kd-11
042be7d7d1
gl: Implement basic MSAA rendertarget support
...
- Enough to get some popular titles working.
- Some depth resolvers still need work
2025-02-11 02:28:31 +03:00
kd-11
99ace42447
gl: Enforce full image creation argument declaration
...
- Closes a class of bugs caused by implicit conversion of similar argument types
2025-02-11 02:28:31 +03:00
kd-11
2a4bd6a7fc
gl: Implement multisampled image creation
2025-02-11 02:28:31 +03:00
kd-11
808f67a3b2
gl: Stub dynamic sample count when creating textures
2025-02-11 02:28:31 +03:00
kd-11
826f805902
rsx: Use a proper struct to wrap around channel remap operations
2024-10-03 15:02:09 +03:00
kd-11
bb22afb7f1
gl: Vectorize GL_TEMP_IMAGE_SLOT expression
2024-02-02 10:07:23 +01:00
kd-11
e95084f138
gl: Use DSA for imageview configuration and avoid needless bind operations
2022-07-18 18:58:22 +03:00
kd-11
82439327fa
gl: Support loading data from SSBO using compute shaders
...
- Gives better performance than using raw draw calls.
- Does not work with all formats. The draw call version is still used when needed.
2022-07-13 02:09:58 +03:00
kd-11
9fc6382909
gl: Finalize BGRA storage format internals
...
- Performance is terrible but it works properly now
2022-07-13 02:09:58 +03:00
kd-11
ebad08aa97
gl: Fix image creation for virtual formats
2022-07-13 02:09:58 +03:00
kd-11
bb5ce67d57
gl: Handle corner cases for CopyBufferToImage
...
- Handle 3D textures and cubemaps
- Handle writing to mip > 0
2022-07-13 02:09:58 +03:00
kd-11
f948ce399e
gl: Implement CopyBufferToImage in software
...
- Overrides the drivers CopyBufferToImage handling where possible
2022-07-13 02:09:58 +03:00
kd-11
98b6783c05
gl: Fix image views broken after refactor
2022-07-13 02:09:58 +03:00
kd-11
35ef19cfc8
gl: Refactor the rest of GLHelpers
2022-07-13 02:09:58 +03:00
kd-11
09824a718f
gl: Separate BGRA8 storage from RGBA8
2022-07-13 02:09:58 +03:00
kd-11
f0a02e0d9d
gl: Fix leaking texture views
2022-06-04 14:02:33 +03:00
kd-11
8185bfe893
gl: Track image destruction and remove handles from state tracker
...
- Handles are reused for different resources which can cause problems
2022-06-04 14:02:33 +03:00
kd-11
d577cebd89
gl: Refactor image and command-context handling
...
- Move texture object code out of the monolithic header
- All texture binds go through the shared state
- Transient texture binds use a dedicated temp image slot shared with native UI
2022-06-04 14:02:33 +03:00