kd-11
5907a6a67d
gl: Fix crash in texture cache due to incorrect surface handling
2025-02-11 02:28:31 +03:00
kd-11
042be7d7d1
gl: Implement basic MSAA rendertarget support
...
- Enough to get some popular titles working.
- Some depth resolvers still need work
2025-02-11 02:28:31 +03:00
kd-11
99ace42447
gl: Enforce full image creation argument declaration
...
- Closes a class of bugs caused by implicit conversion of similar argument types
2025-02-11 02:28:31 +03:00
kd-11
808f67a3b2
gl: Stub dynamic sample count when creating textures
2025-02-11 02:28:31 +03:00
kd-11
681debd8f6
gl: Finalize host labels implementation
2024-10-23 16:33:44 +03:00
kd-11
826f805902
rsx: Use a proper struct to wrap around channel remap operations
2024-10-03 15:02:09 +03:00
oltolm
862727e9bf
simplify template code like std::invoke_result<T>::type
2024-04-21 18:15:17 +03:00
kd-11
e5c831a800
rsx/vk: Fix GPU tile encoding
...
- Decoding also needs some love, but currently WIP
2024-02-10 15:15:02 +03:00
kd-11
6c33c38c08
rsx: Fix RSX tiling when using optimized DMA views
2024-01-01 19:44:47 +03:00
kd-11
51fc193395
rsx: De-spaghettify nv3089::image_in
...
- This function was a disaster with random code added in without much thought over a decade.
- Restructures the logic into decode and transfer steps for easier management.
2023-12-26 18:30:00 +03:00
kd-11
4decad6f6b
rsx: Force compatibility checks when applying fast-path optimizations
2023-07-04 09:31:51 +03:00
kd-11
8f98e572e1
rsx: Use designated initializer for the dangerous copy_region_descriptor type
...
- We need to move more dangerous braced initializations to c++20
- Also adds a base address variable which will come in handy
2023-07-04 09:31:51 +03:00
kd-11
b788e05396
rsx: Implement GPU copy ellision through coordinate transform
...
- TODO: Some corner cases still exist where format may not be a match after a cache merge.
2023-07-04 09:31:51 +03:00
kd-11
90cf47cdce
rsx: Handle some corner cases in surface locking
2022-12-17 20:16:58 +03:00
kd-11
bf96cbe980
rsx: Fix const RTV/DSV cast from texture cache
2022-12-17 20:16:58 +03:00
kd-11
a05e3f02b8
rsx: Avoid expensive protection scan by sharing some data between surface and texture cache
2022-12-17 20:16:58 +03:00
kd-11
df46e5137c
gl: Fix texture reconstruction logic
...
- Use correct target types
- Fix key generation to apply differently for each target type
2022-10-07 11:53:34 +03:00
kd-11
82bac4173e
gl: Reuse scratch images
2022-07-18 18:58:22 +03:00
kd-11
e95084f138
gl: Use DSA for imageview configuration and avoid needless bind operations
2022-07-18 18:58:22 +03:00
kd-11
9fc6382909
gl: Finalize BGRA storage format internals
...
- Performance is terrible but it works properly now
2022-07-13 02:09:58 +03:00
kd-11
bb5ce67d57
gl: Handle corner cases for CopyBufferToImage
...
- Handle 3D textures and cubemaps
- Handle writing to mip > 0
2022-07-13 02:09:58 +03:00
kd-11
35ef19cfc8
gl: Refactor the rest of GLHelpers
2022-07-13 02:09:58 +03:00
kd-11
09824a718f
gl: Separate BGRA8 storage from RGBA8
2022-07-13 02:09:58 +03:00
kd-11
a421270c19
gl: Use new scratch buffer system
2022-06-03 11:54:09 +03:00
kd-11
74696d2e44
gl: Commit to a consistent global state
2022-05-31 23:34:14 +03:00
kd-11
78746fdb6f
gl: Commit to using DSA for internal buffer management
...
- Gets rid of spammy BindBuffer calls on every draw
2022-05-31 23:34:14 +03:00
kd-11
d0dc095c84
rsx: Silence some log spam
2022-05-20 16:29:27 +03:00
kd-11
e037b5c438
rsx: Handle in-place image swaps when locking data for WCB/WDB
...
- Rare, but possible if a surface address is switched from color to depth usage
- In such a case, deref the old image and ref the new one to avoid leaks
2022-03-29 12:35:32 +03:00
kd-11
d98d152d23
rsx: Fix leaking surface cache refs from texture cache
...
