Commit graph

15 commits

Author SHA1 Message Date
Nekotekina 693e7a38fa Some std include moved 2014-08-28 20:29:05 +04:00
Nekotekina 78cbb90ef6 Some leaks fixed 2014-08-26 03:55:37 +04:00
Nekotekina b005ee3cda Log include fixes 2014-08-23 18:51:51 +04:00
Nekotekina 7a466b7fb7 Conflicts fixed 2014-08-22 18:30:39 +04:00
Alexandro Sánchez Bach d53327f8bb Updated IDManager
ID member m_flags has been replaced with m_type, which stores the type
of the object referenced by the ID and added std::set<IDType> to the ID
manager to group relevant IDs in order to use them later in some
lv2/sys_process functions and the Kernel Explorer.
2014-08-19 13:10:41 +02:00
Nekotekina dfd5fd388e Little cleanup 2014-08-08 22:13:17 +04:00
Nekotekina 8f04ab07ed IsGood() check elimination
Reasons: 1) It's unsafe - we cannot guarantee that address is still good
while it is used. 2) It's wrong in many modules which are usually just
compare pointer with zero.
2014-08-05 14:18:22 +04:00
Nekotekina 640de81571 Variadic templates for module logs
Two new module log types: Todo() and Notice()
2014-07-21 18:42:43 +04:00
Nekotekina 01aa74e4a8 IsGoodAddr() bug fixed 2014-07-14 23:15:30 +04:00
Nekotekina a71053ae15 Asmjit updated 2014-07-14 13:24:10 +04:00
Nekotekina 2eafb235ba spu_printf fixed 2014-07-13 22:55:14 +04:00
Sacha 6e06fdf638 Stdafx: Major header cleanup 2014-07-12 16:33:04 +10:00
Alexandro Sánchez Bach 230ba0d360 Fixed conflicts and minor changes (2) 2014-07-06 18:05:52 +02:00
Alexandro Sánchez Bach 0002cc0af3 Removed old / unnecessary code
* Removed Plugins.h file as I assume setting up a plugin hell is a bad
idea (does anyone disagree?).
* Removed FnIdGenerator, and moved FnIdGenerator::GenerateFnId to
getFunctionId in Modules.cpp
* Disabled RSX Debugger and Memory Viewer when the emulator is stopped.
* ELF64Loader::LoadPhdrData refactored.
2014-07-06 16:44:56 +02:00
Alexandro Sánchez Bach 08d61163ea Removed external functions from SysCalls.h
* Replace `int` with `s32` as return type for syscalls.
* Renamed `SC_Something.*` files with the proper lv2 name
`sys_something.*`.
* Moving away from the lv2, those functions and folders that doesn't
correspond to lv2 functions. E.g. module functions from sys_io,
sysPrxForUser, cellGcmSys.
* Splitted some files (memory -> memory+mmapper) and merged other ones
(event+event_flag ->event, spu+spu_thread -> spu), according to common
sense, PSDevWiki docs, and checking firmware files.
* Removed external functions from `SysCalls.h`.

NOTE: What should we do about: cellGcmCallback? It's not a lv2 syscall
but it appears on the sc_table and it is actually called in games. Is
this some kind of hack?
2014-07-06 16:23:37 +02:00
Renamed from rpcs3/Emu/SysCalls/lv2/SC_Timer.cpp (Browse further)