Commit graph

50 commits

Author SHA1 Message Date
Eladash
7fc26b1fab rsx: Implement Texture LOD Bias addend setting 2020-12-30 15:37:21 +03:00
Eladash
7db13fdeff rsx: Move Anisotropic Filter Override to RSX state 2020-12-30 15:37:21 +03:00
kd-11
fb1c790350 rsx: Make debug overlay dynamic 2020-12-16 10:10:06 +03:00
Eladash
e5603fec1e Firmware libraries settings overhaul 2020-12-13 21:52:24 +03:00
RipleyTom
af8c661a64 Remove BOM markers 2020-12-06 15:30:12 +03:00
kd-11
3ddfa288cf rsx: Use multithreaded shader compiler backend 2020-11-21 20:43:15 +03:00
Nekotekina
86fc842c89 TSX: new fallback method (time-based)
Basically, using timestamp counter.
Rewritten vm::reservation_op with the same principle.
Rewritten another transaction helper.
Add two new settings for configuring fallbacks.
Two limits are specified in nanoseconds (first and second).
Fix PUTLLC reload logic (prevent reusing garbage).
2020-10-31 15:34:14 +03:00
Megamouse
54fd224fd8 Add License Area Setting 2020-10-31 02:10:30 +03:00
Nekotekina
120849c734 Implement perf stat counter for PPU/SPU reservation ops
Adds Emu/perf_meter.hpp header file.
Uses RDTSC for speed.
Prints stats at exit.
2020-10-19 19:41:28 +03:00
Eladash
f4ca6f02a1 PPU: Implement support for 128-byte reservations coherency 2020-09-28 22:34:42 +03:00
Eladash
09cddc84be SPU/PPU: Implement Atomic Cache Line Stores 2020-09-27 20:09:21 +03:00
Bevan Weiss
20f1eb865b Update rpcs3/Emu/system_config.h
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2020-09-23 21:15:45 +02:00
Bevan Weiss
53212ba7a9 Core: Add date/time offset capability for console time
Provides a setting which can be applied per game, and allows for a custom date/time to be set.
The console time will then apply this as an offset to the computer wallclock.

