Eladash
c13039396c
Fix stop count incremention in Emu.Stop ( #9843 )
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Until emulation is completely stopped, further CallAfter callbacks may be issued with incorrect stop count memorized.
2021-02-25 14:37:31 +03:00
Eladash
112b7f6571
Fix Emulation::CallAfter
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Most CallAfter usages were extremely wrong when ordered after Emu.Stop(). could result in anywhere from emulation stopping hangs to even segfaults.
track_emu_state = true is now the default, I haven't found cases which need need it disabled.
2021-02-23 17:55:36 +03:00
Eladash
932f31e37b
Atomic PARAM.SFO writes
2021-02-23 11:29:23 +03:00
Eladash
f43260bd58
Atomic waiting refactoring ( #9208 )
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* Use atomic waitables instead instead of global thread wait as often as possible.
* Add ::is_stopped() and and ::is_paued() which can be used in atomic loops and with atomic wait. (constexpr cpu flags test functions)
* Fix notification bug of sys_spu_thread_group_exit/terminate. (old bug, enhanced by #9117 )
* Function time statistics at Emu.Stop() restored. (instead of current "X syscall failed with 0x00000000 : 0")
2021-02-13 17:50:07 +03:00
Eladash
423cc1685c
PPU LLVM: Reduce PRX/OVL compilation memory usage a little
2021-02-13 13:05:41 +03:00
Megamouse
89942ed92a
optimize add_only boot process
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No need for hardcore stuff while adding games to the list
2021-02-02 18:37:18 +01:00
Megamouse
2c32a721fc
Allow BootGame with indirect paths
2021-02-02 13:21:26 +01:00
Eladash
82c86ed2f7
Implement standalone OVL (overlay) loading mode
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* Allow to load OVL alone.
* Add error checks in ppu_load_exec(), do not crash on error.
* Fix crash on exit from standalone PRX mode, allow kernel explorer to work with it as well for the added OVL mode.
2021-01-31 15:47:05 +03:00
Eladash
9077563dac
Add missing destructor of progress dialog
2021-01-31 12:55:20 +01:00
Eladash
8d15f44b33
Fix ppu progress dialog percentage
2021-01-31 12:55:20 +01:00
Eladash
b3fbada10e
Fix potential crash of progress dialog
2021-01-31 12:55:20 +01:00
Megamouse
31cdd7bdd2
Prevent minor race in Progress Dialog Server
2021-01-31 12:18:32 +03:00
Megamouse
2025f02105
Search for more game data directories.
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Also properly remove duplicate paths
2021-01-31 11:42:33 +03:00
Megamouse
1078626eea
Fix ppu compilation progress dialog
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We could only increase the value because we completely based the dialog on cellMsgDialog.
This led to an issue where the dialog would increase its maximum and thus decrease the current percentage.
It then couldn't decrease and was stuck on the old percentage.
2021-01-30 21:34:16 +01:00
Eladash
e3b3b0cda7
PPU LLVM: Precompile all executable (PRX, MSELF, overlay) code at startup ( #9680 )
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* Precompile LLVM cache at startup of games, like the GUI "Create PPU Cache" option.
* Allow OVL (overlay) precompilation as well (used by certain games).
Co-authored-by: Megamouse <studienricky89@googlemail.com>
Co-authored-by: Nekotekina <nekotekina@gmail.com>
2021-01-30 16:08:22 +03:00
Eladash
d3bc96a201
Fix minor issue with usage of STL thread::hardware_concurrency()
2021-01-29 18:23:29 +03:00
Nekotekina
11ba6e45ab
Add MSELF support to SPRX precompilation.
