f009d36811
Update log messages of PPU/SPU hashes and patches applied
2021-02-14 09:35:42 +01:00
Eladash
f43260bd58
Atomic waiting refactoring ( #9208 )
...
* Use atomic waitables instead instead of global thread wait as often as possible.
* Add ::is_stopped() and and ::is_paued() which can be used in atomic loops and with atomic wait. (constexpr cpu flags test functions)
* Fix notification bug of sys_spu_thread_group_exit/terminate. (old bug, enhanced by #9117 )
* Function time statistics at Emu.Stop() restored. (instead of current "X syscall failed with 0x00000000 : 0")
2021-02-13 17:50:07 +03:00
Eladash
cf384795d2
debugger: Improve PPU string constraints
2021-02-13 16:00:26 +03:00
Eladash
423cc1685c
PPU LLVM: Reduce PRX/OVL compilation memory usage a little
2021-02-13 13:05:41 +03:00
Eladash
5ed0cc293d
Fix PS3 process exit/exitspawn
2021-02-12 19:39:47 +03:00
Eladash
e26ae9899c
Reimplement/fix PRX patches
2021-02-12 15:27:59 +03:00
Nekotekina
4f8cac731b
Fix SAFE_BUFFERS attribute for GCC
2021-02-09 12:33:50 +03:00
Nekotekina
0057c89eaa
PPU Analyser: follow fallbacks in some cases
...
Fallback is an "invisible" branch to the next instruction.
This may be necessary for certain cases when patches are used.
2021-02-07 11:02:45 +03:00
Nekotekina
9e9a55df46
PPU LLVM: compile instructions from patches
...
For now, only as a single instruction at a time.
2021-02-07 11:02:31 +03:00
Nekotekina
9463238490
PPU Analyser: minor fixups for end pointer
...
Add more sanity checks for sections.
Remove some redundancy.
2021-02-07 11:02:31 +03:00
Nekotekina
b7ff2ecffb
Patch system: export some info for future use
...
For now it's just a list of addresses.
For now it's not used (just a stub).
2021-02-07 11:02:31 +03:00
Eladash
fad89f1c3b
Fix tiny race in PPU breakpoints ( #9731 )
...
If the PPU has just being paused by the debugger, before it entered the breakpoint handler, the PPU would continue onto the next instruction skipping the breakpoint but then being paused on it instead.
2021-02-07 00:25:40 +03:00
Eladash
4f85f151fd
SPU: Always signal the debugger about termination
2021-02-03 15:05:38 +03:00
Eladash
478ae0715e
Tiny fix for zombie PPU threads
2021-02-03 15:05:38 +03:00
Nekotekina
08aaae7999
PPU LLVM: workaround patch handling
...
Try to address #9704
2021-02-02 10:33:13 +03:00
Nekotekina
58eef983e2
PPU Analyser: fix constraints for all elfs.
...
Added for main executable and OVLs.
Forgot to use it not just for SPRX.
2021-02-01 19:14:24 +03:00
Nekotekina
7b40859eff
Remove unused header
2021-02-01 19:14:01 +03:00
Nekotekina
d0126f0fa0
Fix freezes in HLE Vdec and SPU LLVM precompilation.
...
Freezes could accidentally occur on close or ingame.
Deprecate range-for loop on lf_queue.
This is a part of PR #9208
Co-authored-by: Eladash <elad3356p@gmail.com>
2021-02-01 19:14:01 +03:00
Nekotekina
0c034ad7de
PPU LLVM: upgrade to GHC call conv
...
Get rid of some global variables.
Implement ppu_escape (unused yet).
Bump PPU cache version to v4.
2021-02-01 11:30:50 +03:00
Nekotekina
aeeceb7d0b
Minor fixups
2021-02-01 11:30:50 +03:00
Nekotekina
d5f16ce272
PPU Analyser: better constraints for SPRX
2021-02-01 11:30:50 +03:00
Nekotekina
c89362f6a2
PPU LLVM: don't use module name as PRX indicator
2021-02-01 11:30:50 +03:00
Nekotekina
8a029159cd
PPU Analyser: compile certain functions on per-instruction basis
...
