Commit graph

446 commits

Author SHA1 Message Date
Nekotekina 86fc842c89 TSX: new fallback method (time-based)
Basically, using timestamp counter.
Rewritten vm::reservation_op with the same principle.
Rewritten another transaction helper.
Add two new settings for configuring fallbacks.
Two limits are specified in nanoseconds (first and second).
Fix PUTLLC reload logic (prevent reusing garbage).
2020-10-31 15:34:14 +03:00
Megamouse 2cee26c3e7 Cleanup some includes 2020-10-31 11:53:46 +01:00
Nekotekina c4e89f8bb4 Actually start rsx replay thread 2020-10-30 22:25:33 +03:00
Megamouse fe3c7926f7 Qt: add custom game icons
This shouldn't interfere with emulation as replacing actual files would
2020-10-23 23:13:22 +02:00
Nekotekina f2d2a6b605 JIT cleanup for PPU LLVM
Remove MemoryManager3 as unnecessary.
Rewrite MemoryManager1 to use its own 512M reservations.
Disabled unwind info registration on all platforms.
Use 64-bit executable pointers under vm::g_exec_addr area.
Stop relying on deploying PPU LLVM objects in first 2G of address space.
Implement jit_module_manager, protect its data with mutex.
2020-10-11 17:22:28 +03:00
Eladash 73f96f48ee Fix SPU ELF loader 2020-10-08 19:05:14 +03:00
Eladash 983547af7e SPU: Embedded PRX/overlay image patching and dumping 2020-10-06 13:06:25 +03:00
Megamouse 5226076676 Emu: use vulkan as default renderer 2020-10-01 09:19:13 +02:00
Megamouse 511e9920c2 patch_engine: Apply patch when APP_VER is unknown 2020-09-21 11:59:57 +02:00
Eladash 6952be5ce4 Debugger: Replace SPU register perefix '$' with 'r' 2020-08-28 20:44:13 +02:00
Nekotekina bfa4fcf584 Use g_fxo for progress_dialog_server 2020-08-28 01:54:39 +03:00
Eladash 48f70fbf10 Fix UB in Emulator::Load 2020-08-27 23:52:37 +01:00
Eladash 27e3317449 [HOTFIX] Fix UB in Emu/System.cpp 2020-08-22 11:55:08 +02:00
Eladash edc09e22b4
PSF: Avoid redundent string copies in psf::array/string/get_string (#8707) 2020-08-21 23:55:17 +01:00
Megamouse 96428a7555 Log username 2020-08-07 21:57:08 +02:00
Megamouse d633a266c1 Add config override as cli arg: --config <path>
And add some more logging
2020-08-03 21:31:53 +02:00
Megamouse 107129f95a Fix missing GPU in game window title 2020-07-31 01:13:00 +02:00
Megamouse ef3e8d26ce Improve error handling during config loading 2020-07-29 11:28:16 +02:00
Megamouse 171e4fafed Emu: simplify Emu::Stop some more 2020-07-06 21:14:16 +02:00
Megamouse 8d2ce2815c Emu: Make prevent_display_sleep dynamic 2020-07-06 21:14:16 +02:00
Megamouse d91551c277 Emu: always use Emu.Quit() to quit RPCS3
This creates a single possible point of failure for calling quit()
2020-07-06 21:14:16 +02:00
Megamouse 12dded403f patch_manager: implement serials and app_versions 2020-06-29 23:56:27 +02:00
Nekotekina e485c9c79c Atomically overwrite config.yml
Protection against data corruption.
2020-06-12 22:41:50 +03:00
Megamouse 2dca8d84e1 patch manager 2020-06-11 13:15:25 +02:00
Nekotekina bfee541540 Atomically overwrite games.yml
Reduce chances of losing information.
2020-06-07 22:44:07 +03:00
Nekotekina 938ca90a02 Improve Stop Watchdog
Prevent termination if PPU LLVM compilation is in progress.
2020-06-01 02:27:33 +03:00
Nekotekina 2d2ed7efd0 Add game patch support in 'Create PPU Caches'
Try to compile patched version of EBOOT.BIN
2020-05-31 23:06:54 +03:00
Nekotekina 377ad9887c Compile EBOOT.BIN on 'Create PPU Caches' 2020-05-31 02:26:40 +03:00
Megamouse 8e2b2bc179 Don't load custom configs when adding games 2020-05-07 18:10:49 +02:00
Megamouse 773448a8f6 Crypto/Qt: check target app version for packages 2020-04-25 15:17:17 +02:00
Megamouse ebd92a2f2f Qt: Add Firmware Cache options to main window menu 2020-04-22 16:58:20 +02:00
Megamouse cf229a8e9f some more dynamic settings 2020-04-15 18:25:25 +02:00
Megamouse fc3a134e7d Emu: make "Silence All Logs" dynamic 2020-03-31 18:06:37 +02:00
RipleyTom cd4eed0704 Gives ANSI path to curl CURLOPT_CAINFO 2020-03-27 14:23:20 +03:00
Ani e8177906e7
System/Load: Handle PSP Remaster (#7857)
This just makes RPCS3 execute PSP Remaster games through 
psp_emulator.self
pspemu does not work yet, so the boot will fail, but at the least it 
starts loading
2020-03-26 20:03:00 +03:00
Nekotekina 17a9ce6fb9 Fix PS1 game_path
Don't assume local path has '/dev_hdd0' in it.
2020-03-26 18:32:42 +03:00
Nekotekina c577bd2111 Implement thread_state::errored
State after calling thread emergency_exit() function.
Also default-construct thread result in this case.
2020-03-20 21:31:27 +03:00
Nekotekina 04dedb17eb Disable exception handling.
Use -fno-exceptions in cmake.
On MSVC, enable _HAS_EXCEPTION=0.
Cleanup throw/catch from the source.
Create yaml.cpp enclave because it needs exception to work.
Disable thread_local optimizations in logs.cpp (TODO).
Implement cpu_counter for cpu_threads (moved globals).
2020-03-12 16:03:08 +03:00
Nekotekina 92eeec39b7 Improve Stop Watchdog
Make it less possible to interfere with the debugger.
2020-03-10 23:00:23 +03:00
Nekotekina 609c0d46af Implement stop watchdog
Shows fatal error if stopping takes more than 5s.
2020-03-09 13:20:49 +03:00
Nekotekina 7514e53385 Fix SPRX/firmware installation (use a mutex) 2020-03-06 08:39:24 +03:00
Nekotekina 7a8772dafa Replace std::string::npos with umax 2020-03-05 14:05:23 +03:00
MSuih 94478ad4a0 Add error for missing firmware 2020-02-29 21:19:01 +03:00
Nekotekina f72971f19f Implement named_thread_group 2020-02-29 16:55:25 +03:00
Nekotekina be0e4e9879 Move Progress Dialog Server to named_thread
Make it a global variable, but that can be actually destructed at exit.
2020-02-28 21:59:56 +03:00
Nekotekina 799c3f9708 Remove global thread counter (again)
Seems fine without it now.
2020-02-28 21:50:19 +03:00
Nekotekina bacd1698fc fixed_typemap.hpp: minor cleanup 2020-02-27 23:04:23 +03:00
Nekotekina f71cdb4eb8 g_fxo: implement logging for object creation/destruction.
Only logged at automated phase for initial/final processing.
2020-02-27 13:04:12 +03:00
gamerforEA 93552a5958 Apply some Clang-Tidy fixes 2020-02-27 00:38:55 +03:00
Nekotekina e102dc2a94 Add message on exit if some thread are still waiting 2020-02-26 21:23:30 +03:00