Megamouse
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78ecacabcb
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input: keep pads intercepted while regular buttons are still pressed
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2019-07-21 10:18:59 +02:00 |
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scribam
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790962425c
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Fix some "-Wpedantic" warnings
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2019-06-01 22:59:23 +03:00 |
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gidan80
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9aa08313e3
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Qt: Add custom pad configs
Add a custom pad config for every game.
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2019-05-16 20:37:41 +02:00 |
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eladash
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47ca1b1dda
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Minor optimizations in cellPad
- Dont bother with shared_ptr since all pad_t management is going under the pad mutex.
- Change m_pads type into std::array since its size is known
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2019-03-31 14:57:21 +03:00 |
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Megamouse
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6f7b25de90
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implement CELL_PAD_INFO_INTERCEPTED
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2019-01-02 15:45:51 +01:00 |
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Megamouse
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b99a88afe2
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Qt/Input: disable in-game controls while the pad settings are opened
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2018-12-23 04:13:27 +01:00 |
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Megamouse
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bc3ab7a9d9
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Input: Enable In-Game Pad Config Reset
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2018-12-17 19:41:18 +01:00 |
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eladash
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8cbaa8627c
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Do not rely on cellPadInit in native ui
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2018-12-15 13:51:16 +01:00 |
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Megamouse
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9693d1c3a3
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RSX/Overlays: formatted comments
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2018-10-03 21:37:05 +02:00 |
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Unknown
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51a2b43d81
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Qt/Input: Introduce profiles
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2018-01-10 03:17:02 +04:00 |
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RipleyTom
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0457f23b13
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Pad Refactoring
Adds a window to setup multiple input types as once
All controllers are now handled by a single thread
[hcorion] evdev refactor
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2017-09-09 00:55:03 +01:00 |
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