PPU LLVM: optimize small blocks
2021-02-01 11:30:50 +03:00
Nekotekina
891ebd0cb1
PPU Analyser: use reloc info (disabled for now)
...
Add blocks from relocations.
2021-02-01 11:30:50 +03:00
Nekotekina
382509d778
PPU LLVM: Implement inline __add_get_ov
2021-02-01 11:30:50 +03:00
Nekotekina
f9ee8978ff
PPU LLVM: improve analyser
...
Compile possibly executable holes between detected functions.
Add unused "PPU LLVM Greedy Mode" option (for future updates).
Add "nounwind" attribute to compiled functions (reduces size).
2021-02-01 11:30:50 +03:00
Nekotekina
cf6606065d
PPU: fix some typos in asm code
2021-01-31 20:00:04 +03:00
Eladash
82c86ed2f7
Implement standalone OVL (overlay) loading mode
...
* Allow to load OVL alone.
* Add error checks in ppu_load_exec(), do not crash on error.
* Fix crash on exit from standalone PRX mode, allow kernel explorer to work with it as well for the added OVL mode.
2021-01-31 15:47:05 +03:00
Megamouse
c464e90d5d
Fix stop exit of check_only ppu_initialize
2021-01-31 12:18:32 +03:00
Megamouse
670d2b191c
Minor optimization for check_only ppu_initialize
2021-01-31 12:18:32 +03:00
Megamouse
7bddb87306
Simplify compile threads
2021-01-31 12:18:32 +03:00
Megamouse
2025f02105
Search for more game data directories.
...
Also properly remove duplicate paths
2021-01-31 11:42:33 +03:00
Megamouse
1078626eea
Fix ppu compilation progress dialog
...
We could only increase the value because we completely based the dialog on cellMsgDialog.
This led to an issue where the dialog would increase its maximum and thus decrease the current percentage.
It then couldn't decrease and was stuck on the old percentage.
2021-01-30 21:34:16 +01:00
Eladash
16c6b44f55
Fix #9680 ( #9687 )
...
Fix regression from #9680
2021-01-30 19:05:02 +03:00
Eladash
e3b3b0cda7
PPU LLVM: Precompile all executable (PRX, MSELF, overlay) code at startup ( #9680 )
...
* Precompile LLVM cache at startup of games, like the GUI "Create PPU Cache" option.
* Allow OVL (overlay) precompilation as well (used by certain games).
Co-authored-by: Megamouse <studienricky89@googlemail.com>
Co-authored-by: Nekotekina <nekotekina@gmail.com>
2021-01-30 16:08:22 +03:00
Nekotekina
bb2cc196a6
Fixup for preloading SPRX from MSELF
...
Forgot to append the offset.
Forgot to use different loop variable.
2021-01-29 21:26:34 +03:00
Eladash
d3bc96a201
Fix minor issue with usage of STL thread::hardware_concurrency()
2021-01-29 18:23:29 +03:00
Nekotekina
11ba6e45ab
Add MSELF support to SPRX precompilation.
...
Add ppu_precompile() function in PPUThread.cpp
Co-authored-by: Eladash <elad3356p@gmail.com>
2021-01-29 13:34:43 +03:00
Eladash
0652870204
New RSX Debugger
2021-01-28 17:40:26 +03:00
Nekotekina
34274ec391
Purge unused typeid() invocations
2021-01-28 10:23:29 +03:00
Nekotekina
53267e283b
PPU LLVM: implement ppu_finalize
...
Properly free certain compiled PRX/OVL modules (except dev_flash)
2021-01-27 18:03:49 +03:00
Nekotekina
ee288340b0
Implement thread_ctrl::scoped_priority
...
RAII priority control (+1, or -1)
2021-01-25 21:49:16 +03:00
Nekotekina
a69248299d
SPU: Don't use shm::map_critical in SPU LS allocations
...
Use shm::try_map instead until proper area is found.
2021-01-25 17:45:47 +03:00
Malcolm Jestadt
486d48e4f8
SPU LLVM: Optimize ROTQBY family for VBMI
...
- Avoid masking pshufb index by 0xf by using vpermb instead.
