Nekotekina
56b9b38c9c
verify() fix
2016-08-15 14:59:19 +03:00
Nekotekina
05fb57baff
VERIFY macro removed
2016-08-15 03:13:31 +03:00
Nekotekina
bdeccd889f
cpu_type removed, system_type added
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cpu_state -> cpu_flag
vm::stack_allocator template improved
ppu_cmd type changed to enum, cmd64 type added
2016-08-09 17:14:41 +03:00
Nekotekina
f8719c1230
PPUThread refactoring
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`CallbackManager` removed, added _gcm_intr_thread for cellGcmSys
`PPUThread` renamed to `ppu_thread`, inheritance allowed
Added lightweight command queue for `ppu_thread`
Implemented call stack dump for PPU
`get_current_thread_mutex` removed
`thread_ctrl::spawn`: minor initialization fix
`thread_ctrl::wait_for` added
`named_thread`: some methods added
`cpu_thread::run` added
Some bugs fixes, including SPU channels
2016-07-30 16:35:02 +03:00
Nekotekina
7ccdea7822
Removed std::enable_shared_from_this
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Minor ID manager refactoring
2016-07-24 21:06:05 +03:00
Nekotekina
06c6c8212d
Minor fixes
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elf_object
Loader fix
Analyser fix
2016-07-11 16:30:11 +03:00
Nekotekina
e2d82394f6
Cell
2016-05-23 16:22:23 +03:00
Ivan
da7472fe81
Optimizations ( #1680 )
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* Optimizations
1) Some headers simplified for better compilation time
2) Some templates simplified for smaller executable size
3) Eliminate std::future to fix compilation for mingw64
4) PKG installation can be cancelled now
5) cellGame fixes
6) XAudio2 fix for mingw64
7) PPUInterpreter bug fixed (Clang)
* any_pod<> implemented
Aliases: any16, any32, any64
rsx::make_command fixed
2016-04-25 13:49:12 +03:00
Ivan
efc8779275
SPU channel optimization ( #1675 )
2016-04-19 16:04:02 +03:00
Nekotekina
c4e99dbdb2
Partial commit: Cell
2016-04-15 19:22:34 +03:00
Nekotekina
38531459df
Logging system rewritten
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GUI doesn't freeze anymore
Some things simplified
2016-01-13 18:54:57 +03:00
Nekotekina
3ed603074c
Changes done by [DH] rewritten
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Added rsx_program_decompiler submodule
Added fs::dir iterator
Added fmt::match
2015-12-22 23:11:20 +03:00
Nekotekina
ca6783ba9a
Threads improved, ID manager improved
2015-12-04 23:37:34 +03:00
Nekotekina
8ae3401ffa
Some things improved
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shared_mutex_t implemented
GUI Emu Callbacks rewritten
fxm::import, fxm::import_always implemented
cellMsgDialog rewritten
Emu.CallAfter improved (returns std::future)
2015-09-22 16:48:21 +03:00
Nekotekina
817fec9684
SPU Cleanup
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SPURecompiler improved
Old SPU decoder removed
SPU Interpreters merged
2015-09-02 00:38:44 +03:00
Nekotekina
5e14310071
noexcept usage fixed
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thread_t renamed to named_thread_t
2015-08-24 21:22:48 +03:00
Nekotekina
2f7fe35f5c
Minor style change
2015-07-21 23:14:31 +03:00
Nekotekina
43d3ccce95
SPU Channels improved
2015-07-21 23:14:28 +03:00
Nekotekina
5bd83516ba
SPU Interrupt Enable Status implemented
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SPU Interrupts are still NOT implemented
2015-07-21 23:14:25 +03:00
Nekotekina
3bc6c53eb3
sys_interrupt improved
2015-07-18 03:12:10 +03:00
Nekotekina
48c75105e2
"Memory" eliminated
2015-07-18 03:12:06 +03:00
Nekotekina
2d37c6b5e2
sys_memory, sys_mmapper rewritten
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LogBase::Fatal() removed
2015-07-10 20:37:12 +03:00
Nekotekina
22e1da5e76
Minor cleanup
2015-07-10 04:31:29 +03:00
Nekotekina
8f9e1100c8
SPU fixes, various fixes
2015-07-10 04:31:25 +03:00
Nekotekina
3aefa2b4e1
ThreadBase rewritten (wip)