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Add ppu_precompile() function in PPUThread.cpp
Co-authored-by: Eladash <elad3356p@gmail.com>
2021-01-29 13:34:43 +03:00
Nekotekina
6784301376
Check for rsx::thread existence in Emu.Stop/Pause/Resume
2021-01-28 20:23:13 +03:00
Eladash
0652870204
New RSX Debugger
2021-01-28 17:40:26 +03:00
Nekotekina
67dd6754a6
Seal cereal includes in util/cereal.cpp
2021-01-28 10:48:53 +03:00
Nekotekina
34274ec391
Purge unused typeid() invocations
2021-01-28 10:23:29 +03:00
Nekotekina
53267e283b
PPU LLVM: implement ppu_finalize
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Properly free certain compiled PRX/OVL modules (except dev_flash)
2021-01-27 18:03:49 +03:00
Megamouse
fbe91fb245
fix linux compilation
2021-01-12 14:13:15 +01:00
Nekotekina
db8e6fe7a7
Enable -Wunused-variable
2021-01-12 14:34:14 +03:00
Nekotekina
673e84920b
fixed_typemap.hpp: remove useless reporters
2021-01-05 16:16:01 +03:00
Marin Baron
92e5bb88e8
Remove std typeinfo
2020-12-27 00:30:16 +03:00
Nekotekina
bd269bccaf
types.hpp: remove intrinsic includes
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Replace v128 with u128 in some places.
Removed some unused files.
2020-12-21 21:11:25 +03:00
Eladash
ef884642e4
Cleanup disasm classes a bit
2020-12-21 13:46:26 +03:00
Megamouse
b655e4aa47
Emu: implement on_exit callback
2020-12-18 16:05:40 +01:00
Nekotekina
1adec3d8e5
Hotfix: Emu.Quit after Emu.Stop
2020-12-18 13:37:14 +03:00
Nekotekina
db9b7db531
Cleanup and move sysinfo.h -> util/sysinfo.hpp
2020-12-18 12:55:54 +03:00
Nekotekina
fb29933d3d
Add usz alias for std::size_t
2020-12-18 12:23:53 +03:00
Eladash
0445ef393f
FW SPRX install: Fix IDM ID's leak
2020-12-15 11:16:45 +03:00
Eladash
7eb16e13bb
PRX loader: Fix libfs_155.sprx loading
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Fix relocations' segments referencing when there are "empty" (memsize=0) LOAD segments.
2020-12-15 11:16:45 +03:00
Eladash
e5603fec1e
Firmware libraries settings overhaul
2020-12-13 21:52:24 +03:00
kd-11
f83c2f0b6b
rsx: Restructure and simplify some header include chains
2020-12-13 15:38:35 +03:00
Nekotekina
dff4392c10
Move error_code to ErrorCodes.h
2020-12-12 15:12:01 +03:00
Nekotekina
36c8654fb8
Remove HERE macro
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Some cleanup.
Add location to some functions.
2020-12-10 12:30:22 +03:00
Nekotekina
e055d16b2c
Replace verify() with ensure() with auto src location.
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Expression ensure(x) returns x.
Using comma operator removed.
2020-12-09 15:43:38 +03:00
Eladash
2602be426f
Allow emulation to work without firmware ( #9367 )
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* Allow emulation to work without firmware
* Fix HLE prx path detection.
* Fix manual list loading bugs.
* Fix HLE gcm
* GUI: Fix fonts search
* GUI: Hardcode sprx list
Do not depend on /dev_flash/sys/external/ contents.
2020-12-07 20:10:34 +03:00
RipleyTom
af8c661a64
Remove BOM markers
2020-12-06 15:30:12 +03:00
kd-11
845a7d9968
Fix RSX replay thread lifecycle
2020-11-29 22:39:52 +03:00
Nekotekina
bd90e3e37f
atomic.cpp: shrink and simplify main hashtable
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Reduce collision detection to 1 or 0 for now.
I think it should be offloaded to notifiers.
2020-11-26 20:11:26 +03:00
Megamouse
9efedbe76a
Minor changes related to Emu.Stop()
2020-11-25 00:11:07 +01:00
Megamouse
5076da8f77
Fix auto exit
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- Don't quit on stop if force boot was set
- Don't stop the emulator on gs_frame close when it was already stopped. This would remove the force boot flag by mistake.
2020-11-24 11:17:03 +03:00
Nekotekina
6cf50f8f6c
Second attempt to fix hanging RPCS3 process
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Now fix exit logic a bit.
Remove Init() call from Stop().
Remove Stop() call from Quit().
2020-11-22 12:45:19 +03:00
Nekotekina
e89a568765
Attempt to fix Emu.Quit()
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There was some kind of "initialization order fiasco" of g_fxo.
