Commit graph

7 commits

Author SHA1 Message Date
Nekotekina 693e7a38fa Some std include moved 2014-08-28 20:29:05 +04:00
Nekotekina 78cbb90ef6 Some leaks fixed 2014-08-26 03:55:37 +04:00
Nekotekina b005ee3cda Log include fixes 2014-08-23 18:51:51 +04:00
Nekotekina 640de81571 Variadic templates for module logs
Two new module log types: Todo() and Notice()
2014-07-21 18:42:43 +04:00
Nekotekina fe49046a96 sys_spinlock fixed 2014-07-21 02:30:16 +04:00
Nekotekina 74914c5916 be_t<> constructor elimination 2014-07-18 20:55:26 +04:00
Alexandro Sánchez Bach 08d61163ea Removed external functions from SysCalls.h
* Replace `int` with `s32` as return type for syscalls.
* Renamed `SC_Something.*` files with the proper lv2 name
`sys_something.*`.
* Moving away from the lv2, those functions and folders that doesn't
correspond to lv2 functions. E.g. module functions from sys_io,
sysPrxForUser, cellGcmSys.
* Splitted some files (memory -> memory+mmapper) and merged other ones
(event+event_flag ->event, spu+spu_thread -> spu), according to common
sense, PSDevWiki docs, and checking firmware files.
* Removed external functions from `SysCalls.h`.

NOTE: What should we do about: cellGcmCallback? It's not a lv2 syscall
but it appears on the sc_table and it is actually called in games. Is
this some kind of hack?
2014-07-06 16:23:37 +02:00
Renamed from rpcs3/Emu/SysCalls/lv2/SC_Spinlock.cpp (Browse further)