- Also fix conversion of vperm2b index to ShuffleVector index.
2021-01-25 13:18:23 +03:00
Ani
7c62574e59
spu: Restore workers priority after initialization
2021-01-24 16:40:59 +03:00
Eladash
7f28489c70
Improve ppu_thread_cleaner a bit
...
Always join thread.
2021-01-21 21:32:13 +03:00
Eladash
a58c12db0b
SPU: fixup after #9630
...
Co-Authored-By: Ivan <nekotekina@gmail.com>
2021-01-21 21:32:13 +03:00
Eladash
12e1be2626
Implement thread_ctrl::wait_on (see #9208 )
2021-01-21 18:31:51 +03:00
Eladash
f81674232e
Remove SPU and PPU destructors
2021-01-21 18:31:51 +03:00
Nekotekina
f944573b3c
Fix old warnings: remove strncpy
...
Use strcpy_trunc instead.
Change some sce structs.
2021-01-20 12:26:09 +03:00
Nekotekina
f9bc682115
Refactor some 'offending' code a bit (no effect)
...
It appears linkage errors were rare even in debug mode (GCC/clang).
2021-01-18 21:58:28 +03:00
Malcolm Jestadt
a2e8e3090c
SPU LLVM: Optimize FSM following comparison
...
- FSM following a comparison instruction can be optimized to a single shuffle instruction
2021-01-17 16:52:44 +03:00
Nekotekina
def364fe28
SPU LLVM: add splat_scalar helper
...
Unrolls into zshuffle from the preferred slot.
2021-01-17 15:13:28 +03:00
Eladash
e4c3b1c2bd
vm: Remove vm::dealloc_verbose_nothrow
2021-01-15 17:37:52 +03:00
Eladash
e1f95ceb54
sceNpTrophy: Fix sceNpTrophyRegisterContext for handler abortion ( #9586 )
...
* Implement handler abortion during context registration.
* Fixed recursive calls to sceNpTrophy functions such as by callbacks from registering context.
* Turns out the reader lock for context registeration was incorrect because ctxt->tropusr and trophy directory are being modified. Made it an exclusive lock after callback.
2021-01-12 19:14:51 +03:00
Nekotekina
db8e6fe7a7
Enable -Wunused-variable
2021-01-12 14:34:14 +03:00
Nekotekina
ed345e5b65
Enable -Winvalid-offsetof
2021-01-12 13:01:17 +03:00
Megamouse
52deff06ba
Random stuff ( #9589 )
...
* minor coding style adjustment
* Qt: simplify osk dialog buttons
* replace std::find_if with convenience functions
* RSX: use sv in swizzle comparison
idk, I'll remove this if it was intentional.
* overlays/osk: rename enter to return
This one confused me and make me look for a bug that caused the "enter" key to be disabled, while it was actually the return key (obviously xD).
2021-01-12 12:59:50 +03:00
Eladash
bf6f43ec3a
Utils: Rewrite fmt::split
2021-01-08 22:23:48 +03:00
Megamouse
36159c2bd4
Add comment for deprecated avcodec_register_all
...
Apparently this is now done automatically and doesn't even need to be called at all
2021-01-08 14:36:49 +03:00
Nekotekina
586440622b
Silence another warning (clang)
2021-01-07 12:46:45 +03:00
Eladash
951fe3491e
PS3 Loader: Fix sections memorizing
2021-01-06 23:21:38 +03:00
Chris
f8589de476
Initial playlist-based custom soundtracks support ( #9362 )
...
* Initial playlist-based custom soundtracks support
This is the initial implementation of playlist-based (cellSearch) custom soundtracks support.
It is based on the initial work by @Megamouse and currently uses a directory-based approach to manage albums and utilizes FFMPEG to read audio metadata.
Background: The real PS3 can import music in XMB from USB into its internal storage (/dev_hdd0/music) and additionally stores metadata (artist, trackname, tracknumber, ...) in a database (/dev_hdd0/mms/db/metadata_db_hdd). Games can make use of imported music via cellSearch.
