RipleyTom
cd87a64621
Headers cleanup
2025-02-11 20:38:35 +01:00
Megamouse
1ab3a0bd73
RSX/Qt: Reuse gs_frame if possible
2025-01-06 15:49:09 +01:00
Elad Ashkenazi
743f9a9f51
rsx: Add 120fps and monitor refresh-rate frame limits
2024-09-12 13:49:03 +03:00
kd-11
f64c912d02
gl: Fixes for asahi linux
2024-08-01 14:14:56 +03:00
Megamouse
3f2c75d920
overlays: move debug overlay to native overlay
2023-12-20 23:33:43 +01:00
Megamouse
39bbf17caf
cellRec: fix width of encoder frames
...
Turns out the pitch was accidentally used as width, leading to an out of bounds read/write.
I kept the pitch in the struct for completeness' sake. It may be needed later, if only for error checks.
2023-08-13 00:37:19 +02:00
Megamouse
44771150b7
overlays: add simple home menu
2023-01-21 09:11:53 +01:00
Megamouse
b0e376ae76
rsx/qt: add recording to game window
2022-12-08 21:08:37 +01:00
Megamouse
83d3658ef0
scale debug overlay based on current dpi settings
...
Depending on the dpi settings, the debug overlay was almost unreadable.
I also took the liberty to refactor some redundant client size calls and to add some margin to the left of the debug text.
2021-05-26 20:31:29 +02:00
Megamouse
a16d8ba3ea
More random changes
2021-04-11 14:01:51 +03:00
Nekotekina
b7bf316c1a
Don't randomly include "stdafx.h"
...
It's file for precompiled headers.
Include what is used, don't rely on transitive includes.
2020-12-22 14:32:30 +03:00
Nekotekina
eb66302907
atomic.hpp: replace std::atomic with atomic_t
...
Dual dependency is nothing good.
2020-12-07 17:13:12 +03:00
RipleyTom
af8c661a64
Remove BOM markers
2020-12-06 15:30:12 +03:00
Megamouse
2cee26c3e7
Cleanup some includes
2020-10-31 11:53:46 +01:00