Megamouse
5e6aef5dfd
cellMic: fix division by zero
2025-02-26 07:53:33 +01:00
trigger
1e01511ca0
cellMic: Implement SIGSTATE_MICENG
2025-02-20 11:57:41 +02:00
RipleyTom
159370446f
RPCN v1.4
2025-02-12 15:00:50 +01:00
RipleyTom
cd87a64621
Headers cleanup
2025-02-11 20:38:35 +01:00
Megamouse
a1a0333e56
cellVdec: implement cellVdecOpenExt
2025-02-06 19:31:23 +01:00
Megamouse
449c23ba4e
cellL10n: implement SBCS conversions
2025-02-06 09:38:17 +01:00
Megamouse
cec1004da8
cellL10n: fix compilation on linux
2025-02-05 07:51:47 +01:00
Megamouse
666bbeba6e
cellL10n: Use string_view
2025-02-05 07:51:47 +01:00
Megamouse
770b2ab26d
cellL10n: implement ucs2/utf8/16/23 conversions
2025-02-05 07:51:47 +01:00
Megamouse
a5d07af89a
cellMusic: always select the whole playlist instead of a single track
2025-02-04 18:13:07 +01:00
Megamouse
b5dbafb3e2
cellMusic: make selection context valid when setting a playlist
2025-02-04 18:13:07 +01:00
Megamouse
85f288651b
cellGem: reduce cellCamera log spam by setting some camera features
2025-02-04 03:09:27 +01:00
Elad
9677a3a9ea
Fix Emulator::IsPaused() to allow measurements during module compilation
...
Also fix a potential deadlock in access violation handler for non-cpu_thread
2025-01-25 12:47:44 +02:00
Megamouse
8f660fc6b1
cellGem: update gun handler connection periodically
2025-01-23 12:35:02 +01:00
Megamouse
e83eeb3cca
cellGem: Move the cursor out of the screen (Time Crisis 4 needs this)
2025-01-23 08:18:07 +01:00
Megamouse
f537a62ca6
cellGem: Set 255 as value for analog_t
2025-01-23 08:18:07 +01:00
Megamouse
b30ea34d05
cellGem: mark device as not visible at the screen borders
2025-01-23 08:18:07 +01:00
Megamouse
79d79aa80c
cellCamera: move attach event to thread
...
Time crisis doesn't seem to like the immediate push to the queue.
2025-01-22 02:18:07 +01:00
Megamouse
fbc7ad6788
cellGem: move some locks around wait loops
2025-01-22 02:18:07 +01:00
Megamouse
74540844d2
cellGem: ignore missing pad handler
...
This is a hacky way to fix cellGem savestates
2025-01-22 02:18:07 +01:00
Megamouse
23483a80c7
cellGem: Fix camera image when loading savestates
2025-01-22 02:18:07 +01:00
Megamouse
ade2698bb4
cellCamera: start camera when loading savestates
2025-01-22 02:18:07 +01:00
Megamouse
85de7432a2
cellGem: improve convert_image_format logging
2025-01-22 02:18:07 +01:00
Emma
10e0fb2b54
sys_prx: implement get_module_id_by_name, module_info_v2 ( #16573 )
2025-01-18 15:16:38 +02:00
capriots
ae670c35f7
cellAtracXdec: use lv2 mutexes + conds
2025-01-14 11:32:32 +02:00
Megamouse
d1ccadbac2
cellGem: ignore intercepted input
2025-01-14 08:53:36 +01:00
Megamouse
1b87e186c4
cellGem: fix initial tracker done state
2025-01-10 21:53:37 +01:00
Megamouse
3eb1e6303c
cellGem: Use wait_on, fix fake/mouse move tracker wait
2025-01-10 21:53:37 +01:00
Megamouse
3b8efecc52
cellGem: Use atomic wait instead of wait_for
2025-01-10 21:53:37 +01:00
Megamouse
6716d555ff
cellGem: Update controllers at 10 Hz in separate thread
...
Some games don't use cellGemGetInfo.
Which means we had to reboot the game if the controller wasn't
connected on boot.
Updating controllers outside of the cell functions fixes this problem.