For the time being, this implementation does NOT make use of metadata_db_hdd as the db-format is not well understood and a folder-based approch is easier to use. Users only have to create folders inside /dev_hdd0/music and add music to it to create a "playlist". This playlists contents will be sorted alphabetically. As a result, users could prefix numbers to the audio-files to force a specific order.
The only really supported audio format is MP3. I also added support for AAC, AC3, WMA, ATRAC3 and ATRAC3 plus, however, non of these formats were successfully tested for several reasons. AC3 and WMA are not enabled in the current FFMPEG build which makes reading codec-specific data impossible. We could enable these later if we want to. AAC actually could work but I was not able to get it working in WipeOut HD Fury. My guess is that the game does not support AAC. Finally, I could not find any ATRAC3 (or Plus) music to test with.
This implementation currently only implements parts of cellSearchStartListSearch() and cellSearchStartContentSearchInList(). There are several other functions which are still completely unimplemented and will probably be needed by other games. However, this implementation is a starting-point and is enough for WipeOut and maybe a few other games.
A video which showcases this custom soundtrack support is available here: https://www.youtube.com/watch?v=4nu1OCtONTY
Next steps:
- Utilize sortKey in cellSearchStartContentSearchInList()
- Eliminate TODOs
- Implement the missing other functions
- Test on more games - I do not own many that support custom soundtracks
Signed-off-by: gladiac1337 <gladiac@gmail.com>
Co-authored-by: Megamouse <studienricky89@googlemail.com>
Co-authored-by: Ani <ani-leo@outlook.com>
Co-authored-by: Ivan <nekotekina@gmail.com>
2020-12-31 22:47:09 +03:00
Florin9doi
f1c61067bc
Buzz! emulated controller ( #9504 )
...
* Buzz emulated controller
Co-authored-by: Florin9doi <Florin9doi@users.noreply.github.com>
Co-authored-by: Ivan <nekotekina@gmail.com>
2020-12-31 21:02:03 +03:00
Nekotekina
5227e65808
vm: implement vm::atomic_op, fetch_op helpers
...
Can help to reduce lambda depth hell a little.
2020-12-30 20:11:02 +03:00
Malcolm Jestadt
c952e99f3e
SPU LLVM: Fix edgecase in icelake codegen
2020-12-29 22:01:11 +03:00
Nekotekina
35322b5d14
Remove deprecated _bit accessor from v128
...
Complicated (a lot of code), confusing (ambiguous)
2020-12-29 21:04:28 +03:00
Nekotekina
6b96807112
Reimplement utils::popcnt64
...
Implement utils::popcnt128
2020-12-29 15:28:02 +03:00
Florin9doi
733f31f90e
Allow USB passthrough for THQ uDraw GameTablet
2020-12-25 14:27:24 +03:00
Eladash
c94a98e15a
Fix minor typo
2020-12-23 20:50:33 +03:00
Eladash
72e6e87d82
Fix SPU ELF loader
2020-12-23 20:50:33 +03:00
Eladash
d17d22139e
SPU Debugger: Print reservation data
2020-12-23 08:25:56 +03:00
Nekotekina
a8e0d261b7
types.hpp: more cleanup
...
Also fix compilation.
2020-12-22 19:08:09 +03:00
Nekotekina
43a58df8a0
Butcher narrow cast a little (don't print value).
...
Also remove some forward declarations from util/types.hpp
If they don't work properly, it's easier to remove them.
2020-12-22 14:32:30 +03:00
Nekotekina
b7bf316c1a
Don't randomly include "stdafx.h"
...
It's file for precompiled headers.
Include what is used, don't rely on transitive includes.
2020-12-22 14:32:30 +03:00
Nekotekina
41ee792f95
MSVC: remove MemLeak build support
...
There are better memleak detection tools.
1) Requires to guard placement new and external libs
2) Doesn't work thoroughly
2020-12-22 14:32:30 +03:00
Nekotekina
bd269bccaf
types.hpp: remove intrinsic includes
...
Replace v128 with u128 in some places.
Removed some unused files.
2020-12-21 21:11:25 +03:00
Eladash
59ed222205
Disasm: read instruction contents only once
...
Memory is volatile and may be changed by guest threads, ensure the decoded instruction matches with the data.
