Commit graph

286 commits

Author SHA1 Message Date
RipleyTom cd87a64621 Headers cleanup 2025-02-11 20:38:35 +01:00
kd-11 826f805902 rsx: Use a proper struct to wrap around channel remap operations 2024-10-03 15:02:09 +03:00
kd-11 c2631c914d rsx: Lower some performance warnings to trace to reduce log spam 2024-02-11 14:24:33 +01:00
kd-11 e5c831a800 rsx/vk: Fix GPU tile encoding
- Decoding also needs some love, but currently WIP
2024-02-10 15:15:02 +03:00
kd-11 acd3fd0c3e vk: Implement display output format correction 2024-01-04 13:03:32 +03:00
kd-11 6c33c38c08 rsx: Fix RSX tiling when using optimized DMA views 2024-01-01 19:44:47 +03:00
kd-11 51fc193395 rsx: De-spaghettify nv3089::image_in
- This function was a disaster with random code added in without much thought over a decade.
- Restructures the logic into decode and transfer steps for easier management.
2023-12-26 18:30:00 +03:00
kd-11 ab99400f9d vk: Restore CPU fallback on the upload path 2023-09-27 14:52:59 +03:00
kd-11 ffc61e01f7 rsx/vk: Support mismatched pitch (padded) and fix the overscan problem 2023-09-27 14:52:59 +03:00
kd-11 647f7ddeec rsx/vk: Initial hw-accelerated tile decoder 2023-09-27 14:52:59 +03:00
kd-11 3afc379746 rsx: Import, rebase and clean up the old detiling patches from 2021 2023-09-27 14:52:59 +03:00
kd-11 b788e05396 rsx: Implement GPU copy ellision through coordinate transform
- TODO: Some corner cases still exist where format may not be a match after a cache merge.
2023-07-04 09:31:51 +03:00
kd-11 90cf47cdce rsx: Handle some corner cases in surface locking 2022-12-17 20:16:58 +03:00
kd-11 bf96cbe980 rsx: Fix const RTV/DSV cast from texture cache 2022-12-17 20:16:58 +03:00
kd-11 a05e3f02b8 rsx: Avoid expensive protection scan by sharing some data between surface and texture cache 2022-12-17 20:16:58 +03:00
kd-11 d846142f0c vk: Reimplement compliant async texture streaming
- Use CONCURRENT queue access instead of fighting with queue acquire/release via submit chains.
  The minor benefits of forcing EXCLUSIVE mode are buried under the huge penalty of multiple vkQueueSubmit.
  Batching submits does not help alleviate this situation. We simply must avoid interrupting execution.
2022-07-25 21:05:31 +03:00
kd-11 e037b5c438 rsx: Handle in-place image swaps when locking data for WCB/WDB
- Rare, but possible if a surface address is switched from color to depth usage
- In such a case, deref the old image and ref the new one to avoid leaks
2022-03-29 12:35:32 +03:00
kd-11 d98d152d23 rsx: Fix leaking surface cache refs from texture cache
- Lock surfaces in use by texture cache to prevent complete deletion
- Remove discarded surfaces from the reprotect cache to avoid uaf
2022-03-28 19:55:34 +03:00
kd-11 bc7ed8eaab rsx/vk: Rework MSAA implementation 2022-03-17 22:02:20 +03:00
kd-11 0dbfe314a3 vk: Encode image type when caching resources 2022-03-01 21:51:55 +03:00
kd-11 f667b52cca vk: Rewrite resource management 2022-02-10 22:20:56 +03:00
kd-11 48b54131f6 vk: Fix up multiple resource allocation routines
- Originally part of async bringup. Imported to allow smoother transition.
2022-02-10 22:20:56 +03:00
kd-11 90d368ae30 vk: Speed up cached image search a bit 2022-02-06 15:49:50 +03:00
kd-11 51f9310b9f vk: Silence compiler warnings 2022-02-06 15:49:50 +03:00
kd-11 dca3d477c9 vk: Use image hot-cache for faster allocation times
- Creating new images is expensive.
- We can keep around a set of images that have been recently discarded and use them instead of creating new ones from scratch each time.
2022-02-06 15:49:50 +03:00
kd-11 6d737e61fd rsx: Use 32 bit integers for pitch
- RSX max pitch = 65536 which requires 17 bits
2022-01-10 12:27:30 +03:00
kd-11 7ca15c60bb rsx: Improve image aspect tests
- Replace old format-based detection with proper aspect test.
