Commit graph

64 commits

Author SHA1 Message Date
Ivan Podogov e72cb6801a Add DXT1-5 decompression on ARM 2025-02-20 14:57:57 +03:00
RipleyTom cd87a64621 Headers cleanup 2025-02-11 20:38:35 +01:00
kd-11 0f3d2c7085 gl: Implement MSAA transparency (sample-to-coverage) 2025-02-11 02:28:31 +03:00
kd-11 fab39a6495 gl: Add support for "hw MSAA resolve" option 2025-02-11 02:28:31 +03:00
kd-11 042be7d7d1 gl: Implement basic MSAA rendertarget support
- Enough to get some popular titles working.
- Some depth resolvers still need work
2025-02-11 02:28:31 +03:00
kd-11 99ace42447 gl: Enforce full image creation argument declaration
- Closes a class of bugs caused by implicit conversion of similar argument types
2025-02-11 02:28:31 +03:00
kd-11 8249b5dbfa gl: Implement MSAA resolve/unresolve for color images 2025-02-11 02:28:31 +03:00
kd-11 2a4bd6a7fc gl: Implement multisampled image creation 2025-02-11 02:28:31 +03:00
kd-11 808f67a3b2 gl: Stub dynamic sample count when creating textures 2025-02-11 02:28:31 +03:00
kd-11 a79ef1efb2 gl: Fix check_state compilation error 2024-10-23 16:33:44 +03:00
kd-11 681debd8f6 gl: Finalize host labels implementation 2024-10-23 16:33:44 +03:00
kd-11 7fdfbe3c52 gl: Implement basic DMA layer using AMD_pinned_memory 2024-10-23 16:33:44 +03:00
kd-11 e9a45a6d06 rsx: Clarify OGL and VK difference when handling border texels 2024-10-03 15:02:09 +03:00
kd-11 497b9ba55b rsx: Make use of remapped border colors 2024-10-03 15:02:09 +03:00
kd-11 826f805902 rsx: Use a proper struct to wrap around channel remap operations 2024-10-03 15:02:09 +03:00
kd-11 81f91e2095 Fix GL stencil tracking 2024-08-29 13:08:23 +03:00
kd-11 f64c912d02 gl: Fixes for asahi linux 2024-08-01 14:14:56 +03:00
Elad Ashkenazi 0b22423ab8 Minor fs::file usage fixes
Do not crash on file creation failure. Make some config writes atomic.
2024-06-10 13:45:23 +03:00
kd-11 4cf7b7022e gl: Memoize the bound range for a buffer 2024-05-12 21:26:25 +03:00
RipleyTom fd583dbbc3 Cleanup and set -Werror=delete-non-virtual-dtor 2024-03-11 02:30:18 +02:00
kd-11 12694dcf69 gl: Introduce the concept of scaling passes to the backend 2024-02-26 18:15:06 +03:00
kd-11 bb22afb7f1 gl: Vectorize GL_TEMP_IMAGE_SLOT expression 2024-02-02 10:07:23 +01:00
Talkashie dabb2cc9a0
Fix typos, improve consistency
Fixes typos where spelling or grammar is objectively wrong.
Changes wording and capitalization in some areas to be more consistent with other areas.
2023-07-28 13:09:06 +03:00
kd-11 c325017675 rsx: Preserve the texcoord transform around destructive modifications 2023-07-11 04:09:30 +03:00
kd-11 fdfcc6c5ea gl: Refactor attachment clear logic
- Make the whole thing a standalone command to avoid unnecessary state meddling.
2023-04-19 14:21:15 +03:00
kd-11 780c38a5e5 gl: Silence compiler warning spam 2022-12-11 15:21:58 +03:00
kd-11 a0ef1a672c rsx: Implement interpolation using barycentrics 2022-12-11 15:21:58 +03:00
kd-11 8be4ac6869 gl: Fix rotation operations in blit engine 2022-11-22 12:15:18 +03:00
kd-11 81f9259063 gl: Add support for capture debug markers 2022-11-22 12:15:18 +03:00
kd-11 bd9c876e36 gl: Handle clip plane switching using API calls and the state tracker 2022-10-21 13:45:45 +03:00
kd-11 1df977fae2 gl: Avoid including unnecessary headers 2022-10-16 19:58:30 +03:00
kd-11 9105c2cf4a gl: Refactor capabilities and add GLSL version detection support. 2022-10-16 19:58:30 +03:00
kd-11 6d43fcf8fb gl: Fall back to renderpass decoder on ATI drivers 2022-10-16 19:58:30 +03:00
kd-11 65d20f2d08 gl: Add mesa support for polygon offset 2022-10-11 14:00:34 +03:00
kd-11 0572d44996 gl: Fix enum collision 2022-09-22 23:46:48 +03:00
kd-11 81fa3da101 gl: Minor optimization around test..set patterns in the state tracker 2022-09-22 23:46:48 +03:00
kd-11 79f2c21dfb gl: Restrict compute image bindings to [0-8]
NVIDIA only supports 8 compute image slots even on modern GPUs.
2022-09-19 01:37:10 +03:00
kd-11 df36c44bc2 gl: Avoid UBO/SSBO binding index collisions
- Some drivers don't like this. Actually only RADV.
- Almost all GPUs going back 15 years have a large number of UBO slots but limited SSBO slots.
  Move UBO slots up as we have tons more headroom there.
2022-09-19 01:37:10 +03:00
Nekotekina b49a1f27eb Warning fixes 2022-09-17 16:35:02 +03:00
kd-11 8181498d86 gl: Alias UBO/SSBO slots to avoid exceeding the available number of binding slots.
- The sets are different anyway and should not overwrite each other in a proper driver.
2022-08-03 23:33:31 +03:00
kd-11 57dd611111 gl: Fix incomplete stencil view of depth-stencil texture
- Samplers must use point sampling for stencil views
2022-08-03 23:33:31 +03:00
kd-11 246bf1df64 Use C++17 ctor for string_view 2022-07-21 22:29:40 +03:00
kd-11 ab3cde1939 gl: Do some macro patching for intel driver 2022-07-21 22:29:40 +03:00
kd-11 680f08c2b8 gl: Destroy barrier signals correctly 2022-07-18 18:58:22 +03:00
kd-11 e95084f138 gl: Use DSA for imageview configuration and avoid needless bind operations 2022-07-18 18:58:22 +03:00
kd-11 82439327fa gl: Support loading data from SSBO using compute shaders
- Gives better performance than using raw draw calls.
- Does not work with all formats. The draw call version is still used when needed.
2022-07-13 02:09:58 +03:00
kd-11 f60002e87d gl: Optimize memory barriers a bit
- Move waits to server side
- Increase the scratch buffer size to avoid waiting on barriers
2022-07-13 02:09:58 +03:00
kd-11 9fc6382909 gl: Finalize BGRA storage format internals
- Performance is terrible but it works properly now
2022-07-13 02:09:58 +03:00
kd-11 ebad08aa97 gl: Fix image creation for virtual formats 2022-07-13 02:09:58 +03:00
kd-11 bb5ce67d57 gl: Handle corner cases for CopyBufferToImage
- Handle 3D textures and cubemaps
- Handle writing to mip > 0
2022-07-13 02:09:58 +03:00