This allows for games which look at the console time to determine their gameplay to be adjusted.
2020-09-23 21:15:45 +02:00
Eladash
4f0125a0e9 SPU: Remove "Accurate PUTLLUC" setting (always accurate) 2020-09-11 09:02:18 +02:00
Eladash
0b023d4e28 SPU: Make Accurate GETLLAR, PUTLLUC settings dynamically adjustable 2020-09-04 10:20:44 +02:00
Eladash
73d23eb6e6
SPU: Implement Accurate DMA (#8822) 2020-09-02 23:58:29 +02:00
RipleyTom
190822c2b2
RPCN Client (#8663) 2020-08-27 20:47:04 +01:00
Eladash
917069e31a
PPU Precise/LLVM: Support NJ modes (#8617) 2020-07-25 07:41:41 +01:00
Eladash
f8dbfa1d1e SPU: Implement GETLLAR polling detection 2020-07-09 03:17:35 +01:00
Megamouse
53b95fea19 audio: rename audio channels to audio downmix
The setting does not actually define the channels themselves, only the downmix option that the PS3 provides.
Channels might be changed seperately in the future.
2020-07-08 21:11:23 +02:00
Megamouse
20d6664dc1 Try to make most audio configs dynamic 2020-07-08 21:11:23 +02:00
Megamouse
bb0aaea92d cellAudio: implement downmix to 5.1 2020-07-08 21:11:23 +02:00
Megamouse
8d2ce2815c Emu: Make prevent_display_sleep dynamic 2020-07-06 21:14:16 +02:00
Eladash
e2248332ae rsx: Make "Disable ZCull Occlusion" setting dynamic 2020-06-14 18:45:46 +01:00
Megamouse
99895471ae cellAudio: make master volume dynamic 2020-05-31 07:37:59 +02:00
Eladash
f0cdd8ace6 PPU: Implement PPU Traps Stubbing option 2020-05-27 22:39:29 +03:00
Megamouse
703841e251 Qt: disable TSX in the config.yml if not supported 2020-05-18 17:46:31 +02:00
Nick Renieris
b1fb5b6239 Emu/Config: Add option for accurate PPU LLVM vector NaNs
Turned off by default.
2020-05-14 11:14:28 +01:00
kd-11
79c54aeba9 rsx: Move analyser dump to its own config option 2020-05-08 14:35:07 +03:00
Megamouse
8f0af6a6fe rsx/interpreter: merge shader settings
- merge disable_asynchronous_shader_compiler and interpreter_mode
- removes disable_asynchronous_shader_compiler setting
- Adds the resulting settings as radio buttons to the gui tab
2020-04-30 15:02:59 +03:00
kd-11
2281c4f662 Fix build 2020-04-30 15:02:59 +03:00
kd-11
0072df7f20 rsx/gl: Add basic interpreter support to OGL
- Adds basic interpreter functionality.
- Flow control and other instructions not yet implemented.
2020-04-30 15:02:59 +03:00
kd-11
65e9e568b5 config: Register shader interpreter modes 2020-04-30 15:02:59 +03:00
jacob1218
72ab5f05f4 change minimum audio buffer duration 2020-04-25 15:27:18 +03:00
Megamouse
cf229a8e9f some more dynamic settings 2020-04-15 18:25:25 +02:00
Eladash
158b24ec25 SPU LLVM: Add accurate double-precision FMA support 2020-04-09 17:27:14 +03:00
Megamouse
078c31c1da Qt: fix lupdate warnings (used for translation) 2020-04-06 20:59:58 +02:00
Nekotekina
8053d2602a SPU LLVM: implement bisect helper (debugging tool)
Added two new settings: SPU LLVM Lower/Upper Bound
By manipulating values, conditionally avoid compiling programs.
It uses hash of the programs (64-bit start hash of SHA-1).
Programs which aren't compiled run with interpreter.
2020-04-04 21:38:40 +03:00
Eladash
92f821aeb1
PPU LLVM: Add FMA accuracy setting (#7874)
* PPU LLVM : Match PS3 for the instructions fmadd, fmadds, fmsub, fmsubs, fnmadd, fnmadds, fnmsub, fnmsubs

Co-authored-by: doesthisusername <yfirestorm@gmail.com>
2020-03-31 20:01:10 +03:00
Megamouse
fc3a134e7d Emu: make "Silence All Logs" dynamic 2020-03-31 18:06:37 +02:00
Eladash
29be815302
rsx: Implement DECR memory layout (#7906) 2020-03-31 05:12:30 +01:00
Zion Nimchuk
2678ac6382 Change default audio backend on non-windows
FAudio is preferred, but if we didn't build with FAudio, we default to OpenAL
Also changed it to explicitly use xaudio backend on windows, rather than the static cast we had before.
2020-03-18 09:38:13 +01:00
illusion0001
814c73407d overlay: set minimum update interval to 1ms 2020-03-08 15:05:42 +03:00
Eladash
892f74d762
rsx: Improve frame-limiter (#7723)
* rsx: Improve frame-limiter accuracy

* lv2: Improve lv2_obj::wait_timeout response time for aborting threads

* rsx: Make stretch to display area setting dynamic

* rsx: Redefine 'auto' frame limiter to obey vblank rate

* rsx: Make frame limiter setting dynamic

* rsx: Make frame-limiter compatible with dynamic changes
2020-03-08 01:11:35 +03:00
Eladash
5e86ef2371 rsx: Make force cpu blit setting dynamic 2020-03-07 21:17:26 +03:00
kd-11
6e3406b3f5 video: Allow selection of 3D stereo resolutions 2020-03-07 16:58:35 +03:00
RipleyTom
f1f5c91386
Fake PSN (#7516) 2020-03-04 13:55:35 +00:00
Nekotekina
da036de3e4 Restore some /dev_flash logic 2020-02-20 12:43:53 +03:00
Eladash
df8d0cde4a RSX/SPU: Accurate reservation access 2020-02-19 18:11:30 +00:00
Megamouse
fe75311be2 move config structs to own files and clean up some headers 2020-02-17 15:08:17 +03:00