Not only should it be used after main, but also destroyed before exit.
2020-11-21 18:27:16 +03:00
Megamouse
5b207c3b95
hotfix for infinite loop when booting game data
2020-11-19 23:53:10 +01:00
Megamouse
3087f15dd8
Update disc boot detection and hope it works
2020-11-19 21:55:06 +01:00
Nekotekina
d4d5dc99f3
Fix perf_meter<> after adding thread pool.
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Print and reset sorted information after emulation stop/pause.
Print useless average value.
2020-11-19 14:44:58 +03:00
Nekotekina
3888b0429c
atomic.cpp: print some stats on stop
2020-11-12 05:52:22 +03:00
Eladash
c2c559f8d9
Disasm: do not allow to access previous instructions in non-interpreter mode
2020-10-31 17:15:47 +03:00
Nekotekina
86fc842c89
TSX: new fallback method (time-based)
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Basically, using timestamp counter.
Rewritten vm::reservation_op with the same principle.
Rewritten another transaction helper.
Add two new settings for configuring fallbacks.
Two limits are specified in nanoseconds (first and second).
Fix PUTLLC reload logic (prevent reusing garbage).
2020-10-31 15:34:14 +03:00
Megamouse
2cee26c3e7
Cleanup some includes
2020-10-31 11:53:46 +01:00
Nekotekina
c4e89f8bb4
Actually start rsx replay thread
2020-10-30 22:25:33 +03:00
Megamouse
fe3c7926f7
Qt: add custom game icons
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This shouldn't interfere with emulation as replacing actual files would
2020-10-23 23:13:22 +02:00
Nekotekina
f2d2a6b605
JIT cleanup for PPU LLVM
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Remove MemoryManager3 as unnecessary.
Rewrite MemoryManager1 to use its own 512M reservations.
Disabled unwind info registration on all platforms.
Use 64-bit executable pointers under vm::g_exec_addr area.
Stop relying on deploying PPU LLVM objects in first 2G of address space.
Implement jit_module_manager, protect its data with mutex.
2020-10-11 17:22:28 +03:00
Eladash
73f96f48ee
Fix SPU ELF loader
2020-10-08 19:05:14 +03:00
Eladash
983547af7e
SPU: Embedded PRX/overlay image patching and dumping
2020-10-06 13:06:25 +03:00
Megamouse
5226076676
Emu: use vulkan as default renderer
2020-10-01 09:19:13 +02:00
Megamouse
511e9920c2
patch_engine: Apply patch when APP_VER is unknown
2020-09-21 11:59:57 +02:00
Eladash
6952be5ce4
Debugger: Replace SPU register perefix '$' with 'r'
2020-08-28 20:44:13 +02:00
Nekotekina
bfa4fcf584
Use g_fxo for progress_dialog_server
2020-08-28 01:54:39 +03:00
Eladash
48f70fbf10
Fix UB in Emulator::Load
2020-08-27 23:52:37 +01:00
Eladash
27e3317449
[HOTFIX] Fix UB in Emu/System.cpp
2020-08-22 11:55:08 +02:00
Eladash
edc09e22b4
PSF: Avoid redundent string copies in psf::array/string/get_string ( #8707 )
2020-08-21 23:55:17 +01:00
Megamouse
96428a7555
Log username
2020-08-07 21:57:08 +02:00
Megamouse
d633a266c1
Add config override as cli arg: --config <path>
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And add some more logging
2020-08-03 21:31:53 +02:00
Megamouse
107129f95a
Fix missing GPU in game window title
2020-07-31 01:13:00 +02:00
Megamouse
ef3e8d26ce
Improve error handling during config loading
2020-07-29 11:28:16 +02:00
Megamouse
171e4fafed
Emu: simplify Emu::Stop some more
2020-07-06 21:14:16 +02:00
Megamouse
8d2ce2815c
Emu: Make prevent_display_sleep dynamic
2020-07-06 21:14:16 +02:00
Megamouse
d91551c277
Emu: always use Emu.Quit() to quit RPCS3
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This creates a single possible point of failure for calling quit()
2020-07-06 21:14:16 +02:00
Megamouse
12dded403f
patch_manager: implement serials and app_versions
2020-06-29 23:56:27 +02:00
Nekotekina
e485c9c79c
Atomically overwrite config.yml
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Protection against data corruption.
