Commit graph

79 commits

Author SHA1 Message Date
Megamouse fcac6a9322 sys_event: remove unnecessary copy 2025-01-22 02:18:07 +01:00
Megamouse 1ab3a0bd73 RSX/Qt: Reuse gs_frame if possible 2025-01-06 15:49:09 +01:00
Elad 6eb4138595 Fixup sys_process 2024-12-24 21:31:57 +02:00
Elad 575a245f8d
IDM: Implement lock-free smart pointers (#16403)
Replaces `std::shared_pointer` with `stx::atomic_ptr` and `stx::shared_ptr`.

Notes to programmers:

* This pr kills the use of `dynamic_cast`, `std::dynamic_pointer_cast` and `std::weak_ptr` on IDM objects, possible replacement is to save the object ID on the base object, then use idm::check/get_unlocked to the destination type via the saved ID which may be null. Null pointer check is how you can tell type mismatch (as dynamic cast) or object destruction (as weak_ptr locking).
* Double-inheritance on IDM objects should be used with care, `stx::shared_ptr` does not support constant-evaluated pointer offsetting to parent/child type.
* `idm::check/get_unlocked` can now be used anywhere.

Misc fixes:
* Fixes some segfaults with RPCN with interaction with IDM.
* Fix deadlocks in access violation handler due locking recursion.
* Fixes race condition in process exit-spawn on memory containers read.
* Fix bug that theoretically can prevent RPCS3 from booting - fix `id_manager::typeinfo` comparison to compare members instead of `memcmp` which can fail spuriously on padding bytes.
* Ensure all IDM inherited types of base, either has `id_base` or `id_type` defined locally, this allows to make getters such as `idm::get_unlocked<lv2_socket, lv2_socket_raw>()` which were broken before. (requires save-states invalidation)
* Removes broken operator[] overload of `stx::shared_ptr` and `stx::single_ptr` for non-array types.
2024-12-22 20:59:48 +02:00
Eladash 825ae5b8aa Ensure HDD1 is never damaged or corrupted due to unexpected RPCS3/game termination 2024-01-11 20:24:53 +02:00
Eladash a03dd44924 Empty kill and init callback before calling them 2023-06-29 12:12:56 +03:00
Eladash d34b3190f7 Make stopping emulation not pause or crash UI
* Make the UI and main thread available when stopping emulation.
* Make BlockingCallFromMainThread always execute, preventing bugs when it unexpectedly did not.
* Add error code for when starting emulation when Emu.Kill() is in progress.
2023-06-26 20:48:38 +02:00
Megamouse ad5a62b62d Loader: split add_only into own function
The new code does not require any modifications apart from loading vfs
2023-04-28 17:16:04 +02:00
Megamouse d3183708e8 overlays: do not open home menu in VSH 2023-01-21 09:11:53 +01:00
Elad Ashkenazi 0946e5945f
VSH Improvements (#13172)
* sys_prx: Implement PRX LIB register syscall

* VSH: partial log spam fix

* sys_process reboot fix

* Implement sys_memory_container_destroy_parent_with_childs

* sys_net: Implement SO_RCVTIMEO/SO_SENDTIMEO

* VSH: Implement sys_rsx_context_free

* PPU LLVM: distinguish PPU cache exec also by address

Fixes referencing multiple PRX.

* UI: Do not report size of apps inside /dev_flash
2023-01-09 20:03:01 +03:00
brian218 ab3c8268f0
sys_sm: Implemented sys_sm_shutdown() (#13048) 2022-12-11 09:10:06 +01:00
Eladash d25d1ecb3a LV2: Avoid using multi-variable atomic waiting on cpu_thread::state wait 2022-10-04 16:28:34 +03:00
Eladash c887865d54 Perform cleanup after Emulator::Load failures 2022-07-19 10:43:51 +03:00
Eladash 7ddeb0d00f Implement sys_process_exit3 2022-05-19 13:59:52 +03:00
Eladash 524da5dc54 LV2: Memory state post-exitspawn fixes
* Fix memory capacity if SDK version of the following executable differs from the original process'.
* Keep user memory containers, they are not freed at exitspawn!