- Lock surfaces in use by texture cache to prevent complete deletion
- Remove discarded surfaces from the reprotect cache to avoid uaf
2022-03-28 19:55:34 +03:00
kd-11
6d737e61fd
rsx: Use 32 bit integers for pitch
...
- RSX max pitch = 65536 which requires 17 bits
2022-01-10 12:27:30 +03:00
kd-11
7ca15c60bb
rsx: Improve image aspect tests
...
- Replace old format-based detection with proper aspect test.
Explicit image aspect has been available for a long time, but older
code was not updated.
2021-12-08 23:58:32 +03:00
kd-11
94a3b1cfe8
rsx: Roll back some optimizations
...
- Just use RGB565 for all blit targets. Avoids really dumb transforms done by GPU hw.
- When X16 is used, all the channels get written to R channel alone. CmdBlit does perform format conversion!
- gl: Force image copy when blit is requested with compatible targets. Avoids format conversion issues.
2021-11-24 16:02:24 +03:00
kd-11
58f0fa3ca5
gl: Enable handling of X16 blit targets
2021-11-24 16:02:24 +03:00
kd-11
6781eb7c76
rsx: Avoid calling get_system_time() every draw call
2021-09-28 17:43:15 +03:00
kd-11
966aec7ad7
rsx: Resync excluded memory regions to avoid memory tests failing after flush events
...
- This is a mostly correct fix, but a corner case exists that can leak old data to the surface cache
2021-06-15 15:42:16 +03:00
kd-11
9e62e98f79
rsx: Minor refactoring ( #10358 )
...
- Fix some misnomers.
- Allow finer grained control over texture section creation routines.
2021-05-27 23:44:07 +01:00
Nekotekina
b3fb6d7d18
Add and fix -Wredundant-decls (GCC)
2021-03-23 22:48:57 +03:00
kd-11
bec91aab7b
rsx: Relax inheritance checks a bit
...
- It is not a fatal error for a texture to be defined where a framebuffer once existed.
2021-02-10 11:37:14 +03:00
kd-11
bf66c36ba4
rsx/texture_cache: Add support for reusing dirty images if possible
...
- Avoids a silly situation where a texture is discarded and an identical copy created immediately afterward.
Unfortunately allocating memory blocks is really slow so avoid it as much as possible.
2021-02-10 11:37:14 +03:00
kd-11
1bad9a939f
rsx: Refactor texture cache utils
...
- Also lays groundwork for optional hashed sections
2021-02-10 11:37:14 +03:00
Nekotekina
b7bf316c1a
Don't randomly include "stdafx.h"
...
It's file for precompiled headers.
Include what is used, don't rely on transitive includes.
2020-12-22 14:32:30 +03:00
Megamouse
066e53da55
minor cleanup
2020-12-19 08:33:53 +01:00
Nekotekina
eec11bfba9
Move align helpers to util/asm.hpp
...
Also add some files:
GLTextureCache.cpp
VKTextureCache.cpp
2020-12-18 18:07:42 +03:00
kd-11
0ef5743261
rsx: Fix sampler descriptor updates for framebuffer resources
...
- Each desc manages its own lifetime now instead of relying on global timestamp check
- Fixes situation where same object remains active without update for long
2020-12-16 10:10:06 +03:00
Nekotekina
36c8654fb8
Remove HERE macro
...
Some cleanup.
Add location to some functions.
2020-12-10 12:30:22 +03:00
Nekotekina
e055d16b2c
Replace verify() with ensure() with auto src location.
...
Expression ensure(x) returns x.
Using comma operator removed.
2020-12-09 15:43:38 +03:00
RipleyTom
af8c661a64
Remove BOM markers
2020-12-06 15:30:12 +03:00
Nekotekina
605d57c541
sys_event: cleanup (replace vm::temporary_unlock)
...
Also made minor changes in sys_rsx.cpp.
Removed unused exception std headers.
2020-10-30 17:49:07 +03:00
kd-11
2e88924cb9
rsx/gl: Refactoring and cleanup
...
- Fix incorrect memory requirement calculation for D32FS8X24_PACK64 data type on GL
- Removes a lot of spaghetti code in GL backend from years of accumulation
- Retires several now-useless methods from RSX util toolbox
2020-09-08 13:53:06 +03:00
kd-11
85e5b077f7
gl: Overhaul upload and download routines for textures to go through shared image_to_buffer and buffer_to_image routines.
...
- This automatically adds support for depth float textures as well
2020-09-07 18:25:54 +03:00