2015-07-10 04:31:16 +03:00
Nekotekina
c598fe7aa9
atomic_op() rewritten, atomic.h refactoring
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cellSync refactoring, wait_op() rewritten, bugfixes
2015-07-10 04:31:10 +03:00
Nekotekina
e2a2709ad0
Event Flag refactoring, bugfixes
2015-03-06 00:29:05 +03:00
Nekotekina
5d768bd3cf
Bugfix, sys_spu_thread_group_connect_event implemented
2015-03-05 16:18:06 +03:00
Nekotekina
9e49a33b3c
SPU syscall improvements
2015-03-05 00:51:14 +03:00
Nekotekina
bc94d92cba
nyu
2015-03-02 05:10:41 +03:00
Nekotekina
be4e85f0f2
PPCThread removed (it does nothing anyway)
2015-02-26 03:54:49 +03:00
Nekotekina
0eebfb0aaa
Memory cleanup: u64 -> u32, empty TLS fixed
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cellGameContentPermit fixed
2015-02-12 23:10:25 +03:00
Nekotekina
da09477be8
Callback syntax changed
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call() became overloaded () operator
2015-01-11 13:43:40 +03:00
Nekotekina
056f93f3e4
Linux fixes
2015-01-09 01:17:26 +03:00
Nekotekina
752449bbc0
Small update
2014-10-02 14:29:20 +04:00
Nekotekina
597d07bf24
Small refactoring
2014-09-15 02:17:24 +04:00
Nekotekina
3269c88d02
Some warnings fixed, some code removed
2014-08-30 21:51:00 +04:00
Nekotekina
861ce9e733
include clearing
2014-08-23 01:15:02 +04:00
Nekotekina
b00e0fcf69
sys_event_flag.cpp restored
2014-08-08 19:55:12 +04:00
Nekotekina
ecbc9d1b08
RawSPU cleanup
2014-07-16 20:10:18 +04:00
Nekotekina
b487dcee27
RawSPU initialization fix
2014-07-16 16:06:58 +04:00
Sacha
9816ec3aa0
Fix conflicts.
2014-07-12 17:02:39 +10:00
Nekotekina
22b9afdb60
Some cleanup 2
2014-07-10 04:13:04 +04:00
Nekotekina
d1fff053c2
Some cleanup
2014-07-07 21:22:36 +04:00
Alexandro Sánchez Bach
08d61163ea
Removed external functions from SysCalls.h
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* Replace `int` with `s32` as return type for syscalls.
* Renamed `SC_Something.*` files with the proper lv2 name
`sys_something.*`.
* Moving away from the lv2, those functions and folders that doesn't
correspond to lv2 functions. E.g. module functions from sys_io,
sysPrxForUser, cellGcmSys.
* Splitted some files (memory -> memory+mmapper) and merged other ones
(event+event_flag ->event, spu+spu_thread -> spu), according to common
sense, PSDevWiki docs, and checking firmware files.
* Removed external functions from `SysCalls.h`.
NOTE: What should we do about: cellGcmCallback? It's not a lv2 syscall
but it appears on the sc_table and it is actually called in games. Is
this some kind of hack?
2014-07-06 16:23:37 +02:00
Peter Tissen
95f1a0e645
use only one set of logging macros instead of two and don't use free() as a function name
2014-06-27 15:28:17 +02:00
Peter Tissen
21da317453
Logging system rework
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* use one central unified log with channels/priorities ad-hoc listener registration and de-registration
* disable buffering by default
* add multi-threaded ringbuffer implementation
* use buffered listener for the gui (using the ringbuffer)
2014-06-26 17:34:28 +02:00
Nekotekina
f9c592098f
Work on RawSPU: interrupt mailbox
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Achievement unlocked: run spu_test!
2014-06-23 05:03:16 +04:00
Peter Tissen
40add8f9a2
Seperate ConLog.h and ConLogFrame.h (for now only seperate headers)
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make precompiled header slimmer under Linux to increase CI and dev-machine build-times
make sure unused modules don't compile
add unused modules to the VS project to easier keep track of them
2014-06-06 02:50:22 +02:00
Bigpet
25c3aa8e19
fixes to get llvm to compile (excepti for utils.cpp, that'll get fixed
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later)
Eradicate the Array almost everywhere, some usages like Stack still
remains
2014-04-12 12:06:52 +02:00