O1L
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99ea666bf2
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Implemented binary vertex program disassembler
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2015-02-23 16:22:30 +04:00 |
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Raul Tambre
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e2d2c9d377
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Fix stacksize
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2015-02-20 15:55:00 +02:00 |
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raven02
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546619ee24
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VP: switch to version 420
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2015-01-19 04:42:00 +08:00 |
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Nekotekina
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1c4e89d2bf
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Formatting fixes, ToBE() replaced with data()
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2015-01-13 17:54:36 +03:00 |
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raven02
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24a19a0dd9
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format fix
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2014-12-29 06:42:08 +08:00 |
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raven02
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51c107656f
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Temporary disable BRI instruction
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2014-12-29 06:39:00 +08:00 |
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raven02
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b81e0f9e4c
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Remove duplicate code
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2014-12-29 06:22:54 +08:00 |
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DHrpcs3
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e1ea7a28c3
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Fixed condition decompilation in vertex & fragment shaders
Added 30 & 60 modes to frame limiter
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2014-12-22 01:10:22 +02:00 |
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raven02
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3fc471eb32
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RSX: shaders fix and vertex texture implementation
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2014-12-17 22:01:59 +08:00 |
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raven02
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32aa5ad415
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RSX : enum vec_opcode & sc_opcode
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2014-12-14 23:09:44 +08:00 |
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raven02
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1b6bd42201
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Minor fix
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2014-12-14 00:39:28 +08:00 |
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raven02
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a5705d3308
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VP: Fixed BRI, Experimental BRA implementation
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2014-12-14 00:17:23 +08:00 |
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Nekotekina
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0044141631
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sys_process_is_spu_lock_line_reservation_address
Formatting changed a bit
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2014-09-17 17:15:17 +04:00 |
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Nekotekina
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efa538f9d7
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include clearing
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2014-08-23 04:16:54 +04:00 |
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Alexandro Sánchez Bach
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cf9769fe65
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Fragment Shader recompiler comments
Don't expect changes due to this commit.
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2014-08-18 22:07:52 +02:00 |
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Alexandro Sánchez Bach
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f07c35d9ae
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Renamed Emu/GS -> Emu/RSX
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2014-08-04 01:37:23 +02:00 |
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