2020-12-21 13:46:26 +03:00
Eladash
ef884642e4
Cleanup disasm classes a bit
2020-12-21 13:46:26 +03:00
Nekotekina
eec11bfba9
Move align helpers to util/asm.hpp
...
Also add some files:
GLTextureCache.cpp
VKTextureCache.cpp
2020-12-18 18:07:42 +03:00
Nekotekina
d254a5736b
Fix bug with vector arg alignment in BIND_FUNC and callbacks.
2020-12-18 18:07:42 +03:00
Nekotekina
db9b7db531
Cleanup and move sysinfo.h -> util/sysinfo.hpp
2020-12-18 12:55:54 +03:00
Nekotekina
05099e2ae1
Replace uint64_t with u64
2020-12-18 12:23:53 +03:00
Nekotekina
77352a2a86
Replace uint32_t with u32
2020-12-18 12:23:53 +03:00
Nekotekina
d6042cf891
Replace uint16_t with u16
2020-12-18 12:23:53 +03:00
Nekotekina
534c63bf57
Replace uint8_t with u8
2020-12-18 12:23:53 +03:00
Nekotekina
fb29933d3d
Add usz alias for std::size_t
2020-12-18 12:23:53 +03:00
Nekotekina
4cfa9b11f3
Move busy_wait() to asm.hpp
2020-12-18 12:23:53 +03:00
Megamouse
d21f87af5d
Fix unresponsive UI during SPU compilation
2020-12-16 11:01:51 +03:00
Nekotekina
e39348ad96
Make lf_queue<> compatible with atomic_wait
2020-12-15 19:19:36 +03:00
Eladash
bfe1a8673a
PPU: Allow HLE execution from pure instruction decoder type interpreter
2020-12-15 11:18:51 +03:00
Eladash
7eb16e13bb
PRX loader: Fix libfs_155.sprx loading
...
Fix relocations' segments referencing when there are "empty" (memsize=0) LOAD segments.
2020-12-15 11:16:45 +03:00
Megamouse
03ad5c6830
Salvaging code ( #9432 )
...
* Minor input refactoring
* fix sys_config_unregister_io_error_listener log message
* Remove unused variables in RepaintTextColors
Co-authored-by: GermanAizek <GermanAizek@yandex.ru>
2020-12-14 14:33:43 +01:00
Eladash
e5603fec1e
Firmware libraries settings overhaul
2020-12-13 21:52:24 +03:00
Nekotekina
e321765c54
Split BEType.h to util/v128.hpp and util/to_endian.hpp
2020-12-13 16:34:45 +03:00
Nekotekina
a6a5292cd7
Use uptr (std::uintptr_t alias)
2020-12-12 16:29:55 +03:00
Nekotekina
b59f142d4e
Move types.h to util/types.hpp
2020-12-12 15:12:01 +03:00
Nekotekina
dff4392c10
Move error_code to ErrorCodes.h
2020-12-12 15:12:01 +03:00
Nekotekina
b09b7c1184
Remove any_pod<> from types.h
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Add simplified any32 to GCM.h
Add simplified cmd64 to PPUThread.h
2020-12-12 13:12:39 +03:00
Nekotekina
6e05dcadb6
Reduce std::numeric_limits dependency
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Please, stop pretending...
You need these templates for generic code.
In other words, in another templates.
Stop increasing compilation time for no reason.
2020-12-12 12:35:18 +03:00
Nekotekina
aa3aef4beb
std::chrono cleanup: always use steady_clock
2020-12-11 19:01:56 +03:00
Nekotekina
65c04e4ddd
Remove constexpr from ppu/spu decoders.
...
We don't need them at compile time (yet).
But can reduce compile time and complexity.
2020-12-10 15:06:01 +03:00
Nekotekina
b382d3b3e9
Remove ASSUME macro
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It's dangerous and sometimes bluntly misused feature.
Its optimization potential is near-zero.
2020-12-10 14:08:02 +03:00
Nekotekina
36c8654fb8
Remove HERE macro
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Some cleanup.
Add location to some functions.
2020-12-10 12:30:22 +03:00