2020-06-12 22:41:50 +03:00
Megamouse
2dca8d84e1
patch manager
2020-06-11 13:15:25 +02:00
Nekotekina
bfee541540
Atomically overwrite games.yml
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Reduce chances of losing information.
2020-06-07 22:44:07 +03:00
Nekotekina
938ca90a02
Improve Stop Watchdog
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Prevent termination if PPU LLVM compilation is in progress.
2020-06-01 02:27:33 +03:00
Nekotekina
2d2ed7efd0
Add game patch support in 'Create PPU Caches'
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Try to compile patched version of EBOOT.BIN
2020-05-31 23:06:54 +03:00
Nekotekina
377ad9887c
Compile EBOOT.BIN on 'Create PPU Caches'
2020-05-31 02:26:40 +03:00
Megamouse
8e2b2bc179
Don't load custom configs when adding games
2020-05-07 18:10:49 +02:00
Megamouse
773448a8f6
Crypto/Qt: check target app version for packages
2020-04-25 15:17:17 +02:00
Megamouse
ebd92a2f2f
Qt: Add Firmware Cache options to main window menu
2020-04-22 16:58:20 +02:00
Megamouse
cf229a8e9f
some more dynamic settings
2020-04-15 18:25:25 +02:00
Megamouse
fc3a134e7d
Emu: make "Silence All Logs" dynamic
2020-03-31 18:06:37 +02:00
RipleyTom
cd4eed0704
Gives ANSI path to curl CURLOPT_CAINFO
2020-03-27 14:23:20 +03:00
Ani
e8177906e7
System/Load: Handle PSP Remaster ( #7857 )
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This just makes RPCS3 execute PSP Remaster games through
psp_emulator.self
pspemu does not work yet, so the boot will fail, but at the least it
starts loading
2020-03-26 20:03:00 +03:00
Nekotekina
17a9ce6fb9
Fix PS1 game_path
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Don't assume local path has '/dev_hdd0' in it.
2020-03-26 18:32:42 +03:00
Nekotekina
c577bd2111
Implement thread_state::errored
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State after calling thread emergency_exit() function.
Also default-construct thread result in this case.
2020-03-20 21:31:27 +03:00
Nekotekina
04dedb17eb
Disable exception handling.
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Use -fno-exceptions in cmake.
On MSVC, enable _HAS_EXCEPTION=0.
Cleanup throw/catch from the source.
Create yaml.cpp enclave because it needs exception to work.
Disable thread_local optimizations in logs.cpp (TODO).
Implement cpu_counter for cpu_threads (moved globals).
2020-03-12 16:03:08 +03:00
Nekotekina
92eeec39b7
Improve Stop Watchdog
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Make it less possible to interfere with the debugger.
2020-03-10 23:00:23 +03:00
Nekotekina
609c0d46af
Implement stop watchdog
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Shows fatal error if stopping takes more than 5s.
2020-03-09 13:20:49 +03:00
Nekotekina
7514e53385
Fix SPRX/firmware installation (use a mutex)
2020-03-06 08:39:24 +03:00
Nekotekina
7a8772dafa
Replace std::string::npos with umax
2020-03-05 14:05:23 +03:00
MSuih
94478ad4a0
Add error for missing firmware
2020-02-29 21:19:01 +03:00
Nekotekina
f72971f19f
Implement named_thread_group
2020-02-29 16:55:25 +03:00
Nekotekina
be0e4e9879
Move Progress Dialog Server to named_thread
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Make it a global variable, but that can be actually destructed at exit.
2020-02-28 21:59:56 +03:00
Nekotekina
799c3f9708
Remove global thread counter (again)
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Seems fine without it now.
2020-02-28 21:50:19 +03:00
Nekotekina
bacd1698fc
fixed_typemap.hpp: minor cleanup
2020-02-27 23:04:23 +03:00
Nekotekina
f71cdb4eb8
g_fxo: implement logging for object creation/destruction.
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Only logged at automated phase for initial/final processing.
2020-02-27 13:04:12 +03:00