  Explicit image aspect has been available for a long time, but older
  code was not updated.
2021-12-08 23:58:32 +03:00
kd-11 d0a824996b vk: Add basic support for FSR 1.0
- Only implemented for image upscaling.
- Disabled by default. Emulators cannot ensure upscalers are injected at the right rendering step.
- GUI integration not implemented.
2021-08-06 17:18:48 +03:00
kd-11 369f1132f3 Formatting fixes
- Non-functional stuff, move along
2021-07-15 18:05:35 +03:00
kd-11 2524c35638 vk: Improve handling of texture cache temporary resources
- Temp resources from the texture cache are used to hold composite objects being sent to the GPU and can waste a lot of memory.
- Remove them if we run out of memory as they can linger around for a long time.
2021-07-15 18:05:35 +03:00
kd-11 09f9f21261 vk: Add overallocation quota for texture cache 2021-07-15 18:05:35 +03:00
kd-11 5f6d1644cf vk: Refactor VkTextureCache by moving most of the code to cpp file
- Makes adding next set of changes easier
2021-07-15 18:05:35 +03:00
kd-11 2ffa8f4623 vk: Rename rsx::vk_render_targets to vk::surface_cache
- Makes some changes much easier going forward to pull in vk-specific stuff into vk namespace.
- TODO: The same thing needs to happen with GL
2021-07-15 18:05:35 +03:00
kd-11 88abf3a6ba vk: Introduce the concept of VRAM allocation pools
- Each buffer or image has to declare which pool it belongs to. This will aid with memory management down the line.
2021-07-15 18:05:35 +03:00
kd-11 966aec7ad7 rsx: Resync excluded memory regions to avoid memory tests failing after flush events
- This is a mostly correct fix, but a corner case exists that can leak old data to the surface cache
2021-06-15 15:42:16 +03:00
kd-11 ddbe496097 rsx: Fix depth/color mismatch resolve in texture cache
- Sometimes we need a depth texture but only a color texture is available.
2021-06-07 01:03:49 +03:00
kd-11 9e62e98f79
rsx: Minor refactoring (#10358)
- Fix some misnomers.
- Allow finer grained control over texture section creation routines.
2021-05-27 23:44:07 +01:00
kd-11 a736350859 rsx/vk: Use backend configuration to track options that can be modified on a per-device basis 2021-05-25 20:54:17 +03:00
kd-11 e3944bc67f rsx: Handle transfer_read differently from transfer_write
- Transfer writes are expected to clobber surface cache contents. Do NOT reload from CPU memory for writes.
- TODO: During transfer write to surface cache objects, lock memory if it was unlocked to avoid silly problems.
2021-05-09 13:07:47 +03:00
Megamouse 1f295bba5b VK: ReSharper warning fixes 2021-04-30 08:23:16 +02:00
kd-11 1d9dd8d29d vk: Add support for tagging objects to ease debugging
- Makes use of VK_EXT_debug_utils
2021-04-28 16:53:02 +03:00
kd-11 4c2a11b6d0 vk: Fix broken FBO swizzle for depth textures. WDB was basically broken for these. 2021-04-24 00:19:50 +03:00
Nekotekina b3fb6d7d18 Add and fix -Wredundant-decls (GCC) 2021-03-23 22:48:57 +03:00
kd-11 608f8de347 vk: Solve GPU hang/reset due to waiting on events that are never signaled
- TODO: Some refactoring may be required to pair the primary and secondary CB and avoid such blunders
2021-03-12 02:27:05 +03:00
kd-11 7d5a72c9e0 vk: Add options to system configuration 2021-03-12 02:27:05 +03:00
kd-11 b4e821c28d vk: Flip on async texture uploads 2021-03-12 02:27:05 +03:00
kd-11 d2993474fb vk: Lazy-initialize image resource on first use when owned by a separate queue 2021-03-12 02:27:05 +03:00
Nekotekina 53af2dbb3f Add/fix warning -Wignored-qualifiers (GCC/clang)
Fix simple_array::const_iterator as a part of it.
2021-03-09 03:09:50 +03:00
kd-11 be1238cc95 vk: Add support for queue family migration and refactor some texture upload code 2021-02-26 15:08:14 +03:00
kd-11 3632412c48 vk/dma: Simplify map_dma interface 2021-02-23 00:04:53 +03:00