* Update asmjit dependency (aarch64 branch)
* Disable USE_DISCORD_RPC by default
* Dump some JIT objects in rpcs3 cache dir
* Add SIGILL handler for all platforms
* Fix resetting zeroing denormals in thread pool
* Refactor most v128:: utils into global gv_** functions
* Refactor PPU interpreter (incomplete), remove "precise"
* - Instruction specializations with multiple accuracy flags
* - Adjust calling convention for speed
* - Removed precise/fast setting, replaced with static
* - Started refactoring interpreters for building at runtime JIT
* (I got tired of poor compiler optimizations)
* - Expose some accuracy settings (SAT, NJ, VNAN, FPCC)
* - Add exec_bytes PPU thread variable (akin to cycle count)
* PPU LLVM: fix VCTUXS+VCTSXS instruction NaN results
* SPU interpreter: remove "precise" for now (extremely non-portable)
* - As with PPU, settings changed to static/dynamic for interpreters.
* - Precise options will be implemented later
* Fix termination after fatal error dialog
The findData() on the invalid value correction wasn't working, and was still returning -1.
This was then used in the enable_buffering lambda as the IndexChanged callback, and throwing the Assert.
Have replaced this usage with a lambda to manually find the appropriate entry. Since we localise the text displayed, neither findData nor findText of the combo box did the job.
I haven't touched the is_ranged use of findData.
Provides a setting which can be applied per game, and allows for a custom date/time to be set.
The console time will then apply this as an offset to the computer wallclock.
This allows for games which look at the console time to determine their gameplay to be adjusted.
The setting does not actually define the channels themselves, only the downmix option that the PS3 provides.
Channels might be changed seperately in the future.
- merge disable_asynchronous_shader_compiler and interpreter_mode
- removes disable_asynchronous_shader_compiler setting
- Adds the resulting settings as radio buttons to the gui tab
rpcs3/rpcs3qt/emu_settings.cpp:111:44: error: use of undeclared identifier 'g_cfg'
for (const auto& v : cfg_adapter::get_cfg(g_cfg, begin, end).to_list())
^
rpcs3/rpcs3qt/emu_settings.cpp:262:60: error: use of undeclared identifier 'Emulator'
fs::create_path(title_id.empty() ? fs::get_config_dir() : Emulator::GetCustomConfigDir());
^
rpcs3/rpcs3qt/emu_settings.cpp:276:39: error: use of undeclared identifier 'Emulator'
const std::string config_path_new = Emulator::GetCustomConfigPath(m_title_id);
^
rpcs3/rpcs3qt/emu_settings.cpp:277:39: error: use of undeclared identifier 'Emulator'
const std::string config_path_old = Emulator::GetCustomConfigPath(m_title_id, true);
^
rpcs3/rpcs3qt/emu_settings.cpp:308:17: error: use of undeclared identifier 'Emulator'
config_name = Emulator::GetCustomConfigPath(m_title_id);
^
rpcs3/rpcs3qt/emu_settings.cpp:319:21: error: use of undeclared identifier 'g_cfg'
if (config_name == g_cfg.name || m_title_id == Emu.GetTitleID())
^
rpcs3/rpcs3qt/emu_settings.cpp:319:49: error: use of undeclared identifier 'Emu'
if (config_name == g_cfg.name || m_title_id == Emu.GetTitleID())
^
rpcs3/rpcs3qt/emu_settings.cpp:322:3: error: use of undeclared identifier 'g_cfg'
g_cfg.from_string(config.to_string(), true);
^
rpcs3/rpcs3qt/emu_settings.cpp:324:8: error: use of undeclared identifier 'Emu'
if (!Emu.IsStopped()) // Don't spam the log while emulation is stopped. The config will be logged on boot anyway.
^
rpcs3/rpcs3qt/emu_settings.cpp:326:51: error: use of undeclared identifier 'g_cfg'
cfg_log.notice("Updated configuration:\n%s\n", g_cfg.to_string());
^
- Simplify active instance management. While multicontext support will
be required in future, this is better done with multiple logical devices
rather than multiple instances.
- Destroy the WSI surface on exit
- Enable depthBoundsTest explicitly. TODO: Properly check for supported
features.
* Input: further work on remapping Xinput and begin work on remapping DS4
* Input: Improve pad_settings_dialog a bit and begin Remapping for XInput
* Input: begin evdev remapping and change all handlers to use cfg::string
* Input: finish work on remapping evdev
and some more crap
* Input: finish work on remapping Xinput and DS4
* Input: add DS4 Colors to DS4 config
* Input: Improve DS4 deadzone scaling
Jarves made some mistakes, so I'll fix them in the follow up commit
* Input: fix Jarves fixes on DS4 deadzone
and remove unnecessary usage of toUtf8
* Input: add primitive batterychecks to XInput and DS4
* Input: add mmjoystick remapping
* Input: Fix evdev and some Vibration issues
* Input: adjust capabilities to fix stick input for games like LoS 2
also fix threshold slider minimum
also add ps button to all the handlers
* Input: Further evdev work
based on danilaml code review and own debugging:
Fixed path issue, <= 0 issue, some captures, const, axis with same codes.
Adds a map to each device that differentiates negative and positive axis mappings.
adjusted rest of the file to tabs (ListDevices and beginning of threadProc)
* Input: use 20ms vibration update time for xbox one elite controllers.
* Input: Fix return type of Clamp()
* Input: Evdev Fix
* Input: Evdev Optional GetNextButtonPress
presumably better than the other
* Input: review changes
* Input: evdev: fix wrong index in axis handling
move bindpadtodevice down to keep consistency between handlers and not get crazy
* Input: evdev: fix expensive add_device in GetNextButtonPress
* cleanup
* Input: mmjoy: fix type
* Input: evdev: final fixes
* Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4
* Input: add deadzone preview by passing necessary values in callback
use 0.5 of max value for threshold in pad dialog
* Input: get rid of all-uppercase variables