Hw test 4bf60023ee
2022-05-13 13:15:07 +03:00
Megamouse d172b9add6 Rename CallAfter to CallFromMainThread 2022-02-07 19:42:08 +01:00
Eladash e951c619c5
Implement Emulator::GracefulShutdown() 2022-02-05 11:49:29 +01:00
Eladash 6ee9d0f35f sys_rsx: Outlaw mapping sys_vm memory to RSX IO address-space 2021-12-25 02:22:49 +03:00
Eladash c49ebba648 Fixes of PS3 filesystem EDAT/SDAT handling
* Return EFSSPEIFIC if encountered corrupted EDAT or an unmatched key in sys_fs_open and sys_fs_read.
* Fix validate_dev_klic() for license-free EDAT.
* Fix EDATADecrypter::ReadData() for when size + pos > file_size but pos < file_size.
* Try to save up to 16 decryption keys. Educated guess based on NPDRM file descriptors count llimit.
* Return LICENCE_NOT_FOUND if needed RAP file is not found in sceNpDrmIsAvailable.
* Check additional sys_fs_open errors for sceNpDrmOpen. (EISDIR, ENOTMOUNTED)
2021-11-04 21:32:15 +03:00
Megamouse 8f1dc7a2d4 Fix VFS regression
Implements cfg_mode
2021-09-25 19:21:59 +03:00
Eladash 1cbcf7e1ad Reimplement config selection for game startup
* Implement manual selection of config file.
* Implement default config option.
* Fix bug which led to 'force global config' to not work in some games. (any game using process relaunch such most game collections, RDR, MGS4 etc)
* Relax CLI config purpose - instead the emulator forever ignoring any other config except for the one provided in arg, use it only for the CLI-booted game.
2021-09-09 21:56:50 +02:00
Megamouse a16d8ba3ea More random changes 2021-04-11 14:01:51 +03:00
Eladash 878da3b474 Implement get_cellos_appname()
Identifying vsh.self and possibly other operating system executables in the future.
2021-04-03 17:23:40 +03:00
Nekotekina 87af905018 Enable -Wunused-parameter 2021-03-06 18:07:08 +03:00
Nekotekina ea5e837bd6 fixed_typemap.hpp: return reference 2021-03-02 16:08:14 +03:00
Eladash 112b7f6571 Fix Emulation::CallAfter
Most CallAfter usages were extremely wrong when ordered after Emu.Stop(). could result in anywhere from emulation stopping hangs to even segfaults.
track_emu_state = true is now the default, I haven't found cases which need need it disabled.
2021-02-23 17:55:36 +03:00
Eladash f43260bd58
Atomic waiting refactoring (#9208)
* Use atomic waitables instead instead of global thread wait as often as possible.
* Add ::is_stopped() and and ::is_paued() which can be used in atomic loops and with atomic wait. (constexpr cpu flags test functions)
* Fix notification bug of sys_spu_thread_group_exit/terminate. (old bug, enhanced by #9117)
* Function time statistics at Emu.Stop() restored. (instead of current "X syscall failed with 0x00000000 : 0")
2021-02-13 17:50:07 +03:00
Eladash 5ed0cc293d Fix PS3 process exit/exitspawn 2021-02-12 19:39:47 +03:00
Eladash 0652870204 New RSX Debugger 2021-01-28 17:40:26 +03:00
Nekotekina bd269bccaf types.hpp: remove intrinsic includes
Replace v128 with u128 in some places.
Removed some unused files.
2020-12-21 21:11:25 +03:00
Nekotekina fb29933d3d Add usz alias for std::size_t 2020-12-18 12:23:53 +03:00
Nekotekina 36c8654fb8 Remove HERE macro
Some cleanup.
Add location to some functions.
2020-12-10 12:30:22 +03:00
RipleyTom af8c661a64 Remove BOM markers 2020-12-06 15:30:12 +03:00
Eladash ac6e042223 Implement sys_process_is_spu_lock_line_reservation_address 2020-10-04 19:54:56 +03:00
Eladash 9134388f94 sys_process: Implement exitspawn error checking 2020-09-08 07:36:36 +02:00
Eladash d9750e8f9f SPU/PPU reservations: Optimizations for reservation locks and check_state() (non-TSX) 2020-07-09 03:17:35 +01:00
Eladash 2483cc6f8d Fix race in Crypto/unedat.cpp, Make NPDRM keys usage atomic 2020-06-28 23:26:10 +01:00
gamerforEA 93552a5958 Apply some Clang-Tidy fixes 2020-02-27 00:38:55 +03:00
Megamouse fe75311be2 move config structs to own files and clean up some headers 2020-02-17 15:08:17 +03:00
Eladash 1915fe75a4 VSH: Stubs 2020-02-08 23:07:03 +03:00
Eladash 01035d35bd sys_process: Fix sys_process_get_id, add error_code (#7246) 2020-01-14 21:32:41 +03:00
Eladash 4c20881f8f Fixup after #6933 (#7166)
* fixup

* Get rid of obsolute arg in lv2_obj::awake

* nvm ill do this later

* Typo fix of the decade
2020-01-01 17:38:05 +00:00
Eladash c2eb9a583d Implement ps3 application root flags detection 2019-12-31 22:22:06 +03:00
Nekotekina e0bc276205 cellSysCache: keep mounted /dev_hdd1 after exitspawn 2019-11-09 14:43:19 +03:00
Nekotekina 54952f6ad6 Use g_fxo for LoadedNpdrmKeys_t
Rename to loaded_npdrm_keys
2019-08-22 02:13:39 +03:00
Eladash d8402008dd Stub sys_process_get_number_of_object(object == SYS_SPUPORT_OBJECT) 2019-08-16 23:49:24 +03:00
Eladash 0dce6be8cb Implement lv2_spu_image
- Improved sys_spu_image_.. error checking
- sys_process SYS_SPUIMAGE_OBJECT handling implemented
2019-08-16 23:49:24 +03:00
Eladash 80827aa31a Stub sys_process_get_number_of_object(object == SYS_TRACE_OBJECT) 2019-08-16 23:49:24 +03:00
Eladash 997e3046e3 vm/sys_overlay Improvements
- Implement sys_overlay_load_module_by_fd.
- Implement special segment allocation when ppc_seg flag is specified.
2019-07-28 14:23:58 +03:00
Lassi Hämäläinen c963c51a60 Remove unnecessary header includes
- Manually removed lot of unneeded #includes to clean code and reduce
  compilation time
- Reordered some of the #includes to be in more logical order
2019-06-25 17:11:10 +03:00