2025-01-10 21:53:37 +01:00
Megamouse
a0df1e09a6
ps move: allow to configure mouse move handler buttons
2025-01-10 00:50:02 +01:00
Megamouse
9407974c10
cellGem: Add more camera image conversions
2025-01-09 09:38:36 +01:00
Megamouse
415c2d0795
fake move: add gyro support
2025-01-08 20:02:33 +01:00
Megamouse
fb237dd568
Audio: Add mute/unmute and volume shortcuts
...
Also add auto repeat to volume shortcuts
2025-01-02 09:34:47 +01:00
Megamouse
1c22cc2f52
overlays: add trophy list dialog
2025-01-01 13:42:21 +01:00
Megamouse
a49cfc5a91
Simplify some ternaries
2024-12-28 19:58:59 +01:00
Elad
0cc655074d
serialzation.hpp: Fix add_padding
2024-12-27 22:08:28 +02:00
Megamouse
53817dcc90
Fix fs::file log formatting
2024-12-23 11:29:13 +01:00
Elad
575a245f8d
IDM: Implement lock-free smart pointers ( #16403 )
...
Replaces `std::shared_pointer` with `stx::atomic_ptr` and `stx::shared_ptr`.
Notes to programmers:
* This pr kills the use of `dynamic_cast`, `std::dynamic_pointer_cast` and `std::weak_ptr` on IDM objects, possible replacement is to save the object ID on the base object, then use idm::check/get_unlocked to the destination type via the saved ID which may be null. Null pointer check is how you can tell type mismatch (as dynamic cast) or object destruction (as weak_ptr locking).
* Double-inheritance on IDM objects should be used with care, `stx::shared_ptr` does not support constant-evaluated pointer offsetting to parent/child type.
* `idm::check/get_unlocked` can now be used anywhere.
Misc fixes:
* Fixes some segfaults with RPCN with interaction with IDM.
* Fix deadlocks in access violation handler due locking recursion.
* Fixes race condition in process exit-spawn on memory containers read.
* Fix bug that theoretically can prevent RPCS3 from booting - fix `id_manager::typeinfo` comparison to compare members instead of `memcmp` which can fail spuriously on padding bytes.
* Ensure all IDM inherited types of base, either has `id_base` or `id_type` defined locally, this allows to make getters such as `idm::get_unlocked<lv2_socket, lv2_socket_raw>()` which were broken before. (requires save-states invalidation)
* Removes broken operator[] overload of `stx::shared_ptr` and `stx::single_ptr` for non-array types.
2024-12-22 20:59:48 +02:00
Megamouse
ec7f50d925
ps move tracker: set max of radii to 50%
...
It makes no sense to have a larger radius than half of the image size
2024-12-21 14:36:24 +01:00
Megamouse
d450a5ee95
cellGem: add magnetometer support
2024-12-21 03:24:32 +01:00
Megamouse
1cf927aef9
cellGem: request orientation reset during calibration
2024-12-21 00:48:52 +01:00
Megamouse
8678402c25
cellGem: fix some data types
2024-12-20 17:30:25 +01:00
Megamouse
ee2ea0cb02
cellGem: invalidate hue and tracking in cellGemInvalidateCalibration
...
This fixes the cursor color in OVERKILL
2024-12-20 17:30:25 +01:00
Megamouse
cf0b4d4ed4
cellGem: split status_flags into calibration flags and runtime flags
2024-12-20 17:30:25 +01:00
Megamouse
cc50049bca
cellGem: implement cellGemSetRumble
2024-12-20 17:30:25 +01:00
Megamouse
c6a76eb9af
cellGem: add setting to let the game actually set the device hues
...
This is not very useful at the moment since the tracker can't really
handle random hues yet.
2024-12-20 17:30:25 +01:00
Megamouse
67e8e373a7
cellGem: set sphere RGB when a hue is set and vice versa
2024-12-20 17:30:25 +01:00
Megamouse
304964ba71
cellGem: add debug setting for painting spheres into the live image
2024-12-20 17:30:25 +01:00
Megamouse
d2c58765cd
cellGem: fix some data types
2024-12-20 17:30:25 +01:00